I got invited to Kingmaker, and i want to make a Chaotic Good
But i also want the Domains of travel and liberation. Checking the domains, he only has travel, So I was going to choose travel and Charm (love) But then I found a wiki that showed him as travel and liberation
http://pathfinder.wikia.com/wiki/Cayden_Cailean Which is it?
Hey guys, Me again! I was wondering if this is possible. I was just invited to a kingmake campaign and I was trying to choose between Ranger, Eldritch Knight, Magus, Cleric or Warpriest. Riverwhip gives you touch to damage
Can you cast shocking grasp during spell combat
For your reading convenience: River Whip:
Spider Whip
In short, I am asking
Any help would be appreciated, thanks!
Check some of my other posts. Hard to kill murderhobo powergamers are my speciality. Lvl 3? Try some of the New ghouls from the monster codex. Specifically the ones with leather armor, stealth, and crossbows.
Try the NPC Codex for basic sorcerors/mages and change the low level spells to these. Cast Expeditious Retreat of Enemy Archers Lvl 1
Lvl 2
Also, oracles for -ultra cheese - oracle of flame (see through fog and smoke)
obscuring mist and crossbows
OOPS SORRY FORGOT THE NO CASTERS THING Try goblin Hunters[b] with
and cats for [b]claw,claw,bite so hunter 1 attack, +4 to hit, +1d6 sneak attack
Create your own enemy npc's using a combination of their power gamer builds (75% same, different enough to not get called on it)
You guys were so helpful thank you! Here's my follow up! Leadership session 1 awesome! Here's the rules I implemented. 1. 30 second sand timer combat. You have 30 seconds to input your turn. That means all questions, free actions (words with other players) and spell lookups.Doing all your actions that turn takes as long as it does, but you have 30 seconds to say something or bust - And I don't show you the timer. 2. Stop bringing the table down. play your character, be a psychotic, but we're all getting tired uless you're really gonna role play, so quit it up. Got an issue? get a shrink. 3. No Spell lying/spell lazy. If you say "I cast spell X and I shoots 10 floofy noobers that auto hit and it wins me the game, no its there in the text." and then I read the spell and it says "your character shoots 1 floofy noober with -10 to hit and takes 140 points of damage and must be lower than level 5, and if he lives you win the game ONLY IF you hand your bank account over to the GM. That's in the rest of the text you selectively read too, and oh the way, by being to lazy to read your character correctly or lying to win, a spell of my choice you cast during this game fails." You have a week and an internet connection and smart phones.
Other things that really helped.
And they beat their average, 2 combat in 5 hour night with
See, this is what I meant when I said i think i was dropping the ball by letting their shenanigans drag me into passivity. It was me the whole time!
Well, what I have dont THIS time is THIS: Instead of a plot, I made a sandbox: Here is the map
Ok, then here is your LIVES up to this point - GO! Then I Just put them in a light Chaotic part of the world that inst serios I made Villain 1
And 5 different towns and 2 cities So far their having a blast, but still can't fight together to save anything. The level 6 slayer got killed by 4 CR 1 400 xp Ranger kobolds with crossbows. Because he wouldn't move and decided he was tough. Well, hes human and kobold scouts (rangers) in combat manager get +11 to hit/+13 vs humans (favorite enemy) and +2 damage. So that means they gun for him till hes dead, don't run (fight to the death vs. ANY human) and do +2 damage. They pin cushioned him in 2 rounds. Meanwhile. He HAD a wall to hide behind the entire time and was not restricted from turning a corner - HE just chose NOT TO!
Okay hi guys I'm coming to you because I have a home-based game, it's been running about a year, and is pretty much just like herding cats.
