kevin_video
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The other players want to lynch him something fierce too. Even I'm getting a bit tired of things. And it's an evil campaign so I can see them trying to find ways to execute him. However, they've signed a contract lawfully binding them to not personally do each other harm.
When I first read the curse I didn't think it was going to be that terrible. Probably because he kept telling me about the later level stuff and I let it go. He knew it would be this terrible, but let me have my delusions because at later levels he'll be able to give it to other people. And as a debuff, it's awesome. However, at the early stages of the game, he's completely useless, and the other players are tired of it. I've brought this to is attention, but he says he loves the challenge of this class and doesn't want to change. So I'm asking what I can throw his way that'll make him actually useful.
For those that don't know, this is the [http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses]Wrecker curse[/url] at the bottom. It states that ANY ITEM that you either have HELD or EQUIPPED gains the broken condition.
This means that weapons are -2 attack and damage, only crit on a 20, and can only ever be x2. Armor is half (rounded down) the AC and has double AC penalty (so you'd be a moron to wear full plate), wands use double the charges, and in the case of a firearm, if it's "broken" a second time it's destroyed.
Does anyone know of a way to get around Oracle curses? Is there a feat or something that'll make him more useful? Perhaps someone's figured out a build that I can borrow/steal with this curse that'll at least remotely make him better. Right now he's a walking target. No AC, can't use weapons effectively, and no one dares to let him touch one of the wands so he's only ever got his spells.
Right now I'm thinking of Unarmed Strike being something he should be taking for a feat, but that's only ever going to be a 1d3 attack. Orisons will always work, but as you level up that's pretty much going to be ineffective on higher CR creatures. If I could somehow give him mage armor and shield at-will, that'd help the AC problem.
Mergy
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Armour is not held, and I don't think it's intended to give you broken armour all the time. Anyway, wreckers make good spellcasters, not good melee fighters.
The only way to get around an oracle curse is through divine intervention. Even then, removing the curse would likely remove the benefits as well.
| Bearded Ben |
Three levels of Breaker Barbarian would negate the attack and damage penalty, but that's probably too far to dip for the benefit.
| lemeres |
Well, obviously the curse is either meant to be used by caster builds or those really devoted to natural attacks through a wolfscarred dual-curse. He should focus on buffing his allies or summoning meatshields. A bit harder than arcane casters since they lack many of the flashy and intricate spells, but still effective. If he can't find some way to keep himself from dying, that is his problem. The most the other players would lose would be a divine caster. It is an evil campaign, so losing a weak fool is no problem for them. Heck, I somewhat doubt they'd even bother to protect him past the first encounter if he wasn't useful.
If he is vital to the party, remember: oracles are born from visions by higher power. There is no higher power than a DM. If it is a problem for others, set him aside to discuss it to see if it can be worked out. You can retcon as much as you like after that.
With the mention of wands: wait, so if a wand is even temporarily broken it loses it charges? I thought that, since the items are only broken when the oracle holds them, that it was more of a transmutation kind of effect around him, and not really applying in reality.
| Bearded Ben |
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With the mention of wands: wait, so if a wand is even temporarily broken it loses it charges? I thought that, since the items are only broken when the oracle holds them, that it was more of a transmutation kind of effect around him, and not really applying in reality.
Broken for a wand means that it "uses up twice as many charges when used".
kevin_video
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Armour is not held, and I don't think it's intended to give you broken armour all the time. Anyway, wreckers make good spellcasters, not good melee fighters.
The only way to get around an oracle curse is through divine intervention. Even then, removing the curse would likely remove the benefits as well.
Actually, yes it is intended to give you broken armor 24/7. And note where it says "equipped" in my OP. And spellcasters are only so good. Wizards are better than clerics in a lot of ways because of their destructive spells.
@ Bearded Ben -- I'll forward that to him. He's NE so that could be an option. It'll be his call though.
@ lemeres -- He's not building himself as a summoner or a buffer. He's just taking "cool spells". And he's not really necessary for a healer. We've got a cleric for that. Right now he doesn't get involved in combat because he knows he's useless. Basically when it's his turn he's like "I hold and watch the fight. Can't do anything and don't want to die with my lack of AC or weapons. They seem to be capable anyways."
| lemeres |
....my head hurts. My advice: it might be best to just view him as a nonvital NPC in an escort mission and largely ignore him if possible. He wants to go along for the ride. Not your or the party's fault if he stumbles into a dragon's mouth.
