4-man party: barb+wiz+bard+???


Advice


My party has 4 PC and I'd like to know which class would be the best for me taking in account what my party already have (Barbarian, Bard, Wizard).

If you could rate my 8 options from 1-10 it would be really nice.

1. Fighter TWF
2. Fighter Archer
3. Rogue TWF (Perhaps multiclass)
4. Ranger Archer (Perhaps multiclass)
5. Arcane Trickster (Rogue + Sorcerer)
6. Arcane Archer (Fighter + Sorcerer)
7. Cleric Reach
8. Paladin Archer

I listed those because any of this I'd be pleased to play and I believe my team lacks an archer, a skill-monkey and a divine-caster..


The obvious answer is Oracle of Battle. It works perfectly with the Barbarian and the Bard.


7 8 3 4 2 5 6 1.

It's a lot easier to get by without a rogue than without a divine spellcaster, in my experience, moreso for condition removing spells than heals honestly. Might also want to consider a druid. Most of the divine spell bases are covered, and you can take advantage of the bard via wildshape.


I'm no sure what is a Cleric Reach, I assume it's one focused on ouch attack debuffs.

From a pure mechanical PoV, my choice would be

Cleric Reach - 8 (although I'd make it a standard combat Cleric)
Paladin Archer - 8
Ranger Archer - 6~7 (depending on how much you need/want more skills)
Fighter Archer - 4

I'd not suggest any of the other options.

Also, you may want to consider an archery-focused Inquisitor. Especially one with either Travel or Feather domain and the Preacher archetype (rerolls are more useful than Teamwork feats for archers).


AGorgen wrote:

My party has 4 PC and I'd like to know which class would be the best for me taking in account what my party already have (Barbarian, Bard, Wizard).

If you could rate my 8 options from 1-10 it would be really nice.

1. Fighter TWF
2. Fighter Archer
3. Rogue TWF (Perhaps multiclass)
4. Ranger Archer (Perhaps multiclass)
5. Arcane Trickster (Rogue + Sorcerer)
6. Arcane Archer (Fighter + Sorcerer)
7. Cleric Reach
8. Paladin Archer

I listed those because any of this I'd be pleased to play and I believe my team lacks an archer, a skill-monkey and a divine-caster..

9. Master Summoner, with a small eidolon tricked out as a scout and a pocket rogue.

Sczarni

@ Lemmy-- a "cleric reach" is a Cleric that uses a reach weapon. The idea is to cast a spell with your standard action and max out your AoO's during the enemies' turns. There's a guide to that build somewhere on these boards.

I'd second either that or the Inquisitor. One inquisitor can be a skill-monkey, archer, and divine caster all at once without sacrificing ability in any of those roles.


Paladin Archer would be a perfect fit.


Hmm, I'll probably do a cleric or a paladin then... gonna ask my party which they prefer. Just to know it, reach cleric or battle cleric?

Thanks a lot for the answers. :)


I'd do a zen archer/inquisitor of Irori with Restoration domain. Even just one level of zen archer makes them a capable archer, and they will still be competent at healing if you need it. Take the Wisdom in the Flesh trait and make Disable Device a class skill. As previously stated, Preacher Inquisitor works best for ranged builds. You will be infinitely useful, and I daresay you'll have a lot of fun with it. If you're leery of lawful alignments, Aasimars have a racial trait that allows them to be TN or NG. To answer your question, though...

1. Fighter TWF
2. Fighter Archer
3. Rogue TWF (Perhaps multiclass)
4. Ranger Archer (Perhaps multiclass)
5. Arcane Trickster (Rogue + Sorcerer)
6. Arcane Archer (Fighter + Sorcerer)
7. Cleric Reach
8. Paladin Archer

8,7,6,5,4,2,1,3


AGorgen wrote:

My party has 4 PC and I'd like to know which class would be the best for me taking in account what my party already have (Barbarian, Bard, Wizard).

If you could rate my 8 options from 1-10 it would be really nice.

1. Fighter TWF
2. Fighter Archer
3. Rogue TWF (Perhaps multiclass)
4. Ranger Archer (Perhaps multiclass)
5. Arcane Trickster (Rogue + Sorcerer)
6. Arcane Archer (Fighter + Sorcerer)
7. Cleric Reach
8. Paladin Archer

I listed those because any of this I'd be pleased to play and I believe my team lacks an archer, a skill-monkey and a divine-caster..

