| HangmanN5 |
This is a level 10 Cleric for a game starting pretty soon. I've never actually played a Cleric (or really any caster at this level), so I'm hoping you guys can offer some tips or warn me away from any major pitfalls here. It doesn't have to be perfectly optimized - just viable and useful. I still don't know the details of the game except that we're going to be doing one of the adventure paths or some other Paizo module.
The character's a Lawful Good Human, and the stats (rolled, not point buy) are after item/racial/level bonuses. Cleric of Iomedae with Good and War domains (Archon and Tactics subdomains).
Str 15
Dex 12
Con 13
Int 13
Wis 20
Cha 16
Feats:
Weapon Focus (Longsword)
Scribe Scroll (since most of my prepared spells will be buffs, there are some situational spells I'd still like to have handy)
Improved Initiative
Heavy Armor Proficiency
Power Attack (mostly to open up a bunch of combat feats with the War domain ability)
One more that I haven' decided on. I don't know if I want to start taking channeling feats or not, and Quicken Spell doesn't feel like it'd be cost-effective at this level. I'm considering Quicken Spell-Like Ability for Touch of Good, but that feels like a pretty hefty investment.
Traits: Magical Lineage (Divine Power), Reactionary
Items (roughly 62,000 worth):
+2 Full Plate
+1 Holy Longsword
Cloak of Resistance +2
Amulet of Natural Armor +2
Headband of Mental Prowess (Wis/Cha) +2
A handful of scribed scrolls and miscellaneous non-magical stuff
About 10000gp left over
So far, this puts AC at 24, saves at 10 (fort), 6 (ref), and 14 (will), init at 7, and attacks at 9/4 (11/6 with the sword, 16-18 after a round or two of buffing)
I've also got a MW longspear handy so I can use the War domain ability to make a couple of attacks of opportunity with reach and combat reflexes.
So, for people who've run or played games with this sort of character (or who just know the system better than I do).. any advice on stuff like feats and items?