Salvaging a bad situation


Advice

Silver Crusade

Long story short, my character had 41 children he was trying to protect and almost all of them wound up being butchered. Two are confirmed as alive right now, but I'm unconscious and incapable of protecting them at the moment in the large battle the game is "paused" in at the moment.

I'm trying to find a way to recover what I originally set out to do and keep my character idealistic.

Playing a 12th level barbarian. The support he can probably pull from at the moment are two very low HD celestials(lyriaken and cassisian), one of whom is a cleric of Desna, a human cleric of desna, a sorcerer that focuses on earth magic, and a bard who actually has a lot more weighing on her at the moment. I can't pull from party resources because that's what's keeping a lot of other people going right now. It would probably have to be a solution that could be attained at 15th or 16th level at the maximum and it would probably have to be something I could do on the side without derailing the larger group and be something I could fund myself. We're also probably going to be on the move a lot too.

Right now the only managable option I've got that I can see is to get gentle repose placed on the youngest until I can afford reincarnations, but that won't take care of all of them. Could wish magic retroactively save them, either by shunting them to safety or by putting me or someone else there to protect them?

Just trying to think of anything to come back from this.

Sczarni

Time machine. Where is the Doctor when you need him?

Miracle. Got 25,000GP in diamond dust handy? Is you alignment true enough for Desna to listen to your prayers?

Do you have a Wish in your pocket? Be careful how you word your Wish. Actually the wording in Miracle would let you call upon your deity, with a possible result of "Swinging the tide of a battle in your favor by raising fallen allies to continue fighting." Says "allies", plural, and doesn't say how many. The Wish is a lot more specific about how many resurrections you're allowed per Wish. Of course there might be an errata or something that wouldn't let you get multiple (39?) resurrections with just one Miracle either. Also requires 25,000GP in diamond dust.

Or butterflies, perhaps Desna will turn all of the dead children into butterflies, if you ask her nice enough.

If you do get a Wish. or a Miracle, time travelling is probably your best option, but it's no guarantee that you won't all just die a day sooner.

Then there is always vengence. I understand that Barbarians are very skilled in that area.

Pretty nasty sounding campaign you're in, by the way. Good luck!

RPG Superstar 2013 Top 32

I saw "salvage a bad situation" and "my character had 41 children" and thought this was going to be a thread about a Pathfinder character whose life had been ruined by crippling debts due to paying excessive amounts of child support.

Alas, I was wrong.

Firstly, Wish says it can Revive the dead and Undo misfortune, both of which sound very pertinent to the current situation. Unfortunately, Wish is pretty clear in its mechanics of those only affecting a single target or a single event.

However!

Wish wrote:
You may try to use a wish to produce greater effects than these, but doing so is dangerous. (The wish may pervert your intent into a literal but undesirable fulfillment or only a partial fulfillment, at the GM's discretion.)

Nothing quite like throwing yourself into Desna's (the GM's) hands.

Alternatively, as I'm pretty sure you're playing Jade Regent...

JR SPOILER:
Convince the Amatatsu Seal that all those 41 children were an Amatatsu scion. It'll only take you... three and a third years to resurrect them all.


#firstfantasyworldproblems


Its twilight all over again!!! Dead babies everywhere!!

Poor children....dead because of you. Jk

Casualties happen mate, learn from the mistakes, heck maybe go to a pharasma church and work for them to bring those kids back.

Silver Crusade

Alignment and devotion won't be a problem. Guy's practically a CG paladin. It's really sounding like working towards a miracle is my best bet now. Now to find the money and someone that can cast it...

Vengeance won't really cut it for this character. It would ultimately be hollow for him. Especially with this being a sort of "straw that breaks the camel's back" situation for him.

And yep Ubiquitous, it's that one. Trying to avoid spoilers for it though. :)


Wish can't save them, unfortunately. Its undo misfortune power is limited to being used within a round of the unfortunate event.

Miracle may have a bit more potential if you can find a sympathetic deity with a 17th level priest and 25k of diamond. Sans miracle there are no better options I know of than what you've got with the reincarnation.

This sounds like it might be best handled as bait for a quest, or promising some huge favors to the powers that be (ie giving your GM future quest bait leverage over you), or some such though tbh, if you can work such a thing out with your GM.


