Bigdaddyjug
|
So I have a paladin I am playing in PFS. I just finished my 3rd scenario with him, and PFS scenarios state that you can re-optimize until you have played at level 2. Right now, I am using a longsword and a shield, but I am wondering if I should just forego the shield and go with a 2h weapon, like a greatsword or a falchion. My first level feat is Fey Foundling and my 3rd level feat is going to be Greater Mercy. I am an angelkin aasimar, which means I get +2 Str and +2 Cha. I currently have a stat spread of 18/12/14/7/12/16. I was considering rearranging to 18/14/14/7/12/14 since mithral full plate, which i will have eventually, has a max Dex bonus of +2. Is it worth giving up the Cha for the Dex there?
I want to play more as a tanky paladin, but I'm thinking with mithral full plate I'll have 21 AC. At level 2 I'll be wearing chainmail, giving me 18 AC, 22 HP, and 3 uses of Lay on Hands. Do I really need the shield to be tankier? So I guess it boils down to a few questions:
1. Longsword and shield or two-handed weapon?
2. More Dex for 1 more AC or more Cha for 1 more use of LoH?
3. If I do go two-handed, greatsword, falchion, greataxe, or cheese it up with a nodachi?
4. Who put the bop in the bop shoo wop do wop?
| Gilfalas |
| 2 people marked this as a favorite. |
First thing first: Mithril Full Plate has a max dex of 3 not 2.
1. Longsword and shield or two-handed weapon?
Why not both. Having a spare 2 hander and using it as needed is usually not a huge problem.
2. More Dex for 1 more AC or more Cha for 1 more use of LoH
I prefer more charisma. It adds to your LH per day, all your saves, gives you more spells and increases your bonus to hit with Smite Evil.
3. If I do go two-handed, greatsword, falchion, greataxe, or cheese it up with a nodachi?
I say choose the weapon you think is in character for your Paladin. All of them are valid choices.
If your interested purely in the #'s then Greatsword or Falchion. Once you get improved crit or Keen your large static damage bonus from Str and Smite Evil makes them shine.
4. Who put the bop in the bop shoo wop do wop?
Barry Mann I believe.
Bigdaddyjug
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Quote:1. Longsword and shield or two-handed weapon?Why not both. Having a spare 2 hander and using it as needed is usually not a huge problem.
This was more of a "which one should I use on a regular basis" kind of questions. If I do go two-handed, I will keep a longsword and light shield on me. I'm just not sure if I'm going to be a bit squishy if I go with the two-handed weapon. As far as which weapon, I think I'll just go with the greatsword. I know it's the "boring" choice, but it's also the "steady" choice.
And thank you for answering question #4.
| Gilfalas |
Gilfalas wrote:Quote:1. Longsword and shield or two-handed weapon?Why not both. Having a spare 2 hander and using it as needed is usually not a huge problem.This was more of a "which one should I use on a regular basis" kind of questions. If I do go two-handed, I will keep a longsword and light shield on me. I'm just not sure if I'm going to be a bit squishy if I go with the two-handed weapon. As far as which weapon, I think I'll just go with the greatsword. I know it's the "boring" choice, but it's also the "steady" choice.
And thank you for answering question #4.
I know compared to Fighters Paladins are feat starved but if you take Quick Draw then having the right weapon for the right situation becomes far less painful, especially with a Quick Draw shield or a Ring of Force Shield so you can use your 2 Hander and switch quickly to one hander and shield if you need to get more tanky.
Luckily, for the most part 2 handed weapons are carried and not stowed or sheathed due to their size, so dropping them and quick drawing a long sword and quick draw shield lets you go straight from damage to tank as needed.
Even better, get Gloves of Storing and have the Long Sword in your glove. Simply swap the Longsword for the Greatsword as your free action and quick draw the Quick Draw Shield and you don't drop the greatsword in battle. And you can switch back nearly instantly as well.
And your welcome on Question 4. Google wins again. :)
| Diamondcat |
1. I have found that sword and board works well only if you shield bash. If you want to be an extra bit tankier I would go that route, following the shield-bashing feat path, TWF feats, and getting some shield spikes.
