2 Paladins in the same party. Need advice on feats.


Advice


Ok so in a group of 5 people:

We have a Magus and a Sorcerer on one side of a faction.
A Cleric on one side
Finally is myself and a friend both playing Paladins, also of the same god, and both Aasimar on the last side

So our plan is this:

I wil go 2 handed beatstick, Warrior of Holy Light.
He is going Divine Hunter archer.

He will be taking mostly archery feats, I will be taking Power attack, furious Focus and then mostly just Extra Lay on hands.

Any good pally/pally feats I might be missing?

P.S. Our stats are pretty good, his are a little better than mine. I had 18,18,16,16,13,12 he had, 18, 18, 17, 17, 16, 15. We are also staying 1-20 Paladin simply because there are not that many great PrC that I have see that fit.


Pallys are cool.

If you are going Warrior of Holy Light, Hospitaler works with that too.

In any case, once you two are Channeling a lot, you will want to take Selective channel.


Man from everything I have read on this messageboard I'm surprised that all five aren't paladins.


You might want Oath of Vengence later on. Trade in 2 channels for smitey goodness. Although I don't think you can with warrior of the Holy Light :-(.

Your friend:
He should have at least a 13 int. Unsanctioned Knowledge is great, especially with high charisma. Add expeditious retreat to your spell list so you can use wands of expeditious retreat and go from 20' move to 50' move.

And who will be the party face, or is this a "kick down the door" game? Because from what I can see, you have combat monsters and artillery support, but no subtlety whatsoever (usually: rogue, bard, inquisitor, ninja)


Lamontius wrote:

Man from everything I have read on this messageboard I'm surprised that all five aren't paladins.

Well definitely not all 5 going to be Paladins.

The game is set in Eberron, and a child is destined to have the 13th Dragon Mark.

The Cleric is her Uncle, not 100% sure what god but he is NG.

The Magus and the Sorcerer are sent by one of the great Dragons to keep her safe until they decide what to do.

Myself and the other player are both in the Church of the Silver Flame, so we thought it would make sense that they would send 2 Pallys. We were sent to keep her safe and protect her until the mark shows up then await orders.

The girl is being hunted down by quite a few evil and chaotic factions that just want her dead so the 13th mark never comes back.

This will be a much more Role Playing than Roll Playing.

I am sue it will boil down to some of us trying to kill each other.

Sovereign Court

Lamontius wrote:

Man from everything I have read on this messageboard I'm surprised that all five aren't paladins.

I'm more surprised that everyone isn't some stripe of Aasimar.


The silver flame is sending paladins to protect someone that will bring back the 13th mark? Maybe I'm a little rusty on my lore, but it seems like if anything the evil factions would be protecting her from the Silver Flame. Just look what happened last time that mark was around...

For feats, you might consider taking a couple teamwork feats with the other paladin. Since you are melee and he is ranged, they will be less useful, but a few could be beneficial. Escape Route would be useful for him to help keep him out of reach of anything that gets up on him, and Lookout never hurts as long as at least one of you can reliably spot ambushes.

You could also look into Greater Mercy and Ultimate Mercy, since they increase your healing throughput and let you hand out free Raise Dead casts. Divine Interference would let you help keep your allies alive as long as you don't mind giving up your spell slots.

You could also take some of the aasimar racial feats. For two feats you can get wings and a permanent fly speed.


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RtrnofdMax wrote:
Lamontius wrote:

Man from everything I have read on this messageboard I'm surprised that all five aren't paladins.

I'm more surprised that everyone isn't some stripe of Aasimar.

Sucks to your Aasimar, Piggy.

OH MY GOD THAT WORKS ON SO MANY LEVELS


It is more the type of protect of do not let anyone else get her until we find out what to do with her.

After she manifests, then things will change greatly.


Or perhaps you all are there to redeem the 13th mark and turn it towards good? That would be sufficent reason for any good party to be protecting it.


Possibly, I will have to get the exact details form the GM, I do not remember the exact wording of what the Keeper of the Flame told us. I do remember that it mission came from the actual Keeper though, not some priest or cleric passing down a mission.


With those stats there's no reason for u both not to be sporting Unsanctioned Knowledge.. Mix the spells u select for maximum goodness.. A few key ones.. 1st-whatever seems cool to u(u both should be maxing Heroic Defiance anyways)
2nd-Mirror Image is great here, but Invis and Heroism works..
3rd-Haste, Good Hope are no brainers
4th-Divine Power and Freedom of Movement are both key..

From experience go Oath of Vengeance and forget about War of Holy Light.. The Ability to spam smite evil upwards of 10times a day cannot be duplicated.. and they get Blessing of Fervor, which another great buff.. I agree on taking Greater Mercy and later Ultimate.. Use a high crit weapon(falchion or nodachi)..

Featwise:
Power Attack
Furious Focus
Greater Mercy
Unsanctioned Knowledge
Extra LOH
Crit Focus
Extra LOH
Staggering Critical
Ultimate Mercy

Additionally are u going Angel Blood and Him Azata Blood? Stat wise those mesh better.. And theres also the Angel Blood, Angel Wings, Platinum Wings Feat tree and grants a flight speed and 2 wing attacks with all ur smite bonuses as well..

