Interest Check: Old School Marvel Super-heroes


Recruitment

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Do you have Karma?
Are you more FASE than RIP?
Got the itch for a Power Stunt?
I've been itching to run a superhero game again, but most of my group have no interest, so I'm reaching out to the fine folk here on the boards.
Basic idea is a moderate power level game set in good ol' New York City with plenty of guest-starring heroes and villains. Instead of the random stat system the original game came with (which created some truly unbalanced outcomes), we'll do a point buy system (I'm thinking 180 points, with no attributes above Incredible) and you can pick upto 4 powers or take a chance and roll randomly.
Don't really want to go into more detail until I see the interest level.
So respond if you're interested and give me a brief (a paragraph) idea about your hero. You don't even need to stat anything yet.
I'd prefer to have at least a couple of the potential players be experienced with the game. Access to the Ultimate Powers Book and Universal Chart would be very useful.
Here is an excellent site about the Class Marvel Super-heroes game:
www.classicmarvelforever.com

Scarab Sages

I'm in queue for two other PbP games here and am plenty busy outside, so I may well not have time for this, but this sounds interesting. I'm not familiar with the system.

How powerful is "moderate" - like, Spider-Man level or what?

I wouldn't mind being able to resurrect (and maybe even improve on) some of my characters from City of Heroes, or at least go with similar themes. Some ideas include:

a Lovecraftian weirdo with a bowler hat, no face, and creepy powers

"Captain Antarctica"

a detective who became a kind of "living ghost" after being bombarded with neutrinos

the stripling Hawaiian goddess Lo'ihi, who was believed into being millennia before her time because geologists were able to predict her island's rise

the pyromantic "Rabbi of Moloch"

some kind of "Ozymandias plus actual powers" type of character

an atomic android, created by J. Robert Oppenheimer as a final attempt at both revenge and atonement, with a very Silver-Agey feel

or someone else!


Spidey or Wolverine is about the level I'm looking at.
180 is actually looking a bit high, so it'll probably be lowered.

Scarab Sages

Is this a system where one can become more powerful as the game progresses?

Bill Kirsch wrote:

Spidey or Wolverine is about the level I'm looking at.

Does that sort of realm encompass the Fantastic 4 and the other usual X-Men as well?

Also, were you thinking of a specific 'mood' for the campaign, and about where would it fall on a scale measured between "Watchmen" and "The Tick"?


Most of them.
In general, you have three "tiers" for lack of a better word.
"Street Level" which would be guys like Daredevil, Hawkeye, and Iron Fist.
"Super Hero" which has your Spider-men, most of the X-men, Captain America, and some of the FF.
"Heavey Hitters" which contains the Big Guns like Thor, Hulk, Iron Man, Thing, and Silver Surfter.
MSH doesn't really do levels per se.

Scarab Sages

Thing is in the top tier??? I thought the Invisible Woman had evolved into the most powerful Fantastic 4 member. Where are she and the Human Torch supposed to stand?

I'm not the Internet's foremost comic book expert, but I'm also kind of surprised Iron Man and the Hulk are on the same tier as the Silver Surfer, who I recall reading was supposedly the most powerful Marvel superhero of them all (the Hulk was at the bottom of the list, which made him #100 or #40 or something like that, right behind Professor Xavier). I should think there'd be a 4th....


Pathfinder Rulebook Subscriber

There is a whole database of almost every comic hero over at his link to compare specifics, just check under the profiles menu. Saw one of these games go up a few weeks ago, but never got a chance to get familiar with the rules by the time it closed. Hopefully I can find the books I downloaded then...

Scarab Sages

I checked that site, it looked like the Profiles menu only had a single page's worth of assorted characters.


Pathfinder Rulebook Subscriber

True, looks like you have to click the old profiles link on the right side of the home page to get to most of them.
Though I did find this character generator, but I'm not familiar enough to know how complete it is.