Since he does not really seem to be an active hindrance, the main problem for the party he seems to present is that he is bumping up the CR rating and sponging off the rewards. Just take him out of the equation when balancing encounters without letting anyone know it. If he starts actually helping then add him back in. I fear (read: kind of hope... but not feeling good about it) that this happens because Darwin was right and he needs to roll a new character.
blackbloodtroll
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He can use Inubrix weapons without being further burdened.
The Isger Fixer will allow him to ignore the penalties.
Also, a wand of Jury-Rig solves most of your problems.
| Rynjin |
@ lemeres -- He's not building himself as a summoner or a buffer. He's just taking "cool spells". And he's not really necessary for a healer. We've got a cleric for that. Right now he doesn't get involved in combat because he knows he's useless. Basically when it's his turn he's like "I hold and watch the fight. Can't do anything and don't want to die with my lack of AC or weapons. They seem to be capable anyways."
Tell him to get off his lazy ass and use some of his "cool spells" or you'll kill him and take the choice away.
He'd probably thank you for it, since I doubt he's having fun delaying every turn.
More reasonably, ask him if he wants a rebuild. Let him re-choose his spells so he doesn't suck so much. Oracles/Clerics get some great spells, make sure he utilizes them.
| Petty Alchemy RPG Superstar Season 9 Top 16 |
It would help to see his sheet of course. But if you play it straight, his armor should be fine. If you insist on your reading, well, a lot of mysteries have a revelation that gives +4 AC (scaling later on) for hours/level a day, and it can be divided into separate 1-hour blocks. That's kinda decent.
Oracle's Burden is a lvl2 spell that's kinda neat. You know what's more neat? Blindess. Since he can't cast level two spells yet though (or so I infer), his options for lvl 1 spells can be stuff like Bless, Cause Fear, Shield of Faith/Protection from ___...There's a number of ways he can help in combat.
At the very least he knows either CLW or Inflict Light Wounds (automatically known by oracles, choose at start whether you get cures or inflicts), so he must have some sort of option available to him in a fight. If he doesn't have any other useful combat spells, he can at least take the burden of healing from the Cleric so he can cast other spells.
kevin_video
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@ lemeres - I've had to get on his case a few times, and the party's already agreed that from now on, if you're not all that helpful during a fight, you're not getting any treasure. Everything's going to be based on a percentile and the wizard's going to be doing all the paperwork.
@ blackbloodtroll -- Thanks for those. It's too bad that inubrix can't be used for armor too. Also, the items are not still broken when given to anyone else. Only when it's him. BTW, how did you read "It ignores all armor or shield bonuses granted by iron or steel armor or shields"? Most armor and shields are naturally steel, correct? So does this mean that the metal technically grants you the ability to constantly hit an opponent's touch AC?
@ Rynjin -- He researched his character for four months before building it. He figures he's got it as optimized as it's going to get. Again, as I told lemeres, I've gotten on his case a few times. He doesn't seem to mind delaying. Doesn't like using up spells though because he's only got so many.
@ Petty Alchemy -- Armor is not exempt. Talk to James. I asked him first about this because I figured one of the head guys would be able to answer it the best, and it was him that told me that everything's broken. Equipped is equipped, and held is held. Even putting manacles on a wrecker oracle counts. The evil campaign has the party fighting fighters, clerics, monks, and paladins. Blindness isn't going to be all that effective a spell when your opponent's Fort saves are through the roof. Right now for useful spells, he's got some dust spell that affects one target and gives them a 50/50 miss chance. Other than cure light, it's essentially the only spell he's used so far.
| asthyril |
burning disarm is an excellent spell to use against paladins, since even if they make their save you get a good effect from it (sometimes better).
| darkwarriorkarg |
OK, this guy's a walking spell component for the planar ally/planar binding spells his teammates will be casting.
Whether he intended it or not, he's got a disruptive character that's almost as annoying as the frenzied berserker from 3.5.
Mind you, you allowed him this. Talk to the player and ask him to change. he's spoiling everybody's fun, unless everyone is OK with the upcoming PvP session.
| Petty Alchemy RPG Superstar Season 9 Top 16 |
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Kevin, I think you may have skimmed over James' response. I searched the topics and found you asking and him answering. Here's a link
Link to your reply to James' (w/quote)
I'll also copy and paste it for convenience.
