A hopefully interesting idea... Here I go...


Advice


I had a crazy idea, and I know it won't work, but here I go: A gun wielding wizard/cleric/mystic theurge. With the ability to bypass armor with the gun, the lower BAB won't matter as much. With the ability to be decent in combat, he can make up for the lack of high level spells. The main problem I'm seeing is he won't be durable, but that could be remedied by healing/buffs/summoned or raised distractions. Sorry to jack the thread, but could that work?


I had actually given some thought to trying a Paladin (Divine Hunter)/Magus (Myrmidarch)/Mystic Theurge. My plan was to meet the divine spell requirement by going with an Aasimar (SLA counting to meet spell requirements now - although the jury is still out on whether it actually counts as divine\arcane) to maximize the levels of MT that I can get.


That's interesting, but it doesn't answer whether or not my concept is good.

Scarab Sages

The gun wielding Mystic Theurge could work, especially if you took the spellslinger archetype for your wizard levels. None of the spellslinger archetype bonuses are class level dependent, nor does arcane gun and mage bullet limit you to arcane spells. Cleric spells will make up for your four oppositional schools on the wizard side and orisons will make up for the loss of cantrips.


On a scale of 1-10, what would you give?


From a thematic standpoint, I'd rank it high - probably a 7 or 8 (but I like the idea of a caster gunslinger). I'd have to run through a build to actually see how it turned out mechanically.


As a theurge you should eventually have oodles of spells, and won't need to use a weapon of any kind.


I'd have lots of spells, but in the end I won't be as powerful magic wise as a straight caster. This way I have a fall back plan


Ciaran Barnes wrote:
As a theurge you should eventually have oodles of spells, and won't need to use a weapon of any kind.

There are still benefits: The basic spellslinger ability lets you add the gun's enhancement bonus to your attack roll for the spell (assuming it requires one) and to the save DC; if he only uses one gun, the critical multiplier for the spell is increased to x3 as well.

And if you ever run into creatures that are immune to magic, you can shoot them, since they probably won't be immune to a lead-based touch attack. :P


Exactly! So, can you look at it mechanically. I really want a second opinion


Yes I can.

Right now I'm leaning toward Wizard (Spellslinger) and Cleric (Forgemaster) (not an optimal race but unless you go Inquisitor to get your divine spells...); if you haven't taken a look at it, the Forgemaster's Runeforger ability lets you increase the crit range of your gun, plus the Artifice domain (which is the only one you get with that archetype) allows you to mend a broken item a number of times per day as an SLA.


So, one the scale, what is it?


Bump

Grand Lodge

Xaratherus wrote:

Yes I can.

Right now I'm leaning toward Wizard (Spellslinger) and Cleric (Forgemaster) (not an optimal race but unless you go Inquisitor to get your divine spells...); if you haven't taken a look at it, the Forgemaster's Runeforger ability lets you increase the crit range of your gun, plus the Artifice domain (which is the only one you get with that archetype) allows you to mend a broken item a number of times per day as an SLA.

Well.. here is a cool trick. Be human, take racial heritage: dwarf.

Now you'll be able to take dwarf stuff too!


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That's a good idea, because I wanted to be human for the bonus feat (i.e. exotic weapon prof firearms). What gun should I use?


Levels 1-3 would be comparable to any divine build.

Levels 4-6 you're a weaker caster due to multiclass.

Levels 7-11 you're comparable to most gishes. Decent damage, can shoot guns for better chance to hit.

Levels 12-16 your spells are lower than full-casters by 1-2 levels, but you can outlast them. Your damage with guns is still pretty meh since you can't add any special attacks (Favored Enemy, Bane, etc.)

Levels 17+ your spells have caught up and you have loads more spells. Your damage is still meh.

RPG Superstar Season 9 Top 16

Same rating as a mystic theurge. The ability to sneak in 1d8 damage vs. touch AC every other round is not something to write home about.

Post a build if you want a stronger evaluation because I don't see anything special about the idea itself (from a mechanical standpoint).


