GM Leinathan's Jade Regent (Inactive)

Game Master leinathan

When an ex-adventurer tavern owner is discovered to be the last scion of an ancient royal family from across the world, her friends and family will band together to take her to her ancestral homeland and ensure her birthright is delivered into her hands.

Map of the Crown of the World

Battlemap


251 to 300 of 864 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Matin and Kurasaviel, welcome to the party!

I've been extra-busy the last few days but believe my head's back (mostly) above water again.

EDIT
These new additions help to round out our Knowledge skills nicely, though we still lack Knowledge: Religion, Planes, Nobility, or History. The first two in particular will be nice for us to have eventually.

Prolly not a big deal for now, just something for us to plan around eventually. That said...

Matin (if-and-ONLY-if it fits your concept) since all Knowledge skills are class skills for you, and you have Bardic Knowledge, just a single skill point in each of them will give you +7 in them...either if you want to make tweaks now, or to take some or all at a future level. (I'd assume if you DO want to make tweaks now, that you'd still have time until you're introduced.) And again, if it doesn't fit your concept, just ignore this!

Cheers.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Bards and knowledge are always good. I am planning on going a bit more combat heavy; might multiclass fighter. I more want to see how the story unfolds and how that influences the character's growth, but the idea is to blossom into a mobile damage dealer.


Male Human Bard (Archaeologist) 5 | Init +3 | Perc +9 | HP 33/33 | AC 18 Touch 13 FF 15 | CMB +5 CMD 18 | Fort +1 Ref +7 Will +3

I'd be fine with that. I can break up the skill points I put into Geography and put them into those four categories. Matin already stole a wizard's spellbook before, maybe he's been pilfering the local libraries as well.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Cool! One btw, one of my favorite characters started her life as an Archaeologist Bard. She's ended up multiclassing into mostly a Swashbuckler, but I continue to think of her as a Swashbuckaeologist.

Hey leinathan, how do you feel about non-elves learning blend?

Officially, it's DM's discretion for non-elves.

If it's allowed, I might seek out a wizard (or alchemist) with the spell, to see if I can pay them to copy it.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I think my stance on racial spells is the same as my favorite DM's - that you can't learn them on your own, but you can learn them from a spellcaster of the appropriate race, taking double the time and cost.

So, if you want to find an elven wizard who knows blend, roll me some social skills.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Calder is planning on going to Ranger when the time comes for our next level. Should come in handy once we're out of the cities.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

While we introduce Matin, I'd like Kurasaviel to work out whether he knows any of the other PCs in the Discussion thread.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Kurasaviel was a fixture at The Rusty Dragon. Would any of you have frequented there or spent any time in Sandpoint?


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

leinathan--sounds good!

Kursaviel--Clara has been in Sandpoint since it was founded ~60 years ago (by Niska, Koya's mother, amongs others). The only exception was a few recent years of apprenticeship in Alchemy in Magnimar.

She's likely known by anyone who knows Koya (or who knew their mother, Niska) as the odd gnome adopted by the cleric of Desna.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

More than likely the two would at least know of one another. Does Clara have a favorite drink?


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Heh.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

What about you Calder?


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

Nope, you wouldn't know me at all. Not from Sandpoint, only showed up as caravan guard for Sandru. Joined up with the crew and left soon after. So barely a week in town.


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)
Kurasaviel wrote:
More than likely the two would at least know of one another. Does Clara have a favorite drink?

Teeheeheeheehee.

Yes, indeed she does...and you couldn't have set Clara up better if you tried. ;-)

She's an alchemist, and from a long line of alchemists, and her family's quest for generations is to recreate the recipe for the Ultimate Fizzy Drink (created by her great-great-grand-papa Umbilicus. She's fine with sampling all kinds of beverages...but loses interest in any that isn't fizzy (so prefers ale to wine)...and really is only interested in fizzy sodapops. Having lived in Sandpoint, you should feel free to know any of what's covered in her background (pasted below).

Clara's background:
The Flingflopsparkfizz clan got their illustrious name in the bygone Age of Destiny when great-great-great-grandpoppa Umbilicus first brewed the Ultimate Fizzy Drink. Umbilicus was bold and clever, and family lore tells that he often adventured side-by-side with Nivi Rhombodazzle before she ascended to godhood, but the most glowing stories always return to his fabled fizzypops. There's some debate in the family as to whether the Ultimate Fizzy Drink was best enjoyed as a beverage or thrown at one's foes, but all agree that it was zesty, uplifting, and very very fizzy.
Tragically, the original recipe for the Ultimate Fizzy Drink was lost during the Tarrasasque invasion of -632 AR. Since then the Flingflopsparkfizz clan has worked frenetically -- but fruitlessly -- to try to replicate it. Her parents Guplibcriggit and Fess continued the family quest while operating a confectionary in Magnimar, specializing in unusual sweets and fizzy drinks. When Niska Mvashti came to their shop one day for a treat for her toddler Koya, Fess and she got to talking. Minutes turned to hours, and eventually they were cooking the Desnan seer dinner and seeking her counsel in their efforts to rediscover the recipe to the ultimate fizzy drink. From that day on they were fast friends.