James Jacobs wrote:kevin_video wrote:Dear James,
Got a very important question regarding the Oracle Wrecker Curse. A player of mine has it, and it states that an item equipped, or an item held, gains the broken condition. We originally read it as meaning that metal weapons would be broken, but wood, leather, and metal would all suffice, no? So does this mean that the oracle is forever to be naked? How do they defend themselves? Just spells? Do they need to take Unarmed Strike to be able to fight? Is there any armor that they can wear that can't be broken? I'm trying to see how this class could ever work for a PC.
First of all... "Broken" doesn't mean "no longer works." The rules for how a broken item functions are laid out on pages 565–566 of the Core Rulebook. A broken set of clothing still works as clothes, they're just tattered and torn and worth a little less money.
That said... the Wrecker curse only affects held objects, and even then only when you use them or equip them. That more or less limits the effects to things like weapons, shields, wands, staves, rods, and certain miscellaneous items and tools.
A broken weapon, in any event, still works as a weapon; it just has a –2 penalty on attack rolls and doesn't gain any enhancements to its critical hit chances or modifiers.
That still doesn't fully answer my question. Again, looking to understand why any player would ever want this. Also, looking for someway to get around this.
Weapons are -2 attack and damage and can only ever do x2 crits on a natural 20. Armor gives you half the AC (rounded down) and double the penalty. Wands use up twice the charges. And there's no way around that. You're purposely nerfing yourself and are basically useless to a party, minus your spells IF you choose poorly, at low level.
I'm gonna bold the relevant part for you here.
That said... the Wrecker curse only affects held objects, and even then only when you use them or equip them. That more or less limits the effects to things like weapons, shields, wands, staves, rods, and certain miscellaneous items and tools.
James said the same thing that I did. I have no idea where you are getting your interpretation from, but perhaps it is time to read over the curse again, because it clearly says "Held objects gain the broken condition when you use or equip them". Held objects are broken only when they are used or equipped. Not all held objects and all equipped objects.
| Rynjin |
@ Rynjin -- He researched his character for four months before building it. He figures he's got it as optimized as it's going to get. Again, as I told lemeres, I've gotten on his case a few times. He doesn't seem to mind delaying. Doesn't like using up spells though because he's only got so many.
So he figures "useless and disruptive" is as best as he can optimize the guy? Does he actually want to play? Is he the guy that was dragged there by one of his friends or something?
Raisse
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I'm currently playing a fun bones oracle in PFS. He is dual cursed with Wrecker as his secondary curse and Blackened as his primary (Dual-Cursed for fun rerolls). I focus on buffs and debuffs, animating or controlling undead and the occasional fire spell from my curse. I've also boosted my UMD and carry around 40 scrolls (both on my list and not on my list). Keep in mind that scrolls suffer no negative effect from being broken, so a scroll of a spell is actually cheaper than a wand charge for a wrecker oracle (though it does provoke attacks of opportunity).
This character is focused entirely on spellcasting. While I can only ever do 1 point of nonlethal damage with my dagger due to my low strength and broken weapon, I can inflict -6 to hit and -2 damage to my enemies with oracles burden. If I use a scroll of shield I can boost my AC pretty well and I can provide flanks for allies while dishing out nasty mind affecting spells.
kevin_video
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@ asthyril -- Yeah, that fire elementalist wizard's got that, and loves it.
@ darkwarriorkarg -- I did allow him this because he made it sound so good. The problem is all the "good" stuff starts at level 3. Until then, he's not that good.
@ Petty Alchemy -- Yeah, he responded this morning again, and corrected me. Also admitted that the Wrecker was more NPC-like.
@ Rynjin -- He figures he's a slow build that requires time to be good and effective. He requests that everyone be patient for a few more levels.
@ Sanjiv -- He's already been captured, but wasn't a slave. He was to be executed. However, this was before the group knew he wasn't that great to have around.
@ Raisse -- That's what another person said. That the oracle should have gone with a dual-curse. And yes, scrolls don't have any issues with a wrecker oracle.
| RumpinRufus |
I don't really see what the problem is? An oracle is a primary caster, does it really make any difference if he takes -2 to attack rolls?
Unless for some reason he decided to spend stat points on strength, his curse shouldn't really hurt the build at all. Did he just make a generally crappy build (even after spending four months on it?) At the very least, having an oracle should benefit the party for healing purposes.
kevin_video
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Even at level 1 and 2 I don't see how an Oracle is so damn bad unless someone is willfully trying to make it so. Has he shared his plans for progression with the rest of the group and explain exactly how his "Cool Spells™" are going to be very helpful in the long run?
