How to appear casual?


Advice


Lets say I go into a tavern. None of the NPCs are hostile toward me, but its a small town and people might recognize an new addition to the tavern. What kind of roll should I roll if I wanted to go to a corner of the tavern and go unnoticed? Not like I want to be invisible or stealthy, but that if anyone glanced at me they would think nothing of me.

Would it be stealth? (since I want to go unnoticed)
Deception? (since I'm making myself out to look unimportant)
Disguise? (since I'm "disguising" myself to look like a part of the crowd)

And then what would DC checks be like in that situation

The Exchange

If you're not attempting to look like somebody else, it's probably more Bluff than Disguise: you're trying to overcome a Sense Motive check, so Bluff is the usual skill that's used to oppose it. In this case, NPCs who are actively on the lookout for strangers asking questions would probably roll their check unmodified, while you'd get a +5 bonus to the Bluff for NPCs to whom your presence involves no interest or danger. The GM would have to determine whether he wants to roll for everybody in the common room or just assume failure for anybody other than a significant NPC.


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I would say bluff to start. If somebody approached you, then perhaps deception.
Or are those the same thing in PF?


Yeah they are the same thing, got my words mixed up cause I'm used to playing another RP where they use deception xD Ok cool, thx guys!


This would be disguise. If someone tries to confront you and you want to convince them of something or that you're telling the truth THEN you use Bluff. The DC is dependent upon the skills and relative suspicion of the observers. In a small town, the DC might be higher since everyone knows everyone else.


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I tend to go by the "any applicable skill will work" rule of thumb, as it frustrates players to no end when you say "no, if you didn't take this particular skill, you're hosed."

If you can come up with a good story as to why the Climb skill will let you pick up girls or why Knowledge (arcana) will set you steal a horse, I will let you get away with it. Frankly, that encourages creativity and makes the game better for everyone, since there's more role playing....

Based on that, any of the three would work. I'd have more difficulties with Disguise, though (and therefore set the task DC higher), because Disguise specifically focuses on changing your appearance (that's what the rules say), and you're not really changing your appearance, are you? And, frankly, changing your appearance wouldn't really keep you from attracting attention, since the whole point is that anyone of whatever appearance would attract attention unless you disguised yourself as a specific person that they know.


Orfamay Quest wrote:
Based on that, any of the three would work. I'd have more difficulties with Disguise, though (and therefore set the task DC higher), because Disguise specifically focuses on changing your appearance (that's what the rules say), and you're not really changing your appearance, are you? And, frankly, changing your appearance wouldn't really keep you from attracting attention, since the whole point is that anyone of whatever appearance would attract attention unless you disguised yourself as a specific person that they know.

For the Disguise skill to remotely serve its intended function, it needs to encompass more than just physical appearance. It needs to encompass nonverbal behavior, mannerisms, etc. The skill IS explicitly used to impersonate another individual.

Changing one's appearance IS actually what is needed, moreover, unless the individual is directly interacting with others. Choosing appropriate clothing, features, etc to be seemingly part of the crowd.


Shadowdweller wrote:
For the Disguise skill to remotely serve its intended function, it needs to encompass more than just physical appearance. It needs to encompass nonverbal behavior, mannerisms, etc. The skill IS explicitly used to impersonate another individual.

But impersonating a specific other individual is not needed here. Nor, for that matter, is changing ones mannerisms, et cetera.

Quote:
Changing one's appearance IS actually what is needed, moreover, unless the individual is directly interacting with others. Choosing appropriate clothing, features, etc to be seemingly part of the crowd.

But it's not an anonymous, faceless crowd. I'd certainly accept, for example, disguising yourself to look like "a peasant" instead of "an adventurer" if you wished to avoid being noticed in a large crowd; if you want to wander a crowded market day crowd of mostly strangers, all you have to do is look like another typical stranger.