Lantern Lodge

Pick up the vital strike chain since ur using Furious Focus. Also id consider getting Felling Smash which allows u to make a trip attack as a swift action when making a single power attack. Its prereqs are combat expertise, improved trip and power attack. If taking Felling smash mine as well get Greater trip so when they go down they prove a swell when they get up to any1 that is standing near by which does mean u will need combat reflexes. So in total u will need Power attack, Furious focus, Felling Smash, Combat expertise, Improved trip, Greater trip, Combat reflexes, Vital strike, Improved Vital strike, Greater Vital strike for a total of all 10 feats. This feat combo will allow u to make a single attack at 4 times dice + str mod + power attack with out taking a penalty to ur to hit and as a swift action perform a trip attack with +4 to hit that provokes when target falls and gets back up.


Why don't holy light and vengeance oath go together?

The bodyguard feat line sounds like a must have for you. Those and a reach weapon, probably bardiche for the crit range and brace should help in protecting your ward.

If allowed, fey foundling from the golarion campaign setting is pretty nifty.


We are both Angel Blooded.

With his stats hitting things is not going to be hard and having a little extra strength to boost damage is always handy.

DM already told us we are not getting wings.

Spamming Smite evil will not be as important as most, with 2 paladins in the party I am sure the GM is going to keep the number of evil enemies to the minimum.

Smite lasts an entire battle I can not see us needing to use it more than maybe 3 times a day, and that is only if there are quite a few evil enemies of significant level in the same fight.

I went with Warrior of Holy Light more from the battle general, and position in the church standpoint. Also it helps to keep us more different, I use the holy aura to buff he uses spells.

My weapon will be a Falcata used in 2 hands.

I will look into the greater and ultimate mercy though.


Smite Evil last as long as the opponent uve declared it on is alive, which is usually not long.. The Falcata is deff the highest dpr weapon, some just dont the the feat tax attached to it or its semi brokeness when it gets made keen, but by all means.. Actually looking at Oath of Vengeance and War of Holy Light i cant find an ability that both modify so i guess i just thought they didnt go tg for some reason.. With that in mind take both and beat even more ass lol.. Some might argue there spell list is modified Oov adds news spells and WHL takes away spells entirely, I woould let this work as a gm.. For ur friend, while rapid shot/deadly aiming your negatives can get quite steep and while smite will make up for this i would still get the extra to hit over +1damage..


WerePox47 wrote:
Smite Evil last as long as the opponent uve declared it on is alive, which is usually not long.. The Falcata is deff the highest dpr weapon, some just dont the the feat tax attached to it or its semi brokeness when it gets made keen, but by all means.. Actually looking at Oath of Vengeance and War of Holy Light i cant find an ability that both modify so i guess i just thought they didnt go tg for some reason.. With that in mind take both and beat even more ass lol.. Some might argue there spell list is modified Oov adds news spells and WHL takes away spells entirely, I woould let this work as a gm.. For ur friend, while rapid shot/deadly aiming your negatives can get quite steep and while smite will make up for this i would still get the extra to hit over +1damage..

They both modify spellcasting

As a simple houserule, it would fly (adds spells to spell list, but spells get removed by War of Holy Light), but by RAW, no (unless there's a FAQ I don't know about, which is possible)

However, you're giving up a lot with thos estats. Unsanctioned knowledge is a powerful feat. Imagine you hitting yourself with divine power while your archer buddy hastes you...


Oath of Vengeance sounds like it could work with my guys mentality.
I will ask the GM if he is even allowing oaths.

I might look at a prestige class but it must have 2 requirements:

1: Does not require me to take a Non full BAB class, preferably no multi classing
2: Still progresses Lay on Hands


I would realy look at Inquisitor/Rouge to round out the party or Ranger/Inquistior if it was me that way you do not double up doing all the same thing as the other palidian or cleric. Pluss is give you a skill guy.

I would all so look a Body Guard feat for role play. And enforcer feat as well. You are still Melee striker but it give more room to work. One Palidian to smite evil the other guy can flank/bane any one or bane/favor enemy most other.


I just never got the point of an Inquisitor, they are not distinct enough of a difference between them and clerics and Pallies.

That and they just do not seem to work well as a heavy armor 2 hander user.

My last 3 games I played an Archer, an Duelist, and a Harrower. I want to play the big 2 hander swinging guy in heavy armor, it has been like 5 years sense I played one of those.


Your character should make an effort for Bladed Dash in the Unsanctioned Knowledge line-up. It's one of the best spells available for a melee beatstick because it is a huge mobility boost.

Scarab Sages

Whisperknives wrote:

I just never got the point of an Inquisitor, they are not distinct enough of a difference between them and clerics and Pallies.

Wow, I personally think Inquisitors aren't even remotely close to Clerics or paladins, but... To each their own.