2. There are also about a million magic items to increase AC (armor enchantment, bracers of armor, ring of protection, amulet of natural armor...), so I think the extra LoH would be more helpful in the long run.
3. If you do, I would pick the greatsword, because it's classy and it has the highest damage die.
| Blueluck |
1. Longsword and shield or two-handed weapon?
Definitely the two-handed weapon.
I'm sure you're familiar with the phrase, "The best defense is a good offense." In Pathfinder, that doesn't mean you should neglect defense entirely, but a Paladin already has outstanding defensive capability. High AC, high HP, great saves, immunities, Lay on Hands, mercies, wow! However, they only have one method of attacking, and that's to swing a weapon. Trading the two-handed weapon for a one+shield gives up 40% of your offense to increase your defense by 5%, which is a lousy deal.
2. More Dex for 1 more AC or more Cha for 1 more use of LoH?
I think the charisma is better. It will add +1 to all saves instead of just reflex. Also, while it doesn't help your AC all the time, it helps both your AC and attack rolls when using Smite Evil.
3. If I do go two-handed, greatsword, falchion, greataxe, or cheese it up with a nodachi?
There's all perfectly good choices. I favor the greatsword for its reliability. Also, it simply has superior DPS until you reach a certain level of bonus damage which doesn't usually occur until near the end of a PFS character's career.
4. Who put the bop in the bop shoo wop do wop?
The same man who put the ram in the rama lama ding dong, of course. Shake is hand for me if you see him.
One more thing, Greater Mercy. I strongly suggest Power Attack instead. Partially because, like I said before, you already have amazingly good defenses, and it's a waste to sink both of your first two feats into Lay on Hands. Second, because the math on Greater Mercy is poor. Fey Foundling increases every Lay on Hands by 57%, no matter how high you level up, and increases all other healing as well. Greater Mercy's math looks like this:
4th level +50%
6th level +33%
8th level +25%
10th level +20%
12th level +17%
Bigdaddyjug
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I see our point about Greater Mercy. However, I figure to be using most, if not all, of my LoHs on myself. I will be immune to the majority of the better mercies, which I'll still have to take for the off chance somebody else needs a disease removed or whatever. So not taking Greater Mercy is wasting potential healing. Maybe I don't take it at level 3, but I think I'd be crazy not to pick it up at all. And as you said, it only gets worse as I go along, so why not grab it early.
1: Fey Foundling
3: Greater Mercy
5: Power Attack
7: Dodge/Extra LoH/Step Up/Furious Focus
9: Furious Focus/Dodge/Step Up/Extra LoH
11: I don't know, maybe Cleave?
| Undone |
Level 1 Human paladin
STR: 16
DEX: 13
CON: 14
INT: 7
WIS: 7
CHA: 18
Archtype
Oath of Vengeance (Give up channel energy for the ability to trade LOH for smite evil)
Additional possibles
Oath against feinds
Oath against undead
Sacred Servant
Traits
Blessed Touch (Faith) LOH Adds +1 hp/use
Reactionary +2 initative
Feats
H: Power attack
1: Fae foundling
3: Greater mercy +1d6 healing
5:
7:
9: Improved critical
11:
Skills
1-Diplomacy
H-Perception
That's what I would play for PFS although I didn't know you could play angel kin aasimar's (I thought you had to be a human aasimar) Since that is legal just push PA to 5. Then take extra lay on hands at those three open feats. Extra LOH also translates to Smite evil this way becoming immensely powerful in the 3-4 fight format of an average 4 hour mod. At 4th you can smite every encounter, sometimes 2 an encounter. As a Paladin I'd really want +4 cha (and I'd bump it at 4/8) because it adds to hit when it matters, it adds saves, it adds diplomacy, it adds more LOH, it adds AC against the big boss, you get extra bonus spells at +5/+6 cha, it just does everything. I'd wield a falchion as it has the highest average damage after level 2 or even at level 2 vs undead/outsiders/dragons.
Bigdaddyjug
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Angelkin aasimar is the alternate heritage. You have to have the Blood of Angels book to play it. You are still a human aasimar, it's just that your heritage comes from a specific good aligned outsider.
