Does a party need a pure caster?


Advice

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You can get some decent melee combat going and be a full caster as a cleric.
Paladins get access to healing. (also they get access to daylight, don't forget)

If you really wanna replace the need for a caster, go with something that can max out UMD.


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Sounds like you have the arcane spells covered with the Magus. You need a divine caster of some sort. A Ranger or Paladin is good for that. If you don't mind being a bit more of caster try the Inquisitor. They are excellent melee machines if you focus on Str. They can keep up with a fighter with buffs from spell, judgements and bane.

Lantern Lodge

Roanark wrote:
Psion-Psycho wrote:

@Roanark

Shame u did not care for the Alchemist i posted above. Its decent melee with the ability to chuck bombs when needed to take care of swarms and the ability to create areas of massive difficult terrain to cut creatures off. Not to mention it has great self healing with its extracts, fast healing mutagen, and fast healing discovery making it on par with paladin heals or at least a very close 2nd.
I'll take a look at it this evening!

So, any thoughts or just eh?


Psion-Psycho wrote:
Roanark wrote:
Psion-Psycho wrote:

@Roanark

Shame u did not care for the Alchemist i posted above. Its decent melee with the ability to chuck bombs when needed to take care of swarms and the ability to create areas of massive difficult terrain to cut creatures off. Not to mention it has great self healing with its extracts, fast healing mutagen, and fast healing discovery making it on par with paladin heals or at least a very close 2nd.
I'll take a look at it this evening!
So, any thoughts or just eh?

Sorry, I forgot to reply after looking through it. How are you getting 50% crit immunity? From what I can tell, Preserve Organs only gives 25%. He looks like a fun character, but may be more suited as a 5th if there's already a divine and arcane caster (I'm only guessing on this one seeing as I haven't had experience with him). With my group's composition, I foresee needing to spend a lot of turns either healing (they're all glass cannons) or buffing. How is the Alchemist in terms of team buffs?


If everyone is glass cannons then I would suggest as well a high Street/con inquisitor. Decent caster and can be a tank. Or as others have said tank cleric/oracle. I would push for defensive/elemental domain. Gives arcane spells and cleric spells, plus more versatility. Granted I have played with a combat focused (half-orc) life oracle which was nuts as well.

Lantern Lodge

Roanark wrote:
Psion-Psycho wrote:
Roanark wrote:
Psion-Psycho wrote:

@Roanark

Shame u did not care for the Alchemist i posted above. Its decent melee with the ability to chuck bombs when needed to take care of swarms and the ability to create areas of massive difficult terrain to cut creatures off. Not to mention it has great self healing with its extracts, fast healing mutagen, and fast healing discovery making it on par with paladin heals or at least a very close 2nd.
I'll take a look at it this evening!
So, any thoughts or just eh?
Sorry, I forgot to reply after looking through it. How are you getting 50% crit immunity? From what I can tell, Preserve Organs only gives 25%. He looks like a fun character, but may be more suited as a 5th if there's already a divine and arcane caster (I'm only guessing on this one seeing as I haven't had experience with him). With my group's composition, I foresee needing to spend a lot of turns either healing (they're all glass cannons) or buffing. How is the Alchemist in terms of team buffs?

Preserve Organs can be taken up to 3 times. i took it 2x on the build. Alchemist can team buff but it requires u to take the Infusion Discovery to allow allies to use ur Extracts. Other than that they dont have any way to team buff. Also the Infusion Discovery would allow ur allies to use ur Cure wounds Extracts. Other than that Healing touch discovery is the only way to heal ur allies with out picking up the Chirurgeon archetype that gives u the Discovery Infusion but only for ur Cure extracts. I will say though Alchemist is the only class that can give allies the shield spell buff if u get the Infusion Discovery, other wise u have to be a caster that knows Shield in order to benefit from the spell.

The alchemist is more of a lone wolf class in terms of its "casting." I played the build for a bit but the game ended shortly after i got my blade perma enchanted with Daylight. My gues is the DM was not liking that every turn i was fast healing all the damage he managed to deal to me for that round while performing full attack actions.


With a Summoner, you can be a caster and have your Eidolon smack things around in melee.


voska66 wrote:
Sounds like you have the arcane spells covered with the Magus. You need a divine caster of some sort. A Ranger or Paladin is good for that. If you don't mind being a bit more of caster try the Inquisitor. They are excellent melee machines if you focus on Str. They can keep up with a fighter with buffs from spell, judgements and bane.

Magi are near hopeless at utility casting. They don't even have something as fundamental as see invisible. Don't think of them as a caster from a role perspective: they mostly just do single target damage with a little not technically necessary buffing on the side. Their main contribution to the arcane role is that your wizard can take evocation as an opposition school without worrying about being eaten by swarms.

Liberty's Edge

It is worth considering having a full progression oracle or cleric in the party to allow easy access to removing conditions like level drain, curses and death. Other than that, you can handle most problems without a full caster.


a melee oracle with 7 wisdom is actually fine, they take a -2 to will saves and perception that can easily be compensated by a combination of their good will progression, a cloak of resistance, having perception as a class skill via trait or class selection, and buying a cheap pair of eyes of the eagle.


A friend of mine is going to be joining the game too and will be playing a sorcerer. We're both going heavy melee with spell casting as a side note for buffs/healing/condition removal(who needs meta?).

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