I just want you guys to know that these are some of the most rambunctious problem children that I've ever met and yet I call them friends. They don't set fires in real life but their attitude in game makes me wonder about some deep psychological stuff that I don't even want a piece of. Suffice it to say, some of the worst of things they ever done was about a year ago when confronting a witch who appeared to be a beautiful sorceress. They sought her out because they were trapped in time AND THEY ASSAULTED the people who sent them back in time! THEY WERE SENT BACK BEFORE THEY KNEW THE PEOPLE, thus making the people who sent them back in time afraid of them and unable to answer questions, who responded to the characters rowdiness by locking their door and cringing for safety. To which they set the house on fire. So they needed a diviner to help them figure out whats what. That's where the witch appearing to be beautiful comes in. Upon questioning the sorceress, which one of the players blurted out how much do you cost? I mean she's dressed like a hooker right? To which the scene escalated into combat - as all things for them did. She managed to kill the offending player before being killed herself, but before that player died he used a standard action to drop his pants and then move action to make a movement. Don't worry, all those characters died in a time swamp when they purposefully took the most dangerous route through it and met their first black dragon and proceeded to mouth off. 3 round fight. All players dead. Since then they just seem to be a bunch of bumbling thugs, who repeatedly die. And if you're asking, I took up the challenge of GM in for these guys because I have never seen anything like this before, and I want to get used to it and be able to deal with and conquer it. And it was fun. So many deaths. So much laughter. So my most terrible player of the one who took the combat bowel movement chimes up and says we're never allowed to reach level 10 because I'M scared of LETTING THEM getting that powerful. Heh. Well after that I thought about it and I decided "well if these guys want to do nothing but fight for no reason I make it happen." That's when i came up with Pathwind Dale. And Icewind Dale/Pathfinder Hybrid Starting at lvl 10. CHALLENGE ACCEPTED I allowed them to make 10th characters with all the trimmings and then I proceeded to dump them in my combination of ice when Dale/Pathfinder.
To which they died mercilessly.The combat dump character must have bought it 10 times. The game was abandoned because morale was way too low. It was all I could do but laugh every Sunday at every silly thing they did undermine it all the progress and the literally just got themselves killed in the most goofball fashions. It toned down a lot of angst. Now they're still selfish and they are situation-ally thuggish. Now they will not mess with somebody who might be able to beat them up or sick the authorities on them or causing trouble. But in the end I think there's is looking for a character build that allows them to act out some grand theft auto four problems on people. So even though death is a reality in my game what am I supposed to do I just want you guys to know that these are some of the most rambunctious problem problem children that I've ever met and yet I call them friends. They don't set fires in real life but attitude in game reflect some deep psychological stuff that I don't even want a piece of Suffice it to say some of the worst of them ever done was about a year ago when confronting a witch who appeared to be a beautiful sorceress in order to get information about what they were supposed to do because they were trapped in time and assaulted the people who sent them back in time before they knew them thus making the people who sent them back in time afraid of them and unable to answer questions, to which they set the house on fire. Upon questioning the sorcerer which one of the players blurted out how much do you cost? I mean she's dressed like a hooker right? These are 30 year old Men. To which the scene escalated and then she managed to kill that player before being killed herself, but before that player died he used a standard action to drop his pants and then move action to make a movement. Since then they just seem to be a bunch of bumbling songs, so I give them what they wanted I allowed to make 10th characters with all the trimmings and then I proceeded to dump them in my combination of ice when Dale/Pathfinder. To which they died mercilessly. It was all I could do but laugh every Sunday is every silly thing they did undermine it all the progress and the literally just got themselves killed in the most goofball fashions. It toned down a lot of angst. Now they're still selfish and they are situationally thuggish. Now it will mess with somebody who might be able to beat them up or sick the authorities on them or causing trouble. But in the end I think there's is looking for a character bill that allows them to act out some grand theft auto four problems on people. I've learned the GM style of letting the story return fire. Cause and Effect. You rob and pillage? Heroes are coming!
Are you the only one in the world? Nope. Gunslingers - get ready for gunfights!! How surprised were they when they invaded and undead tomb protected by a creature who wanted to KEEP THE UNDEAD GUNSLINGER LOCKED UP. They broke into the tomb, disabled all the traps and wards that were KEEPING HIM IN, and then he came out shooting. And took out the ENTIRE PARTY. No deaths, but the gunslinger player fled and drank a potion of invisibility to escape. Meanwhile, the tomb of the undead gunslinger honored 3 bandits. 1 with a shotgun and 1 with a long sniper rife and 1 with 2 pistols. They freed the one with two pistols. The released undead went to go free his friends. I'm writing here because I feel like I haven't been the best GM. I've just been bouncing their level of crazy back at them. I have 4 crazy people at my table and 2 non-crazy-ish. I feel like the constant, no-teamwork, die all day insanity is starting to beat down on the last two players,and myself. But I feel I have been shirking my leadership duties. I feel this is a really daunting challenge, guys help me herd cats!
