Enlarge Person + Expeditious Escape + Greatsword = lawnmower?


Advice


Hi all, this is my first campaign. I just bought Zerk and feel like going nuts!

The plan is to grow massive and speedy, then whip around the map with my Greatsword sticking out sideways (covering 2 squares) killing a half dozen humanoids a turn.

A dungeon master I talked to pointed me to the 'charge' and 'overrun' abilities, but these are limited to one opponent. Can I bypass this by moving BESIDE my opponents and keeping my sword stationary to me?

I figure it could work since I'll be running 60 feet per turn (~20 feet per second approx?) and weigh 1600 pounds. I'll be like a Volkswagen with a mounted blade =D

BUILD: Fighter level 1, Wizard level 2. No 'performance' or 'acrobatics' skills. HP 25, AC 16 or 12. Dexterity 14/+2.
Greatsword = Type S, Range M, Attack Bonus 3, Damage 2d6+1.

PS: Maybe throw in 'Grease', then hold my sword out and slip-'n-slide into enemies. Also doing body slams and The Worm.

Wayfinders

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I hope you figure out a way to this and I am glad I am not GM'ing you. Sounds epic. Rock on.


Being that you are in the rules forum... that is not how the rules work.

I suggest this thread be moved tot he houserules forum for discussion on houserules for that concept, awesome as it sounds.


If you want a RAW answer its gonna be no

This is something that is 100% on your GM ;)


Would not work for your level but....

The best thing I can think of for your idea would be a to take improved and greater overrun...that way you can overrun lots of people and get an AoO on each one you knock down

Need combat reflexes as well

Sovereign Court

Drakkiel wrote:

Would not work for your level but....

The best thing I can think of for your idea would be a to take improved and greater overrun...that way you can overrun lots of people and get an AoO on each one you knock down

Need combat reflexes as well

Dude, nice work around for an outrageous idea!

Shadow Lodge

No, that's not how the game works. Sorry dude.

It would be cool to see in a movie though!

Your base attack bonus (BaB) is +2 at that combination of levels. That isn't enough to get more than one attack per round.

So you can move, then attack one creature in one round.

If somebody triggers an attack of opportunity then you can get a second attack.

Being enlarged your sword will do more damage (an enlarged great sword would do 4d8 dmg) and you would be able to hit people farther away from you (2 squares instead of one).

If you want to hit multiple opponents in a round you're gonna need to wait until your BaB goes up, or you could pick up the cleave feat right now.

Liberty's Edge

It is important to note that while your idea doesn't work mechanically, it doesn't mean you can't play it out in game. All base attack bonus means is the number of attacks you make in a round that have a reliable chance to harm. While you're still young and learning that may mean that several of the people you do this to duck, or the blade clinks off their armor, or what have you. As you grow higher level and get a larger number of attacks this same maneuver (sadly sans the movement) can improve (ie. you get more attacks).

Alternatively, the overrun and combat reflexes approach mentioned above works (probably works better in fact).

Grand Lodge

So, first campaign, first post?

Well, I think you need to sit down, and take a long look at the rules.

Neat idea though.


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A magus might be more in line with what you want, since you are making a fighter/wizard.

Greater Bladed Dash

It's a magus spell that lets you dash 30 feet, making one attack against each enemy you pass on the way.

As a magus, you can use it as part of spell combat, allowing you to cast it as part of a full attack. At the end of your dash, you perform your normal string of iterative attacks in addition to those granted by the spell (albeit at spell combat penalties).


Tarantula wrote:

Being that you are in the rules forum... that is not how the rules work.

I suggest this thread be moved tot he houserules forum for discussion on houserules for that concept, awesome as it sounds.

We're playing by default rules though. You're saying there's no possible way, no loopholes to be exploited at my level?


