Aasimar: Scion of Humanity Trait Question


Rules Questions

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Grand Lodge

Ok, so I'm playing Pathfinder Society Aasimar Priest of Pharasma.

Now I took the Scion of Humanity Trait. This means Human traits are open to me. Then I took Eye for Talent, in the Alternate Racial Traits for Humans.

Does this mean I get a +2 Cha +2 Wis and (for me +2 Con).

Please let me know if you are Paizo staff and if this would be acceptable, everyone else please chime in and state your opinion, if you have one. :D

Grand Lodge

Asked this in a different thread so I may have used the wrong place for PFS rule clarification. If I take the Scion of Humanity Trait, does that open all Human traits to me?

For any Paizo staff reading, I took Eye for Talent. So I now have +2 Wis +2 Cha and for me (+2 Con) at lvl. 1, although I was considering +4 Wis and +2 Cha as a Priest of Pharasma.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

No its not valid. Race traits and Racial traits are not the same thing. Scion of humanity lets you qualify as a human for things with prerequisites. Also you don't have the bonus feat you cannot replace it with Eye for Talent.

Shadow Lodge

Maezer is correct, that doesn't work. In a bit more detail:

The confusion is due to a bit of similar wording. Scion of Humanity allows you to count as human for this kind of race trait, the half-feat ability that you can take when building a character and which is sometimes limited by race.

Eye for Talent is an alternate racial trait, which you cannot take unless you are a human and give up your human bonus feat to gain its benefits.

Also, Eye for Talent doesn't give you +2 to one ability score, it gives your animal companion, mount, familiar or cohort +2 to an ability score. Your post seemed to be confused on this point. You may be confused with Dual Talent will give a human who gives up their bonus skill and their bonus feat +2 to any two ability scores (instead of +2 to one).

Grand Lodge

You are confused. Maezer is correct.

By the way, counting as another race, is more or less meaningless in PFS, as all the cool racial stuff(from Advanced Race Guide) is restricted to said race.

So, you might count as Human for spells, race traits(not racial), feats, and racial archetypes, you cannot actually take the Human feats or archetypes in the Advanced Race Guide due to PFS restrictions.

Grand Lodge

Eric Saxon wrote:
Asked this in a different thread so I may have used the wrong place for PFS rule clarification. If I take the Scion of Humanity Trait, does that open all Human traits to me?

You count as human for the purpose of effects related to race, which means the same thing that it means for half-elves, half-orcs and the Racial Heritage feat:

Racial Heritage wrote:
For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

"And so on," of course, being the troublesome part.

You can take human race traits and racial archetypes but not human alternate favoured class options. You don't gain (and can't swap out aasimar abilities for) any human racial traits, whether core or alternate.

Grand Lodge

So, by this definition a Human who is Adopted by Elves, can't have a Racial Trait of Fleet-Footed? So the Aasimar isn't really human is the ultimate conclusion, even if he is a SCION of Humanity, which literally translates to "son or daughter of." In my case I would be a "Son of Humanity" which then should mean that I should have access to Human Racial traits.

P.S. BTW, you guys are correct I meant Dual Talent, not Eye for Talent.

Grand Lodge

Racial Traits are not Race Traits.

So, alternate Racial Traits are only available to said race, while Race Traits can possibly taken by other races, through various methods.

It is confusing, but you will get it.

Grand Lodge

Scion of Humanity is by definition "Son or Daughter" of Humanity. That would make my character a Human, except for some residual Celestial DNA.

Obviously this is meant to be an exploit on my part, so I'm not pushing this quite so strongly but I do believe this is a loophole that is as wide as a barn door. :)

P.S. I should be allowed this, purely as a reward for out of the box thinking. :D


Even if you did qualify for it, how are you going to take it without the appropriate racial traits to swap out? "Racial" traits don't have race as a prerequisite; they are variant forms of the race itself. They're like archetypes of a race. In the same way that a Maneuver Master, Master of Many Styles, and Zen Archer are all still counted as Monks, a Human with Eye for Talent or Dual Talent are still counted as Human; it's an integral part of the race rather than something separate that just takes race as a prereq. An Aasimar with SoH still isn't a Human; they just count as such for any applicable prereqs. Anything that requires Human as a race, you'd qualify for. Any spell effects that single out Humans, you'd be affected by (for good or for ill). But a racial trait like Dual Talent is built into the human race. In the same manner, a Half-Elf qualifies for anything with Elf or Human as prereqs but they can't take racial traits that are built into the Elf or Human races.

