| Rynjin |
Marid Style only gives reach when you're using Elemental Fist to deal Cold damage though, I believe.
Make him a Synthesist Summoner and give him the Reach evolution to all of his attacks?
At the very least get Tiger Style and Tiger Claws to simulate Bazooka, Flurry of Blows is obviously Gatling, and your Lunge attack can simply be the regular ol' Pistol and maybe Stamp.
Your guess is as good as mine on how you would do it if you wanted to implement the Gears.
Sounds like a fun char though.
| StreamOfTheSky |
Can you use D&D 3E material?
There's Abberant Blood + Abberant Reach feat chain, and also Willing Deformity + Willing Deformity (Tall) feat chain. Both give you a +5 ft extension to reach, and stack, though that would cost 4 feats. There is also the Warshaper prestige class, which only grants its benefits when polymorphed out of your "natural form", one of them being +5 ft reach.
| Rynjin |
Usopp is pretty easy I think. I've got a level 10 Alchemist build I've been itching to use that incorporates many of his tricks (except he uses a bow instead of a Sling).
Chopper is...tricky to mess around with I think. Though I guess the simplest way to do it would be to have "Normal PC Monk (Master of Many Styles) gets bitten by a Were-Reindeer".
KrythePhreak
|
No, it will be Pathfinder books only. Hmm okay so maybe Master of Many Styles instead of Martial Artist for multiple style feats although I like the idea of no Ki Pool for this guy plus that no fatigue after rage is so nice.
Nefreet: Nice pick on the bracers, never seen them before and I have read the books countless times haha, just not enough apparently
KrythePhreak
|
Still gotta watch ALL of Gurren Lagann...watched it years ago when it ran on Syfy and coulnt get into it but that was years back when DBZ was my thing haha.
So pretty sure after looking at all things, that Lunge and those Bracers are the only way to make a Martial Artist Luffy. Synthesist is cool but too magical for the simplicity of the character, plus I dont like the translucent image of an eidolon surrounding that particular character. I REALLY like Marid Style but Elemental Fist isn't learned until 12th level minimum unless I forgo the whole Martial Artist tree and go into Four Winds Monk
| Albatoonoe |
What about taking the eldritch heritage feats for the aberrant bloodline? Eventually, you'll extend your reach to 15 feet. There are three feats and you can get a few Luffy-esque abilities..
| Grizzly the Archer |
Get an amulet of many fists, have guided put on it. Use your wisdom mod for your attack and damage. You can now dump str for more charisma.
Luffy is very charismatic. Heck even Hawk Eyaes Mihawk said his most powerful ability, in all the world is possessed by Luffy is his charisma. His ability to make practically anyone his ally/ fight with him.
If you dump wisdom, then perhaps going all off of dex. Getting agile put on the amulet, will now have your atk/Dmg off off dex. This better represents luffys quickness and agility.
KrythePhreak
|
Grizzly: Fantastic idea, I usually like putting Agile on one of those but Guided changes his possibilitys completly. Headband for +'s in Wis AND Cha.
Albatoonoe: Yes he is charismatic, and now that Grizzly gave me another dump stat, it is all the more possible.
This is coming together rather well. So glad there are One Piece fans out there compared to some of the other anime characters I post build ideas for haha.
KrythePhreak
|
Okay but how exactly does Eldritch Heritage work when abilities with levels like that is concerned. I know at 8th level you take Improved EH and grab the 3rd level power for reach, but HOW does it stack with leveling for you to go all the way to 15 feet?
And Grizzly I think that calls for a Conversions thread haha
KrythePhreak
|
Okay but one thing I noticed about the Abberrant bloodline is you can only stretch when making a melee touch attack and well last I checked that isnt a punch =(
Also what type of Charisma would you say Luffy uses?? Intimidation, Diplomacy, or Bluff. Since I wanna make him Charimastic now for Abberrant if I was wrong on my above statement, then I would need a trait for some kind of social skill...I would guess Diplomacy maybe??
| Joesi |
There's both a bracers item (as already mentioned), and a glove wondrous item (Pliant Gloves)that increases reach.
Wearing these form-fitting fingerless black gloves makes
the wearer’s arms and body more flexible. As a swift action,
the wearer can lengthen his arms for up to 10 rounds per
day, gaining an additional 5 feet of reach. These rounds
need not be consecutive. Attacking with these extended
arms is unwieldy, and the wearer takes a –2 penalty on
attack rolls, increasing to –4 if he is using two-handed
weapons. Even when his limbs aren’t extended, the wearer
gains a +5 enhancement bonus on Escape Artist checks and
Acrobatics checks to avoid falling damage. The wearer is still
able to use hand-based natural attacks such as claws while
wearing the gloves
Aside from that, I'd recommend asking to make a deal with the GM regarding enlarge person. Enlarge person would provide the reach, but not increase the tile size of the character (and if that's considered too strong, don't give them the str bonus either, or even provide some other penalty to negotiate with the GM). I guess enlarge person isn't really being changed, but a new spell being created based off it.
You can essentially fluff-out or try to ignore the fact that the character is supposed to be really large (or just completely nullify it since it's an entirely new/separate spell), and instead have him a bit larger, or just not larger at all but have supernatural reach.
Aside from guzzling potions of the spell all the time, you could put it on a wondrous item or have it permanencied by a powerful caster (for a price, of course)
| Kazaan |
If you don't mind a bit of houseruling, you might get your GM to allow the stretchy arms thing as a custom feat. I'm thinking you'd basically be able to attack with unarmed strike as though you were attacking with a whip; 15' reach but you don't threaten, can't do lethal damage, and making attacks more than 5' will provoke AoO. Progressions of the feat mirroring the Whip Mastery chain will gradually remove those penalties. Just swap out Weapon Focus (Whip) for Weapon Focus (Unarmed) and proficiency in whip for IUS. So, to summarize:
Stretchy Arms: IUS, BAB +1. At the beginning of your turn, as a free action, you can choose to stretch out your arms, giving you 3x reach for unarmed strikes as if they were whips, and with all the innate drawbacks of using whips except for no damage vs armored opponents; you don't threaten, making unarmed strikes provokes, and you can only choose non-lethal damage. You still deal bludgeoning damage by default and cannot activate this ability if you have a weapon in hand nor pick up a weapon while this ability is active.
Stretchy Arms Mastery: Weapon Focus (Unarmed) BAB +2. Attacks with Stretchy Arms no longer provoke and you can deal lethal or non-lethal damage at your option.
Improved Stretchy Arms Mastery: Weapon Focus (Unarmed), SAM, BAB +5. You threaten with stretchy arms up to your natural reach plus 5 feet. You can also hold and attack with a light weapon without interfering with stretchy arms. You also get +2 to climb checks while using stretchy arms since you can reach further for better handholds.
Greater Stretchy Arms Mastery: Weapon Focus (Unarmed), SAM, ISAM, BAB +8. You become adept at bending your stretchy arms and can make attacks around corners. If the target has less than total cover, you can attack easily around cover, reducing their cover bonus to AC vs your attack by half. You can also use your arms to grapple up to your full reach and need not pull your target adjacent to you.
| Chaotic Fighter |
Me and my friend love building one piece characters and anime characters in general and this is basically all of what we were thinking when it came to luffy as well. We got out gm to agree to allowing the abberent bloodline power to make unarmed strikes but at increasing penalties for reach. Also he took the sprinter rage power for gear second and used giant fist gauntlets for gear third.