I think 18 Cha at level 1 might be overkill, and I think I'd rather the 18 in Str and not dumping Wis that I can achieve with an angelkin. So, 18/12/14/7/12/16. If I need more than 4 uses of LoH for myself per day, I'm probably doing something wrong, lol.
I would consider Oath of Vengeance, except it doesn't allow me to worship the deity I want to worship, which is Ragathiel. And that's weird, because Ragathiel is the god of vengeance.
| Undone |
Angelkin aasimar is the alternate heritage. You have to have the Blood of Angels book to play it. You are still a human aasimar, it's just that your heritage comes from a specific good aligned outsider.
I think 18 Cha at level 1 might be overkill, and I think I'd rather the 18 in Str and not dumping Wis that I can achieve with an angelkin. So, 18/12/14/7/12/16. If I need more than 4 uses of LoH for myself per day, I'm probably doing something wrong, lol.
I would consider Oath of Vengeance, except it doesn't allow me to worship the deity I want to worship, which is Ragathiel. And that's weird, because Ragathiel is the god of vengeance.
Wat?
Seriously Wat?<Double checks>
For cerial?
That's just wrong. They should amend that.
You cannot swear an oath of vengeance to the deity of VENGEANCE?!
>.> I was going to build this character as a second character but now I'd have to worship the goddess of paladins.
As for the charisma vs str question that's personal. I'd say if you take OoV then Cha is just better than str (even 16 str 18 cha is better than 18 str and 16 cha) because it applies to EVERYTHING. If you're only worried about level 1 I'd start with 18 str 16 cha and then switch them at level 2.
Bigdaddyjug
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Well I'm already level 2, just haven't played at level 2 yet so I'm trying to finalize the character before my next session.
I think I'll take your advice and go:
Beltin the Devout
Aasimar (angelkin) Paladin 2(maybe OoV, but yuck!, Iomedae)
Str: 16
Dex: 12
Con: 14
Int: 7
Wis: 12
Cha: 18
Traits: Sacred Touch (stabilize dying creature as a standard action), I forget what my other one is
Feats: Fey Foundling
Offense: Greatsword +5 (2d6+4; 19-20/x2)
Defense: Chainmail
Down the road I pick up Greater Mercy, Power Attack, Furious Focus, Step Up, and Extra LoH. I buy myself some mithral full plate and enchant my greatsword to a +1 keen greatsword. Get a Belt of Giant's Strength and a Headband of Charisma. Just need to decide on a shoulder slot item since a Cloak of Resistance seems like complete overkill with such high Cha and Divine Grace.
| Dabbler |
So I guess it boils down to a few questions:
1. Longsword and shield or two-handed weapon?
If you can get 15 dex for Two Weapon Fighting, then a using your shield as the second weapon is THE best option for your concept. High AC, and you will crush enemies when you smite. If you are not fussed about the dexterity, two handed weapon, always.
2. More Dex for 1 more AC or more Cha for 1 more use of LoH?
Aside from the above, charisma is your go-to stat for a lot more besides lay on hands.
3. If I do go two-handed, greatsword, falchion, greataxe, or cheese it up with a nodachi?
Whatever you feel like, but high threat ranges make more of your static bonuses, and smite is a static bonus!
4. Who put the bop in the bop shoo wop do wop?
Me, obviously.
Bigdaddyjug
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Yeah, I'm not interested in the TWF with a shield. I am of the camp that fighters and rangers are the only classes that have any business trying to TWF because of the feat requirement. Paladins are even worse off because Fey Foundling and Greater Mercy are such good feats for them.
And are you saying I should go with a falchion over a greatsword, just because of the higher critical thread range? Or maybe even really cheese it up with a paladin with a nodachi?
| ezrider23 |
Oath of Vengeance is open to any and all, the rest is just fluff.
Nodachi is the Weapon i would suggest. Your God may have a "prefered" weapon but all they really require is your faith and desire to what is right in their eyes. A Nodachi is just a really good tool for the smiting of evil. Greatsword may be better before you get the divine bond feature but once you add Keen to the Nodachi i think it will pull out ahead.