Hi all, made some maps for my home rpg, went back to map school, made some new maps and got a kickstarter and it’s cheap! I made em small 10-15 medium 20-15 and large 35+
Empty or with map objects
http://imgur.com/a/Olzg1 https://goo.gl/Kl1f4o
Logitech c920 Web Camera and Amazon Basic Tripod. Logitech HD Pro Webcam C920, 1080p Widescreen Video Calling and Recording $69.95 C920 is a HD, wide-angled Camera that has Dual microphones to capture stero sound and does a good job at it. It has a mounting screw and can screw into any Tripod, such as the AmazonBasics 60-Inch Lightweight Tripod with Bag $23.00 Total $99.95 with Amazon Prime. I use it to record all my gaming sessions now. 8 hours of Video and Sound = about 10 GB.
Hi all its up and it's happening. with a hand of cards as a player you could
Cards are double-sided. When you play a card, the GM gets it and now he can use them to.
even turn a boss or all the minions on the board into epic villains. Please check out our movie that explains it all! We're 400% Funded. So you can safely pledge! http://goo.gl/kVh0Lw Thanks, Jay Any comments or questions are appreciated.
Ok - Master of the Fallen Fortress has more Troglodytes than you can shake a stick at. No, keep shaking, here comes another one. Dc 11 Stench (They're young) or your sickened, right? If you fail the saves of Two trogs, are you NAUSEATED? and for how long? Can find it anywhere on the forums. So in essence, does sicken stack with other sicken to produce nauseated? In other words a character sickened by trog stench, is again sickened, is nauseated. Correct? For how long? Does this work with all monsters? Thanks! This makes lvl 1 trogs a lot less sucky.
Forgive the 4:00am post from earlier-she be in the wrong place. Now that the alchemical manuals PFS legal Now ill admit this is kind of a rant, but it's still a legitimate question too. There are slow burn arrows - 1 round after the ignite and do 1d6 fire to the target on your next round, nice. There are raining arrows - Containing a vial of holy water that bursts on delivery. Nice, nice. But where are the SELF-LIGHTING SMOKESTICK ARROWS? You know - smokestick arrow with a minute pocket of magnesium or alchemical fire? Deploys smoke in the same round or the next one? Why is the smoke stick arrow radius smaller, when the description says it is a full sized smoke stick made into an arrow? Where are the Alchemist Acid and Fire arrows? You know - like the raining arrow, but, um change the insides? I mean - at 100gp a pop - you wont be hurling these all day, but. I mean, when I play my archer, I'm a turret Turret's gotta have options. DO they overlook these basic steps and place the working components in the same game, doing different things (holy water, fire the NEXT round) but not combine them into a simple functioning whole just to frustrate me? Its like "coming soon, baby carriage - now with room for baby!" Is there any way to get someone to address this problem or should I just wait till 2016 for it to be PFS legal?
Now that the alchemical manuals PFS legal Now ill admit this is kind of a rant, but it's still a legitimate question too. There are slow burn arrows - 1 round after the ignite and do 1d6 fire to the target on your next round, nice. There are raining arrows - Containing a vial of holy water that bursts on delivery. Nice, nice. But where are the SELF-LIGHTING SMOKESTICK ARROWS? You know - smokestick arrow with a minute pocket of magnesium or alchemical fire? Deploys smoke in the same round or the next one? Why is the smoke stick arrow radius smaller, when the description says it is a full sized smoke stick made into an arrow? Where are the Alchemist Acid and Fire arrows? You know - like the raining arrow, but, um change the insides? I mean - at 100gp a pop - you wont be hurling these all day, but. I mean, when I play my archer, I'm a turret Turret's gotta have options. DO they overlook these basic steps and place the working components in the same game, doing different things (holy water, fire the NEXT round) but not combine them into a simple functioning whole just to frustrate me? Its like "coming soon, baby carriage - now with room for baby!" Is there any way to get someone to address this problem or should I just wait till 2016 for it to be PFS legal?
Since were all on the subject is there a non 3-10 feat intensive way to stand up from prone without drawing an attack of opportunity? I remember there was some kind of class where you had to drive a bus for the elderly in real life to get a boon so that you can apply it to your 21 level fighter so that only on Thursdays he....