He's only really mentioned that he'll be taking various "guides" that are out there, and taking all of the blue and green spells, and just those. If the guide says it's a good one to have, he'll be taking it.
As for his plans, he hasn't really shared. Just said that once he's oracle 3, he'll be infamous for taking out paladins and clerics wearing metal armor.
Also, does anyone know how Inubrix metal works? If you're wearing the standard steel armor (ie. not mithral or adamantine) do you technically attack Touch AC? Since it says "ghost iron" is its name, it'd make sense. Especially for +5000 gold.
| RumpinRufus |
Just said that once he's oracle 3, he'll be infamous for taking out paladins and clerics wearing metal armor.
So did he take the Nature mystery? And put points in strength so that he can hit on the touch attack?
I would recommend that the next time he chooses spells, he consults the group first. The early levels are tough for any primary caster, but even at first level he should be helping out with combat with access to spells like Murderous Command and Bless.
kevin_video
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Quote:Just said that once he's oracle 3, he'll be infamous for taking out paladins and clerics wearing metal armor.So did he take the Nature mystery? And put points in strength so that he can hit on the touch attack?
I would recommend that the next time he chooses spells, he consults the group first. The early levels are tough for any primary caster, but even at first level he should be helping out with combat with access to spells like Murderous Command and Bless.
No, he took Metal.
He didn't want to "waste" spell slots with those.
| Blueluck |
Right now he doesn't get involved in combat because he knows he's useless. Basically when it's his turn he's like "I hold and watch the fight. Can't do anything and don't want to die with my lack of AC or weapons. They seem to be capable anyways."
I would choose not to play with this person. Do your other players feel similarly? Would everyone have more fun if he simply didn't show up?
| Valandil Ancalime |
Basically when it's his turn he's like "I hold and watch the fight. Can't do anything and don't want to die with my lack of AC or weapons. They seem to be capable anyways."
and
I've had to get on his case a few times, and the party's already agreed that from now on, if you're not all that helpful during a fight, you're not getting any treasure. Everything's going to be based on a percentile and the wizard's going to be doing all the paperwork.
If the lack of treasure doesn't motivate him to help out, why don't you say, "If you don't help or try to help, you get no exp." And offer to let him rework his spells so he has good ones.
kevin_video
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@ Blueluck -- No, only one player actually feels similar. The others want to give him a shot to prove himself in this game. He was with us last campaign, and his character, while had personality issues, was an incredibly well built gunslinger/holy gun paladin of freedom.
@ DrDeth -- We're running Way of the Wicked by Fire Mountain Games. He's usually a little more mature. He's not trying to sabotage the game though. That much I know. He's the one who's been most looking forward to this. However, he's not allowed to play CE because of the campaign AP's specific rules, which made him a little unhappy. He hates lawful classes. I'm watching him to make sure he doesn't make the shift. So are the other players. They've all agreed that if he gets out of bounds, it's PVP.
He doesn't want to play another PC, and the other players won't make him unless he actually makes playing impossible, or gets one of them almost killed. He's being given three strikes. So far he's used up 1.
kevin_video
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@ Hawktitan -- There's no crossbows yet. They just broke out of prison so they only get what they take off the guards. Once they get to a certain point, they'll be able to get more supplies.
@ Valandil Ancalime -- I'll consider that threat. Right now he hasn't been denied any treasure because there hasn't really been any yet. At least nothing that can be "sold" yet.
| Hawktitan |
Also (which has been said but I'll state it again) Armor is definately useable and isn't broken when worn by a wrecker. If he doesn't want armor then level dip into monk (unarmed attacks so no broken condition there, and flurry of blows). There are paths an oracle can take that give mage-armorish abilities. Take one. AC should not be such a huge concern at this point.
| Scaevola77 |
If you are that early in the campaign, give him some time. The jailbreak situation can be tough for certain characters because they don't have access to necessary items, and/or they are built for mayhem, not sneaking out of jail. Give him a chance in non-jailbreak scenarios and see if he gets better with just that.
| Hawktitan |
@ Hawktitan -- There's no crossbows yet. They just broke out of prison so they only get what they take off the guards. Once they get to a certain point, they'll be able to get more supplies.
Well you are the DM :) Next thing they fight has a normal light crossbow (or at least a sling).