But there's no one you can try to look like in the instance the OP described; it's a small tavern in a small town, everyone in the tavern knows everyone else, and strangers stand out like a white cat sitting on a pile of coal. Disguising yourself as a white dog sitting on a pile of coal wouldn't make you stand out any less. Unless you're specifically impersonating Snug the Joiner, you will still look like someone who isn't part of the in-group, and therefore someone worthy of notice. (And disguising yourself as Snug will carry its own risks, especially if Snug himself is already sitting in the tavern.)

The key question that I would ask -- that I do ask, in fact -- is: "All right, the Disguise skill lets you change your appearance. What does your new appearance look like?" As far as I'm concerned, that's almost a trick question, because no matter what answer you give, you will still look like a person who's not part of the regular crowd in this particular tavern. You can't disguise yourself to look like "part of the crowd," because, to the regulars, there is no "crowd" any more than there's a "crowd" at a regular gaming group of eight people that meet every Tuesday night.

"Hey, everyone, I brought Diet Coke tonight, 'cause it was on sale. Is everyone here? Let's see, we've got.... Liz, and Mike, and other Mike, and Chris, and Tony, and Akbar, and... who's this unassuming person at the table next to Akbar? And where's Ian?"


If its a small town and people are suspicious and on the lookout for anyone new, then I'd say you're kinda hosed. They're going to notice you're from out of town unless you look like somebody they know and impersonate them. Go to some country town of 1000 people and everybody knows everybody and all their business too.

If you want to remain unnoticed in the town I would suggest you find some nice farmers hay loft and get some shuteye. Otherwise, people are going to notice you don't belong.


I'd be inclined to go with sleight of hand, since that skill is about performing actions without being noticed. However, I'd totally agree with Orfamay that "any applicable skill" would work. Disguise and Bluff would probably be okay with me, but stealth probably not. Stealth is about not being seen at all, which is considerably different from just being inconspicious.


Claxon wrote:
If its a small town and people are suspicious and on the lookout for anyone new, then I'd say you're kinda hosed. They're going to notice you're from out of town unless you look like somebody they know and impersonate them.

Well, that's where Stealth could come in. They won't notice you're from out of town if they don't notice you at all. You could try Diplomacy or Bluff to adjust everyone's attitude to friendly -- they will notice you don't belong, but not care any more, because you're such a fun person. Intimidate could work for the short-term; they'll be too scared to hassle you, although that will hardly to keep them from noticing you. If you're creative, I suspect you could find an argument that a Perform check could get you out of trouble -- maybe you look so obviously and theatrically like an outsider that they think you're really Snug the joiner on his way to a Hallowe'en party.

But that's also the kind of argument I'd expect you to make for how Disguise would work. And also why the DC would be higher for Disguise than for Stealth, Diplomacy, or Bluff.


Actually this is the perfect example of when you'd want the player to be creative, describe their actions/intent, and see where the chips fall as far as skills.

"I'm trying to blend in, disgusing my gear" - Disguise, opposed perception, slight of hand to actually hide a weapon, etc.

Scarab Sages

As a GM, I would let you use any of Stealth/Bluff/Diplomacy/Intimidate. You aren't actually trying to change any reactions, or but instead are using body language to communicate "don't bother me" (bluff/dip/intimidate) or are using your knowledge of stealth to blend in with the crowd and try to avoid notice (stealth). If you are trying to hide a weapon, that's straight up sleight of hand.

Disguise doesn't apply because you aren't trying to change your appearance, you are just trying to blend in. Unless you were specifically trying to impersonate a local who was not there, then even if your disguise check was successful, you would still be a stranger to them.


I agree with the 'any of those would probably work' suggestion, though my first call would be Bluff, as you're attempting to fool people into thinking you're a local.


Disguise. People see you and don't think it strange that you're there.


Orfamay Quest wrote:
Claxon wrote:
If its a small town and people are suspicious and on the lookout for anyone new, then I'd say you're kinda hosed. They're going to notice you're from out of town unless you look like somebody they know and impersonate them.

