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Two ideas:
I generally have a sheet for characters that has consumables, and cross them off as used. For ammo or wand charges, this can either be with little circles that are crossed out, or tracking hash marks as used.
A friend kept little bundles of colored toothpicks for different arrow types, and moved them out of his shot glass quiver when used. A nice little prop.

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With bullets on my gunslinger in PFS, I just use ammo upkeep. I don't care if I end up paying more than I used.
Since there's much less being used, I still count damage reduction ammo. To make life easier, I'll put down on my character sheet how much each cartridge of those will cost me so I can buy them easily between games.

Laithoron |
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As GM I never track ordinary ammo. IMO, unless it's important to the story for PCs to be able to run out of ammo, then the hassle of keeping up with it only gets in the way of enjoyment.
That said, the method I would suggest is the same one I use for keeping track of wand charges and spells for a spontaneous casters:
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- Ensure your tracking sheet is printed on a durable material such as cardstock.
- On your tracking sheet, add an area with a grid or with boxes. You'll need to ensure there are an adequate number of boxes or grid cells to represent the maximum number of arrows/charges your quiver/wand can hold. The boxes/grid need to be in pen or some other substance that cannot be erased.
- When you stock-up on ammo or buy a new wand, use a pencil to place a hash mark in each box to correspond to the number of arrows/charges in your quiver/wand.
- Each time you use an arrow/charge, erase one of the hash marks.
- If you are able to recover spent ammo after a fight, re-add it to your inventory by drawing more hash marks.
- Once you have no more hash marks remaining, you know your quiver/wand is empty.

Tryn |

Simple write it down on your sheet?
Arrows, Longbow (60) and everytime you shoot one you make a stroke. Can't understand the difficulty with it (I track all my limited ressources this way).
To protect your char sheet you can also use an index card for it.
You can also use the index card + some paper clips to keep track of your buffs/debuffs, actual attack, aC, dmg etc. (Very helpfull if you player a class with a lot of different self buffs (e.g. inquisitor) or have a buff-heavy group)

DirtSailor |
I use countdowns quite a bit in my campaign to give a sense of urgency while exploring and in rare events, during combat. I don't know how you DM, but I ways have my laptop up and running.
Pull up the calculator, enter his total number, -1, enter. Each time he fires another round, just alt tab to the calculator, hit enter again, and go back to what you were doing.

Threeshades |

One of my players keeps tabs on her wand charges on a piece of checkered paper. She marked a rectangle measuring 5x10 squares and just crosses out a square each time she uses a charge. You can do the same with your arrow quiver(s), put down a rectangle with a non-erasable pen, that includes as many squares as the quiver can hold arrows (best to do it in rows of 10 each, so you can quickly count them if you need the exact number) and cross out a square for each arrow spent with pencil. you can erase the crosses easily aterwards, wehn retrieving arrows or refilling the quiver with new ones.
It's quick, effective and prevents the messyness of a constantly erased and re-written number on your character sheet.
By the way, my players also keep track of hit points lost with a simple telly on a seperate sheet, because the tiny wounds box on the character sheet gets messed up way too quickly.

carn |
In one campaign I'm in my character uses lots of arrows and I have some difficulty in keeping tabs on my ammo usage. Do you guys have some techniques make it easier to keep tabs on how much ammo you have left/remaining?
As GM i had the idea, to charge the players 100 times the price for XXX and allow them to have an entry "XXX unlimited" with weight 5xbase weight of XXX.
In theory that saves bookkeeping unimportant info, but my players started to shoot at any bush being described just in case something is hiding behind. Unfortunately, last time there was something hiding behind, which just encouraged them.

Ansel Krulwich |

I draw squares on my character sheet or if I'm the GM, I have the boxes on the NPC's index card. I put a '/' through a box if I fire an arrow and it misses indicating that the arrow is recoverable. If I hit I put an 'X' in the box indicating the arrow is destroyed. After combat, I roll d%'s and then either erase the slash or turn them into Xs depending on the result of the dice roll.

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HeroLab is good at making check-boxes for expendable items. (It fails at showing the correct number of charges left on a wand though) I just use those boxes.
My gunslinger uses a lot of types of ammo. I'm thinking of making a wheel with a dial on it that I can point to what type of ammo is in the gun at any given time, with checkboxes on it to track shots.

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I do not track my ordinary ammo as our GM doesn't usually care about nitpicking and trusts us to stay within reason.
I do track my special ammo so that I do not abuse his trust.
If I had to track my ordinary ammo, I would likely follow several counts during each combat :
- Full attack, no haste
- Full attack with haste
- Standard attack
And figure the total number of arrows expended at the end of each combat encounter.

Blue_Drake |

Not tracking regular ammo gets my vote too. I ask my players to keep two quivers worth of ammo in their inventory and then just hand wave it.
It's assumed that they scavenge what ammo they can after battles and refill when back in town. The gp cost is negligible and not worth tracking.
Non-standard ammo I suggest the index cards with tally marks or check boxes or the toothpick idea.

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Crossing off boxes or creating hatch-marks have both been mentioned. You might also try keeping a bowl of M&Ms at your spot, eating them as you fire. The advantage is that if you have two different types of ammo - silvered and regular, for instance - you can do a blind grab for situations in which your character doesn't have time to pick and choose what kind of ammo is at hand: the fairly obvious disadvantage is that the other players might eat your arrows if you turn your back for even a moment.

Adamantine Dragon |

What level and feats? A level 10 archer with rapid shot and manyshot will use up a lot of arrows.
In general we don't track individual ammo except in cases where each round can use up five or six arrows, then we care.
We typically just use a dry erase marker and mark off how many arrows we've used until we have to get another bundle out of the bag of holding...

Tarantula |

I use the Modified Neceros sheets, which have some checkboxes, and on the weapon lines have ammo & notes. Each time I shoot, I put a tally mark, and then inbetween sessions I'll usually clean up the sheet and reprint to have a nice new sheet for next session.

Pizza Lord |
Like Tryn and Odraude, I don't have trouble with a paper and pencil. It's pretty easy, just have a sheet of paper or an index card, every round in which you fire ammunition, make a tally mark equal to the amount of shots. When the tally marks equal your ammunition, you're out. If you're not out by the end of the session, clean up the character sheet and note your new total.