Also to answer a question upthread - yes against someone with normal steel armor and shield you would be hitting touch AC.
kevin_video
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If you are that early in the campaign, give him some time. The jailbreak situation can be tough for certain characters because they don't have access to necessary items, and/or they are built for mayhem, not sneaking out of jail. Give him a chance in non-jailbreak scenarios and see if he gets better with just that.
I'm definitely doing that. It's just that all the other characters had no problems. He was the only one.
@ Hawktitan -- Unfortunately, the next few things they fight won't. They're creatures. He'll have an opportunity though. However, the crossbow would also be broken. I'll be looking into getting Inubrix weapons for him.
| Rynjin |
It doesn't seem like he needs to be "made better" if he's got a build that's supposedly going to pay off at level 3 or so.
What I'm suggesting you penalize him for is not even attempting to participate in a round. He has to have SOME spell that is useful at this point. If not, then it's doubtful those spells will be useful later on either, so it's moot.
| Hawktitan |
DM fiat then within the concept of the character - You said that he took the Metal Mystery.
I don't know what he took but allow access to the Steel Scarf revelation. Either force him to take it at level 1 (I wouldn't be happy with being forced to choose it) give it to him free as a bonous (it isn't strong enough to be game breaking in my opinion), or early instead of a level 3 revelation (keep or retrain at level 3). This will give a d8 attack against someone within 30 feet. Debatable if it should use the broken condition but I'd say no.
Not having access to basic equipment is hurting. Even with the broken condition 'I shoot a crossbow' IS an acceptable action for a level 1 sorcerer/wizard/oracle.
| Darkwolf117 |
Truth be told, I'm surprised the -2 on attack and damage would actually warrant sitting out of combat for lack of effectiveness. I know it hurts odds to hit and lowers damage output, but not cripplingly so.
Anyway, if you want to fiat it a bit, like Hawktitan says, you can rule that items formed from his mystery are immune to the broken thing he does. That is, if he forms an iron weapon in the heat of combat, you could let him bypass the broken condition with that weapon (seeing as it doesn't get a +1 enhancement bonus until level 7, and caps at +3 at level 19, it seems reasonable to let it be a bit more effective at early levels. By the time he could get a +5 weapon, which would be long before level 19, he'll probably not want to use that anymore).
That said, I still don't think the broken penalty should be bad enough to keep him out of combat. At the very least, he can flank his opponents, letting his allies get +2, and negating the -2 penalty on attack rolls he would normally have. Or if he just gets a crossbow, that should do for awhile. Not terribly effective in the best of cases, and even less so in this one, but it's still some contribution. Better than doing nothing, without a doubt.
| Arizhel |
My thoughts: Wrecker is a caster curse as mentioned. I would politely inform the character that he cannot avoid combat indefinitely, and direct him to the more 'caster' oriented mysteries. Since you have a cleric who heals, I would suggest heavens.
Make your case politely and in an informative manner. Whether or not he listens, your next combat should involve at least a couple enemies attacking him. How many and how powerful they are should largely depend in how well he takes your concerns to heart.
If he dies because of his own build, perhaps he will listen a little better in the future. If he dies at this low a level, there is no reasonable way to rescue him from his fate, and I would let him reroll. When he creates a new character, I would help him see what deficiencies caused his untimely death.
| Protoman |
I am REALLY confused what the issue is here. The oracle can pick up Improved Unarmed Strike and skip the -2 penalty to attack and damage right there since nothing's broken if he's not holding anything. I'm assuming if he took Metal mystery he's got decent Strength score. If he's more Charisma based instead, EVEN more confused on the issue as it's not like he was expected in melee to begin with, unless he had Weapon Finesse.
Better yet, what's his race? Does it grant access to natural attacks somehow? Such as tiefling or catfolk? Full attack with claws.
kevin_video
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@ Darkwolf117 -- He doesn't get involved in combat because he's squishy. An excuse the wizard mocks him for.
@ Protoman -- He's more Charisma based. He wants to dip into paladin or another class that gives you Cha to saves. He wants to be as invincible as possible. As for race, he's a samsaran. It does not have natural attacks. Most of his feats are going to be used to get him more Spells Known.
| ubiquitous RPG Superstar 2013 Top 32 |
@ Protoman -- He's more Charisma based. He wants to dip into paladin or another class that gives you Cha to saves. He wants to be as invincible as possible. As for race, he's a samsaran. It does not have natural attacks. Most of his feats are going to be used to get him more Spells Known.
