Getting a Monk Stretchy Arms!


Advice

Dark Archive

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Okay so is there a way to give a Monk reach for his Flurry of Blows besides Lunge and Improved Eldritch Heritage (Abberant/Warped)?? Been watching alot of One Piece lately and wanna do a Barbarian/Martial Artist with extended punches, or at least get him on paper so that ONE day I can run him.

Grand Lodge

I believe Marid Style gives you limited reach.

There is the Paladin with an Oath Against Savagery ability.

Dark Archive

Oh nice, defintely liking Marid Style. So that plus Lunge gives 10ft area of threat and reach...so nice


Marid Style only gives reach when you're using Elemental Fist to deal Cold damage though, I believe.

Make him a Synthesist Summoner and give him the Reach evolution to all of his attacks?

At the very least get Tiger Style and Tiger Claws to simulate Bazooka, Flurry of Blows is obviously Gatling, and your Lunge attack can simply be the regular ol' Pistol and maybe Stamp.

Your guess is as good as mine on how you would do it if you wanted to implement the Gears.

Sounds like a fun char though.


Can you use D&D 3E material?

There's Abberant Blood + Abberant Reach feat chain, and also Willing Deformity + Willing Deformity (Tall) feat chain. Both give you a +5 ft extension to reach, and stack, though that would cost 4 feats. There is also the Warshaper prestige class, which only grants its benefits when polymorphed out of your "natural form", one of them being +5 ft reach.

Sczarni

Longarm Bracers.


One piece is the best ever and was the first thing that came to my mind hen I saw the title. Loads of material to use to make concerns or custom characters off of an idea. Hopefully someone will be able to make usopp or chopper.


1 person marked this as a favorite.

I thought the OP wanted to make Dhalsim from reading the thread title.


Usopp is pretty easy I think. I've got a level 10 Alchemist build I've been itching to use that incorporates many of his tricks (except he uses a bow instead of a Sling).

Chopper is...tricky to mess around with I think. Though I guess the simplest way to do it would be to have "Normal PC Monk (Master of Many Styles) gets bitten by a Were-Reindeer".

Dark Archive

No, it will be Pathfinder books only. Hmm okay so maybe Master of Many Styles instead of Martial Artist for multiple style feats although I like the idea of no Ki Pool for this guy plus that no fatigue after rage is so nice.

Nefreet: Nice pick on the bracers, never seen them before and I have read the books countless times haha, just not enough apparently

Sczarni

This should really have been posted in "Advice", though.

Dark Archive

Im sure someone will move it. I've been off on my post placement the past two days, its weird


Actually, I think threads like this usually wind up moved to "Conversions."

Grand Lodge

I prefer Gurren Lagann.

Dark Archive

Still gotta watch ALL of Gurren Lagann...watched it years ago when it ran on Syfy and coulnt get into it but that was years back when DBZ was my thing haha.

So pretty sure after looking at all things, that Lunge and those Bracers are the only way to make a Martial Artist Luffy. Synthesist is cool but too magical for the simplicity of the character, plus I dont like the translucent image of an eidolon surrounding that particular character. I REALLY like Marid Style but Elemental Fist isn't learned until 12th level minimum unless I forgo the whole Martial Artist tree and go into Four Winds Monk


This will be in advice most likely. It's not a straight conversion, merely an idea, to stretch the arms, is all. Even so, it's Luffy-esque. Take a level dip into urban barbarian to get rage, so he can gear 2nd.

Dark Archive

I wanted a dip into Barb for Rage, so yeah I like Controlled Rage better anyway, just bummed you lose that +10 movement haha


What about taking the eldritch heritage feats for the aberrant bloodline? Eventually, you'll extend your reach to 15 feet. There are three feats and you can get a few Luffy-esque abilities..

Dark Archive

That requires a massive Cha focus...up to 17 for Greater plus you wont get your first stretch until level 8 at the cost of 15 Cha on a MAD Monk character who dumps it


But Luffy is charismatic. I know it's crazy, but you can always ditch some wisdom. Martial Artists really only have one major thing augmented by wisdom, and AC can be bolstered in other ways. If I were to make Luffy, that is certainly how I would do it.