One afternoon as Clara's parents scoured the markets of Magnimar for exotic ingredients for their confectionary (and reagents for their alchemical experiments), they met an untimely end in the mandibles of a dreaded spider-like shriezyx that escaped the cracked foundations of the Irespire. As she did a couple days a week, Niska was caring for four year old Clarabibulus along with her own five year old Koya while her friends worked. When nightfall came and the Flingflopsparkfizzes had yet to return, Niska began to worry. The seer consulted the Song of the Spheres and was able to locate their grizzly remains...but it was far too late for her to save her friends Guplibcriggit and Fess.

Knowing that the couple had no family in Magnimar, Niska adopted the wide-eyed gnomish girl as her own. When she felt called to help found the town of Sandpoint a few years later, she brought her daughters (one biological and the other adopted) with her, and so Clara has been in Sandpoint since its first days...but (as is the way with gnomes) has only recently come of age. Koya, who is only a year older than the gnome but who grew up as fast as all humans seem to, transitioned gradually from playmate to more of an auntie role. Meanwhile the little gnome continued to play with joyful abandon, amused by her sister growing up and adopting a son of her own, Sandru. When Clara showed a predilection for alchemy, Niska sent her to Magnimar for an apprenticeship.

Clara returned home to Sandpoint when she heard Niska was ill, so when her adoptive mother passed to the Boneyard the sisters were able to mourn their mother together. Later, when helping Koya to go through Niska’s belongings, they discovered a folio with tattered scraps of Umbilicus’s journals and notes..with scribbled additions from countless generations in the margins, trying vainly to fill in the gaps. For the last few week’s she’s poured over them. Too many sentences end as burnt, stained, or ripped fragments...but Clara has found several references that she suspects might be to the flora and fauna of Tian Xa!

Clarabibulus has decided that her own parents has gone about their Great Quest all wrong: staying at home, trying recipe after recipe. Great-grandpoppa Umbilicus had adventured beside Nivi herself, and had clearly found interesting ingredients to add to his soda pop in the wild reaches of Golarion.

Clarabibulus is going to succeed where previous generations have fallen flat. She's on a quest to discover the legendary missing ingredients and create a new recipe to brew the Ultimate Fizzy Drink.

When she hears about a chance to travel over the Crown of the World to the continent of Tian Xa--accompanied by her sister as well as several tougher members of the Sandpoint community--she jumps at the chance!

She enjoyed the food and activity at the Rusty Dragon, though she's always been eclectic in her tastes...so safe to say she's visited just about every bar, restaurant, and tavern in Sandpoint at some point or another...and while she hasn't been a regular per se, the Dragon was tasty and entertaining enough to draw her back more often than most places.

If you've been friendly to her, she'd have offered you a sample of her fizzy drinks at some point. Some come out wonderfully (truly unique and delicious), others are unfinishable by anyone but perhaps a gnome (uniquely terrible). And she's never yet been satisfied enough with a batch to try the same recipe twice.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Welp. I hope our illustrious GM will allow me to move some skill ranks around to have some points in Profession Bartender because my official side quest is now to recreate the Ultimate Fizzy Drink.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

I am also a bartender IRL soooo I might have suggestions...


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

Awesome! Clara will happily quest side by side with you. (She's long wondered why non-gnomes seem not to understand the Importance and Grandeur of her noble quest.)


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1
Kurasaviel wrote:
Welp. I hope our illustrious GM will allow me to move some skill ranks around to have some points in Profession Bartender because my official side quest is now to recreate the Ultimate Fizzy Drink.

Feel free to make any changes that you like, until you make your first post in gameplay. Let me know when you do make a change, though.

And speaking of your first post in gameplay, I'm loath to crowd up the thread with too many different things going on at once and so want to get at least Matin's introduction done before we get you, Kura, into the game. Sorry if that delay is annoying. Soon!


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

No big deal I'm well acquainted with how difficult it is to add in new people mid-campaign. I bide my time


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Moved 2 points from UMD to Profession Bartender. By our powers combined we will find the recipe!


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

If you don't mind, GM, I might make a leaving Sandpoint post just to get into Kurasaviel's mindset.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Oh yeah, go ahead. We can even do some RP about what the road was like, if you want to!


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Sounds great! I'll set it up.


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

Part of the reason I've been quiet, aside from waiting on Itissa, has been a busy work schedule. Also, my grandmother is slowly passing away, it would seem, so what downtime I have is being spent a lot with family. But like I said, I'll post as soon as am able.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hey, don't worry about being in a hurry or nothing. I won't let you be left behind narratively, even if the party does a lot while you're dealing with whatever needs to be dealt with.

