Basics to Building Rage Cycler


Advice


I am listing what I beleive to be the basics to a rage cycling as soon as possible levelwise and want input on anything that I have left out.

Cleric 1 / Barbarian 11 – One level of cleric greatly increases the barbarians ability to rage cycle effectively.
• Race: Human – Allows him to take Heart of the Field (replaces skilled) to ignore fatigue once per day. Also grants a Feat and +2 to any a Stat.
• Domains: Community / Travel – allows him to relieve himself of fatigue, shaken and sickened conditions (3+Wisdom times per day), add 10 feet to his speed, ignore difficult terrain for 1 round as a free action, and to cast Longstrider as a domain spell for another 10 feet to his speed.
• Variant Channeling: Slavery and Tyranny – allows character to use channel ability on to ignore fatigue and exhaustion for the next 1 minute.
o Alternatively, could do Farming Variant Channeling, but it only works for ignore fatigue.
• Spells – ???
• Barbarian Archetype Possibilities: Wild Rager, Invulnerable / Urban, Invulnerable, Urban, Armored Hulk, Scarred (for the halved fatigue and exhaustion possibility).
• Rage Powers for Cyclers: Surprising Accuracy; Deadly Accuracy; Lethal Accuracy; Knockdown; Strength Surge; Clear Mind; Unexpected Strike; Mighty Swing; Flesh Wound; Elemental Rage, Lesser, Power Blow
• Items: Barbarian Chew (100 doses); All Night (20 doses);
• Traits: Optimistic Gambler


Just buy a Cord of Stubborn Resolve.

Cord of Stubborn Resolve wrote:

Price 15,000 gp; Aura moderate transmutation; CL 8th; Weight 1 lb.

When fastened about the waist, this stout length of rope grants a +2 enhancement bonus to Constitution along with prodigious stamina. Treat the enhancement bonus to Constitution as a temporary ability bonus for the first 24 hours the belt is worn.

Any effect which would cause the wearer to become fatigued deals an additional 1d6 points of nonlethal damage instead. Any effect that would cause exhaustion likewise causes 1d6 points of nonlethal damage, and leaves the wearer fatigued instead of exhausted.

Construction Requirements

Cost 7,500 gp

Craft Wondrous Item, bear's endurance, lesser restoration

Seriously, take all your levels in barbarian. You're DR will mitigate the nonlethal damage, especially if you take invulnerable rager archetype. You will be immune to the damage at level 6.


Yeah, the problem is if you want to be a rage cycler at early levels.

I figure your can't afford this item until 8th level at best.


Even so, the belt is the best option by far. No longer need levels in horizon walker, oracle, or cleric to bypass fatigue.

As for the powers: strength surge, knockback, knockdown, spell sunder ( best one!), Surprising Accuracy, Deadly Accuracy, Lethal Accuracy, clear Mind, Unexpected Strike, Mighty Swing, Flesh Wound, Elemental Rage (Lesser), Powerful blow

Out of all these, the best one is without a doubt spell sunder, followed by strength surge. These 2 together will let you pretty much remove or suppress any level of spell, by anyone, most of the time.


You wont have many rage powers before 8th level that are once per rage only. I admit that it's annoying to wait till then, but what you might gain from being able to rage cycle earlier is really going to suck once you can afford the item.

Really though, if anyone in your party can craft wondrous items, you can afford it sooner. Say, around level 6.


Belt slot sucks though:(

Still best option available


You can rage all you want as of 6th level with a multiclass: Martial Artist Monk 5/Barbarian X

Makes you immune to fatigue. So as long as you don't get exhausted you can rage all darn day. If you stay in MA a little longer(or are gestalt-ing) you can get immunity to Exhaustion too.

Scarab Sages

Martial Artist 5 is good for this, You get more fast Movement, Immunity to Fatigue, Exploit Weakness, and can take Weapon Specialization in any Monk weapon. Sansetsukon is very nice.

Edit: Ninja'd


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i think the basics is that is super cheesy and you shouldn't do that


Wasum wrote:
Belt slot sucks though:(

Yeah. basically makes the whole thing a non-starter. Just go Barbarian X / Oracle 1 with Lame Curse and do your rage cycling at level 9.

Before then, potions of Invigorate probably would work, too.

Dark Archive

if you take metal as your mistery, take dance of blades and level till lvl 2 to get the lead blades spell... than get the ioun stone that stores spells and enjoy your raging with a double increased weapon ;)


Chevalier83 wrote:
if you take metal as your mistery, take dance of blades and level till lvl 2 to get the lead blades spell... than get the ioun stone that stores spells and enjoy your raging with a double increased weapon ;)

Sorry to threadjack a bit but this is relevant for a character I'm playing.

