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Ah.
http://pathfinderwiki.com/wiki/Skymetal
Adamantine's actually one of the skymetals, forgot that. It's the most common, though that's not saying much.Assuming Adamantine's in the game, I presume there's either a reason or a shrug why you can't craft it into Skymetal bits, lol.
Good to read this. Yes: "Metal" is "family name" for some elements with similar properties. Steel is Iron ore + carbon percentage/impurities after "manufacturing": It's a compound instead of an element. So it's a less good fit from that perspective, also?

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Skysteel doesn't seem practical, why would someone use Iron instead of a light weight material for currency.
My point was that skysteel sounded cooler and was easier to say than skymetal.
However, skymetal is already a term being used in pathfinder lore and it seems there is a sentiment that Goblin Works should not improve on the lore by evolving the name of the out-of-game currency to something that pays homage to the pathfinder lore while sounding cooler.
Skymetal doesn't exist so it has no weight to worry about. Valkenr this is make believe.

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Valkenr wrote:Skysteel doesn't seem practical, why would someone use Iron instead of a light weight material for currency.I am not sure what is being said here...gold, silver, and platinum are much heavier than steel/iron, and they are the common currency.
Well yes but $10 worth of pig iron weighs a lot more than $10 worth of Platinum. You would need a wheel barrow to pay for your lunch in iron.
Probably why the "iron standard" never took off as a basis of a monetary system.
Of course in modern times the value of coinage is detached from the actual value of the coin.

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Not sure the River Kingdoms are ready for a fiat monetary system. Wouldn't you like to be the guy printing the money though?
true
However if it were possible in-game to craft a small settlement specific item that could not be copied (unlikely of course), settlements could create their own local coin.

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Wouldn't you like to be the guy printing the money though?
Yes, but only because I wouldn't :)
However if it were possible in-game to craft a small settlement specific item that could not be copied (unlikely of course), settlements could create their own local coin.
I've been pushing for this for a long time...

Aelryinth RPG Superstar 2012 Top 16 |

Two problems would be 'universal acceptance' and forgery, of course.
In a realm of magic, barring divine fiat, anything made with magic can be duplicated with magic. In FR, they had to introduce divine fiat from the gods of magic just so people couldn't forge Wizard Marks of other wizards!
And making something that couldn't be duplicated doesn't help if nobody else considers it to have any value, meaning you have something only worth money in a community, not to any form of trade that is going to be passing through, and communities need trade to grow. Then you get currency speculators, money-changers etc...
Gold and silver work because the metal in the coin has an accepted value pretty much anywhere, regardless of who has made the coin. It's when you start debasing and shaving the coin that things start getting silly with the currency again (and shaving coins and so forth were common tricks in the Middle Ages).
Personally, I believe gold is the perfect coin because it ties perfectly and measurably to the 1000 gp/day use for magic items. YOu can perfectly value all sorts of stuff used in magic by how much gold they equal when making magic items. This is especially relevant if the gold is CONSUMED when making magic.
It also supports why gold is more valuable then silver, and why platinum is so much more valuable then gold...they are worth far less, and far more, when making magic items, and valued accordingly. Even funnier, highly crafted items can be sacrificed or used in magical items where the base value of components is known, and so you can see exactly how much the Crafting adds to the value of the item!
It would be weird to live in a world like this, where so much could be so accurately measured if you were of a mind to.
==Aelryinth

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Steel is not a natural metal so it wouldn't be falling from the sky
Nickel-iron meteorites do.
Steel is simply iron forged with an appropriate amount of carbon folded in from from the charcoal. Adding nickel increases the tensile strength of the steel.
A steel weapon made from a nickel-iron meteorite would probably be a better weapon than one made from naturally occurring unalloyed iron.
However in D&D/PF skymetal is not steel.