With the Angelkin Aasimar you could have a 17/17 Str/Cha spread and spend your other points elsewhere. Bump Charisma at 4 and Strength at 8 and your 3rd elsewhere. Or, (14+2)16 STR/12 DEX/14 CON/12-10 INT/10-12 WIS/(15+2)17 CHA. Put your stat raises into CHA at each level which will put you at
16/12/14/12/10/20 @ Level 12.
Feats-
1. Fey Foundling(Since you have to take this at first)
3. Power attack
5. Greater Mercy
7. Step up?
9. ?
11. ?
Traits wise i like Eyes and Ears of the City(Abadar) but these are up in the air really. Ones that give you a good skill or bonuses to saves/initiative are the best.
Cosmopolitian is a really cool feat for some non-class skills and two more languages. Combine with a decent INT and it adds a little versatility to the Pally.
I have just reached 2nd level with my Pally and have yet to play @2nd level so i have been going round and round as far as my own re-build is concerned. I'm a Human and use a Nodachi while wearing Masterwork Field Plate until i can afford better armor.
| Dabbler |
Yeah, I'm not interested in the TWF with a shield. I am of the camp that fighters and rangers are the only classes that have any business trying to TWF because of the feat requirement. Paladins are even worse off because Fey Foundling and Greater Mercy are such good feats for them.
And are you saying I should go with a falchion over a greatsword, just because of the higher critical thread range? Or maybe even really cheese it up with a paladin with a nodachi?
I am saying those are mechanically the better options. I have an elf paladin with an elven curve-blade - when you smite it's not the damage of the weapon that really counts, it's the threat range and multiplier. So if you REALLY want to cheese it up, get a falcata and swing it two-handed. Otherwise, go with what feels right for you, paladins are hard to get wrong.
Bigdaddyjug
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Undone wrote:Where is this determined? I can't find anything. Is it because in UM the deities listed have only Iomedae and Torag? Surely that's a suggested deity, rather than a required one?
You cannot swear an oath of vengeance to the deity of VENGEANCE?!
That's possible, especially since Ragathiel is in the ISWG which came out after UM. I'm going to do OoV with Ragathiel. If somebody in PFS calls me on it, I'll change then.
As for the traits, I'm not particularly fond of either of those. Killer is just 2 extra damage on a crit where I'll be doing 2d10+14 already. That's not going to make a huge difference. And paladins are supposed to smite evil, not whack them over the head and let them live.
Bigdaddyjug
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Bigdaddyjug wrote:Yeah, I'm not interested in the TWF with a shield.Then I suggest tower shield proficiency.
That route with Scimitar let's you have more other feats
We've moved past that and I'm onto using a two-handed weapon, most likely a nodachi.
Now the question is on traits.
Weirdo
|
And paladins are supposed to smite evil, not whack them over the head and let them live.
Depends on the paladin. A friend of mine played a paladin of Sarenrae who specialized in whacking evil on the head and letting it live - assuming she was satisfied evil was working towards redemption. Had high Diplomacy and Intimidate to convince evil that it was a good idea to work towards redemption.
| ezrider23 |
Dangerously Curious for UMD to go with the high Charisma.
Inner Beauty is not great but could come in handy when really needed.
Purity of Faith is an alternative to Indomitable Faith.
Since you have the Fey Foundling feat you could grab the Adopted trait to fit into the fluff of some backstory and choose a Racial Trait that would be beneficial.
These are just some that i came across. I'm sure there are more that could be of use and you'll probably see the same ones suggested by most for all the same reasons, bonuses to saves, useful skills and extra initiative are boring but good.
| master_marshmallow |
Seeker from ultimate campaign gives you perception as a class skill and gives you a +1 to it.
Extremely Fashionable gives you a +1 to Intimidate, Diplomacy and [lol]Bluff, and lets you pick one as a class skill, the obvious choice being intimidate.
Might I suggest a different point buy?
Some things to consider:
Even numbered STR modifiers are more important than odd ones. Even numbered mods get you the extra +1 from using a two handed weapon, hence and 18 in your STR is just as good as a 20.
