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I am trying to convert races and classes from Star Wars D20 to Pathfinder using the Advanced Race Guide and need help to convert a few classes to be Jedi/Sith any ideas on how to run that?
Whenever I attempt conversions, I make a list of the powers/abilities I am trying to convert then find something that either already does what the power/ability does in Pathfinder or is similar in function and just make small adjustments and change the fluff.
Example: Force Lightning is the shocking grasp spell. At higher levels, it can move up to Lightning Bolt, Chain Lightning, etc. There's no reason to reinvent the wheel if I can just put some chrome spinners on it and make it work.You may also consider emulating some of the 'points' systems, like ki points for Force Powers.

Old_schoola77 |

I have the copy of D20 and am trying to figure out the limits of spells for the conversion and am paticularly having trouble converting Wookies to Pathfinder.I have a lot of the figures for Wookies,Mon Calamari,Twileks,Rodians and Ithians.They are not really going to be in massively huge quantities.

R_Chance |

I am trying to convert races and classes from Star Wars D20 to Pathfinder using the Advanced Race Guide and need help to convert a few classes to be Jedi/Sith any ideas on how to run that?
Download the free manual for converting 3.5 characters to Pathfinder. Plan on using the Strain / injury and armor as damage reduction systems from Ultimate Combat. Unless you actually want a swords & sorcery / fantasy (as opposed to science fiction / science fantasy) variant of Star Wars I would't spend a lot of time using PF spells etc. in place of force powers. Go with the Star Wars D20 bits instead. Just focus on updating the classes and statting up the creatures etc. Good luck and have fun :)

BltzKrg242 |

Alternatively, you could easily just pick up Star Wars Saga Edition RPG. It's pretty close to Pathfinder already.
No conversions required. Highly recommended.
On a side note, SWSE is what brought me back to Pathfinder from a short stint into 4E. Another player in a SWSE game said I should look into Pathfinder as the D&D equivalent of Saga.

Darth Grall |
1 person marked this as a favorite. |

Alternatively, you could easily just pick up Star Wars Saga Edition RPG. It's pretty close to Pathfinder already.
No conversions required. Highly recommended.
This. Saga edition is a d20 system and all around the best SW system I've played.
Though keep in mind if you're pitting a level 1 Jedi against a level 1 Fighter; its going to be incredibly one sided(for the Jedi). Between the Block talent, 30 base HP before con at level 1, and a weapon that does 2d8 & automatically passes DR/hardness... A Fighter doesn't stand a chance. Personally, I'm okay with that.
If you care about balance though, for converting Saga, I'd adjust the HP to a full D10 + con; and use the Pathfinder skill system so they don't start with a a 15+ Use the Force(UtF) skill that they can use to block with. Keep the force powers the same(small pool, recovery with a force point or nat 20 on a UtF check); except the save is set to the the DC they hit with their UtF check.

BltzKrg242 |

So one of the most deadly weapons in all of sci-fi and fantasy does the same damage as a long sword? and then somehow gets more powerful later on?
I'm not seeing it.
If you want HP to equal a PF class then you'll have to skip the CON add and just go with flat dice which makes the LS even more deadly.
If you are just adding the races to PF then LS isn't an issue. If you are looking to play SW then just play SWSE.

darth_borehd |

So one of the most deadly weapons in all of sci-fi and fantasy does the same damage as a long sword? and then somehow gets more powerful later on?
I'm not seeing it.
Where are you getting the idea it is the most deadly weapon? The lightsaber is "an elegant weapon for a more civilized age." No where in Star Wars did any character claim the lightsaber was more dangerous than any other weapon. It's the Jedi/Sith connection to the Force that makes them formidable. not the lightsaber.

Can'tFindthePath |

BltzKrg242 wrote:Where are you getting the idea it is the most deadly weapon? The lightsaber is "an elegant weapon for a more civilized age." No where in Star Wars did any character claim the lightsaber was more dangerous than any other weapon. It's the Jedi/Sith connection to the Force that makes them formidable. not the lightsaber.So one of the most deadly weapons in all of sci-fi and fantasy does the same damage as a long sword? and then somehow gets more powerful later on?
I'm not seeing it.
Ah, so no one claimed it was more deadly....must not be then.
Oh wait! No one claimed it wasn't more deadly...boom!

