Zorek

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46 posts. 1 review. No lists. 1 wishlist. 1 alias.


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A rod of wonder means a laugh a minute. It must be what being Robin Williams feels like.


An oracle has only so much spell he can know. It is for that reason I wonder what the community has to say.
My 2cents: searing light seems a must if only to say the oracle has some blast damage option.


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Miracle? really? its like saying <<I like wish because it can do all the other spells>>. Ok then, which spell would you emulate with miracle?


Im surprised at how powerfull Murdeous command is versus the Confusion spell...3 level higher.


Also, keep refering to your Eidolon as <<Jarvis<<.


Fine, I will start. I find that shield others has the potential for some great in game fun by putting a diffrent spin on healing.


Battle Oracle depending if you can take the Manuever Mastery revelation many times (Which I dont see why not). That way you get Improved and greater for free!(down the line). Did I mention no prerequisites?


I have never looked into the benefits of knowledge engineering. A Stark without it would not do.


Hi folks.
Looking for your best single divine spell or single divine spell per level. I have been away from the divine sceen since 3.5 and gunning for Battle Oracle. Basicly looking for the must have feeling Haste gives the arcane caster...


Thank you Weirdo, I think you are getting to the core of the matter. Raw gives us metrics to deal with physical stats (-20% chance of X with y Dex) but the rules are pretty lax in day to day consequances of low mental stats. Im hearing a lot of muscle memory this and animal instinct that. Both of which are interpretation and not covered by raw. So the guy has the mental power and charisma of a sea urchin or the prime minister of Quebec. Fine. but can anybody quote me REALLY what he cant do ?


Thank you Weirdo. I think you have fair view of the potential actions of a feeblemided character. Gives me a better feel of what would happen.


I see your point Ultradan. The character would have to be led to water to drink then taken out back for pressing matters. Not much of a game. So if there is no friend around to defend and he is not himself attacked, he would not go on the offensive ?


Oh well. My heart of ex-fighter bleeds a little. I guess my next one will have a Int of 3.


Everybody seem to skip over the Int 1 as if it would not affect a fighter (sad guys. very sad).
Ok then. other way around. What can a Int 1 character do beside eat, sleep, walk/run around and bash one thing on another thing ?


I have read a few thread that tiptoed around the topic such as ''Feeblemind versus Rogues... can they still sneak?''.

My question is: What happends to the fighter's attack (or attacks) once feebleminded ?

The spell specificly states as few things a fighter can do:
The affected creature is unable to use Intelligence- or Charisma-based skills, cast spells, understand language, or communicate coherently. Still, it knows who its friends are and can follow them and even protect them.

Attacking is clearly not a Int or Cha skill. Such is without contest. I would think that ''Protect them'' would include attaching back when attacked.

What I find lacking in the text description is the degree of effectiveness of the attacks of a Int 1 character.

Some points have been made that since a animal has the possibility to have multiple attacks then the fighter should too.My take on it is that the animal had his whole life to to develop its attack with the little inteligence it has. Not the fighter in question.

I would think the fighter would simply ''Hulk out'' grab the biggest thing around and to one big attack with it. If sword in hand prier to the spell, fine. If only shield then shield it is. Big rock? Go nuts.

Would somebody realy permit a feebleminded fighter to quick-draw his sword and go full attack?


Would Heal, heal him? What about Mending or Field Repair?


dragon disciple / bullrushFighter build with extra unique sorcerer (Adimantine bloodline) homebrew souce.
Delicious.


I feel you pain. I have build a Fey sorcerer (+2 compulsion)to stick one to the mighty DC. Now it feels it does little difference. A caster gets so little feats that à extra +1 or +2 seems à lot tout ask for.


My summon now lasts twice as much ! (the highest jump of any single level) Resident Cleric: ''Get over yourself it only lasts 2 rounds.'' Enthusiastic Sorcerer: IT'S STILL 100% MORE !!! FOR FREE !!!!


Stupidest thing ever.
I LOVE IT!
Any available sequel? A wet dog with a hip problem perhaps?


Fey Bloodline + Summon Feats
1st - Sleep, SMI
2nd - Glitterdust, SMII, Hideouslaughter(free)
3rd - Haste, SMIII, DeepSlumber (free)
4th - SMIV, Confusion
5th - Hold Monster, Feeblemind


I was hoping the multi-whirlwind combined speed might brake the 88 miles/hours threshold for time travel...


The rules states:

it can continue to fly at that same speed while in whirlwind form.
Creatures trapped in the whirlwind cannot move except to go where the whirlwind carries them or to escape the whirlwind. The whirlwind can have only as many creatures trapped inside at one time as will fit inside the whirlwind’s volume.
Location: Special Attacks.

Please note: it can still fly, trapped creatures are counted in volume and not weight.


