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Congratulations to Arthur on reaching his 4th GM Star tonight.
He ran his very first PFS game on Wednesday, February 6th, 2013 @ 10:30 AM CST US - running Master of the Fallen Fortress.
Today, Wednesday, June 19th, 2013 @ 7 PM CDT he completed GMing The Mask of the Living God module, taking him from 99 to 101 GM credits.
That is an amazing task to get 101 GM credits in just 133 days.
Arthur has also been a huge help in recruiting new players for online PFS over that time as well, and has been an excellent ambassador for PFS Organized Play.
So, Congrats to him on a job very well done.
Way to go, Arthur!
- Jesse [IronHelixx]
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Congratulations to Arthur on reaching his 4th GM Star tonight.
He ran his very first PFS game on Wednesday, February 6th, 2013 @ 10:30 AM CST US - running Master of the Fallen Fortress.
Today, Wednesday, June 19th, 2013 @ 7 PM CDT he completed GMing The Mask of the Living God module, taking him from 99 to 101 GM credits.
That is an amazing task to get 101 GM credits in just 133 days.
Arthur has also been a huge help in recruiting new players for online PFS over that time as well, and has been an excellent ambassador for PFS Organized Play.
So, Congrats to him on a job very well done.
Way to go, Arthur!
- Jesse [IronHelixx]
I suppose I should mention that there is no venture staff in Delaware, so when I became interested in PFS play through Dawnforgedcast online was my only option. Fortunately Jesse Davis AKA Ironhelixx took me under his wing. I find online play to be of superior quality, especially but not limited to Roll20 Virtual Tabletop. I suggest anyone interested in picking up an extra few games a week check us out, send me... no wait, send Jesse Davis there a private message and we will get you hooked up. There are games any night of the week American timezone( sometimes upwords of four games in a night) , and games can come available in any timezone.
Online play is desperate for GM's as well, so if you want to cut your teeth with experienced players willing to both assist you and abide your decisions without running the game for you, consider online play.
My thanks to all our awesome GM's and players online as well.
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Congrats!!
I will have to give it a try. Do you have a link?
Heh. Links galore.
Online groups:
Pathfinder Society Online Collective
Fantasy Grounds 2 PFS Game Listing
Warhorn signup sites:
The IronHelixx RPG Club and Pathfinder Society
Just the ones I had quickly available.
| Tim Vincent |
133 days or 3192 hours between zero and four stars
133 is 19 weeks
19 * 45 = 855 hours spent working, commuting
133 * 8 = 1064 hours spent sleeping
3192 - 855 - 1064 = 1273 hours left over for gaming
100 credits, with roughly 4.5 hours spent getting each credit(which varies greatly, I understand)
100 * 4.5 = 450 hours spent gaming
450 / 1273 = 35.3%
Roughly 35.3% of the last four months of your life has been spent playing PFS.
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133 days or 3192 hours between zero and four stars
133 is 19 weeks
19 * 45 = 855 hours spent working, commuting
133 * 8 = 1064 hours spent sleeping
3192 - 855 - 1064 = 1273 hours left over for gaming
100 credits, with roughly 4.5 hours spent getting each credit(which varies greatly, I understand)
100 * 4.5 = 450 hours spent gaming
450 / 1273 = 35.3%
Roughly 35.3% of the last four months of your life has been spent playing PFS.
Great analysis, however knowing Arthur I can tell you that it's more like 50% PFS, 30% Sleep, 20% everything else...
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I suppose I should mention that there is no venture staff in Delaware, so when I became interested in PFS play through Dawnforgedcast online was my only option. Fortunately Jesse Davis AKA Ironhelixx took me under his wing. I find online play to be of superior quality, especially but not limited to Roll20 Virtual Tabletop. I suggest anyone interested in picking up an extra few games a week check us out, send me... no wait, send Jesse Davis there a private message and we will get you hooked up. There are games any night of the week American timezone( sometimes upwords of four games in a night) , and games can come available in any timezone.
Online play is desperate for GM's as well, so if you want to cut your teeth with experienced players willing to both assist you and abide your decisions without running the game for you, consider online play.
My thanks to all our awesome GM's and players online as well.
Yes, I will second this. We need more GM's, we have plenty of player's :)... Playing online allows you to do much cooler things with Maps. You never have to worry about filling up a table and 80% of the time the players are not raging wacko's. It's a good time.
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What have you learned so far in the process?
Also, are you going to come into the ... light as a real-world tabletop GM? It'll be awfully hard to earn a fifth star, staying online.
It would be difficult to play in person, given my state's lack of PFS games. I think I'll be alright without a fifth star, just keep running games and looking forward to getting a few specials out to the folks online who've never seen table interactivity.
I've learned quite a bit during the past few months, but the two most important are easily :
Run as written, but have fun with it. If the goblins run in circles and are generally useless, portray them so in the most comical yet sadistic way possible. If a wizard arrogantly strides into melee to use touch spells, make him seem like a foolish badass.
And the second is to remember NPC's are people too. Don't just let players discuss things about npc's while standing right next to them. Bring everyone in the world to keep things less meta.
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zowie, all of kinevon's sites are uber wait listed, I can't begin to guess what my characters' levels will be in September. Looks like there is some big demand for this, hope to see it expand, would love to try it some time,
Just make sure you get the posts from both groups as emails, not either daily accumulations or just online. And subscribe to that announcement thread on FG2 if you have the program.