I'd love to reprise this fellow. The game he was created for didn't last long, but I love the classic marvel system.

He's pretty close to the power scale you've listed, but might need bumped up a bit. He's right around Iron Fist level right now with low level powers but really really high combat prowess.

He's a hero with a public identity who still works as a US Martial (basically the Martial's send him to deal with super powered problems that fall under their jurisdiction)

If the idea of a public hero with a fairly normal job doesn't fit your game concept, let me know. I a darker themed hero I'd love to try out.


I used to own this game, many many years ago.
I loved it at the time. Though it was 1985 or so, so I also liked things like Duran Duran and Back to the Future. Very little memory of how the game actually works, though.*

My character would be built on The Shadow template, updated for the modern world clouding minds (and computers) and so forth, but relying on a bit of fancy kung fu and a Big Gun for fighting.

*Yet, the lyrics to Hungry Like the Wolf are readily available to me. Stupid brain.


This has a lot of helpful stuff.


Could you give some pointers on what direction you would like the game to take?


Standard: I like your character premise. Very cool.

As far as tone, I grew up reading comics in the 80's and early 90's. some of my favorite runs include Byrne's Fantastic Four, Michiline/Layton's Iron Man, Claremont's X-men, and Grunwald's Captain America. Those are some of my inspirations for campaigns. I like to use both official and home brew villains. So I would categorize what I am envisioning as action/adventure/drama. Think classic super heroics.
I would like the characters to get along (bickering is fine) and try to do the right thing (ie no evil characters). I would rather not do an X-men clone as that was the focus of my last big campaign. Something more on the order of New Warriors, Avengers, or Fantastic Four. But mutants are welcome.
I am going to leave the thread open for a week to continue gauging interest. Remember, vets of the game system will receive priority. PBP is challenging enough when you know the system.


Great!

If you're looking for an Avengers feel, that's the kind of theme this character was built around. Looking forward to this.


Interested. This going to be pbp or chat or what? As for character, unsure.


So, is this gonna be completely based on the original rules or hybridized with Pathfinder? Sounds like its the former, but given this is the Paizo boards im not sure.

Probably wont be interested if its the old rules since I never played the game, and dont have much of a desire to learn an entire new system.


How would like to handle magic if I might go there with a character? If that is to much trouble I might go with something winged.


Just a question, how much do talents and contacts cost?


Official Advanced Marvel Superheroes rule set. I'm really looking for those who played it back in the day.
OM: I'd rather avoid magic. It's one of the areas I feel the system did a poor job with. Wings are fine.
Ferro: I will probably just give you a set number of talents and contacts. This isn't the official recruitment thread.
At least not yet.

Dark Archive

Pathfinder Adventure Path Subscriber

I'd be interested in this as well.

James Metzger has worked at Damage Control for two years as what he likes to call a "reconstruction worker." After two super-powered people fight, there's always a mess, and D.C. takes on the jobs to rebuild New York after those brawls. As a foreman, he spends a lot of time organizing his crews - other folks do search and rescue, and clean up the site before the crews move in.

Usually, that is.

A few weeks ago, after Doc Strange fought some weird flame-headed guy in Queens, he was surveying the site, when he heard a strange buzzing noise beneath some rubble. Clearing it away, he noticed a small orb that seemed to be emitting this buzzing. Strangely, nobody else on the site could hear it. Taking leave of his senses for a moment, he grabbed it.

When he came to a few minutes later, his crew was around him. He had passed out, and the orb that he had seen was nowhere to be found. Doctors looked him over, but nothing seemed to be wrong with him.

A few days later, he realized that things weren't fine at all. He began to hear the buzzing constantly. It got so bad that he shouted "For the love of God, get this buzzing out of my head!" It worked, a bit too well. The orb suddenly appeared, floating around him. He found he could mentally control it, making it appear and disappear, and float wherever he wanted. He experimented with it, and quickly found he could do some other things with it. He wasn't sure how it happened, but he was sure it was magic.

