Boots for those that hoof it?


Rules Questions


If a character has cloven hooves(probably a Tiefling, though I'm sure there are other races with hooves.), can they normally wear magic footwear, like boots or the like? I mean, is there anywhere in the rules that says they specifically can't?

If they can, can said boots/footwear be flavored as, like, horseshoes or something?


You could do lower leg guards. Graves they are called, I believe. Those would still go into the place of boots on the body. You wouldn't be able to convert existing magical boots, but you could at least have them custom made for you.


Sure if they are crafted that way it's no biggie, random treasure can be refluffed. You might have issue with DM's running an AP and not changing anything to help your character. That said however, the items that are magical horseshoes, I'd rule are perfectly okay to be used on a hoofed character.


Magic items are form fitting! You can even pass it between party members. Why? Who cares, a wizard did it or something. Best not question it, its just simpler that way. Refluffing is the quick and easy way to help the imagination. Its a pair of cool looking Greaves for you and a pair of shiny boots for your friends.

The Exchange

KingmanHighborn - Bear in mind that horseshoes are designed for a single-hoofed creature and would be... well, as painful as shoes three sizes too small... on a cloven hoof. Also, they tend to come in sets of four, so unless your character has four foot-slots they aren't going to work.

The greaves are a fairly good idea as a work-around. I can't remember - are gloves/gauntlets and bracers still separate slots? If they now fit in the same slot that would be a valuable precedent.


Yeah, the Greaves are a good idea.

I also wondered if creatures with claw-fingers could wear things like rings or gauntlets. But I guess if magic gear fits all sizes, that they can.

Is that RAW, btw? That magic gear fits all sizes?


PFSRD wrote:

When an article of magic clothing or jewelry is discovered, most of the time size shouldn't be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

There may be rare exceptions, especially with race-specific items.

Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being small (01–30), a 60% chance of being Medium (31–90), and a 10% chance of being any other size (91–100).

Yes, your shape and size doesn't matter.


That's very interesting.


Vamptastic wrote:
That's very interesting.

Simplicity. Its also better for balance reasons. If you ever played WoW its sort of like how the same item than fits a blood elf fits a tauren. Does it make sense? No. Does it make life easier? Yes.

Your of course free to house rule whatever you want. Its all about fun.


MrSin wrote:
Who cares, a wizard did it or something.

This is probably the one time that actually works. If a wizard didn't do it a sorcerer or divine vessel of some sort probably did. It's part of the basic magic item package along with increased resistance to magical effects that effect items and allow saving throws.

The Exchange

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Someday I'll have to write an adventure that details how auto-resizing magical items became the universal standard:

Know, o Prince, that in the remote past, magical items were not one-size-fits-all. And in that time it happened that the Tailors and the Cobblers, the Jewelers and the Milliners, learned much magic lore - for always the mighty came to them and saith: Lo, learned peasant, make this mine magic hat fit unto me! And so the craftsmen, to please these patrons, used trickery to learn the secrets of magic item custom-fitting. And the mages who had worked so hard to learn to craft these items saith, lo! These artisans grow surpassingly rich, and their wealth doth shame ours; and our workshops stand idle for no rich man will commission a new item when he may have an old one resized by these upstarts. And there was much sorrow and tugging of beards. Then one wizened sage saith; if we wish not the economy to crash like unto an online game, we must design our items differently: they must change size to suit he who bears them. And for this we can charge a nice additional fee! And the mages saw that the notion was good; and in all lands the new methods were taught so that it might be so; and there was an economic collapse and the children of the tradesmen were reduced to living in squalor, and the mages rejoiced and said, let us build another story on the tower. And thus it is to this day.


Lincoln Hills - It doesn't hurt horses at all to have shoes on them, I couldn't see why they'd hurt a Minotaur, or hoofed Tiefling, or whatever, as there is no nerves there IIRC. As far as coming in sets of four, maybe house rule if you have two you only need two on? That said a Centaur should have no problem at all in the long run.


Pathfinder = Magic > Reality

Flavor it however you like.


KingmanHighborn wrote:
Lincoln Hills - It doesn't hurt horses at all to have shoes on them, I couldn't see why they'd hurt a Minotaur, or hoofed Tiefling, or whatever, as there is no nerves there IIRC. As far as coming in sets of four, maybe house rule if you have two you only need two on? That said a Centaur should have no problem at all in the long run.

I assumed it was less the nails, and more the shape of the things compared to the shape of the foot. I can definitely see that putting a lot of strain on the ankles.


Just because tieflings have hooves doesn't mean they won't wear shoes. Absolutely nothing to stop them - sure, their feet are different in shape, but the advantages of footwear (protection, warmth, waterproofing) are significant. Who wants to chip a hoof? We make horses wear horseshoes in the only way that works; nailing them to the hoof. I'm pretty sure the average tiefling could learn to tolerate boots like horses won't.

So if your magic boots will adjust between a halfling and a dwarf or a half-orc, adjusting to a tiefling is no biggie.


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The hoof is made of the same stuff as your fingernail, and it hurts about as much as getting a manicure to put shoes on. A good ferrier (a blacksmith who specializes in putting horseshoes on a horse) custom fits the shoes and trims the hooves of the horse to match. It prevents a huge number of issues for your animal, such as cracking hoof walls and hoof overgrowth. In addition, many horseshoes now have a bar the helps stimulate the horses frog (kind of like a shock absorber coupled with a manual blood pump in the foot) to help increase circulation and prevent damage and foundering.

Horseshoes (when done properly) are your hoses best friend.


That was my thought Arizhel.


Presumably a sentient race with hands would forgo nailing pieces of iron to the bottom of their feet when another option (shoes) presents itself. They're perfectly capable of doing their own pedicure, and iron shoes would be HELL on any kind of flooring.

Not that horseshoes are relevant, given tieflings will (presumably!) have goat-like cloven hooves, not horselike hooves. Those really aren't suited to having bits of iron nailed to them. I think they'd probably go for open toed shoes.


Nothing says Half-Demon like a good pair of comfortable sandals.

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