
ToxicDragon |

Questions pertaining to alternate class bonuses for the elf wizard and the dwarf cleric.
For the Elf Wizard: "Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier. The wizard adds +1/2 to the number of uses per day of that arcane school power." -APG
Is this bonus limited to your specialist school power or any arcane power and can it only be selected at 1st level?
For the Dwarf Cleric: "Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier. The cleric adds 1/2 to the number of uses per day of that domain power." -APG
Same question as before but with domain powers, Is this bonus limited to your selected domains powers or any domain power and can it only be selected at 1st level?

Claxon |

I believe the intention is to be your domain or school not any. Every two levels you put the favored class bonus into this you can use that ability from your school/domain an additional time. If there are multiple abilities that you can select at level 1 from your domain/school then I guess you could potential select the bonus to different things. For exmaple, 2 levels favored class bonus to ability A, and 2 levels favored class bonus ability B would get you +1 time you could use A and B.
Without having access to a specific Domain or School, you don't have access to those powers.

Vastlyapparent |

Each level you add half a use to any domain/school ability that has 3 + caster stat mod uses per day. So it takes a total of 2 levels of investment to get an actual use. If you have more then one qualifying ability that offers 3 + Caster stat uses per day, you can choose which ability the favored class bonus applies to at each individual level.
Example:
You're a cleric with the Luck and Travel domain, both of which have a 3 + Wis Mod domain power (Bit of Luck and Agile Feet, respectively).
At levels 1 through 4 you could apply the bonus to Bit of Luck, gaining a total of 2 more uses of that ability. Then levels 5 through 10 apply it to Agile Feet gaining 3 more uses per day for that domain power.

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"Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier
if you do not have that domain or school--it is not usable so the RAW does cover it.
for example a cleric of travel and earth could not choose a weather domain power to use---cause it is not normally usable any times per day.

Claxon |

"Select one arcane school power at 1st level that is normally usable a number of times per day equal to 3 + the wizard's Intelligence modifier
if you do not have that domain or school--it is not usable so the RAW does cover it.
for example a cleric of travel and earth could not choose a weather domain power to use---cause it is not normally usable any times per day.
Great point

Shinwakin |
I have a question about how many uses you get for each level you take in your favored class for the cleric for example if I take a level and use this for the magic domain do I get 3+my wisdom modifier divided by 1/2
like 3+5=8 / 1/2= 4 or 3+5/ 1/2= 5 or a level to get a to get half a use of a power or 2 levels to get the full amount of uses. My friend and i Are debating this.

bbangerter |

Dividing by 1/2 is the same as multiplying by 2, so your equations don't make sense.
That aside, I think what you are asking is if each time you take this trait do you get half again as much as you already have? To which the answer is no.
Normally you get 3 + Caster Stat uses of said ability. Each time you take this alternate racial class trait add 0.5 to how many times you can use that ability.
So if your casters stat has a +4 bonus, you get 7 uses per day. If you take this trait once you now have 7.5 uses per day (rounded down to 7). Take it a second time and you have 8 uses per day.

Shinwakin |
I realized after I posted the way I wrote the math is wrong but I am trying to understand how the wording of : The cleric adds 1/2 to the number of uses per day of that domain power. = .5 of a single use for each time you take a level when using this perk because the domains state number of uses is = to 3+ wisdom modifier. So shouldn't be half of that number.
When a human rouge take a level they get 1/6 of a talent for every level they get to use any and all of the uses for the talent once they get it, for example like Minor Magic or Greater Magic 3 times a day. Or provided the 1/6 for a rouge talent works for the advanced talents skill mastery allows them to 3 + their intelligence modifier in skills.
I wished they would have worded this better, so I didn't sound like an idiot trying to figure this out.

