Feat: makes TWF a standard action?


Advice


Are there any feats,skills,traits, items, etc that allow you a move action and still be able to attack w both weapons? thanks!


9 Levels of the Two-Weapon Warrior Fighter Archetype.

Silver Crusade

In The Complete Warrior from 3.5 there is a feat called Dual Strike, which let you roll a single d20 for both weapons as a standard action.


Another option is Pounce (full-attack on a charge). The two ways I can recall to get it are synthesist summoner and the greater beast totem rage power. (Beast shape II and above gives it to you for certain animal forms, but that's probably not what you want.)

The feat Mounted Skirmisher lets you full attack while your mount moves around, if that's what you want to do.

Silver Crusade

Although Pounce is (very!) cool, technically it doesn't do what the OP said.

The OP wrote:
Are there any feats,skills,traits, items, etc that allow you a move action and still be able to attack w both weapons?

Pounce lets you move and attack as a full-round action, it doesn't give you a move action!

That said, a move might be all he wants. :)


Malachi Silverclaw wrote:

Although Pounce is (very!) cool, technically it doesn't do what the OP said.

The OP wrote:
Are there any feats,skills,traits, items, etc that allow you a move action and still be able to attack w both weapons?
Pounce lets you move and attack as a full-round action, it doesn't give you a move action!

Neither does mounted combat, if you want to be that picky. :)

Silver Crusade

Bearded Ben wrote:
Malachi Silverclaw wrote:

Although Pounce is (very!) cool, technically it doesn't do what the OP said.

The OP wrote:
Are there any feats,skills,traits, items, etc that allow you a move action and still be able to attack w both weapons?
Pounce lets you move and attack as a full-round action, it doesn't give you a move action!
Neither does mounted combat, if you want to be that picky. :)

We don't know what the OP wants the move action for!


Bearded Ben wrote:

Another option is Pounce (full-attack on a charge). The two ways I can recall to get it are synthesist summoner and the greater beast totem rage power. (Beast shape II and above gives it to you for certain animal forms, but that's probably not what you want.)

The feat Mounted Skirmisher lets you full attack while your mount moves around, if that's what you want to do.

Don't forget a beastmorph alchemist can also get pounce.

There's also the quick runners shirt from UE.

Quote:
Once per day as a swift action, the wearer can take an additional move action to move on his turn.

I assume he just wants movement + full attack, since a melee character loses a lot of dpr when denied a full attack.


Malachi Silverclaw wrote:
In The Complete Warrior from 3.5 there is a feat called Dual Strike, which let you roll a single d20 for both weapons as a standard action.

I would go with this feat too. If I remember correct it says "roll for both attacks and take the lesser result".


Tryn wrote:
Malachi Silverclaw wrote:
In The Complete Warrior from 3.5 there is a feat called Dual Strike, which let you roll a single d20 for both weapons as a standard action.
I would go with this feat too. If I remember correct it says "roll for both attacks and take the lesser result".

I'm the GM in this case. As far as I'm concerned, 3.5 is dead and buried.

I think Flash Attack looks good, though.

Silver Crusade

Tryn wrote:
Malachi Silverclaw wrote:
In The Complete Warrior from 3.5 there is a feat called Dual Strike, which let you roll a single d20 for both weapons as a standard action.
I would go with this feat too. If I remember correct it says "roll for both attacks and take the lesser result".

Although rendered moot by the DM not allowing 3.5 feats (fair enough, but it may be of use to others who read this thread), the 3.5 Complete Adventurer, p.108 says:-

Dual Strike wrote:

As a standard action, you can make a melee attack with your primary weapon and your off-hand weapon. Both attacks use the same attack roll to determine success, using the worse of the two weapons' attack modifiers. If you are using a one-handed weapon or a light weapon in your primary hand and a light weapon in your off hand, you take a -4 penalty on this attack roll; otherwise you take a -10 penalty.

Each weapon deals it's normal damage. Damage Reduction and other resistances apply seperately against each weapon attack.

Special: When you make this attack, you apply precision-based damage (such as from Sneak Attack) only once. If you score a critical hit, only the weapon in your primary hand deals extra critical hit damage; your off-hand weapon deals regular damage.


Not quite what you're looking for -

There's the Step Up line of Feats. Sorry don't know all their names

Step Up allows you to move 5 feet when your target moves away from you.

Next feat in chain allows you to move 10 feet.

and a following feat allows you to make a attack.


Malachi Silverclaw wrote:


We don't know what the OP wants the move action for!

wanting to be able to sneak up and full attack with dual weapons, without having to start off in the mix of everything.


Trueshots wrote:
Malachi Silverclaw wrote:


We don't know what the OP wants the move action for!
wanting to be able to sneak up and full attack with dual weapons, without having to start off in the mix of everything.

Getting pounce somehow is probably your best bet then.


Trueshots wrote:
Malachi Silverclaw wrote:


We don't know what the OP wants the move action for!
wanting to be able to sneak up and full attack with dual weapons, without having to start off in the mix of everything.

Excluding any class specific abilities, the only thing that comes to mind is the quick runners shirt. Which gives you an extra move action once a day. So if you have several of them, this would give you an extra move once per fight.


Some Random Dood wrote:
Trueshots wrote:
Malachi Silverclaw wrote:


We don't know what the OP wants the move action for!
wanting to be able to sneak up and full attack with dual weapons, without having to start off in the mix of everything.
Excluding any class specific abilities, the only thing that comes to mind is the quick runners shirt. Which gives you an extra move action once a day. So if you have several of them, this would give you an extra move once per fight.

I hope that the RAI is that you have-to perform a move action first to be able to use the shirt. Raw it is a little vague and could go ether way, I just don't like it. This would be way too powerful of an item, and the sort of thing that broke 3.5 DnD.


Flash Attack is basically the TWW Level 9 ability limited to light weapons and made into a feat...


Mounted archery and quick draw with thrown weapons. Three attacks and a full run fourth level human fighter. 1. Mounted combat , quick draw and 2wf, 2. Point blank shot 3. Rapid shot. 4. Mounted archery


Fifth level and you can play a small guy. Ride a sneaky Druid teammate for ultimate teamwork, especially if he can fly. By sixth level you're raining five javelins on the enemy and are like 200ft away before he knows it.

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Feat: makes TWF a standard action? All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice