Out of combat specialization?


Advice


1) is there a guide to it?
2) what out of combat feats are there that people know of?


Skill focus:____________________ (almost all of them)
Many of the "+2 to two skills" are non-combat oriented (Deceitful, Deft Hands)
Master Craftsman
Item Creation Feats

I'm fairly certain there is no guide to it, mainly because no one feels there is a great deal of need to "optimize" non-combat activities.


well i was wondering because I was thinking about a fighter who uses his normal feats for out of combat stuff since he already gets so many. Plus the whole of PF doesn't just consist of combat. I've won encounters without ever casting a spell, swinging a weapon, or neother form of damage that may be out there.


zauriel56 wrote:
1) is there a guide to it?

It's called "play another RPG more focused on non-combat activity."

zauriel56 wrote:
2) what out of combat feats are there that people know of?

Skill Focus, those +2 to two skill check feats, and dozens of other crap feats like that. No matter what you do, it will ultimately be trumped by "the ability to cast spells."

Pathfinder is a combat focused game with weak non-combat rules. Then, on top of that, spells trump the weak rules anyway. Don't bother with this unless you want to be disappointed.


I'm presently playing a "diplomancer" in a kingmaker-style game. High charisma human 'fighter' (Lore Oracle/Tactican) with a combination of traits and feats that makes him outright fantastic at diplomacy (and kind of pathetic in a fight)

The human 'luck' chain of feats are "dual use" equally useful both in and out of combat.

As long as you and your group are having fun, you character concept sounds good to me. Some of the most boring players I've encountered are the ones that, when the party returns to town from an adventure, say "I sit in the tavern and drink until it's time to kill something".


MC Templar wrote:
Some of the most boring players I've encountered are the ones that, when the party returns to town from an adventure, say "I sit in the tavern and drink until it's time to kill something".

I've never encountered players like that.

The most boring players I've encountered are ones that take a bunch of non-combat feats, skills, and items, are dead weight while adventuring that we have to protect and, when non-combat things come up, they take the spotlight...

...only to roll some dice with absurd bonuses instead of actually talking in character or describing anything or whatever, blowing past the non-combat stuff while we're all bored, and then complaining again when we're out adventuring because they're not getting enough time to shine.


zauriel56 wrote:
I was thinking about a fighter who uses his normal feats for out of combat stuff since he already gets so many.

Even all his feats won't help the fighter to shine out of combat.

You'd better have a look at [Skill Focus (any knowledge) => Eldritch Heritage (arcane) => Improved Familiar] and let the little guy do the talking / scouting / gathering information / whatever for you.


Djelai wrote:
zauriel56 wrote:
I was thinking about a fighter who uses his normal feats for out of combat stuff since he already gets so many.

Even all his feats won't help the fighter to shine out of combat.

You'd better have a look at [Skill Focus (any knowledge) => Eldritch Heritage (arcane) => Improved Familiar] and let the little guy do the talking / scouting / gathering information / whatever for you.

That's an awesome idea, and I'm not sure why I'm suddenly hooked on it...

RPG Superstar 2013 Top 16

What out of combat skills do you want to be good at?


I Hate Nickelback wrote:
Djelai wrote:
zauriel56 wrote:
I was thinking about a fighter who uses his normal feats for out of combat stuff since he already gets so many.

Even all his feats won't help the fighter to shine out of combat.

You'd better have a look at [Skill Focus (any knowledge) => Eldritch Heritage (arcane) => Improved Familiar] and let the little guy do the talking / scouting / gathering information / whatever for you.
That's an awesome idea, and I'm not sure why I'm suddenly hooked on it...

It's a shame it won't really work because your familiar shares your skill ranks. They have very, very few of their own--even on the improved ones. If you're bad at talking, they will be, too.


mplindustries wrote:
It's a shame it won't really work because your familiar shares your skill ranks.

I was not thinking about skills. Most of them are useless past lvl.5 anyway. When I talk about improved familiars, SLA and SQ come to my mind.

And playing Tinkerbell, the Cheshire Cat or Mushu for time to time is just priceless to me.

Grand Lodge

Just name what you want to be good at.


mplindustries wrote:
MC Templar wrote:
Some of the most boring players I've encountered are the ones that, when the party returns to town from an adventure, say "I sit in the tavern and drink until it's time to kill something".

I've never encountered players like that.

The most boring players I've encountered are ones that take a bunch of non-combat feats, skills, and items, are dead weight while adventuring that we have to protect and, when non-combat things come up, they take the spotlight...

...only to roll some dice with absurd bonuses instead of actually talking in character or describing anything or whatever, blowing past the non-combat stuff while we're all bored, and then complaining again when we're out adventuring because they're not getting enough time to shine.

My group calls that a pathfinder bard. One of the group's player fits this description perfectly.

Grand Lodge

Somebody must not know how awesome Bards can be.

That description sounds more like a Rogue.


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blackbloodtroll wrote:

Somebody must not know how awesome Bards can be.

That description sounds more like a Rogue.

I've seen it both ways.

I love Bards, but there are certain terrible archetypes that take away all of a Bard's good stuff and give them worthless nonsense. Combined with "flavorful" (read as "terrible") spell choice, it can be painful to watch them suck up loot and bore you for nothing.


A few ideas:

1. Be human. The extra skill point will go a long ways toward being skillful.

2. Have a decent intelligence. Let's say around 14; No need to sacrifice all of your combat ability, after all.

3. Use the cosmopolitan feat to pick up two extra Int, Wis, Or Cha based skills to be considered class skills. Oh, and the two additional languages will be awesome as well.

4. The Lore Warden fighter archetype gives 4 skill points per level and provides all intelligence based skills as class skills. It's a solid archetype, and great for the warrior who wants to be book smart.

5. If you get traits, use them to pick up some additional skill bonuses.

Outside of that, thinks like skill focus will give you a boost. Be sure to have well rounded stats; dumping charisma would defeat the purpose of your concept, so I'd advice you avoid having too many dumps, if any.

Grand Lodge

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There is a massive(like really massive) misconception, that to be flavorful, you must sacrifice.

It has become so ingrained into some, that they equate ineffectiveness with flavor.

Not true.


Lore warden
Samurai - is close to fighter with 4 skills
Ranger 6 per level

Or dip 3 as rogue, great boost

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