Shinwakin |
I have a question about how many uses you get for each level you take in your favored class for the cleric for example if I take a level and use this for the magic domain do I get 3+my wisdom modifier divided by 1/2
like 3+5=8 / 1/2= 4 or 3+5/ 1/2= 5 or a level to get a to get half a use of a power or 2 levels to get the full amount of uses. My friend and i Are debating this.
Fixing my math
3+5=8 *1/2= 4 or 3+5*1/2=5

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It is 1/2=> One per two levels, or 1/6=> one per six levels.
Finally, some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1) each time the benefit is selected; when applying this result to the die roll, round down (minimum 0). For example, a dwarf with rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate rogue favored class benefit; though this means the net effect is +0 after selecting it once (because +1/2 rounds down to +0), after 20 levels this benefit gives the dwarf a +10 bonus to his trap sense (in addition to the base value from being a 20th-level rogue).
In this example they use dwarves and the benefit to a roll for the rogue favored class, but uses works the same way.

Shinwakin |
It is 1/2=> One per two levels, or 1/6=> one per six levels.
PRD wrote:Finally, some of these alternate favored class benefits only add +1/2, +1/3, +1/4, or +1/6 to a roll (rather than +1) each time the benefit is selected; when applying this result to the die roll, round down (minimum 0). For example, a dwarf with rogue as his favored class adds +1/2 to his trap sense ability regarding stone traps each time he selects the alternate rogue favored class benefit; though this means the net effect is +0 after selecting it once (because +1/2 rounds down to +0), after 20 levels this benefit gives the dwarf a +10 bonus to his trap sense (in addition to the base value from being a 20th-level rogue).In this example they use dwarves and the benefit to a roll for the rogue favored class, but uses works the same way.
I understand it is once every two levels or for the rouge it is every six levels.What i am trying to is how if I have 6 uses when i take this twice I then only have 7 uses. The way I broke the statement used in the APG works like this.
The first part tells me which powers can be taken " Select one domain power granted at 1st level that is normally usable for a number of times per day equal to 3 + the cleric's Wisdom modifier." So for the magic domain it would be Hand of the Acolyte.The second part tells me how many times a day.:The cleric adds 1/2 to the number of uses per day of that domain power." So I went to the domain to see how many times I get to use it. "You can use this ability a number of times per day equal to 3 + your Wisdom modifier." So if I took this twice shouldn't I get 6 more uses out the power for the day.
I please let me know If I am making any sense on this.

Drakkiel |

You multiply nothing...you add .5 uses of the power each time you take it
So as others have said if you have a +4 in your stat (wis,cha,int, or whatever it goes off of) you add .5 uses each time
At level 2 if you took it both times you would have 3+4+1=8 uses per day
At level 3 you would have 3+4+1.5=8.5 uses per day and you round down so 8
Level 4 is 3+4+2=9 and so on as long as you take the bonus

Shinwakin |
I wanted to thank everyone for their help on this question, the reason I asked it was do to the language used when they wrote the perk. The problem I had and still do is the why it equals a half a use. When I have asked other gamers in my area they all have taken it to mean something different . I was hoping to get the why as well as the ruling of the question. As in the grammar makes it work like this or the math makes it work like so. I will not be posting on this issue again. And will just play it as what ever the current GM decides to rule as for the game session. Thank you all again for your help.

Avianfoo |

The syntax is a bit confusing but saying you add 1/2 is very ambiguous. (half of what?) What it actually means is that you "add an additional half-a-use" of the ability every time this alternate class bonus is taken. The syntax they chose to indicate this is +1/2.
"The wizard adds +1/2 to the number of uses per day of that arcane school power."
Previous posters have it spot on, though the use of 1/2 instead of +1/2 might be misleading. Either way, there are many that do not understand how these options work and start multiplying and doing other strange things. I was going to suggest a FAQ (since this is a frequently asked question) but since the FAQ is so large already, a FFAQ might be more appropriate :)

fretgod99 |

Half-a-use would have to be the natural reading. Otherwise you'd start getting into exponential growth of number of uses of these powers per day. Rather than getting 3 + Modifier + x/2 uses per day (where x is the number of times you take the favored class alternative feature), you'd have (3 + Modifier) * (3/2)^x. Things would get ridiculous rather quickly.