Liberty's Edge

Female Human Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Vexing as it is, I don't think I can continue. Been a week and I'm yet to make any progress towards my next action due to various IRL issues, mostly job-related. Just ain't fair to hold everyone up like that, especially since such schedule will probably persist for some time yet.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

How long do you expect to be unable to play?

Liberty's Edge

Female Human Sorcerer 4; HP 18/18; AC 12, Touch 12, FF 10; Fort+1, Ref+3, Will+3; Perception +4; Init +2.

Another two weeks at the very least, possibly till winter.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Hmm.
How about this - if you want to come back, totally feel free to come back. If you expect to never want to come back, that's also fine.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Also GM at this point by should I assume you're going to tie my meeting the group into their foray to wherever they're going?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I was actually thinking that it would be better for you to meet Ameiko first. I mean, it's better for gameplay for you to be with the party, but everyone's gotta reunite before any real encounters first.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

You're the boss, boss!


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

With Irissa taking a leave, would it make more sense for Tallak to have accompanied the others and have just been quiet this whole time? That way we don't split the party?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yeah! We can just say that Irissa went off on her errand alone, and I can have her come back with some info later if you want or something. There's a lot of things to steer though.

I had an idea that'll get everyone together. I'll see if I can jigger up a post this evening.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

I will also say, if needed, I can switch up my build. Matin has trapfinding and skills. If you need me to do an arcane character instead I can keep the background and concept and switch up. I'm cool either way.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Do whichever will make you happy. I never worry about the party capabilities, because that's not really my job... If you'd be more comfortable playing arcane then that's up to you.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

This is a great campaign, I'm having a lot of fun, both with the game it's self, and role playing with the other characters. It's just a shame we somehow keep losing people just as we're getting somewhere.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

I don't have much inclination to play an arcane character for this campaign, honestly, but I'd be happy to if there's need. That said, unless group consensus is for me to switch it up, I'll stay as I am.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I always get more people than I need or want for a reason ;) somehow this always happens in PbP. It's okay, though.

I think it'll be perfectly fine if you stay as a rogue. And if you get antsy, you can take Minor/Major Magic and Bookish Rogue to be a mini-wizard ;)


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

True story!


Current Buffs:
Barkskin, Shield of Faith, Bless, Bull's Strength, Weapon of Awe
Cleric 7 HP 56/56 (healthy), Current AC: 26 | AC 20, t 11, ff 16 | F+7, R+3, W+8, | Perception +10, Initiative +1

My grandmaw passed away last night. I will post as able.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm sorry for your loss! Be in no hurry.


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

Oh gosh. My condolences


Female Gnome Fizzician | AC 34 | F +23 R +22 W +21 | Perception +20, scent, darkvision, low-light (+2 to locate w/in scent range) | Hero Points 1 | Clara portraitHats (Squirrel Familiar)Baabaa Yagoat (Construct)

I guess one of the advantages of a big caravan is there are already assumed to be many around us doing other stuff...so Irissa and Rae and Kikiri can kind of fade into that group.

When we head to Asvig's shall we assume they're part of the contingent left to heroically guard the caravan?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Yeah, I keep meaning to remember to mention them (along with the other hirelings that you guys have) but it keeps slipping away whenever I need a post. It never seems important enough to write about.

Either way, yes, you can assume that the former PCs are off doing their own things. There are, for example, several hundred pounds of food that you need to buy and lug into the caravan.


Male Human Fighter 4/Ranger 3. hp 64. AC 18(21), touch 12(15), FF 16 (19) (Armor +6 Dex +2 +3 NA). Fort +9 (8), Ref +6, Will +2. Perception +9. Init +6

When we next get a level Calder will be taking Ranger, training with Shalelu if possible.


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'll do a real post when I'm home around 8, but I wanted to say that I made that drink you talked about, Kura. It was extremely delicious, but it needs to get drank very quickly, as the Bailey's curdles.


Hehehehe, awesome!


Male Half-Elf Unchained Rogue 4/Fighter (Mutation Warrior) 1 Init +10 | Perc +10 (+12 vs Traps) | HP39 | AC 21 Touch 16 FF 21 | CMB +5 CMD 20 | Fort +3 Ref +8 Will +1 | Mwrk Curve Blade Power Attack +10 (1d10+12/18-20x2) | Stealth +12

If you ever make it again add a little bar cream to keep it from curdling :3


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

Thanks for the tip, Kura :) I'll try that for sure.

Also, for Kura and Matin: If you find yourself online but it's not your turn yet, feel free to pre-roll your action in the Discussion thread, so that I can post it if it becomes your turn while you are away.

You're in no way obligated to do this (just in case you want to wait for the results of actions before yours to roll your action), but it's a nice solution to holding combat up because you happen to not be around right when it becomes your turn.

251 to 300 of 864 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / GM Leinathan's Jade Regent Discussion All Messageboards

Want to post a reply? Sign in.