Sczarni

also that trait you're mentioning requires you to not take two traits, Skilled and bonus feat... are those available to substitute? nope, should of known the answer just by that.

Assistant Software Developer

I merged the threads on this topic.

Shadow Lodge

Eric Saxon wrote:
Obviously this is meant to be an exploit on my part, so I'm not pushing this quite so strongly but I do believe this is a loophole that is as wide as a barn door. :)

This is not a loophole, it's just a case of two confusingly similar terms. The Aasimar racial trait is extremely clear about what it grants as long as you have the terminology straight. It's no more a "loophole" than a guy with a PhD in physics saying he should be able to write a prescription because he's a "doctor." A Doctor of Medicine is an entirely different thing from a Doctor of Physics, even if we refer to both people by the title "Dr. Smith." They have different requirements (in terms of the academic program) and different benefits (in terms of career qualifications).

A race trait is an entirely different thing from a racial trait. They are bought using different resources - the race trait by spending a "character trait" slot, and the racial trait by trading out your standard racial traits. As an Aasimar, you have character trait slots that you can spend for race traits. You do not have the bonus feat and skilled human racial traits (or the standard human ability scores!) to trade for the alternate racial trait Dual Talent.

Eric Saxon wrote:
P.S. I should be allowed this, purely as a reward for out of the box thinking. :D

Out of the box thinking is stuff like using Entangle or Grease with a Pit to make it harder for the target to get out of the pit. It is not using the wrong definition of a game term to gain a overpowered benefit.

Grand Lodge

What the difference between a Racial Trait and a Race Trait is, is still beyond me. I'm ok with not getting it but this illusion that these two terms are somehow different in RL is absurd. If someone wants to claim that in PFS play they mean different things, that fine but a different words should have been used.

Grand Lodge

They count as two different things in all formats, not just PFS.

You know what traits are, right? Traits like, Reactionary?


This is a link to Race traits on d20pfsrd.com: http://www.d20pfsrd.com/traits/race-traits

Race traits are one of five categories of Traits (Basic, Campaign, Race, Regional, and Religion) which a character can take at GM Discression based on the campaign. PFS allows for 2 traits. Many published APs grant one or two traits and in addition to a Campaign Trait which brings the character into the world.

the "Racial Traits" to which you refer are the aspects of a race that are inherent to that race, and not "Traits" as referred to by Scion of Humanity.

the Racial Trait Dual Talent replaces the human bonus feat. only humans have that bonus feat, and only humans can replace it to get a +2 to a second stat.

This is a common question, and an unfortunately worded element of the game, but they are not the same thing.

Sczarni

Would be interesting to take racial heritage(Tiefling) and then take infernal vision twice... See in dark woo!

Sczarni

err fiendsight

Grand Lodge

Tieflings are not humanoid, and not a legal choice for Racial Heritage.

Sczarni

That there is an interesting interpretation... how'd you come to that?

Grand Lodge

Tiefling: Outsider(Native).

It is in the Bestiary, and all references to the Tiefling.

Shadow Lodge

The fact that they're Outsider (native) not humanoid (tiefling)

PRD wrote:

Tiefling Racial Traits

+2 Dexterity, +2 Intelligence, –2 Charisma: Tieflings are quick in body and mind, but are inherently strange and unnerving.

Native Outsider: Tieflings are outsiders with the native subtype.

Medium: Tieflings are Medium creatures and receive no bonuses or penalties due to their size.

Normal Speed: Tieflings have a base speed of 30 feet.

Darkvision: Tieflings see in the dark for up to 60 feet.

Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.

Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling's class level.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Fiendish Sorcery: Tiefling sorcerers with the Abyssal or Infernal bloodlines treat their Charisma score as 2 points higher for all sorcerer class abilities.