The Artaxerxes wrote:
That's a good idea, because I wanted to be human for the bonus feat (i.e. exotic weapon prof firearms). What gun should I use?

You already get that if you take the Wizard (Spellslinger) Archetype.

Basically, you'd be burning a your human bonus feat to take Racial Heritage so that you could be a human with the Cleric (Forgemaster) archetype. Which I might still do since the ability modifiers would be better.


Ok. Would you say that taking exotic weapon prof firearms would be hurting me overall?


Well, if you're getting the feat from the Wizard archetype then yes, there wouldn't be a reason to take it. If you are just going to go straight Wizard then you would need to take it; in that case you would just be a standard Wizard carrying a gun, rather than a Wizard who could cast spells through his firearm.


My DM is letting mystic theurge progress bloodline/mystery abilities, so now I'm looking at a sorcerer (blue draconic?)/oracle (flame?)/mystic theurge. For fun, I was gonna make him a wordcaster. Come to think of it, I think do a little minionmancy with undeath. Either way, how does that sound? Other than the normal problems with MT of course.

Scarab Sages

If you are a spellslinger, you get it for free. If not, then I don't really see the point. The reason spellslinger is good is because you can use your gun for a +5 to DC to your Line, Cone, and Ray spells, and because your cleric spell slots overcome the drawbacks for four opposition schools.


It would appear as though you did not read my last post.

(\/)_(',,,')_(\/)

Scarab Sages

Sorry, you posted while I was typing; I didn't see it until after i posted.


Oh. Ninja'd. Sorry if I came off snappy, I've had a long day. But what do you think of the sorc/oracle idea?


Bump.

Grand Lodge

I don't see the point to getting guns.

Grand Lodge

You fine with a Pistol Dagger.


Ithink is a good Idea that could be fun to play. It would not be the most powerful character eve but It is probably that you can make a solid build (although you will struggle at lower levels).

The reaso nI think is not a bad idea is that you can use your gun (from the spellslinger) to cast tocuh spells from the cleric list. There are good touh spells in that list.


This is the only gunslinger I'd be interested in. Sounds cool!


The Artaxerxes wrote:
Oh. Ninja'd. Sorry if I came off snappy, I've had a long day. But what do you think of the sorc/oracle idea?

Sorcerer / Oracle / MT sounds fun - except for the problem of having to go 4 / 4 before you can qualify for the PrC. If you're actually going to be playing level 5-8, those levels are going to feel very long. (Actually, I'm not sure how much fun the next ten will be either with both classes being two spell levels behind.)


Yeah, me and the DM have been screwing with the pre reqs a bunch. I'll be getting into it early. What bloodline/mystery would be good for this? Is there anything that would complement guns. I'll have DEX pretty high, so I don't need lore for the sidestep mystery. Other than that, I'm lost.


Would battle or metal be good mysteries?


Do guns count as metal weapons? I think they had metal in them back then...


Ooh, outer rifts seems like an awesome mystery. Planar binding spells, and the good revalations all seem useful. Which bloodline should I take? Unless there's a bloodline you see that would help with gun combat, I'll probably go with arcane.


Why should I use the pistol dagger? I was thinking a musket would be better.


Bump. I'm in need of something to do...


The Artaxerxes wrote:
Why should I use the pistol dagger? I was thinking a musket would be better.

if you are spellslinger a musket is better. you want a higher crit multiplier.


But isn't a musket just a better gun overall? I can always take one hand off it to cast, can't I? The range for me to bypass armor will be better, and so will the damage.

Liberty's Edge

The problem is, wielding a gun doesn't make you good at combat. Unless you plan to buff to the 9's it doesn't even make you okay at combat. Your DM allowing mystic theurge to improve your mysteries and bloodline will help though.

I'd probably decide what type of personality I wanted before choosing a bloodline. (Normally arcane's extra spells known are a huge draw, but if there is one thing you won't be short of it is low level spells.) Fey or Sylvan might be worth considering.

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