You are an Angelkin Aasimar, and thus you get Alter Self once per day, which effectively gives you +2 STR for your most important fight. For that reason, you could in theory buy a lower STR score and still have an 18-19 in that stat.
Myself, I prefer to use the regular aasimar because of the +2 Diplomacy and +2 Perception, I also prefer to forsake my SLA in favor of +2 STR, but I don't know how PFS would deal with that.
Unsanctioned Knowledge is the best paladin feat ever. It gives you access to spells that are beyond good. Access to Shield of Faith, Haste or Displacement, and Divine Power is just awesome.
Greater Mercy is less important since you already have Fey Foundling. You aren't a human, and you don't have the feats to spare. You shouldn't try and fit both onto a character that wants to be a heavy hitter in combat. If you want to take both, I say go the power turtle route and go sword and board. You pretty much will never die.
Power Attack is necessary by level 3. Others at the table will be counting on you to do damage. Sure, there's validity in saying that if you can just outheal the badguys damage you will eventually win, and you're right. If you were the only one who had to worry about healing that would be a great plan. Your team needs you to do damage, and Power Attack is where it's at.
Extra Lay on Hands is useful if you ever really need more smites, though I've never not had enough smites for what I want to do, which is why I feel Oath of Vengeance is overrated.
Furious Focus is fantastic since overall it eventually grants you +5 to your attack, which is huge.
That said, here is my recommended point buy:
(7)STR 15 (+2 race)
(2)DEX 12
(5)CON 14
(3)INT 13
(-4)WIS 7
(7)CHA 15 (+2 race)
Final array is STR 17, DEX 12, CON 14, INT 13, WIS 7, CHA 17
level 4 you raise STR, level 8 you raise CHA, from then on you can focus on CHA or give yourself more skills with INT.
Myself, I prefer Oath Agaisnt the Wyrm because of its superior spell list. Access to Fly without having to buy an item or rely on a caster that might not be there is really important. For Wyrm Oath builds I love teh feat Death From Above, combined with Furious Focus, a flying, charging power attack gets +10 to attack, which is significant, not counting smite bonuses.
| ezrider23 |
Is Ult. Campaign stuff legal for PFS already or does it become legal the moment it is published? I don't even think i've seen this in my store yet and i work there. Maybe my memory really is that shot. :(
For PFS i never really recommend the dumping of stats if it can be helped and why tank your WIS when you are attempting to make use of the Perception Skill? More Wisdom will be better even if it is just a 0 modifier.
The stat array i suggested(16/12/14/12/10/17 @ 1st.) will give you more Charisma as you level when the bennies of the higher Charisma really start paying off for the Pally. A +3 in your Strength mod for the life of this PFS character should suffice but others playing this game longer will surely disagree with me as this is just my opinion.
Bigdaddyjug
|
Thanks for all the advice Mallow, but I'm really set on everything except traits. I'm not looking to be a heavy hitter. I'm looking to be a tank, but I figured with decent AC with no shield, lots of HP, and lots of swift action self-healing, I may as well use a two-handed weapon.
You'll never convince me to take a stat array with 3 odd stats. I'm pretty set on the 16/12/14/7/12/18 stat array with alter self raising that to 18 for +6 damage on a two-handed attack. I'd rather find a stat array where the only odd stat other than Int was Cha or Str so I cold just put all 3 level up bonuses into it. Something like 15/12/14/10/7/16 before racial bonuses. Then I have a +4 Str bonus with alter self and can put my level 4, 8, and 12 stat boosts into Str for a +6 bonus with alter self.
| Kazaan |
He considers it a mercy to cleanse their sins in the flames of righteous anger. Some moral burdens are too great for this life and some wrong-doers must be released from their burden and given another go-around in the greater scheme of things. He believes that if he kills them out of holy vengeance, they don't get damnation but are re-born to try and live a good life next time around.
Weirdo
|
I like to use my character's background and personality to guide traits so I'm not sure how much help I can be beside the obvious, but:
Dangerously Curious for UMD to go with the high Charisma.