He had to keep this a secret - Damage Control would probably have his job if they found out he'd taken costume equipment, even inadvertantly like this. Who knows, maybe he'd be able to make some money or something off this. Nothing criminal, mind you, but something that could supplement his job.

And so begins the tale of Orbius!


No problem Bill, just asking. Im still interested and will wait patiently :)


How About a girl trained by the death throws and Taskmaster, and is a hand to hand juggling master!!!

I call her Oddball 2, as she is the daughter of two of the death throws

She'd be a legacy character inheriting a lot of her parents stuff, and have Ultimate Skill:Juggling as her power. thinking Acrobatics tumbling, thrown weapons, and a martial arts skill as her talents and make her a normal human


Death Throws! You are clearly well-versed in the Marvel Universe! LOL
Seems reasonable, as long as she's playing on the side of the angels now.
MISROI: Love the Damage Control angle. Change the power source to something technical or alien and it'd be perfect. As I mentioned above, the magic system is weak in MSH.
Looks like we got at least five serious inquiries thus far. Keep 'em coming. I'll probably turn this into an official recruitment thread (with more background and specific character rules) on Saturday.


I have most of the books and also had an idea for running a character who arose from the bar with no man massacre and mash up of Rapier clone with Citizen Vs' equipment. Call Him the Inquisitor!!!

And I am a Car carrying Marvelite!


Awesome. I will try to narrow down a character ideas.

Scarab Sages

I'd need to know what powers and character ideas would be available (for example, could I be a robot?), and more about the rules - the site cited in the first post isn't coherent enough.


Pathfinder Adventure Path Subscriber

Wow. That's awesome. I LOVE the old FASERIP system. I have a whole universe of characters from my old days in college from which I could draw. My friends and I played the heck out of that system, and did a lot of great things with it. I've got hero teams, bad guys, villain teams, solo heroes, you name it. While I could definitely roll up a random character, I've got a number of fully fleshed-out characters that are ready to go, with only minor tweaking to get them in line with your guidelines.

How about Tenfold, the youth who could split into ten copies of himself, and had the strength to press ten tons. He absorbs sonic energy to create his duplicates, and unfortunately as a side effect is deaf (his ears actually work fine, it's just that his body absorbs sound waves before he can hear anything).

Calico has the coloration power, plus some catlike abilities.

Whippoorwill is especially dear to me, a former mercenary who underwent a process that grafted huge wings on her. She's also a master of numerous forms of combat, (whips, natch) and throws weaponized "quills" as weapons. She's now trying to make up for the things she did as a mercenary.

Gothic is a potent telepath, who doesn't speak out loud.

I have a host of other characters as well, if there's another need for the group. And I have access to the UPB, the magic books, and the other rules.

Crap, I'm excited about this... Hope I get picked.


I'm Hiding In Your Closet wrote:
I'd need to know what powers and character ideas would be available (for example, could I be a robot?), and more about the rules - the site cited in the first post isn't coherent enough.

If you look on that site in the "Other Stuff" tab under "Downloads" you will find the rulebooks. They will answer a lot of your questions about the rules.


so many ideas


Glad to see so much interest! I'm thinking I will be accepting upto five characters.
It will be a point buy system of 140 points total, with no stat going above Incredible(40). Remember that with the Advanced Rules, you have some wiggle room. Remarkable is anywhere from 26-35, for example.
You will not have to roll on the random charts (unless you want to).
You will be allowed a maximum of four powers and three talents. Remember, you can purchase new talents with your hard earned karma.
My primary goal is to have fun weaving a cooperative tale in the classic Marvel Universe that I remember so fondly(before Cap died, the Civil War, Secret Invasion, and all that other stuff).
More to come this Saturday, when the Official Recruitment thread will open.
Make Mine Marvel!

Scarab Sages

And what do "Incredible" and "Remarkable" stats look like?

