Diego Rossi
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Gloves, Deliquescent
Aura moderate conjuration; CL 7th
Slot hands; Price 8,000 gp; Weight 1 lb.
DESCRIPTIONThese heavy leather gloves ripple and flows at the wearer’s command, reshaping to fit any hand, claw, tentacle, or alien limb.
The wearer’s melee touch attacks with that hand deal 1d6 points of acid damage. If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.
The wearer’s gloved hand is protected from the acid ability of oozes, allowing him to use that hand to attack oozes with unarmed strike or natural attack without risk of harm from contact with the ooze. Thesae unarmed strikes and natural attacks never cause an ooze to split.
a) The wearer’s melee touch attacks with that hand deal 1d6 points of acid damage. That's pretty clear, if you have a touch attack you do 1 extra d6 of acid damage.
b) If the wearer uses that hand to wield a weapon or make an attack with an unarmed strike or natural weapon, that attack gains the corrosive weapon special ability.
Really the RAI is to give the corrosive ability to all and any weapon that you wield with that hand (missile weapons included)? Corrosive is a +1 ability for weapons, adding it to a weapon with a +2 enhancement would cost 10.000 gp, to a +3 weapon 14.000 and so on, and a item with extra abilities and the capacity of enhancing whatever weapon you pick up would cost only 8.000?
It seem a bit underpriced.
| Grick |
Really the RAI is to give the corrosive ability to all and any weapon that you wield with that hand (missile weapons included)?
I can't speak to RAI (if the RAI differs from the RAW for some reason) but the Corrosive Special Ability is valid for both melee and ranged weapons.
Diego Rossi
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@cwslyclgh: Updated the title.
@Grick: Yes, I have no doubt that corrosive can be put on missile weapons, what I am saying is that you can pick up your bow and get the corrosive effect, then switch to a polearm and still get the corrosive effect and so on.
The poster in the other thread seem to think that the gloves work only if you get a touch attack, but the item text don't give any limitation.
Getting a +1 ability to whatever weapon you pick up should cost a bit more.
| Rycaut |
Worth noting that the implication is that there are a pair of gloves - so this is truly nice for a dual weapon wielder...
And heck I think I'll probably pick up a pair for my zen archer - adding damage to every arrow I shoot but also enhancing my unarmed strikes when I need to use them = nice win I think...
However I'll also point out that the standard action to activate the corrosive effect is likely poor action economy for many characters
| Umbranus |
However I'll also point out that the standard action to activate the corrosive effect is likely poor action economy for many characters
Since you can have corrosive weapons remain active as long as you wish after activating them I'd guess the same to be true for those gloves.
As for using them: I could see me buying them for my animal companion in the future.
| Merm7th |
Rycaut wrote:However I'll also point out that the standard action to activate the corrosive effect is likely poor action economy for many charactersSince you can have corrosive weapons remain active as long as you wish after activating them I'd guess the same to be true for those gloves.
As for using them: I could see me buying them for my animal companion in the future.
Animal companions can't activate magical items.