Hi I have a question (like I always do) Ok how do you work this situation out? New tanglefoot bag arrows in alchemical guide - society legal
Ok Now what happens whn I shoot a tanglefoot arrow from a +1 Flaming Composite bow? Does it attack Touch ac?
What have you rules as the gm? What are the offical rules? anyone know?
Because Being a Paladin, is a JOB, not an adventure. The fatal flaw lies in the NON-description of the acting paladin.
We don't know. All we know is that paladins are MOST THINGS EVERYBODY AIN'T. yeah, I said ain't. All rolled up into one. Since people have NO WRITTEN CODE TO FOLLOW ("Jus Be Good, Baby") people playing paladins tend to take it to EXTREMES. Paladin? Oh boy, table shrug. Because depending on the person playing the paladin... 1. Now we cant make deals with the enemy - they all must die or be brought to justice. Can't make a deal with a dirty cleric to catch a devil, gotta cut a swath of non-information providing justice everywhere.
My problem is - no one ever displays WHAT A PALADINS LIMITATIONS ARE - how much can he do? Since there is none - Players take the little of Selfless good they know in the world and crank it up to 11. If the rules don't change (and I do not recommend breath holding) These are the kind of questions to answer that would make paladins more playable. Can paladins flirt? chase girls?
Because the easiest way to die and be least effective with their life is to start unruly fights and charge the biggest foe at lvl 1? Tiny dogs do that, well most do anyway. (sidenote: Maybe tiny dogs are paladins?) Can paladins act as IF THEY CAN REALIZE THAT NATURE IS GODS free for ALL buffet/royal rumble/wwa smackdown and THAT ALL wild creatures eat each other EVERYDAY and will EAT YOUR FACE, so they can drop the salvation for 5 minutes? They can also stop trying to sing to canaries and trying to get the canary to sing back solo in response? Can a paladin NOT give money to an alchoholic beggar? A normal beggar? Any other? any point could be argued. But the tendency (at least I have seen) is for people to play paladin's like Holy, Socially, and Mentally, Impaired People. "MY God telleth me to SMASH!" So what if any are the RULES FOR PLAYING A GOOD PALADIN. I don't remember where it was - but somebody in the forums references a list of non-normal paladins that were listed in fantasy stories. Far from the ones I have seen. They were holy-devout and just,
And they were still holy at the end of the day. Nobody has the rules, but everyone can go "Oooh that's NOT what a paladin would do, because its not the opposite/holy/neutralized intellectual/backwards casting/more work making version of what I would do." Playing pathfinder is fun. Playing a paladin, is an ENTRY LEVEL CARPENTER'S JOB in a fictional universe with STRICT REGULATIONS, HIGH FATALITY RATE, AND GREAT PAY AND ASTOUNDING BENEFITS. Your Tool belt: 1 hammer of justice All of the rest of the world: Nails. Really. You sit down at the table to Play your character. You are ready to enjoy. Unless the highlight of your day is to "Rules and Order Up" and you somehow unwind that way, You punch the clock - and get to dispensing justice and railroading/destroying/sidestepping any intrigue that might have been placed or developed in any campaign.
Also, I believe Master of The Fallen Fortress is a Module And Crypt of the Everflame is a Module And acoodring to the Pathfinder Society Rules
But I understand now over different characters. I believe this may have been the source of the problem. And Then I found this post:
Scenarios that can be replayed:
Modules/APs that can be replayed:
I couldn't find a consolidated current list with a quick search either... But if None of this is correct, then what does the word repeatable mean in this instance?
Ok, so what I did was this. 1. I looked at all my chronicle sheets.
Resulting in a difference of 1816 gold. and a loss of 2pp and 2 fame.