What Marvel characters have Incredible/Remarkable Strength/Intelligence, for example?


Pathfinder Adventure Path Subscriber

Ooh ooh! I know!

FASERIP: Fighting, Agility, Strength, Endurance, Reason Intuition and Psyche

Feeble: That of a child, or extremely elderly person. Very hampered.
Poor: No training, or diminished capacity. (Ordinary humans have this Fighting level)
Typical: Average, nothing special. Ordinary human.
Good: Some natural ability, or specialized training.
Excellent: Extreme natural ability or rigorous training. Peak human Strength (without super strength, like Captain America)
Remarkable: Extreme ability with intense training. Peak human Endurance. Strength capable of pressing one ton (Beast)
Incredible: Near-superhuman capabilities. Strength capable of pressing 10 tons. (Spider-Man) Maximum Human Agility. Iron Man's and Professor X's Reason.
Amazing: Super-human abilities all around, or maximum human Fighting. Strength capable of pressing 50 tons. (Rogue/Captain Marvel) (Spider-Man's Agility is Amazing) Mr. Fantastic's Reason.
Monstrous: Strength capable of 75 tons (Thing, Colossus)
Unearthly: Strength capable of 100 or more tons. (Hulk, Thor, Juggernaut)

Hope this helps!


Incredible Strength is approximately the ability to lift 10 tons.

Spider-man and Venom have incredible Strength.

Remarkable Strength can life approx. 1 ton.

Beast has remarkable strength.

Reason is tougher for me to remember, but Iron Man has Incredible Reason (he has talents that up it in certain fields).

Re Reason is a very smart person, especially in a certain field.
In Reason is a genius over several fields.
Am Reason would be one of the smartest people on the planet.
Mn Reason is beyond human capability (except maybe Reed Richards).

If you search the older profiles on the site I recommended, you'll get a pretty idea of the rankings. Or read the rulebook on the site.

Scarab Sages

So Spider-Man is way stronger than Captain America? Never knew that.

Could you describe Intuition and Psyche? I did notice that Dr. Strange has Unearthly Psyche.


Cap's strength has varied a lot through the years, mostly depending on who was writing him, but generally yeah, spiderman is quite a bit stronger.

Cap can throw a motercycle (excellent). Spidey can throw a car (incredible). Beast can throw a truck (remarkable). Thing can throw a tank (monsterous). Hulk can throw a battleship (unearthly).

Magneto can do all that at the same time, with his brain (shift X).


This would be pretty interesting. Used to play Basic and Advanced set back in the day. Ran and played in a few games. Created tons of characters trying to creatively make a workable concept with random rolls. I have the rule books including Ultimate Powers. I'll work up a possible character idea.

My only question is the frequency of the game. Is this going to be daily, weekly, somewhere in between?

Scarab Sages

I knew I liked Magneto. How about Intuition and Psyche?

Also, let me reiterate an important earlier question: Could I be a robot? Not a cyborg, mind you, an entirely mechanical being in the vein of Astro-Boy or Data. I ask on behalf of one of my better-storied character ideas, who happened to be my flagship character in City of Heroes (PBUI).


Here. All the books you need.

If you take a look at the character creation section, robot is one of the options.

Scarab Sages

Thanks. Still a lot of books to look through, though. Would I be missing anything important/relevant if I ignored the Judge's Handbook and the Modules? The remaining 5 I can handle.

Also, I click on a book and am told "this kind of file can harm your computer" - given that I've downloaded PDFs before and don't recall seeing that warning, should I be concerned?


I don't think so. It didn't do anything to mine. Just do a thorough check after downloading just in case there's been a file added to piggyback the PDF. It's probably just that it's an old format that your security program doesn't like.

As a player, the only book you really need is the Player's book (Ultimate Powers is cool too, and adds a lot more options)

The most important thing in the book is the green-yellow-and-red chart on the last page. That's the table that determines every result. You may want to save an image of it elsewhere for ease of reference.