Languages: Tieflings begin play speaking Common and either Abyssal or Infernal. Tieflings with high intelligence scores can choose from the following: Abyssal, Draconic, Dwarven, Elven, Gnome, Goblin, Halfling, Infernal, and Orc.


Just a note, a Tiefling or Aasimar with Scion of Humanity would, I believe, be considered Humanoid. So any ability such an Aasimar or Tiefling could have would, I think, be a valid target for Racial Heritage. Corner case I know, but....

Grand Lodge

No.

Houserules make it an option. Otherwise it is not.

Now, Troll, Ogre, and Stone Giant, are options, as they are indeed, Humanoids.

Sczarni

Hadn't really considered it from the native outsider point, I had assumed it just meant humanoid like the description. I had just assumed any race that was considered half human would probably be good to go =D

Quote:
Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends

But that's not the rules, was a fun thought though!


Scion of Humanity wrote:


Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

I would agree with you if it wasn't for the bolded part. It actually modifies the native subtype to be both outsider native and humanoid human.

Racial Heritage wrote:


Racial Heritage (Human)

The blood of a non-human ancestor flows in your veins.

Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

Like I said, a corner case, but it looks to me legit RAW. The racial trait modifies the Aasimer to be both native outsider and humanoid, while the feat says humanoid race. Again, it's a corner case, and I don't know if it was intended to interact that way, but strictly raw, it works.


But then you lose the aasimar-ness, meaning you no longer qualify for the scion of humanity-ness and then you divide by 0 because you no longer qualify for the feat that you just took and then the world explodes.


I think you're mistaking my meaning.

I mean, I think a Human could use the feat to take an Aasimar trait or feat or use Aasimar only equipment.

Although, it does say Humanoid (human)... so I guess a Scion of Humanity also counts as human for taking feats, which means they should be able to take the feat to get say, an Orc racial trait or qualify for an orc feat.

Grand Lodge

That's not how it works.

The Aasimar is still an Outsider, and a Human cannot choose it for the Racial Heritage feat.


blackbloodtroll wrote:

That's not how it works.

The Aasimar is still an Outsider, and a Human cannot choose it for the Racial Heritage feat.

Question : Does the Racial Heritage feat require the selected race to be Humanoid? Yes. It does.

Question : Does the Human Scion change the Aasimar's racial type to both Native Outsider and humanoid human? Yes it does.

Question : Is Humanoid (Human) a Humanoid? Quite obviously, it is.

Question : Is an Aasimar (Human Scion) a different race from a Human? Ye, quite obviously it is.

Question : Does a Aasimar (Human Scion) have the ability to take Racial Heritage? Yes, it does, it is a Humanoid (Human).

Question : Can a Human select Aasimar (Human Scion) as another race for Racial Heritage? It is a humanoid, it is not the same race as the human. It appears to be valid.

Is that the intent? No, I think RAI, it's not a valid target for the feat. I think RAI, it is valid for a Human Scion to take Racial Heritage, but not be valid to be the target. However, RAW, we've got an odd corner case where it seems to be valid.

Sczarni

When you take the racial heritage feat, are you then able to take scion of humanity? nope, RAW totally can't.

RAI, regardless of scion or not, they are both described as half human so it would be ok with me as a GM.

Grand Lodge

Just because it could count as Humanoid, doesn't make it Humanoid.

Sczarni

yeap.


Unrelated question about the feat: What effects aside from feat prerequisites does being a human too open you to? Bane weapons, favored enemy, enlarge/charm person..? Like, I know it's all of them, but I don't know how broad a spectrum that is.

Grand Lodge

There are also Human-only Class Archetypes.


BlackBloodTroll wrote:

Just because it could count as Humanoid, doesn't make it Humanoid.

Again, if it said it counted as human, I'd agree. But it specifically says it changes the subtype. Since it changes the subtype (see the bolded quote above), it's no longer strictly native outsider. Again, RAI, I agree with you. RAW, it's now a different, but valid, race.

Also, as to human only class archetypes and feats...

Scion of Humanity wrote:


An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids.

