Rules on a couple cleric abilities


Rules Questions


I typically don't play clerics, but it looks like I may do it for a game that a friend is running soon. I'd like to do a "battle cleric" because it sounds like fun, and I've never been big on optimizing PCs so I'm good with playing a non-ideal fighter.

One of the domains I picked for this character is Good, with the Archon subdomain, but from what I'm reading my character can't actually benefit from either ability in that domain. Touch of Good is a standard action, and lasts 1 round.. so by the time I make an attack or use a skill, that round is up and the benefit is gone. And Aura of Menace seems to be the same deal, though I can't tell if I need to spend a standard action every round that I want it active, or just the initial round. I'm assuming it's every round. At the same time, though, I've seen people recommend these specifically for battle clerics. Am I just misunderstanding how they work?

I'll probably take it either way (I suppose I can use my abilities on my allies from time to time..), but I'm kind of curious about this.


the standard action touch buff powers are for your friends.

my understanding of the auras is that you use an action to turn them on and then they go until you use a free action to turn them off.


Aura of Menace is a solid ability, only starting or re-starting the aura costs a Std action.

Azata Elysium's Call (Su): is better than Touch of Good, IMHO.


If you're looking for a domain touch power that would help you, go for the Madness domain's Vision of Madness. The effect is nasty and sticks around for three rounds.


No doubt, Madness= cool domain, but if you’re actually playing a normal good aligned party in Golarian, hard to work that one in.


if you want to use your powers on yourself, Touch of Good is a spell like ability and can be quickened with the quicken spell-like abilty feat 3/day. it is treated as a first level spell since cleric gets the domain power at level 1. other domains (especially luck) benefit more from this feat if that is the direction you decide to go.

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