It's a long shot but reach out with your mind unconsciously and call for the aid of the deities in question.

Maybe with 2 clerics of desna she shall pity on your plight and send something to your aid.


All I can think of is this.


I think a quest would be your best bet in this situation as well. It feels like something beyond a single spell, rather requiring you to meet Desna in person and plead your case directly.

Of course, that option won't necessarily work for you given that you'd prefer not to derail the group.


Why would you want to do such a cruel thing: bringing these kids back to life? They're with their Gods now, leave them be. Pay for decent funeral rites, have a shrine established to immortalise their sad end... and move on.
Focus on the living, they need your help.

Silver Crusade

VRMH wrote:

Why would you want to do such a cruel thing: bringing these kids back to life? They're with their Gods now, leave them be. Pay for decent funeral rites, have a shrine established to immortalise their sad end... and move on.

Focus on the living, they need your help.

Because whatever gods they were brought up to worship are phony and/or horrifically evil, they've never had a chance at any real sort of life, and my character promised to show them a better way.

Regarding focusing on the living, that hasn't worked out so well. My PC is already saddled with guilt over being unable to save people(including children). Just giving up would break him at this point, and he'd completely stop being the character I want to play. Hence the salvaging. He can't let this one go.

And after two decades of this game I'd like to finally have a redemption attempt work.

@Are, I'm thinking along those lines now. But yeah, avoiding a derail is the stickiest part.

Now for the matter of diamond dust and cleric availability.

The Exchange

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See if you can get commune cast for a quick conference with your patron god; find out what price you have to pay to get those innocent lives back. Or plan on plane shift and more... direct action: the keepers of the Boneyard receive a lot of children every day and aren't liable to miss a mere 39. You may end up sneaking into the afterlife to attempt to rescue the poor little souls, which to be honest sounds to me like a few fun evenings of gaming. (If Pharasma shows up in person, offer Her your life for theirs, pointing out that She's going to get all 39 back in a few decades anyway, so She loses nothing by the deal... Of course, then you'd either be dead or be in servitude to a goddess of a very different alignment, but the little kiddies would be OK - and what GM can pass up the meaty goodness of a 'bargain with the Reaper' scene?)


Well, with the info available I only see four options, most already brought up:

1) The aforementioned Miracle spell
2) Godly intervention (that idea of Arti Carni was pretty flavorful)

Arni Carni wrote:


...perhaps Desna will turn all of the dead children into butterflies, if you ask her nice enough.

Completely GM-dependent, of course.

3) If you know any friendly druids, Reincarnation is considerably cheaper than Raise Dead or Resurrection, but at 1000 gp a pop, that would still get expensive quickly if you have no way of ignoring material component cost. Not to mention that each of them would suffer 2 points of Constitution drain, assuming they are no more than 1st level.
4) Multiple castings of Gentle Repose, storing the bodies somewhere secure (catacombs under a cathedral, perhaps), and then either a) a party-shared commitment to raising them as funds become available, or b) the grand extraplanar quest to bargain with Pharasma earlier mentioned.

Silver Crusade

Thanks for the reminder on commune. Our cleric is definitely capable of that one. I'll have to think over the questions carefully, but it should help.

Thanks guys.

Liberty's Edge

Jesus dude keep the snake in it's cage!, I agree with VRMH focus on the livinfg


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

So I gather the situation with the Hobgoblin children did not go in your favor. I really hope it was some area damage from the enemy faction, rather than your own party members.

Silver Crusade

It was the enemy. "Offscreen" so to speak, but given everything about these people the worst assumption is seeming the likeliest.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, I can't say much, because spoilers. But at least it wasn't your party who screwed your character over. That's positive.

Silver Crusade

So, trying to lock down my commune questions. I don't know exactly how many questions I can ask through our clerics, but I'm assuming seven to be safe.

So far:

1. Is there any way to save those children?

2. Will I be able to save them while staying by [NPC NAME HERE]'s side?

(alternately, "Will I be able to save them while seeing [NPC]'s quest through?")

3. Must I seek out a miracle worker? (someone capable of casting miracle)

4. Are there any miracle workers in [LOCATION WE NEED TO GO TO]?

5. ?

6. ?

7. ?

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