
HangmanN5 |

I typically don't play clerics, but it looks like I may do it for a game that a friend is running soon. I'd like to do a "battle cleric" because it sounds like fun, and I've never been big on optimizing PCs so I'm good with playing a non-ideal fighter.
One of the domains I picked for this character is Good, with the Archon subdomain, but from what I'm reading my character can't actually benefit from either ability in that domain. Touch of Good is a standard action, and lasts 1 round.. so by the time I make an attack or use a skill, that round is up and the benefit is gone. And Aura of Menace seems to be the same deal, though I can't tell if I need to spend a standard action every round that I want it active, or just the initial round. I'm assuming it's every round. At the same time, though, I've seen people recommend these specifically for battle clerics. Am I just misunderstanding how they work?
I'll probably take it either way (I suppose I can use my abilities on my allies from time to time..), but I'm kind of curious about this.

Rotund0 |
if you want to use your powers on yourself, Touch of Good is a spell like ability and can be quickened with the quicken spell-like abilty feat 3/day. it is treated as a first level spell since cleric gets the domain power at level 1. other domains (especially luck) benefit more from this feat if that is the direction you decide to go.