Well, that's where Stealth could come in. They won't notice you're from out of town if they don't notice you at all. You could try Diplomacy or Bluff to adjust everyone's attitude to friendly -- they will notice you don't belong, but not care any more, because you're such a fun person. Intimidate could work for the short-term; they'll be too scared to hassle you, although that will hardly to keep them from noticing you. If you're creative, I suspect you could find an argument that a Perform check could get you out of trouble -- maybe you look so obviously and theatrically like an outsider that they think you're really Snug the joiner on his way to a Hallowe'en party.

But that's also the kind of argument I'd expect you to make for how Disguise would work. And also why the DC would be higher for Disguise than for Stealth, Diplomacy, or Bluff.

I agree with you.

Stealth will help you avoid being observed at all, so no one even notices you. Diplomacy could convince them to be friendly, intimidate just to leave you alone. A perform check and bluff my convince them you're a wandering minstrel. Disguise and bluff could theoretically convince them you were a member of the town, but at an improbably high DC. However, none of these actually allow you to go "unnoticed" except for stealth.

But if your plan is to stride into the ale house and enjoy some drinks while no one in this small town seems to notice you're an outsider, I (as a GM) would say that's just plain impossible. That's the difference between a small town and large town.


Is there any possible way to invoke Chuck Testa when they notice you?

Jokes aside, staying incognito gets dramatically more difficult the smaller the locale is. A metropolis, no one's really worried or cared about who's who. A hovel, however? Bartender's never going to have seen you before in his life.

Throw on a ring of invisibility, walk in.

There.


Orfamay Quest wrote:
But impersonating a specific other individual is not needed here. Nor, for that matter, is changing ones mannerisms, et cetera.

The sentence was support for why the Disguise skill needs to encompass more than just physical appearance.

Orfamay Quest wrote:
But there's no one you can try to look like in the instance the OP described; it's a small tavern in a small town, everyone in the tavern knows everyone else, and strangers stand out like a white cat sitting on a pile of coal.

Every other possible skill suffers from the same issue. Disguise actually -could- be used to impersonate a particular townsperson, unlike the others. Alternately, Disguise can be used to impersonate generalized types of individual like some non-suspicious merchant or traveler. Or even a farmer from the next town over.

No doubt, since you believe that a Disguise check DC should be higher than others you would just handwave hiding the myriad exotic battlescars (e.g. talon marks), exquisitely crafted if not outright glowy-magical equipment, expensive armor, smell of spell components, exceptional abilities, exotic racial features such as half-orcish tusks or flame-red gnomish hair, and/or the confident and competent if not cocky demeanors that are typical of adventurers. Qualities that are anything but uninteresting.


I still think the best way to appear incognito is to not appear at all.


Duboris wrote:
I still think the best way to appear incognito is to not appear at all.

Except for the OP specifying that he was not trying to do that.


Thx for all the imput, here some of what I got:

Bluff makes the least sense in terms of what it is designed to do, which as the core book says "you know how to tell a lie." and I'm not lying.

Disguise, while possible, is not the best way to do it because either its too hard (disguising as a townsperson) or only moderately helpful (disguise as someone either moderately well-known: farmer from next town over or easy to look over: traveling salesmen).

Stealth would be the best, but it doesn't quite fit the core book's description. The definition tends to prefer to avoiding detection, not avoiding notice, so its kinda stretch considering I'm not "hiding", so much as "hiding in plain sight".

Perform/Diplomacy would work, but not for what I want to accomplish, which is being there, but not being overly noticed or talked to.

Intimidate would also work, but it has similar problems as Perform/Diplomacy (to a lesser degree).

Also the "any applicable skill will work" rule of thumb that Orfamay described would be nice :P I'll talk to my GM about it, I was just wondering if their was a definite answer that was stated in the rules which I was missing, apparently not xD

Anything I miss?


JakeTG wrote:


Disguise, while possible, is not the best way to do it because either its too hard (disguising as a townsperson) or only moderately helpful (disguise as someone either moderately well-known: farmer from next town over or easy to look over: traveling salesmen).