An aasimar with Scion of Humanity would qualify for a human only archetype. Again, perhaps not RAI, but RAW.

Again, BBT, we are mostly in agreement on what the INTENT was, but the wording of the abilities makes it, as WRITTEN, work differently than was INTENDED.

EDIT : BBT, Racial Heritage doesn't make one Humanoid (Human, Dwarf) does it? No, it doesn't change the subtype. Scion of Humanity explicitly changes the subtype to Outsider (Native), Humanoid (Human). That is a major change rules mechanic wise. It creates an entirely new race that is both Native Outsider, and Humanoid (Human). They are as much human as aasimar. The closest I can come to it from a base rules perspective is Humanoid (Half-elf), which is functionally Humanoid (human, elf). This was not, I don't believe, the RAI, but it's what they wrote. I think it should probably be errata'd, the last line of Scion of Humanity is not needed. Because of it's addition though, anyone taking it is not Aasimar, or Human, they're both, which is a new race. They don't just count as, they are.


lantzkev wrote:

When you take the racial heritage feat, are you then able to take scion of humanity? nope, RAW totally can't.

RAI, regardless of scion or not, they are both described as half human so it would be ok with me as a GM.

Of course you can't. You can't take another race's race trait. You can never take another race's race traits. Ever. There's no rule (that I'm aware of) that ever let's you do so, so I don't understand this question.

It's like saying, if I take racial heritage, can I take the dwarven Sturdy trait. No, you totally can't. Because it's a race trait, which can't be taken by any non-dwarf. All racial heritage does is let you take Racial Traits (note the different spelling), qualify for feats, items only usable by the other race, archetypes, etc.


When you use Racial Heritage, you choose another subtype, because that's all race ever is; a combination of racial types and subtypes. So you must pick a Humanoid subtype (ie. Orc, Elf, Human, Gnome, etc). You don't pick a specific named race like Aasimar and you certainly don't pick a specific named race with a specific racial trait like Scion of Humanity. Even if you did, you'd be gaining the subtype that SoH grants which is Human. You're a Humanoid(Human) trying to take Human as a new subtype and the feat already states you must choose another humanoid race, thus Human again isn't a legal option. It's perfectly fine to pick Orc or Halfling or Dwarf, but you couldn't, for instance, pick Half-Elf because there isn't a Half-Elf subtype; Half-Elf, the race, is Humanoid(Human, Elf) not Humanoid(Half-elf). The confounding issue is that Subtypes often share the name of the race they are commonly associated with. So when you say Elf, it's sometimes ambiguous whether you're referring to the core race named Elf or the subtype Elf (of which the race named Drow are also a part of). But since names are, essentially, fluff, it's more reasonable to presume that mechanical prerequisites refer to racial subtypes; otherwise a Drow wouldn't be able to take, for example, the Breadth of Experience feat because would refer to the specific core races of Elf, Dwarf, and Gnome.

Grand Lodge

Better to to be an Aasimar, with the Scion of Humanity alternate racial trait, and the Racial Heritage feat.


Except that by that logic, you would not be able to pick up a half-elf only feat or racial trait using Racial Heritage, but you can. So... the logic falls down.


blackbloodtroll wrote:
Better to to be an Aasimar, with the Scion of Humanity alternate racial trait, and the Racial Heritage feat.

Agreed,

You can be a Scion of Humanity Aasimar, take the Racial Heritage feat, and be a Native (Outsider), Humanoid (Human), and count as say an Orc.

The downside of course, is you give up immunity to spells that only affect humanoid (again, thanks to that darn line about altering your subtype, now you are humanoid (human) and can be charm person'd). Of course, you can also be enlarged.

Grand Lodge

No.

The Racial Heritage feat does not mention subtype at all.

It does mention that the choice must be Humanoid.

That's Type, not Subtype.


mdt wrote:
Except that by that logic, you would not be able to pick up a half-elf only feat or racial trait using Racial Heritage, but you can. So... the logic falls down.