ShadowcatX wrote:

It is important to note that while your idea doesn't work mechanically, it doesn't mean you can't play it out in game. All base attack bonus means is the number of attacks you make in a round that have a reliable chance to harm. While you're still young and learning that may mean that several of the people you do this to duck, or the blade clinks off their armor, or what have you. As you grow higher level and get a larger number of attacks this same maneuver (sadly sans the movement) can improve (ie. you get more attacks).

Alternatively, the overrun and combat reflexes approach mentioned above works (probably works better in fact).

So within the default rules I can spread out the Base Attack Bonus's implied damage? Nice.

Becoming massive and fast doesn't increase this BAB does it? Also thanks, first 'this could work' response yet =D


No it isn't possible as per the default rules.

And no the default rules don't let you spread out that damage he's giving you a way to fluff/roleplay an explanation for why you're only damaging one target.

The closest thing to this would be cleave I'd guess.


greater blade dash is just what i need for my bladebound magus LOLZ!!

awsome way to positionme behind the enemies!

Shadow Lodge

Junkie wrote:
ShadowcatX wrote:

It is important to note that while your idea doesn't work mechanically, it doesn't mean you can't play it out in game. All base attack bonus means is the number of attacks you make in a round that have a reliable chance to harm. While you're still young and learning that may mean that several of the people you do this to duck, or the blade clinks off their armor, or what have you. As you grow higher level and get a larger number of attacks this same maneuver (sadly sans the movement) can improve (ie. you get more attacks).

Alternatively, the overrun and combat reflexes approach mentioned above works (probably works better in fact).

So within the default rules I can spread out the Base Attack Bonus's implied damage? Nice.

Becoming massive and fast doesn't increase this BAB does it? Also thanks, first 'this could work' response yet =D

Hi Junkie,

Unfortunatly the only thing that increases BaB is leveling. A higher Strength score can increase your attack bonus (which is different than Base attack bonus). As can tactics, feats and some spells.

The Cleave feat will net you an extra attack on an adjacent target if you hit your first target.

Also, your base attack bonus (combined with other modifiers) doesn't do any damage. It decides if you hit or not.

Attack bonus = BaB + Str score + conditional bonuses such as flanking, high ground, some spells, ect...

When attacking you roll your d20 then add your attack bonus. If it matches or excedes your targets Armor Class (AC) then you get to apply damage.

And yeah, there are ways to make your concept work within the rules but you first need to have a good, basic understanding of the rules.

Feel free to PM me if you want more help, and I agree with Umbral Reaver, a magus may work better for what you want to do.


Cleave/Greater Cleave should be able to approximate this. At low level, you can move up next to a target and attack both him and a creature adjacent to him (that you can reach) and the 10' reach will work well with that. It won't be a "charge" action, per say, but it will mimic what you're trying to accomplish. Later, if you take Greater Cleave, you can tag a number of different creatures in the same scope (though, it may involve running "past" a target to position yourself correctly, provoking AoOs).

From a cinematic standpoint, keep in mind that bodies typically offer significant resistance. Just holding a large-sized greatsword out to the side and running is not going to give you the cutting power to just mow through bodies. For one, the force is being applied to the far end of the "bar". For another, straight swords are designed more for thrusting rather than slicing. If you wanted to do something like this, it would, realistically, require an incredibly sharp and heavy blade that stuck out from both ends of a handle and the blades would need to be curved for proper cutting surfaces. Still, it's a game system, system being an important term, and it doesn't allow for that by default.


I think Great Cleave is going to figure into this somehow. Not sure how to do it on the move, though.

As Kazaan said, it is by no means realistic that this kind of move should work. But hey, it's Pathfinder; if you can find the rules that do this for you, have fun with them!

Shadow Lodge

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One thing to keep in mind:

You describe things cinematically pretty much however you want. You can describe running past enemies and tagging them with your weapon clanging off the armor but by the rules you may only actually be hitting one enemy.

Also, you may want to look into eventually picking up the Whirlwind feat. I think you may dig it ;-)


The Whirlwind Attack Feat


Lamontius wrote:
The Whirlwind Attack Feat

The only must have feat for all would be lawnmowers.

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