For a hypothetical lame metal oracle 1-2/barbarian x, what other spells would be good ones to know? Especially if you never get more than 2 levels of oracle.


Darigaaz the Igniter wrote:
For a hypothetical lame metal oracle 1-2/barbarian x, what other spells would be good ones to know? Especially if you never get more than 2 levels of oracle.

Level 0

Detect Magic
Light
Create Water
Resistance
Guidance

Level 1
Liberating Command
Protection from Evil
Comprehend Languages


Well, you'd want to go 1 level in Oracle. So you'd have 4 orisons and 2 1st level spells. A 2nd level just adds another orison known, 1st level spell/day, rather inconsequential +1 CL and mystery bonus spell, and...getting to fatigue immunity 1 level earlier. Better to advance Barb if that's your primary class.

Good choices:

0-level
Create Water
Detect Magic
Guidance
Light (if lacking darkvision)
Mending
Spark

1st level
Bless
Burning Disarm (mostly b/c it's a broken spell and you want them to save)
Comprehend Languages (S/W)
Moment of Greatness
Obscuring Mist (S/W)
Protection from Evil (S/W)

(S/W) = just as good on a scroll or wand, which Oracle 1 means you can use.


How do you handle the fact that the drug "All Night" is a black market item? ... in regards to how easy it is for the barbarian to find any?


StreamOfTheSky wrote:
Wasum wrote:
Belt slot sucks though:(

Yeah. basically makes the whole thing a non-starter. Just go Barbarian X / Oracle 1 with Lame Curse and do your rage cycling at level 9.

Before then, potions of Invigorate probably would work, too.

Why? It's totally reasonable to talk to your GM and ask if you can purchase the cord of Stubborn Resolve and then continue to improve it like the belts of Physical Might or Perfection.


orphias wrote:
How do you handle the fact that the drug "All Night" is a black market item? ... in regards to how easy it is for the barbarian to find any?

Well there's a reason Barbarian's have to be non-lawful [/snark]

This is probably a GM call, but I'd say a knowledge: local or diplomacy (to gather information) would help you find a supplier.

RPG Superstar Season 9 Top 16

What flavor have you guys used to describe rage-cycling in game?


Petty Alchemy wrote:
What flavor have you guys used to describe rage-cycling in game?

Sort of like a charge up type of thing that works for the one round. Like a super rage but because it's so powerful only is in short bursts.

I once was able to rage cycle within my turn 3 times in the round, for 2 rounds. Told the GM he was doing a quick rage but offs, like hyperventilating, but with rage. Still had to burn the 6 rages total to do it, but it was fun doing it a few times.

Liberty's Edge

Claxon wrote:
StreamOfTheSky wrote:
Wasum wrote:
Belt slot sucks though:(

Yeah. basically makes the whole thing a non-starter. Just go Barbarian X / Oracle 1 with Lame Curse and do your rage cycling at level 9.

Before then, potions of Invigorate probably would work, too.

Why? It's totally reasonable to talk to your GM and ask if you can purchase the cord of Stubborn Resolve and then continue to improve it like the belts of Physical Might or Perfection.

And it is reasonable for your DM to laugh at you and ban rage cycling.

But really, yes, you could do that, with DM's permission, but it wouldn't be RAW.


I've got to admit the Rage Cycling concept bugs me a little.
"I'm really mad. Waah! Adrenalin rush!!"
"Now I'm calm."
"I'm really mad. Waah! Adrenalin rush!!"
"Now I'm calm."
"I'm really mad. Waah! Adrenalin rush!!"
"Now I'm calm."

I know it's valid mechanically and I shouldn't worry too much about the fluff, but it just seems weird.

Sczarni

Barbarian 6 / Horizon Walker 3 followed by whatever you want (I'll go back to Barbarian and end up Barb 9/HW 3.

You maintain Full BAB, only drop to a d10 HD, and get some other fringe benefits like Fire Resistance 10, Favoured Terrain and a Favoured Enemy type bonus vs. desert creatures.

You need to invest 6 ranks in Kn. Geography and spend a feat on Endurance, but you can play a half-Orc and get Endurance for free as an alternate racial trait (swap Intimidating for Shamans Apprentice).

I'm building towards this for PFS play just to see if its really worth it to cycle. I'm not convinced it will be, but I like trying different things. So far I'm on,y Barbarian 1 so I can't even give you any real feedback.


What is wrong with the variant channeling Slavery and Tyranny cleric?

Variant Channeling: Slavery and Tyranny – allows character to use channel ability on to ignore fatigue and exhaustion for the next 1 minute.

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