This is not my first time running into this , but I hope it's the last time. is it legal to alter pathfinder modules to make it more fun for the gm to play or more challenging for the players? Without providing some more benefit for the players? I think it not regardless of the situation. Here are my examples that I have actually experienced. Playing PFS some characters tend to be optimized and some don't. Optimizations like a
Or a lvl 1 master of the fallen fortress with a lvl 1 condescending, rushing player who wants the game over in 2 hours who is playing a witch with an aoe tricked out sleep hex. Can really sap the challenge out of game. I can understand that. But those characters are LEGAL. You wanna ruin some monster's day? I'm all for it. That's why we're here. But is it legal to do the following? I have played Society sanctioned modules in the past (though I am not revealing which ones to protect the people involved) that have done the following: 1. Doubled the hit points of ALL of the NPC's in the WHOLE MODULE because the player characters were deemed "too good" and the monsters would have been "not enough of a challenge". If this would have been a home game, I would have been cool. But what about Society? The players can't receive increased reward for the increased threat. And what if one of the players characters would have died because a monster managed a kill or used a spell long after he would have originally and legally been dead? 2. Totally disregard a party wipe. There is a deadly module out there that catches Society characters with their pants down. One game had a proud of himself AC 30-something at lvl 4 - cleric/fighter that was destined to whoop butt and his lackey follower (another player). They stormed into every situation, haughty and daring, bashing this and that. banging their chests along the way. Well the whole adventure they went up against monsters with touch attacks and that was the end of it. The whole party wiped in 3 rounds in the first hour in. Once we all died, I had to go, only to find out later that the party was so hurt from being beat so bad so fast - that everybody without me - agreed to retcon the whole thing "it never happened, we went left instead of right". and even asked for my Society # for credit - I never gave it. In a recent post I moved to correct a character due to my desire to participate in the spirit of the game. I want to see if I can beat and/or enjoy/survive the game under these parameters. This was just out there. I threw that character out and stopped using him.he died hard. I'm cool with that. Sometime you do. It makes when you don't more awesome. 3. I recently played another module, and in my opinion, due to GM crash/skimming, it resulted in an unbelievable amount of special damage causing attackers to be present for the boss fight. Not just the boss, his lackey, and the surprise special guest villain. But 20 additional combatants. You read that right, 20. We won. unbelievably. The fight seemed so unreal I went home and read the module to see if that was really supposed to happen. It wasn't. The module says to have the boss and the lackey And up to 20 people as window dressing And IF THINGS GET TENSE - ADD ONE OR TWO AT A TIME INTO THE FRAY Not a mob of 20 poisonous/strength draining attackers. How did we survive that one? Well EVERYONE IN THE PARTY WENT DOWN AT LEAST 5 times, but two healers kept us alive And what saved us? The peaceful cleric had a necklace of fireballs. Slowed down those 24 incoming poisonous attacks per round pretty good. So in that instance, GM skim almost ruined that whole experience for us.
What If our characters would have died? Death by GM skim. How Do I avoid this in the future without reading all the modules to see if this kind of stuff is occurring behind the scenes? Has any of this ever happened to you? What would you do?
Thanks, As far as I understood when I GM'd it Replaying Master of the Fallen Fortress and Crypte of the everflame is just like First steps : Intro to lore It is a legally repeatable scenario But unlike First steps - they are both modules. For lvl 1 characters - Master of the Fallen Fortress is Repeatable infinitum for a level 1 character and ONCE as a lvl 2 character. The same with Crypt of the Everflame Repeatable ad nauseum for a level 1 character, and ONCE for level 2 character (even though one play through will level you from level 1 to level 2) These are modules, not scenarios and were specifically selected by me for their low/intro level status, and their re-playability/re-creditablity for both the GM AND the players, which gave me enough incentive to learn the game system, prepare to Gm, and transfer/convert the whole thing to roll20.net, and then learn roll 20. If I was going to do all that, I wanted it to be usable MORE THAN ONCE. Thanks BigNorseWolf, You have specifically reminded me two things 1. That MOFF and Crypt of the everflame are modules
I haven't made any changes to any sheets. I'm not talking about fudging anything. I mean this is all in a fictional universe where we "agree" to all follow these "rules" I do so for the challenge I just noticed after a game that my Newness to it all rubbed off on me
Which isn't fitting with my desires to "remain challenged by operating in a set of parameters" that I currently agree with. Honestly It would have been easy to just shut up about it and continue to enjoy the game. After all its just a game. But I thought, hey why not fix it while I'm at it? See what's involved. I don't know why but your response sounds something akin to confession or atonement, lol -character audit? Are there character tax refunds as well? Sorry, I appreciate your willingness to answer, Maybe I'm reading it wrong. I'd imagine it be a simple measure of removing some gold and some boons or something, or maybe I don't know, something less, end-of-the-world?
