
Mechanical Pear |

Huge? I can make weapon sizes get pretty big. Take that one weapon (Alyrsomething something) that's light sized, does 1d8 damage. Crank that to Large (making it do...uh, what, like 3d6 damage? downside: -4 to hit). Enchant it with Impact (4d6). Then either enlarge, or being a Tiefling with oversized limbs (6d6). Cast Lead Blades, and there's 8d6 points of pure weapon damage. Pick up some feats to do double charges, or better yet, Furious Finish (to maximize 8d6 points, doing a pure 48 points per bonus attack you give up with Vital Strike, up to x4, I think it was, so that's...hm, roughly 200 damage?). Lotsa strength addon, blah blah blah....I dunno if you were even wanting damage output, or size, but that's my take on damage. Be a level two Lame Oracle, level 6 Barbarian, and you can furious finish every single turn (well, for every round that you can rage). Tack on all those once per rage abilities to offset the the negs to hit, give him a tail that can pull a potion as a swift, the trait to drink it as a move, riding skill up to 14 ranks, pick up a few more feats, now you can move hundreds of feat a turn, cure serious wounds a turn, and still unleash 200+ points of melee....all in one frigging turn. I'm sorry, too much work today, which means too much Monster drink. I'll quit rambling now :(

Elbe-el |
Monstrous Physique 3 doesn't really help you much, as (at least, in the first three Beastiaries) only one huge creature of the monstrous humanoid type: the Thriae Queen, which is a waste of time to change into unless you just REALLY need to be that big.
Druids can take Powerful Shape, which while not actually increasing their size, allows them to count as Huge for CMB, CMD, and size-based special attacks (trample, swallow whole and the like). Beast Shape 2 turns you into a Dire Ape (Large), and Powerful Shape makes you (almost) Huge.
Within the restrictions you cited, that's probably your best bet.

Umbranus |

@Umbranus, Enlarge Person only effects Humanoids. Tieflings are Outsider(Native). You'd have to have a custom spell Enlarge Outsider.
Oh, you're right. I missed that one.
That reminds me: I enlarged our partys aasimar barbarian during last session. Would not have workes but nobody noticed.
TeShen |
Booksy wrote:@Umbranus, Enlarge Person only effects Humanoids. Tieflings are Outsider(Native). You'd have to have a custom spell Enlarge Outsider.Oh, you're right. I missed that one.
That reminds me: I enlarged our partys aasimar barbarian during last session. Would not have workes but nobody noticed.
You could just go with the Faerun 'fix' making them count as both human and outsider for effects... if you want.
Related to Dreaming Psion's comment expansion would do it once you can spend 7 pp, effectively a 4th level spell 'slot'. So a 7th level psychic warrior (6th level with overchannel), a 5th level wilder while surging, or a 7th level egoist (6th with overchannel).