| mplindustries |
"Ranged Attacks Underwater: Thrown weapons are ineffective underwater, even when launched from land. Attacks with other ranged weapons take a –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range."
So, a Longbow works fine.
Now, admittedly, in reality, a longbow underwater would be ruined, but there's no rules for that, and if it's magic, magic beats reality.
| Adamantine Dragon |
You could talk to your GM about creating a special underwater bow that works under water. If I were your GM I would probably model such a bow on the underwater spear gun approach, meaning it would have very limited range.
I would also probably consider it an exotic weapon.
I have no problem with a magical enchantment that let a bow work underwater. Not sure what level enchantment that would be though. Probably a +1...
Wyrmholez
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Technically...
Freedom of Movement
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.
Eh?
El Baron de los Banditos
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Freedom of Movement
The spell also allows the subject to move and attack normally while underwater, even with slashing weapons such as axes and swords or with bludgeoning weapons such as flails, hammers, and maces, provided that the weapon is wielded in the hand rather than hurled. The freedom of movement spell does not, however, grant water breathing.Eh?
The arrows fired would lose effect the instant it left the bow, similar to how Enlarge Person doesn't do Large-sized bow damage.
If you want SOME kind of ranged attack, think about Underwater Crossbows; they're not Longbows, but they're at least a useable fallback.
| MrCharisma |
Aquatic Agility seems to bypass the problems you're having by RAW (although I'll admit you might have trouble arguing this with your GM anyway).
The main problem is that it requires a 6 level dip* into magus ... which I'm sure isn't really helpful to you.
*Edit *cough* "dip" *cough*