I'm guessing you're not from a small town. Orfamay Quest has it spot on with saying,

Orfamay Quest wrote:
it's a small tavern in a small town, everyone in the tavern knows everyone else, and strangers stand out like a white cat sitting on a pile of coal. Disguising yourself as a white dog sitting on a pile of coal wouldn't make you stand out any less.

It seems to me that you don't want anyone to *remember* you, since you say "if anyone glanced at me they would think nothing of me."

If your character has the time, have that character observe the locals. Have the same clothes as everyone else. If most talk is about weather, talk about weather. Blend in, don't overthink it. Go in, do what you need to do, and get out of there before anyone sees you more than once.

Silver Crusade

With a situation like this, you as the PC have 2 choices: passively accept how the NPC's will notice you, or actively change their opinion.

If you walk into the bar as if nothing is wrong, you're keeping your head down, etc, then you're passively accepting the situation. I see this as a Knowledge: Local check by the NPC. Does your reputation precede you?

It's not until you actively interact (yes, I just said that) with an NPC that you get an opposed check, like say Bluff or Diplomacy. And if you're worried about 'failing' the Knowledge Local check, then you better have a disguise.

Grand Lodge

JakeTG wrote:

Lets say I go into a tavern. None of the NPCs are hostile toward me, but its a small town and people might recognize an new addition to the tavern. What kind of roll should I roll if I wanted to go to a corner of the tavern and go unnoticed? Not like I want to be invisible or stealthy, but that if anyone glanced at me they would think nothing of me.

The regulars of a tavern will ALWAYS notice you. Unless it's a dockyard dive in a major city, the new faces will always draw stares. The door opens so you're under observation, so stealth is not an answer.

And coming in armed for bear the way the usual PC adventurer is... isn't appearing "casual".


Keep your distance, but don't look like you're trying to keep your distance. I don't know, fly casual.


Orfamay in my opinion has the right of it. A lot of different skills could be employed here. And while I've never picked up a woman using my climb skill, I have done so with firearms skill (a tip to you younger folks, an awful lot of women find a date where you take them to the range and show them how to shoot, preferably with something like a nice 22 target pistol, to be a blast, but you need to be at least proficient yourself). In the old White Wolf system, that'd be charisma plus firearms, something that can be useful a lot more times than is apparent at first glance.
I'd say the most useful place to start would be Knowledge (local). What sort of outsiders, since it's going to be really really hard not to be fairly obviously at least that, could be there without it be seriously unusual? How could you be easily nonverbally passed over without great scrutiny as just that? For instance, I've used a clipboard or a notebook to not attract attention myself in various places before---essentially looking like an invisible service provider (like a guy from the electric or water company, or maybe someone from the census or gathering signatures door to door). Give people something to draw a reasonable estimation of what you might be that doesn't provoke any further thought and they won't, most of the time.

Sometimes also you'll just get a lucky break. Maybe somebody else in the tavern looks close enough to like you that he might be a cousin several places removed. In that case you'll probably just be assumed to be a visiting relative. Trying a general perception to notice stuff like that---essentially an 'in'---might help you depending on your GM. If you're at least the same nationality/ethnic group of some of the people, that may work too. There's also the campaign or nation specific stuff. Maybe there's a religious order that's really inoffensive that has some flavor of vow of silence for its initiates or slightly higher than that which is well known enough not to be interesting. Work with what the campaign background gives you if you can. Once again, you don't need to lie, or actively impersonate, just look close enough to the type that people ASSUME that's what you must be.

Dark Archive

Actually, the most important question is 'Why is it so vitally important that you go unnoticed in a tavern in a small town?" Are you on the run from someone? Avoid civilization. Looking for someone in the town, and don't want to tip them off? Sneak around on the edge of town and observe the townsfolk. Otherwise, who cares if they notice you are a "stranger"? Go in get you food and drink, and get on with your travels.

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