Mutagens


Advice


Good Day! What are these and what do I have to do to get them and what level do I have to be to use them!!!These look uber? someone give me a full run down in stupid/slow peoples language. Didn't really follow what HeroLab had to say. Thanks

Sczarni

Mutagens are a class feature of the Alchemist.

In order to get them, you need to be an Alchemist. You will then have the ability to create them, at no cost. You'll get the ability at 1st level, so even a 1-lvel dip will get them for you.

Check the APG under Alchemist for more information.


Here's a link: Mutagens


no min level requirement to apply them? how long to they last?


Trueshots wrote:
no min level requirement to apply them? how long to they last?

Read the link posted above, it tells you all about them. It's a class feature given to anybody with 1 or more lvs in alchemist, duration is 10 min per alchemist lv.


Trueshots wrote:
no min level requirement to apply them? how long to they last?

10 minutes/level of alchemist, that is until you hit alchemist 14. Then it is 1 hour/level. The time to make a mutagen is 1 hour until level 3, since I assume swift alchemy affects it. Then it take 30 minutes.

So in practical terms, a single dose will last you through a battle, but you would need to sit down and make a new one afterwards to keep the effect unless another battle started immediately afterwards. After level 14, you can keep it going all day. That is why the fact that your 'spells' are basically cast when you make the extract is an advantage. make your extracts with your full mental scores in the morning, and then spend the rest of the day using your mutagens.

Note, the mutagens can get even better if you take the proper discoveries to increase the bonuses and give bonuses to more physical stats.


What is the cost of a mutagen? There is an alchemist archetype (Oenopion Researcher) that allows the mutagens to work on anybody (although at half strength). However, I could not find the cost to purchase a mutagen.


D'arandriel wrote:
What is the cost of a mutagen? There is an alchemist archetype (Oenopion Researcher) that allows the mutagens to work on anybody (although at half strength). However, I could not find the cost to purchase a mutagen.

You can't pay to buy one, normally. In theory, an Oenopion Researcher with a very specific discovery that few alchemists take is the only character that could ever sell them (at an extremely expensive price to create relative to the actual utility of having backup mutagens--cost to create is nearly 3x the cost to create of a level 3 potion), and so most GMs would certainly at least make it a quest to Oenopion in Nex to find such an obscure NPC, if such a character even existed at all in their version of Golarion.


Rogue Eidolon wrote:
D'arandriel wrote:
What is the cost of a mutagen? There is an alchemist archetype (Oenopion Researcher) that allows the mutagens to work on anybody (although at half strength). However, I could not find the cost to purchase a mutagen.
You can't pay to buy one, normally. In theory, an Oenopion Researcher with a very specific discovery that few alchemists take is the only character that could ever sell them (at an extremely expensive price to create relative to the actual utility of having backup mutagens--cost to create is nearly 3x the cost to create of a level 3 potion), and so most GMs would certainly at least make it a quest to Oenopion in Nex to find such an obscure NPC, if such a character even existed at all in their version of Golarion.

For the sake of argument, let's say it could be purchased. Any suggestions for a reasonable cost? Maybe priced similar to a potion but replace SL and CL with alchemist level (Alchemist level squared x 50gp)? Any thoughts?


D'arandriel wrote:
Rogue Eidolon wrote:
D'arandriel wrote:
What is the cost of a mutagen? There is an alchemist archetype (Oenopion Researcher) that allows the mutagens to work on anybody (although at half strength). However, I could not find the cost to purchase a mutagen.
You can't pay to buy one, normally. In theory, an Oenopion Researcher with a very specific discovery that few alchemists take is the only character that could ever sell them (at an extremely expensive price to create relative to the actual utility of having backup mutagens--cost to create is nearly 3x the cost to create of a level 3 potion), and so most GMs would certainly at least make it a quest to Oenopion in Nex to find such an obscure NPC, if such a character even existed at all in their version of Golarion.
For the sake of argument, let's say it could be purchased. Any suggestions for a reasonable cost? Maybe priced similar to a potion but replace SL and CL with alchemist level (Alchemist level squared x 50gp)? Any thoughts?

It costs 1000 gold to create, regardless of alchemist level (though you obviously get a better effect for a higher level alchemist, so probably 1000 gp + alchemist level x 500 would be better, since the 1000 is a sunk cost--probably it would cost even more if the character had discoveries to improve the mutagen, like Greater Mutagen).

But again, it would have to be an Oenopion Researcher with Infuse Mutagen, which is probably at most 1 person in all of Golarion (the archetype is so bad compared to normal alchemist, I've seen someone play a researcher from Oenopion and not pick it, and I've never seen the discovery selected even once, despite seeing many many alchemists in home games and PFS--heck, I didn't even take Infuse Mutagen with my alchemist in a home game who has multiple other alchemist-dip characters in his party and Greater Mutagen, which I could theoretically hand out to all of them, just because 1000 per pop and a Discovery slot is too much price to pay).

These don't have a market price in any book and would clearly not be available on the open market (also the GM would have to decide what level this hypothetical Oenopion Researcher Infuse Mutagen character is, since the world's supply of them would all be made by this person, and thus the price and powers would be set by that).

Shadow Lodge

I am most curious about mutagens given the Pathfinder kickstarter benefit. I don't know how we'll get access to or find "experimental agents" in our PFS game but I'm determined to drink that potion only after I've found them. Can we just wander around until we find an alchemist willing to spike our elixir for us (and pay them, of course)?
"When used at an official Pathfinder Society game table, drinking the elixir grants your hero the advanced simple template for the duration of the scenario. Alternately, the elixir can be spiked with experimental agents to trigger a beneficial permanent mutation randomly determined on a huge chart included on the certificate."

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Mutagens All Messageboards

Want to post a reply? Sign in.