Are you sure you want to go with the falcata? What levels are you guys playing through? Their may be better ways to utilize that feat then EWP. If it's the whole being able to have a free hand for LoH thing, JJ and other Paizo staff have all weighed in that you can hold a two-handed weapon in one hand to, say, use LoH on yourself, and then re-wield the weapon with both hands as a free action. Just using a greatsword gets you more damage and doesn't impact your functionality at all, plus freeing up that feat for you.

Which is not to derail this into any of the numerous other threads about THF and TWF or any of that.


darkwarriorkarg wrote:

You might want Oath of Vengence later on. Trade in 2 channels for smitey goodness. Although I don't think you can with warrior of the Holy Light :-(.

Your friend:
He should have at least a 13 int. Unsanctioned Knowledge is great, especially with high charisma. Add expeditious retreat to your spell list so you can use wands of expeditious retreat and go from 20' move to 50' move.

And who will be the party face, or is this a "kick down the door" game? Because from what I can see, you have combat monsters and artillery support, but no subtlety whatsoever (usually: rogue, bard, inquisitor, ninja)

Paldins and Clerics all have diplomacy as a class skill and an incentive to have good charisma.


Step 1)
Quick Channel, Selective Channeling, and cast Shield Other on each other, so you take half his damage, he takes half yours, and either of your channels heal you both.

Step 2)
Win.

Step 3)
Just to piss your GM off, convince the rest of your party to quit their characters and also play Paladins with the same damn feats.


However, you're giving up a lot with thos estats. Unsanctioned knowledge is a powerful feat. Imagine you hitting yourself with divine power while your archer buddy hastes you...

I would not waste haste one the as one of unsanction knowledge spells you have a Socerer and Magus in the party that both can cast it and both have more spells per day and will can get it way soon than you can Soc at level (6) and the Magus at level (7) vs you Paladin level (11). You get it 4 or 5 level latter. If they do not get cast it or get sure but other wise hell no.


Whisperknives wrote:

I just never got the point of an Inquisitor, they are not distinct enough of a difference between them and clerics and Pallies.

That and they just do not seem to work well as a heavy armor 2 hander user.

My last 3 games I played an Archer, an Duelist, and a Harrower. I want to play the big 2 hander swinging guy in heavy armor, it has been like 5 years sense I played one of those.

With you Stats of 18,18,16,16,13,12 to me means STR 18, DEX 16, CON 16, INT 12, WIS 13 and CHA 18 for Pal.You waste 2 ponts of AC in heavy Armor due max dex. And move 20ft instead of 30ft wich kills me.

Inquisitor
Grim and determined, the inquisitor roots out enemies of the faith, using trickery and guile when righteousness and purity is not enough. Although inquisitors are dedicated to a deity, they are above many of the normal rules and conventions of the church. They answer to their deity and their own sense of justice alone, and are willing to take extreme measures to meet their goals.

Role: Inquisitors tend to move from place to place, chasing down enemies and researching emerging threats. As a result, they often travel with others, if for no other reason than to mask their presence. Inquisitors work with members of their faith whenever possible, but even such allies are not above suspicion.

Weapon and Armor Proficiency: An inquisitor is proficient with all simple weapons, plus the hand crossbow, longbow, repeating crossbow, shortbow, and the favored weapon of her deity. She is also proficient with light armor, medium armor, and shields (except tower shields).

What is the gods fovored weapon?

The agian the Main Point I am makeig is 3 folk that Channel healing for only 5 PC means HP damage is not factor it over kill. And with 2 floks that can smite means anything evil dont show up cause you 2 palls will kill it 2 or 3 rounds. Again over kill. Do not clone each others powers so much that it is all gray. And you no one stands out.


Info that might help:

1. We are Paladins of the Silver Flame, I am not sure what the Cleric is a god of but I know it is not the same as ours.

2. We are starting at level 5, and will probably hit 20, baring the idea that the DM gets pissed and kills the game.

3. The Silver Flame's favored weapon is the longbow.

4. This is not going to be from a module, we do not use them. This will be a long plotline that the DM has created. He reads almost ever D&D related novel from Eberron and has read all the gaming books from both Pathfinder and Eberron.

5. We are making them very different other than their class. I am a heavy armor, 2 hander, warrior of holy light, self healing, beatstick, with the mentality of a fanatic. He is much more level headed, with light armor, archery, spell casting, and is a divine hunter.

6. The Magus and the Sorcerer in the party will be the issue, they worship a dragon as their deity, so religious conflict will be an issue.

7. My character so far:

Aasimar (Angel Blooded) Paladin 5 - Warrior of the Holy Light
Deity: The Silver Flame

Str: 23 (18 +2 item, +2 race, +1 level)
Dex: 12
Con: 16
Int: 13
Wis: 16
Cha: 22 (18 + 2 race, +2 Item)

Other than the 2 stat items I have a +1 Falcata and a set of nonmagic Full Plate.

Feats:
1: Power Attack
3: Furious Focus
5: Blood of Angels: Like the Fey Foundling feat but only gets the +2 heal not the resist or the weakness to cold iron.
Bonus feat from backstory: Exotic Weapon Prof: Falcata

Traits I do not remember off the top of my head.

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