@I'm Hiding...: The Judge's book has a good section in the beginning (page 5) that describes the stats at different levels (Good, Remarkable, etc.) and examples of characters at each level. Also in the back there are statted out heros and villains.

Okay, here's my character concept. Still thinking of a name:

40s-50s pulp hero "The Watchman" (think original Nite Owl from Before Watchmen). Worked as a cop in New York and moonlighted as hero. He was forced to retire from the force early due to an injury in the line of duty. But he couldn’t stay idle and pushed himself to go out at night and patrol the streets. It eventually caught up to him and nearly cost him his life (i.e. Bruce Wayne in Batman Beyond).

SHIELD saved him and offered him a new body and a new life. They replaced his worn out joints and failing organs with Life Model Decoy parts. They used an experimental power source that had the unexpected result of affecting the weather around him. With time he learned to gather storm clouds, call rain and lightning and even create a safe micro-climate around him (from Ultimate Power).

Scarab Sages

Ok, I've read the section on Origins, but don't see any answers regarding one of my most important concerns: Are Robots immune to the things it makes sense for them to be immune to (disease, poison, drugs, methods of mind-control normally intended for organic brains, asphyxiation, that sort of thing)? I'm certainly hoping it's something that makes sense, but where are those rules?

Also, since we're using point-buy, where are the point-buy rules? All I see in the Advanced Player's Book are the random-rolling rules.

Also: Loving the 1980's background radiation I'm starting to pick up here. Q: Who has "Unearthly" Resources? A: Who else? The United States and the Soviet Union!

Incidentally, I'm realizing I believe I did play at least one one-shot with this system, so I'm not utterly unfamiliar...just mostly.

So...like I said, I have some ideas I could put to work in this system, but may I, as initially offered, give random rolling a shot or three just to see if it comes up with anything that gives me a cool idea, without necessarily getting stuck with it if it doesn't?


Pathfinder Adventure Path Subscriber

Depends on the GM, certainly, but as I recall there's not a lot of those kind of "status effects" in MSH. I remember there being mentioned that robot and android brains are so close to sentience that mental effects can work against them (unless you buy the resistance powers).
Not sure where those rules are -- have you looked early in the player's guide? There's an initial body type, such as human, augmented human, alien, and the like. It should be around there.

Scarab Sages

That is where I looked. It wasn't there.


Hmmm three ideas
Daughter of the death throws Oddball and Bombshell

Clone of Rapier with Swordsmens sword

Or a woman called the Gambler who has the Credit Card Armor as her card deck? Yet make them robots/Suit


Think more comic-booky.

Diseases and poisons only come up if it's plot related, and then, yeah, if you aren't human you probably won't be effected.

Mind control is a little trickier. You aren't necessarily immune unless you buy it as a power.

Take a look in Ultimate Powers for an expanded list of origins.

You may want to take a look at Vision's stats to see what is listed regarding androids. They're listed in the characters section of the site.


As FASERIP MSH was the first hero game I played and owned, this has my attention :)

Am I correct that the Ultimate Powers book will be where we can take our powers from?

@I'mHiding: if I recall correctly, point buy was something that came up as a common House Rule, and was never officially part of the game. It looks like it'll be a point for a point in the various FASERIP scores. For example, as Typical Rank is a range of 5-7, and Good is 8-15, if you spent 6 points on Fighting and 15 on Strength, you'd have 119 points left and a Typical Fighting and a Good Strength (where if you spent one more point, you could have an Excellent (16) Strength.

Does that help?

I think I'll do all my character random for the most part ... Unless something really hits me for inspiration :)


I'll try a random if I don't like it than I'll work one of my ideas


Just a quick question:
How are we generating power ranks? Is that coming out of our 140 point buy as well as stats, or are we rolling or?
Pardon me if the answer has been given. In the rules it just has us roll for them, which is fine, but I thought I'd ask.

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