I thought Empty Levels weren't supposed to exist in Pathfinder?


Pathfinder First Edition General Discussion


Then what are these?

Armor Master 17
Brawler 5
Brawler 17
Corsair 15
Tower Shield Specialist 17

Gray Disciple 19
Martial Artist 11
Martial Artist 17
Sohei 11
Sohei 17

Gun Tank 6
Gun Tank 14
Mysterious Stranger 9
Mysterious Stranger 13

This is with the most generous definition of empty levels I can come up with. If a level so much as increases a single save DC of a single class ability (like Buccaneer 6 or Gun Tank 18), then I didn't count the level as empty. These levels give nothing at all except a hit die, the usual skill points per level, maybe a point of base attack bonus, and maybe progression to the class's base saves.

(Honorable mention goes to Tactician 1.)

Silver Crusade

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Pathfinder Adventure Path Subscriber

Why the snark? Some kind of novel therapy there?

Every odd level gets you a feat.


Well still less than in 3.5.

With a less strict definition of empty levels, have a look at even levels as a cleric...

No feats, no new spell level. Yes you gain +1 bab, +1 DC for channeling (if you use it curing - great help that is), a few extra spell - and at lvl 8 you gain domain powers.

But as a cleric you are really looking forward to the uneven levels where all the new fun happens.


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Odd character level feats aren't class features.

Spellcasters get extra spells every level, those levels aren't empty.

Here's one way of looking at it: is a Whatever X strictly worse than a Whatever X-1 / Barbarian 1? If so, then Whatever X is empty.


Feat levels.

I'm a little more concerned about sorcerer 2.


BigNorseWolf wrote:

Feat levels.

I'm a little more concerned about sorcerer 2.

They get an extra spell per day and a cantrip known.

AAAAND +1 Will save.

Defs not empty.


Sorcerer 2 gets +1 BAB, that alone is enough to make it no worse than these levels.


I moved bonus bloodline spells of Sorcerer to even levels to follow the suit of Oracle.


Looks like a few slipped through the net still i don't think its to bad when you consider how many hundreds of class lvl combinations there must be in the game
Speaking of which how many different classes are there in pathfinder including the prestige classes and archetypes any ideas


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Roberta Yang wrote:

These levels give nothing at all except a hit die, the usual skill points per level, maybe a point of base attack bonus, and maybe progression to the class's base saves.

LOL these levels have ABSOLUTELY NOTHING omFROGS!

oh wait..

Except skills...BAB...hit points....saves....feats....

<giggles and wanders off bemused by the fact that some people can never find their happy place without finding some little piece of fluff to complain about>


Oh boy, when casters get their ninth-levels spells I get a full 2+Int skill points and an extra d10+Con hit points? It's like Christmas come early!

I'm not sure you know what the word "fluff" means.


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This is like when Mom and Dad are yelling at each other in the living room and you just sit there as a kid on the stairs in the dark, looking through the railings and wondering when they're going to start loving each other again.

Except with more math and a lot of stuff that is not really that important.

Silver Crusade RPG Superstar 2014 Top 16

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Roberta Yang wrote:

Then what are these?

Armor Master 17
Brawler 5
Brawler 17
Corsair 15
Tower Shield Specialist 17

Gray Disciple 19
Martial Artist 11
Martial Artist 17
Sohei 11
Sohei 17

Gun Tank 6
Gun Tank 14
Mysterious Stranger 9
Mysterious Stranger 13

This is with the most generous definition of empty levels I can come up with. If a level so much as increases a single save DC of a single class ability (like Buccaneer 6 or Gun Tank 18), then I didn't count the level as empty. These levels give nothing at all except a hit die, the usual skill points per level, maybe a point of base attack bonus, and maybe progression to the class's base saves.

(Honorable mention goes to Tactician 1.)

Each of those, with the exception of that single level of Gray Disciple, are archetypes. Remember that different people write archetypes than the base classes. That also means the player is choosing to go with an option that causes them to have a dead level. None of the core or base classes or prestige classes, other than that single level of Gray Disciple, have dead levels. I think they did pretty well with it, given that.

Designer, RPG Superstar Judge

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Seriously? Seriously.


Sean K Reynolds wrote:
Seriously? Seriously.

Seriously!

Not seriously.


From a design standpoint, this appears to be a useful reminder especially with respect to Archetypes. It's a facet of the archetype design workspace that I hadn't considered until now, and with the goal of PFRPG to lessen the number of dead levels, it seems like a useful thing to consider.

Scarab Sages

Like the Styx song says, "too much time on my hands..."

Liberty's Edge

Gorbacz wrote:

Why the snark? Some kind of novel therapy there?

Every odd level gets you a feat.

What if you class dip a single level or something? Next thing you know you hit level Something 1/Brawler 5 and *poof* you got nothing special just some good old BAB, skills and hp. It's a very, very boring level up.


Man why are you all making this even into a thing

It isn't real, this is like that terrible commercial where everyone is on puppet strings because they're not supposed to smoke drugs or something.


In the SRD there abilities listed as changed but nothing in the text for example the fighter you listed should gain

Armor Master 17 ===>nothing

Corsair 15 ===> it seems like this archetpes replace armor training 1,2,3. The corsair should gaing armor training 1 at level 15.

Tower Shield Specialist 17 ===> weapon training 1

by the way
Tactician 1 ===> extra skills.


1. These are mostly/all archetypes, which theoretically means that you are gaining something more powerful in return for having a dead level here and there.

2. Pathfinder >>>> D&D in terms of "no dead levels." Seriously. Rogues are so much better in terms of "getting stuff every level", as are barbarians, paladins, etc.

3. If it bothers you that much, homebrew something in. Plenty of people hate something, like Vancian magic for instance, and thus houserule it out, replacing it with a different magic system. If you dislike dead levels, houserule in something to replace it.


More sarcasm, Roberta? As, of course, none of these are ‘classes”.


"Pathfinder" has too many syllables. Change that kktksbai.

It makes me wonder what sort of game would be produced if all comments were given the same attention...

"Balance schmalance, this person wants a monk with 8 arms that all flurry with a full +2 BAB, and I'm on it!"

Senior Editor/Fiction Editor

Lamontius, I like your style. :D


Aaannnd we now have proof that people on the internet can overreact to anything no matter how minuscule....... Not that we needed it.

(slow clap)


Roberta Yang wrote:
Here's one way of looking at it: is a Whatever X strictly worse than a Whatever X-1 / Barbarian 1? If so, then Whatever X is empty.

Right. Every 1st level of a Class must be able to compete with Come And Get Me. Uh-Huh.


Quandary wrote:
Roberta Yang wrote:
Here's one way of looking at it: is a Whatever X strictly worse than a Whatever X-1 / Barbarian 1? If so, then Whatever X is empty.
Right. Every 1st level of a Class must be able to compete with Come And Get Me. Uh-Huh.

Thats level 2.

The Exchange

It wasn't empty until you chose to make it empty. But I think most archetypes could use changes.


Roberta Yang wrote:
Here's one way of looking at it: is a Whatever X strictly worse than a Whatever X-1 / Barbarian 1? If so, then Whatever X is empty.

Not if Whatever X+1 is really cool.

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