Using a longbow under water?


Advice


Any way to do this? I have a character built primarily for archery who is finding himself in underwater combat quite a bit.


"Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range."

So, a Longbow works fine.

Now, admittedly, in reality, a longbow underwater would be ruined, but there's no rules for that, and if it's magic, magic beats reality.


Thanks, but those are pretty brutal penalties. Any way to get around or lessen them?


Nothing I can find helps shoot a bow underwater. There's a racial feat that helps merpeople trip underwater, but that's it.

Several spells help with melee, but nothing helps ranged combat.

I guess the end result is, if you want to fight underwater, use melee weapons or spells.

RPG Superstar Season 9 Top 16

Or get really close and use Point Blank Master.


Oh well, thanks for the help.


cast Magic Missile at the water...


You could talk to the DM into creating a Magical Weapon Special Ability to enhance the Bow to reduce/ignore some/all of the Penalties for using it underwater.


You could talk to your GM about creating a special underwater bow that works under water. If I were your GM I would probably model such a bow on the underwater spear gun approach, meaning it would have very limited range.

I would also probably consider it an exotic weapon.

I have no problem with a magical enchantment that let a bow work underwater. Not sure what level enchantment that would be though. Probably a +1...

Grand Lodge

Technically...

Freedom of Movement
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.

Eh?

Sovereign Court

Wyrmholez wrote:

Freedom of Movement

The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.

Eh?

The arrows fired would lose effect the instant it left the bow, similar to how Enlarge Person doesn't do Large-sized bow damage.

If you want SOME kind of ranged attack, think about Underwater Crossbows; they're not Longbows, but they're at least a useable fallback.

Grand Lodge

Hmm... rather that admit I'm probably wrong... I'll just say you don't hurl arrows :D


a Cyclonic weapon enhancement from the ranged tactics toolbox states the weapon specifically isnt affected by water wind or other environmental effects.


Crossbow? Play smart, save feats and money for later?


I'm surprised there is no feat for underwater fighting, considering there is now a chain of blind fighting feats.


You can also get cyclonic on ammunition, so if you need to do a moderate amount of underwater shooting it might be worth the investment (you can use the surplus on thwarting wind walls and the like.)


Aquatic Agility seems to bypass the problems you're having by RAW (although I'll admit you might have trouble arguing this with your GM anyway).
The main problem is that it requires a 6 level dip* into magus ... which I'm sure isn't really helpful to you.

*Edit *cough* "dip" *cough*

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