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The Scarred Witch Doctor archetype loses its 1st level hex. Does this mean that the character technically doesn't have the Hex class feature yet at 1st level, and so can't take the Extra Hex feat to make up for it?
I'm asking because the penultimate update of Hero Lab failed to deduct the hex when I built my character. I spotted the error but thought I could correct for it by simply entering an adjustment to reduce my total feats by 1 and explain it as representing the use of the feat to take Extra Hex, thereby restoring the balance as it were. Now, the latest update to HL has fixed the archetype to work properly (ironically, it was I that reported the bug to them). When I opened the character file today I got an error message telling me I had selected too many hexes, and when I removed the negative feat adjustment and tried to select Extra Hex, Hero Lab informed me that I don't meet the prerequisites for the feat. I fear it is probably correct in that, but I figured I might as well pose the question here.
Assuming the program is accurate and I don't qualify for the Extra Hex feat what should I do about it? I've already played the character and nobody including the GM caught the error. Should I just point it out to him and ask for a mulligan, since we're probably pretty close to attaining 2nd level anyway?
Edit: typed "feat" when I meant "hex".

eakratz |
I mentioned toughness as a kind of overkill. I am assuming 18 con, favored class into hit points, and toughness nets 14 hps at first level. That is pretty damn good even for a fighter.
Ferocious Resolve seems like a trap. If you can't heal up in that first round below zero, and you keep fighting, you may be a target for further attacks and end up dead instead of unconscious. But I've never seen it in action so don't know for sure.

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Nope. They don't have the hex class feature since Scarshield replaced it, so they do not yet meet the prerequisites for Extra Hex.
And yea, just ask your GM about it :)
The Orc Scarred witch Doctor does have the class feature HEX.
In it's description it reads:
Hexes: The following hexes complement the scarred witch doctor archetype: evil eye, misfortune scar, unnerve beasts.
Major Hexes: The following major hexes complement the scarred witch doctor archetype: agony, nightmare cook people, infected wounds.
Grand Hexes: The following grand hexes complement the scarred witch doctor archetype: death curse, natural disaster dire prophecy.
This to me would indicate that the OSWD does indeed have the hex class feature. However opening hero labs I have the same problem, but it will let me take extra hex feat but only once. I tried leveling up to 6th and it still would only allow me to take "extra hex" once. something isn't right.

Chess Pwn |

Cheapy wrote:Nope. They don't have the hex class feature since Scarshield replaced it, so they do not yet meet the prerequisites for Extra Hex.
And yea, just ask your GM about it :)
The Orc Scarred witch Doctor does have the class feature HEX.
In it's description it reads:
Hexes: The following hexes complement the scarred witch doctor archetype: evil eye, misfortune scar, unnerve beasts.Major Hexes: The following major hexes complement the scarred witch doctor archetype: agony, nightmare cook people, infected wounds.
Grand Hexes: The following grand hexes complement the scarred witch doctor archetype: death curse, natural disaster dire prophecy.
This to me would indicate that the OSWD does indeed have the hex class feature. However opening hero labs I have the same problem, but it will let me take extra hex feat but only once. I tried leveling up to 6th and it still would only allow me to take "extra hex" once. something isn't right.
They don't get it at level 1. At level 2 I think is when they get their first hex, and that is when they get the hex class feature.

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They have the Hex class class feature upon creation. If you look under the archetype Hex is a class feature. First level hex is replaced by scareshield but you do get hexs at 2nd 4th and so on. The problem is with Hero Labs. I tried to add the extra hex feat on a plain old witch at level 6 and it would only let me choose extra hex once it wasnt on the list of feats after I added it once, even though it clearly stated " this feat may be taken multiple times"

Te'Shen |

Scarshield (Su) At 1st level, a scarred witch doctor learns how to harden her mutilated skin, gaining an enhancement bonus to her natural armor bonus equal to 1/2 her class level (minimum +1). She can use this ability for a number of minutes per day equal to her class level. These minutes do not need to be consecutive but she must spend them in 1-minute increments.
This ability replaces the witch's 1st-level hex.
By RAW, yes, the others who said you can't take extra hex until you get your next hex are correct. However, if I were running, I'd treat it as if Scarshield is a specific hex that must be be taken at 1st level.
The before now suggestions are pretty good, so this is just a flavor suggestion. How about scent?

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I think the point I was trying to make is that the newest version of hero labs has a bug. When you try to take the feat "extra hex" it will only allow it to be gained once no matter what level you are or whether your a regular Witch or an archetype. The feat states it can be grained multiple times but the program i.e. Hero Labs, will not allow you to. So Jim.DiGriz, who originally posted the thread, was right in thinking that there was and still is a bug.

graystone |

I think the point I was trying to make is that the newest version of hero labs has a bug. When you try to take the feat "extra hex" it will only allow it to be gained once no matter what level you are or whether your a regular Witch or an archetype. The feat states it can be grained multiple times but the program i.e. Hero Labs, will not allow you to. So Jim.DiGriz, who originally posted the thread, was right in thinking that there was and still is a bug.
Well herolab isn't a rules source. Going by what he said, what he was running into wasn't a bug. It's not called out as a hex so he doesn't get the ability till 2nd level. "Hero Lab informed me that I don't meet the prerequisites for the feat" not "the feat "extra hex" it will only allow it to be gained once".

graystone |

The wording of scar shield seems to imply that it is actually a hex itself. Most of the things that replace hexes are like that. I've always considered them special hexes, unique to that archetype.
It isn't the entire class feature that is being traded out, just one specific hex.
That's how I treat it (house-rule) but it doesn't say it's a hex. Look at Cartomancer. It trades a hex for a feat so it's clear that not all replacements are hexes so they have to spell it out if they are.