| The Artaxerxes |
I had a crazy idea, and I know it won't work, but here I go: A gun wielding wizard/cleric/mystic theurge. With the ability to bypass armor with the gun, the lower BAB won't matter as much. With the ability to be decent in combat, he can make up for the lack of high level spells. The main problem I'm seeing is he won't be durable, but that could be remedied by healing/buffs/summoned or raised distractions. Sorry to jack the thread, but could that work?
| Xaratherus |
I had actually given some thought to trying a Paladin (Divine Hunter)/Magus (Myrmidarch)/Mystic Theurge. My plan was to meet the divine spell requirement by going with an Aasimar (SLA counting to meet spell requirements now - although the jury is still out on whether it actually counts as divine\arcane) to maximize the levels of MT that I can get.
Imbicatus
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The gun wielding Mystic Theurge could work, especially if you took the spellslinger archetype for your wizard levels. None of the spellslinger archetype bonuses are class level dependent, nor does arcane gun and mage bullet limit you to arcane spells. Cleric spells will make up for your four oppositional schools on the wizard side and orisons will make up for the loss of cantrips.
| Xaratherus |
As a theurge you should eventually have oodles of spells, and won't need to use a weapon of any kind.
There are still benefits: The basic spellslinger ability lets you add the gun's enhancement bonus to your attack roll for the spell (assuming it requires one) and to the save DC; if he only uses one gun, the critical multiplier for the spell is increased to x3 as well.
And if you ever run into creatures that are immune to magic, you can shoot them, since they probably won't be immune to a lead-based touch attack. :P
| Xaratherus |
Yes I can.
Right now I'm leaning toward Wizard (Spellslinger) and Cleric (Forgemaster) (not an optimal race but unless you go Inquisitor to get your divine spells...); if you haven't taken a look at it, the Forgemaster's Runeforger ability lets you increase the crit range of your gun, plus the Artifice domain (which is the only one you get with that archetype) allows you to mend a broken item a number of times per day as an SLA.
Espy Kismet
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Yes I can.
Right now I'm leaning toward Wizard (Spellslinger) and Cleric (Forgemaster) (not an optimal race but unless you go Inquisitor to get your divine spells...); if you haven't taken a look at it, the Forgemaster's Runeforger ability lets you increase the crit range of your gun, plus the Artifice domain (which is the only one you get with that archetype) allows you to mend a broken item a number of times per day as an SLA.
Well.. here is a cool trick. Be human, take racial heritage: dwarf.
Now you'll be able to take dwarf stuff too!
| Ender730 |
Levels 1-3 would be comparable to any divine build.
Levels 4-6 you're a weaker caster due to multiclass.
Levels 7-11 you're comparable to most gishes. Decent damage, can shoot guns for better chance to hit.
Levels 12-16 your spells are lower than full-casters by 1-2 levels, but you can outlast them. Your damage with guns is still pretty meh since you can't add any special attacks (Favored Enemy, Bane, etc.)
Levels 17+ your spells have caught up and you have loads more spells. Your damage is still meh.
| Xaratherus |
That's a good idea, because I wanted to be human for the bonus feat (i.e. exotic weapon prof firearms). What gun should I use?
You already get that if you take the Wizard (Spellslinger) Archetype.
Basically, you'd be burning a your human bonus feat to take Racial Heritage so that you could be a human with the Cleric (Forgemaster) archetype. Which I might still do since the ability modifiers would be better.
| Xaratherus |
Well, if you're getting the feat from the Wizard archetype then yes, there wouldn't be a reason to take it. If you are just going to go straight Wizard then you would need to take it; in that case you would just be a standard Wizard carrying a gun, rather than a Wizard who could cast spells through his firearm.
| The Artaxerxes |
My DM is letting mystic theurge progress bloodline/mystery abilities, so now I'm looking at a sorcerer (blue draconic?)/oracle (flame?)/mystic theurge. For fun, I was gonna make him a wordcaster. Come to think of it, I think do a little minionmancy with undeath. Either way, how does that sound? Other than the normal problems with MT of course.
| Nicos |
Ithink is a good Idea that could be fun to play. It would not be the most powerful character eve but It is probably that you can make a solid build (although you will struggle at lower levels).
The reaso nI think is not a bad idea is that you can use your gun (from the spellslinger) to cast tocuh spells from the cleric list. There are good touh spells in that list.
| ZanThrax |
Oh. Ninja'd. Sorry if I came off snappy, I've had a long day. But what do you think of the sorc/oracle idea?
Sorcerer / Oracle / MT sounds fun - except for the problem of having to go 4 / 4 before you can qualify for the PrC. If you're actually going to be playing level 5-8, those levels are going to feel very long. (Actually, I'm not sure how much fun the next ten will be either with both classes being two spell levels behind.)
ShadowcatX
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The problem is, wielding a gun doesn't make you good at combat. Unless you plan to buff to the 9's it doesn't even make you okay at combat. Your DM allowing mystic theurge to improve your mysteries and bloodline will help though.
I'd probably decide what type of personality I wanted before choosing a bloodline. (Normally arcane's extra spells known are a huge draw, but if there is one thing you won't be short of it is low level spells.) Fey or Sylvan might be worth considering.