No reply. We may need Treantmonk of this one...


1- Can a air elemental whirlwind fly off with its victim ? The rules are fuzzy.
2- Can multiple (lets say 6 with sum feats)whirlwind air elementals occupy the same space. Creating some sort of unofficial gestalt ?


Many thanks for the guide !
If only all the monsters of d20pfsrd had the advance sum stats ready...


Good stuff all around!
Once the communication problem is bypassed:
-Bullrush in pits / grapple the caster
-start 10ft away to charge and flank
-Meat wall for extra AC
-Purposely walking in treat to triger OoA or trap
-Monster bait in tight corners
All stuff you would not ask a follower to do. (unless evil)


Now were talting !
To provoke AoO could be a valuable tactic when the nearby cleric needs to cast in combat. Good point.


Let's say they speak the same language. Any tricks or tactics that have worked well in the past?


Assuming the caster can communicate his stategy to his newly summoned friend, what combat tactic better utilise a certain amount of low level monsters?
EX: fighting defensively wile aiding another = giving a +4 to the nearby rogue's attacks with a niffty +4 AC for the friendly beast.


Besides, what's wrong with the party caster helping the rogue shine a little bit?

I guess that what Treantmonk would go.

Is there a WWTMWD? T-shirt ? Should be.


Correct me if im wrong, there is no limitation in the rules to where a second or third summoned monster might appear as long as it is within the spell range.
My initial reaction was that there must be a ''between two summoned monster'' range written somewhere just so that a lvl 5 sorcerer with the right summon feats could not provide flanking to the rogue for all 4 bad guys.


Thank you all.
I forgotten about that pesky activation action.
A wiz had used it in a previous game and I wanted to prove/disprove it.
Still wish I could make it work.


For the sake of argument, if taking off and on a ring can be done as one move. (accounting for the little distance traveled by the ring)
The caster could at best do:
*Round one* casts magic missile and becomes visible. move action on/off ring
*Round two* reactivates ring,+cast non offensive spell.
Total time spent visible: All the time of the bad guys attacks.
Which makes this manuver pretty useless.

any way to make it work ?
What if: 2rings 1cup, no no, 2rings 1 unseen servant.

*Round one* casts magic missile and becomes visible. precast Unseen does the switch (his move) and i activate as... still does not work.


Riddle me this:
A caster has a ring of invisibility.
He casts magic missile and becomes visible.
as part as his move action he then takes off and puts back his ring.
Becomes invisible again.
Screw greater invisibility.

Problem?


Please make sure not to mispell her name with an extra ''L'' like I did. Makes her angry. Or frisky. Cant never tell which.


I tried the Playbook spellbook app.
Looking good at first but then Bugs galore.


Huzzah !
We have a believer !
All Hall Ceoptra the ever Shiny!
(Even in rug form, it seems.)


I hereby pledge my allegiance to the Very High Cleoptra !
She which charisma modifier cannot be quantified.

By virtue of this act, I open this venue to receive supplications and vows of servitude in the name of the ever so high Mistress Cleoptra.

(anybody has a link of a picture? that would be super.)
Praise Cleoptra!


So long and thanks for all the fish !
I just went and had a long look at metamagic rods: I fell in love.
Quicken fireball for the cost of level 3 spell slot? Yes please !
Ok, ok, a minor rod of quicken is 35000gp but great investment.


I guess I just dont see the utility of a metamagiked spell (if I can make up a word). If you have an old piece of bread and a new frosted cupcake, you don't spend cash on fancy jam to spuce up the old bread, you cut your losses trow the moldy bread and eat the cupcake ! And its worst for the metamagic version of the story: the moldy bread + fancy jam denies me the cupcake !
Granted it can make a spell usefull again but then just use the spell slot for a spell at that level ! Its a better spell. Might as well use it !

Metamagic should work the other way around. You have 7 slots of level 1? Use them ! Burn 5 to metamagic the lvl1 spell into a maximised version.

Who's with me ?


Thanks wraithstrike and Paul Zagieboylo. That pretty much answers my question. Maybe I could have a metamagic rod House-ruled.


Am I alone thinking this?

Im a sorcerer that quickly gains obscene amount of low level spell that are progressively obsolete.

Shouldn’t there be a Feat (metamagic or not)to make this seem less pointless ?

Like: burn 3 lvl 1 spellslots to maximise another lvl 1 spell.

Does this exists anywhere?


Thanks Deusvult & Jiggy for proving that posting pays.


I guess it just seemed conterproductive: why go to the bother of using CMB if its exactly the same as making an normal attack? Why did they not write ''Make an attack, result must beat CMD instead of AC'' ?


In CMB we read:

‘’ When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.’’

With those ''Other effects'' Am I to understand that +3 sword used in a disarm atempt will give a +3 to CMB ?