7.

You have a wizard, you don;t need a archer. And, both the bard and the BBn can pick up a bow.

Life Oracle would rule.

If you must do a archer, do a Hospitaler Paladin archer. Max out Channel; Selective channel, etc. High CHA of course.

Sovereign Court

You left the best answer off your list. Witch. Yeap, the witch debuffs while the bard buffs and you will be home in time for supper.


Witch, inquisitor and others are not from the core rulebook and in this adventure we decided it would be only core races. =/

After so many people saying oracle, I'm inclined to do one, but not so sure anymore on what type or oracle. What is a "Life Oracle"? A Reach Oracle or a Battle Oracle would fit the team?

Liberty's Edge

Cleric is so far above most of those it's hard to express. Let me list some reasons.
Remove curse
remove blindness/deafness
break enchantment
death ward
remove disease
heal

No other class can come close to fixing what ails you. You can get buy without for a while, if you have a civilization with clerics to fall back on, until you fight some things with level drain and the whole party dies fast because no one has death ward...
If you want to take advantage of the bard just have a decent strength score.


AGorgen wrote:

Witch, inquisitor and others are not from the core rulebook and in this adventure we decided it would be only core races. =/

After so many people saying oracle, I'm inclined to do one, but not so sure anymore on what type or oracle. What is a "Life Oracle"? A Reach Oracle or a Battle Oracle would fit the team?

A couple of things.

Witches and Inquisitors are quite capable of being core races.

Oracle is about as core as the Witch and Inquisitor are.


APG classes.

Oracle is to cleric what a sorcerer is to a wizard

a "Life Oracle" is an Oracle with the Life Mystery

a "Battle Oracle" is an Oracle with the Battle Mystery

the misconception with life oracles is the Effectiveness of Channel and the need for an in combat healer.

a Battle Oracle if built right, can still remove conditions with spells, and be an effective melee combatant. most HP healing comes from a wand.

but if you go human or go with an Angelkin From Blood of Angels with the Scion of Humanity Trait from the Advanced Race Guide. you can abuse the human oracle favored class bonus, which allows you to poach an additional spell known per level 1 level below the highest you can cast.

but human loses less from the blind curse.

so my reccomendation, is a human battle oracle with the "Blind" (Clouded Vision) Curse and a Reach Weapon. Wear Heavy Armor, Wield a Glaive, carry a composite longbow as a backup weapon, remember enough Dex for Deadly Aim.

the following condition Removers help greatly

Remove Blindness/Deafness
Remove Disease
Lesser Restoration
Break Enchantment/Remove Curse
Neutralize Poison
Restoration

the following i wouldn't recommend unless you have a harsh DM who forces a level penalty on New Characters

Raise Dead.

the following i wouldn't recommend unless your DM likes limb loss and the like.

Regenerate

the following spells are great for a battle Oracle

Divine Favor (by level 11, you can quicken it)
Righteous Might (Double Reach)
Weapon of Awe (Stacks with the above 2, Quickenable by 12th level)
Communal Freedom of Movement (immunity to grapple, ignore difficult terrain)
Communal Air Walk (Give Multiple Allies 20-30 minutes of flight apiece at 10th level)
Communal Death Ward (protect multiple allies from death effects)

the self only versions of Air Walk, Freedom of Movement, and Death Ward also work, but the durations on the communal versions will last a party 1-2 encounters without many issues. maybe a third if they are crammed together.


Elosandi wrote:
AGorgen wrote:

Witch, inquisitor and others are not from the core rulebook and in this adventure we decided it would be only core races. =/

After so many people saying oracle, I'm inclined to do one, but not so sure anymore on what type or oracle. What is a "Life Oracle"? A Reach Oracle or a Battle Oracle would fit the team?

A couple of things.

Witches and Inquisitors are quite capable of being core races.

Oracle is about as core as the Witch and Inquisitor are.

Mistyped: I meant core classes. Actually, anything not on the core isn't allowed.

But yeh, Ill do a Cleric.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / 4-man party: barb+wiz+bard+??? All Messageboards

Want to post a reply? Sign in.