I don't know if it'll post in the corner there, but I am a 1 star GM. I liked pathfinder society and thought I would give it a try GMing to learn the rules a bit better. I selected the free RPG Module Master of the Fallen Fortress, and have GM's Crypt of the Everflame once. I know, I know. Buncha Muncha Cruncha. Resulting in 10 GM points Since master of the fallen fortress is repeatable for a lvl 1 character, I applied 3 master of the fallen fortress credits to my new level 1 ranger. Making him level 2 And then one crypt of the everflame credit - making him level 3. I have since leveled him up through playing to level 5.2. In other words, one chronicle away from level 6. Since I've been playing, It's come across the table that you cannot stack chronicles of Master of the fallen fortress. Which now kinda makes sense seeing as you cant stack any adventure without using GM stars, But this Character's initial level was granted with 3 installments of Moff gm credit. How do I rectify this? ret-con? re-roll? I do not want to burn a use of the GM star I have. Even if I ret-con - the loss of 2 out of the 3 chronicles of MOFF would still return me to just reaching 5th level. Which would be fine with me - seeing as there is a boon I want from the quest for perfection. But how would i fix this? roll this back? 1. Do I need to?
Hi, I hijacked this from another person's unanswered post on this in Rules I think this sums up pretty much all of the questions so far? PDT: The Splintercloud Arrow from Elves of Golarion as written is unclear as to its use. Please clarify: Does the 5ft burst area mean a 2x2 Grid around an intersection, a 3x3 area around a central square, or is it a single 5ft square? Does it need to hit normal AC and then grant the target a save to avoid damage? Does it just target AC 5 for the square/intersection like other non-magical Area weapons (i.e. splash weapons)? Do they benefit from things like Weapon Enhancements, spells that enhance ammunition, and feats and abilities that would add damage to a arrow from a bow like Deadly Aim or Weapon Specialization effect the damage? How come there is never a rules clarification on something I seem to want and enjoy - and have to purchase a separate book just to use in PFS? Someone in another post made this joke - and it was funny, but explains my point exactly: I could justify the Buy, But I can't justify the buy if the rules groundswork is unclear, making it useless. Someone in another post made this joke - and it was funny, but explains my point exactly: If you go by the RAW - Splintercloud Arrow: The shaft of this arrow is formed
It blows up in your hand when you fire it from the bow and you reflex save or get hit. Who would buy this? Can someone officially clear this up?
I forgot her name at the moment, but I had always reveled at how the Iconic Barbarian was said to use a Giant (made for a Large sized creature), bastard sword. Well, can I do the same with a katana? Is this legal in Society?
A bastard sword does 1d10 - 2d8 for large sized. Raw Says :Inappropriately Sized Weapons: A creature can't make optimum use of a weapon that isn't properly sized for it. A cumulative –2 penalty applies on attack rolls for each size category of difference between the size of its intended wielder and the size of its actual wielder. If the creature isn't proficient with the weapon, a –4 nonproficiency penalty also applies. But then it gives this example that I believe eliminates the penalty:
So by wielding the Giant Bastard sword WITH proficiency - IT would be considered a 1 handed Large weapon, which could then be used as a two handed medium weapon with no penalty right? Which i what the Iconic does. A giant katana shares the same principles in design and does 2d6. Does this combination or rules eliminate the penalty? And is this Legal for society?
Are they self- lighting? or alchemically self-firing when they strike? (makes more sense). Do you need to light them yourself? Questions asked for pathfinder society. does it block the afflicted creatures sight?
The cloud is so small (5ft) That using the rules for smoke cloud spell doesn't make the most of sense or isn't as apparent to me. anyone have answers?
Have the companion provide NO cover for any enemies. Change Precise Companion to "OVER THE SHOULDER" and I WILL LOVE YOU FOREVER. Everyone is going to take precise shot. Once your pet locks up on a target, it only takes 1 helpful friend engaging the same enemy to toss that feat to the wolves. This eliminates the NEED for Improved Precise shot through limited tactical positioning. As long as you have a line of shot to your target and only your pet is in the way, you can fire "Over the Shoulder" and the pet will not provide ANY cover bonuses from the square it occupies. Problem Solved. call it "Over the Shoulder" "kindred spirits" or "brothers in arms" or "act as one" or "yin and yang" (not yin yang twins) Sean K Reynolds wrote:
Hat's off to Sean K Reynolds, Who explained this so clearly.
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