Errata for Occult Origins


Rules Questions


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List here any editing errors, omissions, and other strangeness in Occult Origins, which dropped today on pdf.

1. Mantle of Doubt, page 30. "When a creature within the mantle’s radius attacks you or attempts to affect you with a harmful effect..." No radius is given for the mantle's effect.

2. Subjective Reality, page 29. "Level bard 6, medium 5, mesmerist 5, psychic 6, sorcerer/wizard 7" Medium's can only cast up to level 4 spells, so either they can't use this spell at all or it should be level 4 for them.


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Following..

Don't forget the missing Basic Phytokinesis


Pulling Infusion was meant to work with Singularity, so it might need the line "Pulling Infusion pulls those damaged towards the center of the effect."

So those damaged are pulled to the center of the singularity.
It would work similarly with each of the Universal form infusions.


Negative Admixture composite blasts only work with universal infusions, per Mark.

Designer

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Calth wrote:
Negative Admixture composite blasts only work with universal infusions, per Mark.

This one, of the ones so far, wouldn't be an erratum, as negative admixture already isn't listed as associated with anything else, so it wouldn't work with those others by default.


Both Toxic Infusion and the Greater version are both listed under the description as level 4


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Basic Chaokinesis (Page 6) wrote:
You can create a shadow that protects a target from bright light. You can also change gravity to increase a creature’s carrying capacity by half or grant a creature a +4 bonus on Acrobatics checks to jump. Each benefit lasts 1 hour or until you use basic chaokinesis again.

What does this do mechanically? Stop dazzled? Save vampires from the sun? Negate "light" based (Searing Light, etc) spells? Give a bonus vs sunburns?


Forest Siege and Wood Soldiers are both listed as 8th level wild talents in the Wood Element list of wild talents but are 9th level in the discriptions.


Psychic Class, Enlightenment discipline (p17) gets Acute Senses (a 2nd level spell) at 1, and Identify (1st level spell) at level 4.


sunderedhero wrote:
Basic Chaokinesis (Page 6) wrote:
You can create a shadow that protects a target from bright light. You can also change gravity to increase a creature’s carrying capacity by half or grant a creature a +4 bonus on Acrobatics checks to jump. Each benefit lasts 1 hour or until you use basic chaokinesis again.

What does this do mechanically? Stop dazzled? Save vampires from the sun? Negate "light" based (Searing Light, etc) spells? Give a bonus vs sunburns?

I thought it had two rule effects:

1) Protects against light sensitivity.

2) Lower the light level on the target character by one step.

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