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aberrations: 3
dragons: 1
magical beasts: 3
monstrous humanoids: 2
oozes: 2
plants: 3
undead: 2
CR 2: 1
CR 3: 4
CR 4: 6
CR 5: 5
Creatures with blindsight, blindsense, or tremorsense: 11
Average word count: 586
Longest submissions: 600 words
Shortest submission: 521 words
Number of submissions in the 590–600 words range: 12
Oozes! Woot!
Though that dragon looks tempting too.
And the CR 2.
Interesting. Thanks, Sean, for posting. Can't wait to see what everyone cooked up! (And I'd love to see the many probable 1000-word drafts.)
Man, six CR 4 monsters! How am I going to choose my favorite CR 4 monster, huh? Meanwhile, the lucky guy who sent the CR 2 critter in is gonna have the field wide open!
Clouds Without Water wrote: Oozes! Woot!
Though that dragon looks tempting too.
And the CR 2.
The dragon and the CR 2 monster intrigue me as well (it will be really interesting if they're one and the same).
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I'm hoping for a leshy :)
Buy my book! There's a leshy in it!
Strange that so many designers are working in the blind/tremor sense/sight design space.
I am on tenterhooks for tomorrow afternoon! Tenterhooks!
Steven Helt wrote: Buy my book! There's a leshy in it! But are they the cute faux-constructs like the ones in Bestiary 3?
not at all. they are rhe mythological rabbit-halfing troublemakers...
Nice mix. No creature type really stands out and the CR curve being toward the high end is no surprise. I'm really interested in seeing the CR 2 monster and the dragon entry. I'm glad I can now comment freely and don't have to worry about hurting my own chances by voting for awesomeness this time. And I'm glad that I only have 16 entries to read instead of 32 (or upwards of a thousand).
I am REALLY glad Paizo gave 8 votes to the voters this round. I think that is going to be really important.
Please use all your votes. My guess is the top 3-4 will be pretty clear, but sorting out the final 2-3 spots will be tricky.
It's like I'm taking a negative level every hour until 4 pm. At this rate, I'll be a ghost right after lunch!
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Steven Helt wrote: It's like I'm taking a negative level every hour until 4 pm. At this rate, I'll be a ghost right after lunch! I hope you get telekinesis or malevolence so you can check the site. :)
It's OK - I always prepare message.
Four and a half hours...
Why do simple numbers like this so fascinate me?
Thanks Sean :)
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Just so you guys know, it is an absolute honor to be a judge along side Sean and Wolfgang. Rounds like this really show their crazy design-fu. They are total gurus and it is a pleasure to be a judge with them. They totally outclass me. But someone has to be the Paula Abdul I guess. Gentlemen, it is an honor!
And to the contestants, it has been my absolute pleasure to judge the contest again this year. This has been a great and really close contest so far and I expect it to stay that way. I'm looking forward to future rounds. You have no idea how fun it is to judge these entries.
-Clark
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Clark, don't downplay your own contributions. I've learned a lot as a contestant from reading your input and really like the way you encourage everyone. Even when you're not a fan of something, you find a way to be supportive, which I'd say is Superstar in and of itself. Not everyone has that ability.

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Thanks Jacob. Like I said, someone has to be Paula :) Seriously though, it is easy for me to be supportive because I know for a fact I couldn't win this contest. That means each round the contestants, that I have the honor of judging, are doing something I likely couldn't do. So even the ones I don't recommend to advance are doing great things, things beyond my ability. It only makes sense to be supportive. Plus, we aren't really getting a totally fair picture. We are getting these freelancers under terrible pressure of competition and time. Granted, there is always time pressure. But rarely are you and 15 other freelancers racing to complete the same project to see who gets paid. That's artificial. And its round after round of bringing your A game. That's why I love to see growth and perhaps more than the other judges I reward it in my recommendations. I won't undersell my experience--running Necro, my involvement with 3E and all the licenses, etc, I definitely have the game to bring to this. But my stat-fu pales in comparison to Sean and Wolf.

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Clark Peterson wrote: Thanks Jacob. Like I said, someone has to be Paula :) Seriously though, it is easy for me to be supportive because I know for a fact I couldn't win this contest. That means each round the contestants, that I have the honor of judging, are doing something I likely couldn't do. So even the ones I don't recommend to advance are doing great things, things beyond my ability. It only makes sense to be supportive. Plus, we aren't really getting a totally fair picture. We are getting these freelancers under terrible pressure of competition and time. Granted, there is always time pressure. But rarely are you and 15 other freelancers racing to complete the same project to see who gets paid. That's artificial. And its round after round of bringing your A game. That's why I love to see growth and perhaps more than the other judges I reward it in my recommendations. I won't undersell my experience--running Necro, my involvement with 3E and all the licenses, etc, I definitely have the game to bring to this. But my stat-fu pales in comparison to Sean and Wolf. From the outside looking in, I never understood how someone could grow over the course of a few weeks worth of the contest, but I remember you talking about it quite a bit. Once I finally got into the contest, I realized that growth was essential to succeeding at this contest. Thanks for championing growth all these years.

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Mike Welham wrote: From the outside looking in, I never understood how someone could grow over the course of a few weeks worth of the contest, but I remember you talking about it quite a bit. Once I finally got into the contest, I realized that growth was essential to succeeding at this contest. Thanks for championing growth all these years. I think that's one of the key things about RPG Superstar. Independent of the judges telling you how essential it is to grow, the contest actually forces you to grow if you want to keep advancing. Because if you don't, those who do will almost certainly rise above you. That's because the judges will point it out. And, even if they didn't, many voters will inherently notice it anyway. And together, they'll hold you accountable for it. As a competitor, it's a good thing to have that bar raised on you. It's what helps you become better and more polished.
And that's true in everyday freelancing, too. Not just RPG Superstar. The bar gets raised in the real world, too. And you've got to keep growing right along with the new products for the Pathfinder RPG and the campaign setting so you can mix all of that with your inherent creativity to produce something new, interesting, and playable for the fans and your publisher. If you don't, Paizo (and their customers) will notice. And your work won't sell as well. Or, the assignments will stop coming. To avoid that, you've got to keep growing.
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