Oracle of Battle, all out and girded for war


Advice


Ok, going the Oracle of Battle route, obviously with Eldritch Heritage (makes sense for the character to use that feat tree, as his spells are Cha based).
Basically, he's a half-orc Oracle who worships gods of Battle and Destruction, hailing from Urglin in the Cinderlands.
Because he's going the route of battle and not metal or flame, it means he's going to be a much more combat oriented individual rather than a caster that controls the battlefield like Metal of Flame could. So, I'm building him with a focus on combat.
My question is, if my constitution rolls are high enough and I have the opportunity to go the deathless route, should I?
Taking Resiliency at Level 7 would grant me the Diehard Feat, and I would take Endurance at Level 5. However, at later levels, I think that the Resiliency Revelation does the same thing as Deathless Initiate and Deathless Master, simply without the attack and damage bonus of Deathless Initiate.
Am I reading the Resiliency Revelation correctly or is the Deathless Tree something different enough that it's worth taking?

Resiliency Revelation, from D20PFSRD
Resiliency (Ex): You are not disabled and you do not gain the staggered condition if you are reduced to exactly 0 hit points. At 7th level, you gain Diehard as a bonus feat. At 11th level, you do not lose a hit point when you take a standard action while disabled. You do not need to meet the prerequisite to receive the Diehard feat.

Deathless Initiate:
Benefit: You are not staggered while using the Diehard feat, but if you take a move and a standard action or a full-round action while you are at 0 or fewer hit points you take 1 point of damage. Further, while using the Diehard feat, you gain a +2 bonus on melee attacks and damage rolls.

Deathless Master
Benefit: When you are at 0 or fewer hit points, you do not lose 1 hit point when you take an action.

Now, Resiliency seems to do exactly what Deathless Initiate and Deathless Master do, but it puts certain conditions on it (i.e. early on must be at exactly 0 hit points, however, I don't know if this circumstantial condition is abated at later levels of the revelation).
Is there something I'm missing in all this?


1) what is you consitution?

2) forget all about resiliency revalation, and Deathless initiate. You aren't gonna plan to be at 0 or lower HP. When it happens things when wrong. Better use feat/revalations on making sure that didn't happen (like being better to hit)


The Waricle...


Well, I'm not concerned with Con score just yet.
Needless to say, he'll have it if needed.
The Waricle, I like that.

But the point is, this guy is going to be in the front lines alongside a cavalier or barbarian swinging a falchion and looking to kill. At that point, he'll be taking damage, so Resiliency is a route I'm going one way or another.
I'm just asking if the Deathless Route is wasted with Resiliency. That's all.


Bump?
Nobody can answer if Revelations is Close Enough to the the first two tiers of the Deathless Feat Tree?


well i can`t really help with this because i have`t checked the feats, but i think that what bigtuna tries to point is that by lvl 7-10, the mobs do a lot of damageso if you have like 10 or less HP left, one swing will probably kill you for good,so all those feats should be invested in not being punched


there's a revelation that gives your both maretial weapons and heavy armor can always get that and get eats like toughness, and if you wanna cast spells that damage your foes get combat casting and uncanny concentration and warrior priest ( +10 to casting defence and for voilent conditions)and knoww a bunch of offensive and defensive spells.

Silver Crusade

For my Battle Oracle, I just figure I'm going all buff spells. First round, buff and move into melee position, then start attacking second round. My feat selection will be Power Attack and a bunch of Extra Revelations, because Battle gets so many good ones.

Dark Archive

Remember that you can't get Power Attack until level 3 because of the BAB requirement.

For my Battle Oracle, I grabbed Intimidating Prowess at level 1, but the intention was to get Cornugon Smash and Shatter Defenses later down the line. I'd say something like Warrior Priest or Improved Initiative would be a good feat for you, though.


Diehard and such kill more characters than they save. I would focus on your saves and your damage


Furious Kender wrote:
Diehard and such kill more characters than they save. I would focus on your saves and your damage

Really? I thought it was the other way around. In my play group it gets pretty epic.

Sovereign Court

Dark servitude wrote:
Furious Kender wrote:
Diehard and such kill more characters than they save. I would focus on your saves and your damage
Really? I thought it was the other way around. In my play group it gets pretty epic.

It's usually the "Are you down?" "I SHOULD be" question, but that's because folks either don't take the option to fall unconscious or are playing "BARG SMASH OR BE SMASHED" barbarians.

Silver Crusade

Seranov wrote:

Remember that you can't get Power Attack until level 3 because of the BAB requirement.

Yeah, I wouldn't take it at level 1 even if I could. IMHO, People tend to take Power Attack too early anyway. At low levels, just hitting is a bigger issue than doing enough damage per hit. I wouldn't take a penalty to hit for more damage at level 1 or 2. I probably won't take this feat with my Battle Oracle until level 5, though I'll consider it when I hit level 3 (currently only level 2).


at lower levels imo, you should go for feats that help you survive and hit. Later on pick up feats that increase your damage out put and do condition effects to enemies to give them some minuses to attack and damage you and what not.


Thanks for the suggestions guys.
Decided to forgoe the Deathless tree save for Deathless Initiate.
But luckily, as a half-orc Oracle of Battle, I get Diehard by level 7 with the proper revelation and Endurance starting out by selecting an alternate racial trait. Combine this with battlefield healer, and he should be able to walk away from most fights.
Hopefully.
With Eldritch Heritage though, I don't see myself taking too much via Power Attack and Furious Focus, simply because I'll already have decent enough damage output and attack rating. I'd hope.
I see myself getting Resilient Brute as well, just on the off chance I get hit with a nasty critical.
So, with two free feats (Endurance and Diehard) I find myself using the following:
Skill Focus, Eldritch heritage, Improved Eld Heritage, Greater Eld Heritage, Deathless Initiate, Resilient Brute.
Next few feats are pretty much open, so will probably go an extra revelation or two (at least actually, because the Battle Oracle revelations look pretty good). Will get critical focus and probably Blinding Critical.
Might get Combat Casting instead tho.
Revelations I'm looking at (in general, not level by level progression):
Skill At Arms, Weapon Mastery, War Sight, Resiliency, Iron Skin, Combat Healer, Battlefield Clarity
That's one extra revelation feat right there.
Overall, not a bad combat caster and can hit reliably in combat (we hope anyway).

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