All you need to qualify as a Half-Elf is to have both Human and Elf subtypes. It's the Subtype that affects what traits, feats, and archetypes you can take and what magical, morale, etc. effects you are subject to. As I demonstrated, if this weren't the case, then a Drow couldn't qualify for the Breadth of Experience feat because it has a racial prereq of Dwarf, Elf, or Gnome. While Drow are of the Elf subtype, they are not the Elf core race; they are a distinct race unto themselves. Therefore, to qualify for something with race as a prereq, you must possess the applicable subtype; not be that particular named race. Another example; say I use the ARG to create a custom race and gave it the type Humanoid(Human). It isn't the core race Human so does that mean it doesn't qualify for feats and such that have Human as a racial prereq? That would be pretty unfairly limiting. Racial Heritage doesn't explicitly state subtype, but that's the only logical presumption you can make considering how racial prereqs work.

Grand Lodge

Ogres count as Ogres without having an Ogre subtype.
They can take the Quick at Hand feat, which requires you to be an Ogre.

They are also a valid choice for the Racial Heritage feat.

Scarab Sages

blackbloodtroll wrote:
So, you might count as Human for spells, race traits(not racial), feats, and racial archetypes, you cannot actually take the Human feats or archetypes in the Advanced Race Guide due to PFS restrictions.
Quote:

•Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Emphasis mine. Scion of Humaninty does qualify for human racial feats.

Grand Lodge

Dude, did you just use some other guy's quote, as if it were mine?

Not cool.


blackbloodtroll wrote:

Ogres count as Ogres without having an Ogre subtype.

They can take the Quick at Hand feat, which requires you to be an Ogre.

They are also a valid choice for the Racial Heritage feat.

It still doesn't disprove my premise. Just as how having Half-Elf as a race prereq refers to a Humanoid with both Human and Elf subtypes, having Ogre as a prereq simply indicates you must be a Humanoid(Giant). Just as how a Drow can still take Breadth of Knowledge and any other feat that has Elf as a prerequisite. Using a specific race as a representative of the Type(Subtype) is simply a shorthand to save on space in the book so they can just put in "Elf" and it would be understood that it refers to any Humanoid race with the Elf subtype.

Grand Lodge

You are stilling adding unwritten rules, with an unconfirmed RAI, that complicate, more than simplify.


ARG wrote:

Humanoid (0 RP)

Humanoid races have few or no supernatural or spell-like abilities, but most can speak and have well-developed societies. Humanoids are usually Small or Medium, unless they have the giant subtype, in which case they are Large. Every humanoid creature also has a subtype to match its race, such as human, giant, goblinoid, reptilian, or tengu. If you are making a new humanoid race, you should either find an existing subtype to match or make a new one by using the name of the race as the subtype. If you are making a half-breed race, it should have the racial type of both parent races. For example, a half-elf has both the human and the elf subtypes. Subtypes are often important to qualify for other racial abilities and feats. If a humanoid has a racial subtype, it is considered a member of that race in the case of race prerequisites. A humanoid race has the following features.

Emphasis mine. It's written right there that racial subtype is what is used to determine qualification of racial prerequisites. So for Hybrid Races such as Half-Elf or Half Orc, a character with Racial Heritage, a character that is given an exceptional additional race type, etc. for these qualities to function properly they have to add appropriate racial types and/or subtypes. It's clarified right there in black and a sort of off-white, yellowish parchment looking color.

It simplifies things quite a bit; to qualify for a race prereq by any means, you must have the appropriate Type/Subtype. So Racial Heritage, Scion of Humanity, Ogre-Blooded, etc. give appropriate Type/Subtype which, in turn, allows the character to qualify for racial prereqs he wouldn't have otherwise qualified for.

Shadow Lodge

Artanthos wrote:
blackbloodtroll wrote:
So, you might count as Human for spells, race traits(not racial), feats, and racial archetypes, you cannot actually take the Human feats or archetypes in the Advanced Race Guide due to PFS restrictions.
Quote:

•Scion of Humanity Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.

Emphasis mine. Scion of Humaninty does qualify for human racial feats.
blackbloodtroll wrote:

Dude, did you just use some other guy's quote, as if it were mine?

Not cool.

That is your upstream post.

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