I'm so confused by this guy. Do you happen to have his stats on hand? I'm really curious as to why he picked the Metal mystery (a very melee combat based mystery) when he's got a squishy caster oracle. But then he's planning to drop two caster levels on bumping his saves up a bunch (I assume on antipaladin, since it'd be difficult to take paladin levels in Way of the Wicked).
How's he getting more spells with feats? I assume you mean favored class bonuses: Samsaran gets extra spells with those.
| lemeres |
Wait, could be be any kind of paladin in this situation? As ubiquitous said, he would have trouble being a straight paladin in this campaign (and would get him more animosity if he tried to be the party cop), but you said that he would be immediately killed if he went Chaotic Evil.
Would you allow him to drop that requirement for the class? Honestly, while you might do it just to make him less squishy and annoying... well, he has not gotten on your good side enough to bank on such things, now has he?
| Protoman |
Soooo:
Samsaran with Mystic Past Life for extra spells known, but the race doesn't grant a racial bonus to Charisma.
Yet still Charisma based but didn't pick up a mystery that would take advantage of it such as Nature or Lore mystery for Cha to AC or Heavens that would be useful outside melee.
Level-dipping for 2 levels for Paladin's Divine Grace for saving throw boosts, and mess up his spell progression and ability as a caster.
Specifically doesn't want to get into combat, yet doesn't want to maximize his caster potential.
...Doesn't sound like the curse is the problem. Rather some weird choices that don't synergize well into an effective anything.
At least WITH the curse, he can break through walls/doors/locks by ignoring reducing objects' hardness. Heck, the auto-advancing curse sounds like the most useful thing so far.
What's his stats/character sheet like? I'm really curious now on how everything's coming together.
| Darkwolf117 |
@ Darkwolf117 -- He doesn't get involved in combat because he's squishy. An excuse the wizard mocks him for.
So, what exactly is his focus here then? Divine casters are generally nice for a bit of a larger hit die and armor proficiencies over their arcane counterparts (at least, that's usually the reason I would pick divine over arcane when I do). Being a caster that switches it up in melee has always been my general expectation of divine casters. And like ubiquitous pointed out, Metal is a fairly melee based mystery. Edit: Of course, I understand a lot of this may not show at earlier levels. Still, planning for the later stuff is important. This sounds like it's kind of a weird plan so far, and not too much of it is turning out well.
If he wants to go charisma based, I would probably recommend a change in Mystery (which is also nice, since as people have said, the Wrecker curse doesn't help when trying to do melee attacks). There's much more caster-friendly mysteries, such as the elemental ones (Flames, Stone, Waves, and Wind), or a couple others, like Heavens or Dark Tapestry (added benefit, if you still think armor counts as broken while he wears it, a number of these grant revelations to make unique armor). Honestly, I'd kind of want to say... most of the ones other than Metal, Battle, and maybe Wood are much more friendly to casters.
| lemeres |
Hmm... if I was to think like a munchkin, I think I would suggest that if he multiclassed, he should go ninja. Ninjas' ki is based off of CHA, and wrecker curse seems like a useful tool for a skill monkey. Sneak attack would also help to make up for the poor weapon damage. He does not like being in direct battle, so focusing on skills would be good. The vanish ninja trick also would help him more efficiently do nothing in a fight.
I say munchkin because....where is he going to learn ninjutsu? Plus, if he does have a comprehensive idea for a back story... it would not likely have anything to do with a ninja master. This isn't the 80's where they could be found on any street corner and the party would not stick around while he does a montage.
| Darkwolf117 |
I say munchkin because....where is he going to learn ninjutsu? Plus, if he does have a comprehensive idea for a back story... it would not likely have anything to do with a ninja master. This isn't the 80's where they could be found on any street corner and the party would not stick around while he does a montage.
Good thing it all takes place offscreen, and the character gets to just wander in with their cool new ninja abilities.
Joking aside, that's not that difficult to justify.
Doesn't like being the main focus of enemies in combat (Squishy) = Learn to sneak better/strike from the shadows/etc. and develop tricks for doing so.
Perfectly logical thought process, in-character, for multiclassing.
Edit: Actually, that could be fairly cool for a Dark Tapestry Oracle... Cloak of Darkness for added stealth. Many forms for infiltration. Pierce the Veil for Darkvision, and the ability to see through supernatural or deeper darkness later. Now I want to design a character on that idea...