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KitNyx wrote:Not sure the River Kingdoms are ready for a fiat monetary system. Wouldn't you like to be the guy printing the money though?true
However if it were possible in-game to craft a small settlement specific item that could not be copied (unlikely of course), settlements could create their own local coin.
I think this would be do able if the settlement had to use a precious metal to do it. Although I don't really see the advantage of it, because when you put a bunch of gold coins in a bag, regardless of who's face is pressed on it, you get a bag of gold coins. The only way this would be interesting is if you could look at the individual coins.
Although this does bring up an interesting question. Will there be money changers or will 100sp automatically become 1gp. If not will there be a money bag of holding or will we have to continually be exchange our 10000sp into gold.

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Although this does bring up an interesting question. Will there be money changers or will 100sp automatically become 1gp. If not will there be a money bag of holding or will we have to continually be exchange our 10000sp into gold.
Unfortunately the last word I heard was that coin will have no weight and whatever wealth you possess will be available everywhere, meaning that your carrying all your coin at all times. I would assume that it would automatically change denominations depending on what you need.
The reason I say unfortunately is that it allows bandits to hit you for your total wealth instead of you just withdrawing say 200 gp's before you set out on a journey.

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Unfortunately the last word I heard was that coin will have no weight and whatever wealth you possess will be available everywhere, meaning that your carrying all your coin at all times. I would assume that it would automatically change denominations depending on what you need.
The reason I say unfortunately is that it allows bandits to hit you for your total wealth instead of you just withdrawing say 200 gp's before you set out on a journey.
Then you could just transfer most of your coin to a different character. If the coin is shared across all characters on the account, people will have second accounts. Any wrinkle you can throw in is either able to be worked around or would render coin useless, so that means GW will need to offer a way of storing wealth securely with a fee that is less annoying than the hoops you'd need to jump through to avoid it.
Actually, since it will be possible to buy skymetal with real-world money, it is likely to be untouchable by bandits in any case, since to make it theft-prone effectively turns virtual banditry into actual mugging. Skymetal is also supposed to be purchasable with coin, so you could squirrel away large amounts of cash by buying skymetal with it and liquidate some of it for coin later.
Anyway, back on topic: no 'skymetal' doesn't seem difficult to say and 'skysteel' doesn't really make sense.

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The concept of coin currently also disallows theft or withdrawals without your active participation.
You can't be mugged for more than your currently carried unthreaded items are worth.
Blackmailing with threats to carry out actions other than just kill the individual (destroy the expensive mining camp for example) may still occur if the Bandits have access to information on how much gold the PC carries.

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Will there be money changers or will 100sp automatically become 1gp. If not will there be a money bag of holding or will we have to continually be exchange our 10000sp into gold.
Wow, even Coinstar doesn't charge a 90% exchange fee.
100s = 10gThe concept of coin currently also disallows theft or withdrawals without your active participation.
You can't be mugged for more than your currently carried unthreaded items are worth.
So they cancelled plans for the extortion allowed by the outlaw flag?
Heh. The impurities separated in refining might be called stardross.
Starslag?

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Zyric wrote:Will there be money changers or will 100sp automatically become 1gp. If not will there be a money bag of holding or will we have to continually be exchange our 10000sp into gold.Wow, even Coinstar doesn't charge a 90% exchange fee.
100s = 10g
LOL. Well I couldn't remember the exchange rate, and after a very quick google search didn't turn any decent result, I just guessed.

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Keovar wrote:LOL. Well I couldn't remember the exchange rate, and after a very quick google search didn't turn any decent result, I just guessed.Zyric wrote:Will there be money changers or will 100sp automatically become 1gp. If not will there be a money bag of holding or will we have to continually be exchange our 10000sp into gold.Wow, even Coinstar doesn't charge a 90% exchange fee.
100s = 10g
A lot of MMOs have the denominations separated by two orders of magnitude instead of one, these days.
In Pathfinder and D&D, I prefer just writing coin in terms of gold, so '5 gold, 7 silver, 9 copper' would be '5.79g'.Here are a couple great reference sites.
PFRPG Rules: d20pfsrd.com
Golarion Lore: PathfinderWiki.com