Get an amulet of many fists, have guided put on it. Use your wisdom mod for your attack and damage. You can now dump str for more charisma.

Luffy is very charismatic. Heck even Hawk Eyaes Mihawk said his most powerful ability, in all the world is possessed by Luffy is his charisma. His ability to make practically anyone his ally/ fight with him.

If you dump wisdom, then perhaps going all off of dex. Getting agile put on the amulet, will now have your atk/Dmg off off dex. This better represents luffys quickness and agility.


Ah yeah, Grizzly. You've got my back. *high five*


One piece is an amazing story/world. I don't like it when people mess with it, lol. Luffy is charisma personified practically. He oozes so much sex appeal, not really, that Boa loves him.

Dark Archive

Grizzly: Fantastic idea, I usually like putting Agile on one of those but Guided changes his possibilitys completly. Headband for +'s in Wis AND Cha.

Albatoonoe: Yes he is charismatic, and now that Grizzly gave me another dump stat, it is all the more possible.

This is coming together rather well. So glad there are One Piece fans out there compared to some of the other anime characters I post build ideas for haha.


Also, Reaching 15 feet and being resistant to criticals is really good for both character and mechanics.


No problem, glad I could assist. I'm now craving making one piece characters in pathfinder.

Just pump wisdom and he'll get all he wants.
Guided also on bows for any zen archer you make in the future as well. :)

Dark Archive

Okay but how exactly does Eldritch Heritage work when abilities with levels like that is concerned. I know at 8th level you take Improved EH and grab the 3rd level power for reach, but HOW does it stack with leveling for you to go all the way to 15 feet?

And Grizzly I think that calls for a Conversions thread haha


Your Sorcerer level = Your Level -2 for Eldritch Heritage.


Yep, conversion thread will be needed.

Dark Archive

Okay but one thing I noticed about the Abberrant bloodline is you can only stretch when making a melee touch attack and well last I checked that isnt a punch =(

Also what type of Charisma would you say Luffy uses?? Intimidation, Diplomacy, or Bluff. Since I wanna make him Charimastic now for Abberrant if I was wrong on my above statement, then I would need a trait for some kind of social skill...I would guess Diplomacy maybe??

Dark Archive

Bump for the question

Dark Archive

Anyone??


Punches are not touch attacks (though you can deliver touch attacks through them, something to keep in mind), so I guess that wouldn't work.

Luffy is definitely the Intimidating sort, even though he's usually friendly about it. "Friendship through fistfights" is pretty much his motto.


wow I havent looked at abberant sorcerer since 3.5, they lost the stretchy arm thing?

I saw a monk/sorceror in 3.5 just for that reason, cant do that anymore??


Longarm Bracers in a Tattoo would be fitting.

Though aren't they limited in uses? If so you might look into crafting some custom Greater Longarm Bracers that are always on.

Dark Archive

Yeah the bracers only allow for 3/day so maybe if the GM is lenient.

Pendagast: They still can stretch, up to 15ft but ONLY for touch attacks


Amulet of mighty fists, with throwing/returning. Don't forget the returning.

Dark Archive

Interesting, though I prefer to not have to spend ALL that gold on a stretch move. A +3 AoMF is quite expensive after Guided, Throwing, Returning is on it. Idk, maybe the GM will let me actually punch with them. But this up some more.


KrythePhreak wrote:

Yeah the bracers only allow for 3/day so maybe if the GM is lenient.

Pendagast: They still can stretch, up to 15ft but ONLY for touch attacks

REally so with ALL the silly multi class loop holes out there, they fixed THAT one and left the others alone.

Dark Archive

Yeah I know right??? But I still think its an easy houserule fix as long as you dont threaten all of those squares.


There's both a bracers item (as already mentioned), and a glove wondrous item (Pliant Gloves)that increases reach.

