Need help making a magic home!


Advice


So, the thing is that we're gonna play a homebrew campaign using Gestalt rules from 3.5 and I'm gonna end up playing an Artificer from the Eberron series.

What I need is to figure out how I can make a home that I can access from anywhere, or almost anywhere at least. The best way would be if I could link a home hidden somewhere to say, a coffin, or some doors here and there as the character travels Golarion.

If you've seen Howl's Moving Castle, the gist is the same, the house can connect it's entry to a few doors/entrances/portals to others.

It doesn't have to be big either, the extradimensional mansion is a 7th level spell, but is way, waaaaay to big.


Fine. If you don't wanna help, I'm gonna track down Baba Yaga and force her to tell me how to make a magic hut!

~Blows raspberry at you~


Umm how about a instant fortress that's intelligent, has a magical burrow speed,and can communicate telepathically with it's owner?


hoku wrote:
Umm how about a instant fortress that's intelligent, has a magical burrow speed,and can communicate telepathically with it's owner?

Ooh, that's cool, I can use that, though it'll probably be super expensive. No idea how to connect house A with portal(door, entrance, gate) B though?

Dark Archive

Ring Gates?


Use the crafting rules from 3.5 cost reduction to customize it to work only for your class and alignment.
Teleport works best , even better if your house has no openings.
Have a false house and a magical lock and key that takes you to your own demi plane home.(house is empty or trapped )


hoku wrote:

Use the crafting rules from 3.5 cost reduction to customize it to work only for your class and alignment.

Teleport works best , even better if your house has no openings.
Have a false house and a magical lock and key that takes you to your own demi plane home.(house is empty or trapped )

I didn't think of teleport, that sounds like a good solution. Do I have to consider the distance per caster level while crafting it, or just use the spell as it is, I think my gm would be lenient enought to allow me using it as is.

@Victor Zajic
I'll look into Ring Gates at once!


Ramza Wyvernjack wrote:
hoku wrote:
Umm how about a instant fortress that's intelligent, has a magical burrow speed,and can communicate telepathically with it's owner?
Ooh, that's cool, I can use that, though it'll probably be super expensive. No idea how to connect house A with portal(door, entrance, gate) B though?

Maybe a modified dimension door or teleport?

You can make it a little less expensive if you have some sort of creature stearing and garding it.


Little Skylark wrote:
Ramza Wyvernjack wrote:
hoku wrote:
Umm how about a instant fortress that's intelligent, has a magical burrow speed,and can communicate telepathically with it's owner?
Ooh, that's cool, I can use that, though it'll probably be super expensive. No idea how to connect house A with portal(door, entrance, gate) B though?

Maybe a modified dimension door or teleport?

You can make it a little less expensive if you have some sort of creature stearing and garding it.

I'll be testing the Machinesmith 3rd party class, so my character will be having a construct pet, kinda like a humanoid druid pet, which I thought could carry a coffin or a large box which could function as the entrance. With scrolls of stone shape and wood shape, he could build a relatively cozy house inside a mountain or deep underground, with some sort of permanent cheap silent image to make a scenery in the windows.


How bout you give your construct a rod or gloves of continues stone shape so it can build and unbuild housing areas on the fly


hoku wrote:
How bout you give your construct a rod or gloves of continues stone shape so it can build and unbuild housing areas on the fly

Since it's a gestalt game, I'm using Alchemist as well, and with Discoveries, I can make a clone body, jump into it, and when I die, I get my spirit dragged back to the Original body, which preferably would be hidden in a secure location, such as a small home inside a mountain, with an option to return quickly to the place where he died, perhaps retrieving some of his items back.


Ramza Wyvernjack wrote:

Fine. If you don't wanna help, I'm gonna track down Baba Yaga and force her to tell me how to make a magic hut!

~Blows raspberry at you~

slip a high level witch a love potion and then when she tells you she wants your baby tell her thats great but we need a place to live so can you take the Witches hut Grand he.


Then a Witch' hut modified by a high level artifactor might be a scary sight. Armored plating, Repeating Ballista, flamers for close in work and who knows what else walking across the land.


Degoon Squad wrote:
Ramza Wyvernjack wrote:

Fine. If you don't wanna help, I'm gonna track down Baba Yaga and force her to tell me how to make a magic hut!

~Blows raspberry at you~

slip a high level witch a love potion and then when she tells you she wants your baby tell her thats great but we need a place to live so can you take the Witches hut Grand he.

This is so hilarious I have to do it!


Put a contingency on your items for when you die they go to another coffin with the construct so when you go to your other body you knock it makes a room for you to equip said items.


A stationary hide out is a bad thing, have said construct constantly on the move when you need a place have it build a room and active a instant fortress so you are hidden some where in a Bunker under ground.


Custom made wonders item of mage's magnificent mansion glove carry your house on your hand. When you want to go inside reach out and grab the door handle that is not there and open the door.


Mansion is nice, super expensive though, like 148K, when I need a hut sized place with a smithy and a crafting table, and not a fully staffed castle. As a doppelgänger I plan for death, so a 145k glove is too risky.

Contingency is a great idea though.


What caster level are you looking at being able to cast?


Using the Emulating rules from Eberron Artificer, if recall correctly, I can cast spells up to CL 13 by /faking/ them with Use Magic Device skill, it's a class feature that allows them crafting without knowing a bazillion spells.

Doesn't matter what spell list it's on.

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