Seconding this. Though with your 2 skills/level skills traits are a little less interesting for you.
Armour Expert might be useful for a tank paladin, since you'll be in heavy armour but don't get armour training.
Vengeful fits your archetype and it looks decent mechanically.
Memorable might be interesting with Diplomacy, though it's probably better applied to Intimidate.
| ezrider23 |
I like to use my character's background and personality to guide traits so I'm not sure how much help I can be beside the obvious, but:
ezrider23 wrote:Dangerously Curious for UMD to go with the high Charisma.Seconding this. Though with your 2 skills/level skills traits are a little less interesting for you.
I agree with your thoughts on the skill points thus my suggestion to not dump Intelligence. Also using your favored class bonus on skills helps. High Constitution and good HPs means you don't absolutely need that extra 1/ level.
Bigdaddyjug
|
Yeah, I went with Dangerously Curious and Bully for now. I have until before next time I play this character to change it, but I doubt I will. I considered the holy symbol tattoo, but I think a trait is worth more than 1g (cost of a wooden holy symbol). Traits are just so underwhelming for non-full casters.
I ended up with:
Beltin the Devout
Male Angel-Blooded Aasimar (Angelkin) Paladin (Oath of Vengeance) 2
LG Medium Outsider (native)
Init +1; Senses darkvision 60 ft.; Perception -2
--------------------
Defense
--------------------
AC 18, touch 11, flat-footed 17 (+7 armor, +1 Dex)
hp 20 (2d10+4)
Fort +9, Ref +5, Will +5; +2 vs. death
Resist acid 5, cold 5, electricity 5
--------------------
Offense
--------------------
Speed 20 ft.
Melee Light Shield Bash +5 (1d3+3/x2) and
Longsword +5 (1d8+3/19-20/x2) and
Masterwork Nodachi +6 (1d10+4/18-20/x2)
Special Attacks smite evil (1/day)
Spell-Like Abilities Alter Self (1/day), Detect Evil (At will)
Paladin (Oath of Vengeance) Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 17, Dex 12, Con 14, Int 10, Wis 7, Cha 18
Base Atk +2; CMB +5; CMD 16
Feats Fey Foundling
Traits Bully, Dangerously Curious
Skills Diplomacy +9, Intimidate +9, Spellcraft +5, Use Magic Device +9; Racial Modifiers +2 Heal
Languages Celestial, Common
SQ aura of good, lay on hands (1d6) (5/day)
Combat Gear Wand of cure light wounds; Other Gear Banded mail, Light wooden quickdraw shield, Longsword, Masterwork Nodachi, Backpack, masterwork (2 @ 9 lbs), Grappling hook, Holy symbol, wooden (Ragathiel), Silk rope, 773 GP
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Fey Foundling Magical healing works better on you
Lay on Hands (1d6) (5/day) (Su) You can heal 1d6 damage, 5/day
Smite Evil (1/day) (Su) +4 to hit, +2 to damage, +4 deflection bonus to AC when used.
| Jodokai |
Bigdaddyjug - I played a Paladin in PFS from 1-12, so I'm talking from experience.
My inital thoughts was that I was going to be a support paladin, and there were questions about letting go and regripping so I went with a longsword. I took a level of Oracle of Lore to added CHA to AC and Saves, so my AC was higher than most (with an 18 CHA) and I found I didn't really need a shield at first, so I used my longsword two-handed. Around level 8 or 9 I started getting tagged pretty hard and invested in a quick draw shield.
As an aside, I REALLY liked the Lore Oracle level. It added some at WILL 0 level spells (Enhanced Diplomacy!, Detect Magic, Create Water - which I found oddly useful in A LOT of situations). Having all Knowledge Skills as class skills and then taking the revelation to use your CHA for knowledge skills, made them REALLY useful. Every increase of CHA increaesd your smite, LoH, skills, AC, reflex saves, and if you take Something Scion of War feat, your Init.