Spoiler:
10000gp
Wearing these form-fitting fingerless black gloves makes
the wearer’s arms and body more flexible. As a swift action,
the wearer can lengthen his arms for up to 10 rounds per
day, gaining an additional 5 feet of reach. These rounds
need not be consecutive. Attacking with these extended
arms is unwieldy, and the wearer takes a –2 penalty on
attack rolls, increasing to –4 if he is using two-handed
weapons. Even when his limbs aren’t extended, the wearer
gains a +5 enhancement bonus on Escape Artist checks and
Acrobatics checks to avoid falling damage. The wearer is still
able to use hand-based natural attacks such as claws while
wearing the gloves

Aside from that, I'd recommend asking to make a deal with the GM regarding enlarge person. Enlarge person would provide the reach, but not increase the tile size of the character (and if that's considered too strong, don't give them the str bonus either, or even provide some other penalty to negotiate with the GM). I guess enlarge person isn't really being changed, but a new spell being created based off it.

You can essentially fluff-out or try to ignore the fact that the character is supposed to be really large (or just completely nullify it since it's an entirely new/separate spell), and instead have him a bit larger, or just not larger at all but have supernatural reach.

Aside from guzzling potions of the spell all the time, you could put it on a wondrous item or have it permanencied by a powerful caster (for a price, of course)


Third Mind has a Boxer class that gives an ability called lanky it increases your reach by 5 feet. I don't know if that'll help.

Dark Archive

I feel like I should necro my thread a bit because I just bought Super Genius's Guide to the Talented Monk and after perusing it most of last night, I must say WOW!!! You can literally custom build your Luffy to your liking by mixing and matching all the best things a monk can use at his disposal.


If you don't mind a bit of houseruling, you might get your GM to allow the stretchy arms thing as a custom feat. I'm thinking you'd basically be able to attack with unarmed strike as though you were attacking with a whip; 15' reach but you don't threaten, can't do lethal damage, and making attacks more than 5' will provoke AoO. Progressions of the feat mirroring the Whip Mastery chain will gradually remove those penalties. Just swap out Weapon Focus (Whip) for Weapon Focus (Unarmed) and proficiency in whip for IUS. So, to summarize:

Stretchy Arms: IUS, BAB +1. At the beginning of your turn, as a free action, you can choose to stretch out your arms, giving you 3x reach for unarmed strikes as if they were whips, and with all the innate drawbacks of using whips except for no damage vs armored opponents; you don't threaten, making unarmed strikes provokes, and you can only choose non-lethal damage. You still deal bludgeoning damage by default and cannot activate this ability if you have a weapon in hand nor pick up a weapon while this ability is active.

Stretchy Arms Mastery: Weapon Focus (Unarmed) BAB +2. Attacks with Stretchy Arms no longer provoke and you can deal lethal or non-lethal damage at your option.

Improved Stretchy Arms Mastery: Weapon Focus (Unarmed), SAM, BAB +5. You threaten with stretchy arms up to your natural reach plus 5 feet. You can also hold and attack with a light weapon without interfering with stretchy arms. You also get +2 to climb checks while using stretchy arms since you can reach further for better handholds.

Greater Stretchy Arms Mastery: Weapon Focus (Unarmed), SAM, ISAM, BAB +8. You become adept at bending your stretchy arms and can make attacks around corners. If the target has less than total cover, you can attack easily around cover, reducing their cover bonus to AC vs your attack by half. You can also use your arms to grapple up to your full reach and need not pull your target adjacent to you.


Pendagast wrote:

wow I havent looked at abberant sorcerer since 3.5, they lost the stretchy arm thing?

I saw a monk/sorceror in 3.5 just for that reason, cant do that anymore??

I may be wrong but i dont remember bloodlines in 3.5


Me and my friend love building one piece characters and anime characters in general and this is basically all of what we were thinking when it came to luffy as well. We got out gm to agree to allowing the abberent bloodline power to make unarmed strikes but at increasing penalties for reach. Also he took the sprinter rage power for gear second and used giant fist gauntlets for gear third.

Dark Archive

Luffy is one of those characters I absolutely love. The mechanics of a rubber man in pathfinder can work so well and its not outside of the norm in Golarion for sure. Sprint rage power is a cool flavoring as well.

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