Best single divine spell


Advice


Hi folks.
Looking for your best single divine spell or single divine spell per level. I have been away from the divine sceen since 3.5 and gunning for Battle Oracle. Basicly looking for the must have feeling Haste gives the arcane caster...


Fine, I will start. I find that shield others has the potential for some great in game fun by putting a diffrent spin on healing.


Miracle?


Murdeous command is lotsa fun


Im surprised at how powerfull Murdeous command is versus the Confusion spell...3 level higher.


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Miracle? really? its like saying <<I like wish because it can do all the other spells>>. Ok then, which spell would you emulate with miracle?


hogosha wrote:

Miracle? really? its like saying <<I like wish because it can do all the other spells>>. Ok then, which spell would you emulate with miracle?

The versatility is the point. It's a single spell that has many many functions.

"One spell to rule them all" was the question, after all.


Command is nice as well. Has a variety of uses.


Terrible remorse.

Fail the save? hit yourself in the head, using your action.

Make the save? Still staggered.

Also, the fun you can have chanting at something to 'stop hitting yourself, stop hitting yourself' is epic.


Question is pretty vague. Miracle is the correct answer. Allfood is a close second, but that's on the ranger list and you apparently want cleric/oracle spells.

Blessing of Fervor is divine haste at level 4.
Hold Person is nice at 2.
Most of the emotion spells from UM or poorly written/overpowered, like Murderous Command and Terrible Remorse.
You get all the Summon Monster spells and they're obviously fantastic.

Personally I hate the cleric/oracle list though, so that's all from me.


I do not like hold person since they get a save each round and the same with terrible remorse. For higher level spells I am not that excited about them. Blessing of fervor is awesome. So are the summon spells once you get a few levels and they last longer than 6 seconds.


eh, how many rounds do you need hold person to last for? if it holds them for 2 rounds, thats half a fight. more than long enough for a fighter to take a round to coup de gras them anyways.


I Like my color spray oracle that drops enemies for like 3d4+1 rounds.


Got to love greater forbid action. Nothing quite like a cleric stepping up and telling an entire raiding party they can't attack for the next minute. Ends an encounter pretty quickly if all they can do is talk, run, or die.

Sczarni

Command USED to be my favorite in 3.X, but Pathfinder nerfed it into the ground.

Actually, the level 1 cleric spells are all unexciting enough that Command is still one of my go-to for that level. It only lasts one round, but really it lasts two. Make a target flee, and he has to spend his next round running back to you. Make him drop, and he still has to burn another move action standing up.

Plus, because you can always choose to fail a save, Command makes a good response to a Dominated party member--they'd probably rather flee than fight their allies.


Divination. It was nerfed in PF (only one question instead of one per level), but it's a Godsend for PCs and DMs alike. PCs can get their burning questions answered, DMs can use it as a legitimate excuse for their villians to know things about the PCs. It's an awesome spell that can help move the plot along, get PCs out of jams, and let DMs sow some great intrigue for their players as well.


Apart from miracle, I would probably go for Blessing of fervor


I consider Blessing of Fervor a pale shadow of an arcane spell a level lower.

Best divine spell after Miracle is Restoration. From stat drain to level drain: don't leave home without it.


Atarlost wrote:
I consider Blessing of Fervor a pale shadow of an arcane spell a level lower.

That arcane spell being?

Atarlost wrote:
Best divine spell after Miracle is Restoration. From stat drain to level drain: don't leave home without it.

Umm... what's so bad about its big sister, Greater Restoration?


Midnight_Angel wrote:
Atarlost wrote:
I consider Blessing of Fervor a pale shadow of an arcane spell a level lower.

That arcane spell being?

Atarlost wrote:
Best divine spell after Miracle is Restoration. From stat drain to level drain: don't leave home without it.

Umm... what's so bad about its big sister, Greater Restoration?

that it takes a higher slot/longer to get, i'd assume


Resurrection?

Depending on how lethal the campaign is anyway.

Or I take that back. Restoration, if you ever plan on fighting anything with X Drain ever in your entire career.


some spells for the lower levels I like :

lvl 1 - cure light wounds, bless, protection from evil, shield of faith, remove fear

lvl 2 - lesser restoration, pilfering hand, remove paralysis, shatter, spear of purity, spiritual weapon, silence, resist energy

lvl 3 - animate dead, daybreak arrow, dispel magic, invisibility purge, magic vestment, prayer, magic circle against evil, speak with dead

lvl 4 - blessing of fervor, death ward, dismissal, divine power, freedom of movement, shield of the dawnflower, spiritual ally, terrible remorse

best spell is very hard to pick since it depends on your build and circumstances.


An oracle has only so much spell he can know. It is for that reason I wonder what the community has to say.
My 2cents: searing light seems a must if only to say the oracle has some blast damage option.


Atarlost wrote:

I consider Blessing of Fervor a pale shadow of an arcane spell a level lower.

IMO BoF is a stronger spell than haste, or at least equal. It's a higher level, true, but that arcane spell is (with good reason) considered the best arcane spell relative to its level.


Finlanderboy wrote:
I Like my color spray oracle that drops enemies for like 3d4+1 rounds.

What ability allows that?


Obviously stuff varies with level

All I really play are oracles. Im sad that way

Blessing of fervor is superb for an oracle of battle. You will have outstanding initiative and always be able to act in the surprise round anyway so your party will benefit for most battles

quickened divine favor is always a winner


Story Archer wrote:
Finlanderboy wrote:
I Like my color spray oracle that drops enemies for like 3d4+1 rounds.
What ability allows that?

Awesome Display from the Heaven's Oracle reduces enemy HD for the purposes of pattern spells.


mplindustries wrote:
Story Archer wrote:
Finlanderboy wrote:
I Like my color spray oracle that drops enemies for like 3d4+1 rounds.
What ability allows that?
Awesome Display from the Heaven's Oracle reduces enemy HD for the purposes of pattern spells.

And the get Color Spray as a bonus spell. Got it.

Would those spells benefit from the Spell Focus/Greater Spell focus feats if you took them, even as a divine caster? Or would it be better to dip Oracle and go with a Sorcerer instead?

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