Bigdaddyjug
|
Yeah, I already have an oracle/paladin healer, so I'm not too keen on going paladin/oracle for a tank. I've got my nodachi, but I'm also carrying a longsword and quickdraw light wooden shield for the times when I really need the extra AC. I'll make my nodachi my bonded weapon, so I'll be able to save cash overall by not enchanting it to as high a level as normal. I'll be able to put that cash into better enchanted full plate armor and enchanting the shield for when I need it.
Now, after looking over the lore mystery closely for the first time, I am totally going to either: 1)dip into lore oracle for my sound striker bard, or 2)build a straight lore oracle if I can figure out what they would be good at as a single class character.
| Akerlof |
...I've got my nodachi, but I'm also carrying a longsword and quickdraw light wooden shield for the times when I really need the extra AC. I'll make my nodachi my bonded weapon, so I'll be able to save cash overall by not enchanting it to as high a level as normal. I'll be able to put that cash into better enchanted full plate armor and enchanting the shield for when I need it.
You know, the ONLY difference between a nodachi and a scimitar wielded two-handed is 2 points of damage on average. (Longsword to greatsword is 2.5 points.) I'd suggest sticking with the shield and one hander for the extra AC during mook fights, then dropping the shield and wailing away two handed when you run into something that can both dish it out and take it. That's what my cleric/fighter tank does and it worked quite well: Tank the things that can be tanked, murder-death-kill the things that can't.
Especially at lower levels, the extra AC in mook fights is more valuable than a few extra points of damage when you're one or two shotting things anyway, and those situations are more common than the BBEG that hits you regardless of your AC and needs some serious killing.
Sir Thugsalot
|
First thing first: Mithril Full Plate has a max dex of 3 not 2.
Quote:1. Longsword and shield or two-handed weapon?Why not both. Having a spare 2 hander and using it as needed is usually not a huge problem.
Quick Draw is an especially good feat for a character who can apply his class bennies to anything in his hands.
2. More Dex for 1 more AC or more Cha for 1 more use of LoHI prefer more charisma. It adds to your LH per day, all your saves, gives you more spells and increases your bonus to hit with Smite Evil.
And your AC versus dance partner.
If your interested purely in the #'s then Greatsword or Falchion. Once you get improved crit or Keen your large static damage bonus from Str and Smite Evil makes them shine.
Paladins also make surprisingly good archers.
Bigdaddyjug
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Bigdaddyjug wrote:How long does the Divine Bond bonus on your weapon last? It says you can use it once per day at level 5, but it doesn't say how long it lasts.One minute per paladin level.
Man I read right over that 3 or 4 times and never noticed it. That kinda sucks that at level 5 you get to use it once but it lasts 5 minutes. I can't think of any encounters I've participated in in PFS that have lasted 5 minutes, or any circumstances where 5 minutes was enough time to finish 1 encounter and move to another. They should totally make it usable for paladin level minutes and usable in 1 minute increments. Although I guess that might make it slightly overpowered.
And I don't think keen is a waste of enchantment money. Once you get to level 7 or 8, a +1 keen 18-20/x2 weapon will consistently outdamage a +2 18-20/x2 weapon. So I'd be much better off putting the constant keen enchantment on my weapon and using the Divine Bond for extra +1s.
| master_marshmallow |
master_marshmallow wrote:Bigdaddyjug wrote:How long does the Divine Bond bonus on your weapon last? It says you can use it once per day at level 5, but it doesn't say how long it lasts.One minute per paladin level.Man I read right over that 3 or 4 times and never noticed it. That kinda sucks that at level 5 you get to use it once but it lasts 5 minutes. I can't think of any encounters I've participated in in PFS that have lasted 5 minutes, or any circumstances where 5 minutes was enough time to finish 1 encounter and move to another. They should totally make it usable for paladin level minutes and usable in 1 minute increments. Although I guess that might make it slightly overpowered.
And I don't think keen is a waste of enchantment money. Once you get to level 7 or 8, a +1 keen 18-20/x2 weapon will consistently outdamage a +2 18-20/x2 weapon. So I'd be much better off putting the constant keen enchantment on my weapon and using the Divine Bond for extra +1s.
Not everything is critable, and you are better off spending your money on things that you can't replicate with your divine bond. I would argue that the +1's are more important than keen for that purpose.