Darth Grall |
1 person marked this as a favorite. |

That's why I think it's nicely balanced in SAGA... I mean, it just a sword made of super heated plasma, that doesn't put out much heat besides the blade. Just have it automatically bypass DR & Hardness on attacks to represent it's cutting power. It shouldn't do that much more than anyone thing else with 2d8 and a crit on a 20. It's still just a type of "sword".

R_Chance |

"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOO!!!"
D@mn it Vade... Shalafi, my beer just exploded! A little warning would go a long way here... medical bots, and gear, no problem. But a good beer is hard to find!

judas 147 |

I am trying to convert races and classes from Star Wars D20 to Pathfinder using the Advanced Race Guide and need help to convert a few classes to be Jedi/Sith any ideas on how to run that?
this is a truly war between conversions!!
stars wars and jedi, i try a bunch of manners!!
mix pal monk, mix pisonic and monk... ill never reach a goal here, its my weak point
tell me if u found the way

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Old_schoola77 wrote:I am trying to convert races and classes from Star Wars D20 to Pathfinder using the Advanced Race Guide and need help to convert a few classes to be Jedi/Sith any ideas on how to run that?this is a truly war between conversions!!
stars wars and jedi, i try a bunch of manners!!
mix pal monk, mix pisonic and monk... ill never reach a goal here, its my weak point
tell me if u found the way
For starters whatever class you convert into Jedi/Sith it must be able to use "Flame Blade" (Drd/2-lvl Spell) with a "lightsaber" Hilt as a focus.
The Haunted Curse and its benefits for Oracles seems to suit to a Jedi/Sith giving them access to TK abilities, plus as a varied RP theme being "haunted by the Force"
Magus would also fit in as spellstrike using "Force Push" after a flurry of saber strikes was also seen in the last movie.

Shalafi2412 |

Shalafi2412 wrote:D@mn it Vade... Shalafi, my beer just exploded! A little warning would go a long way here... medical bots, and gear, no problem. But a good beer is hard to find!
"NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOOOOOOOOOOOOOOOOOO!!!"
:)

Chris Parker |
Anyone for a little thread necromancy? So how did this go, anyway? Also, what would people's thoughts be on replacing the increased lightsaber damage with an increased threat range? 2d8 is quite reasonable, and the increase in threat range makes lightsabers more dangerous in the hands of a jedi than a non-jedi without the epic campaign ending duel going horribly wrong because the GM rolled a 20 and almost certainly got a one hit kill.
If the Soldier is a retooled Pathfinder Fighter, the Jedi would probably get the same Weapon training as a Fighter, but only for Lightsabers and unarmed combat. Deflect (attack), meanwhile would probably replace armour training, while Deflect (Defence) would probably replace some of the bonus feats (and weapon/armour proficiency at first level). They would likely get some bonus feats, and would be allowed to take the same feats as bonus feats (though Fighter only feats would have to apply solely to the Lightsaber), but the first three bonus feats would be replaced with the Force Training feats, and the middle second and fourth Weapon Training picks would probably be replaced with the threat range improvements. They'd also get more skill points per level, just out of necessity - they have a much wider selection of skills to pick from.
Lightsaber form feats would likely get retooled to be more like those in Saga edition, but the martial arts feats would remain the same - including the style feats where possible. I'm not sure what I'd do about Weapon Mastery though - auto confirming all threats when you have a really wide threat range on a weapon that ignores armour might be ever so slightly broken - even if it isn't quite as broken as before...

Kenos |
Sooo, This thread has been inactive for quite some time. I was just curious if anyone actually made a Pathfinder version of Starwars D20 revised Classes and Races. I am currently working on a Hero Lab Pathfinder version of it, and any already converted stuff would be great. If anyone is interested in it, when I am done doing the Hero Lab version (if I can get past all the issues I am hitting.) I can make the Data Files for it available to public. The biggest issue I am having is condensing all the races and classes into a data set that is digestible and easy to input into Hero Lab.

Chris Parker |
I'd suggest waiting for the ACG to come out for the classes; the Swashbuckler has some stuff that might be useful. Meanwhile, I'd also suggest fleshing out the sabre forms into three style feat trees, similar to how the styles in Ultimate Combat work. It's more work, but I reckon it's worth the effort.

Arakhor |
1 person marked this as a favorite. |

I made a whole load of changes to RCR Star Wars (the pre-Saga black book version), removing many skill bonuses, incorporating various Kirthfinder ideas (scaling feats, adjustable attributes and so on) and I made the various species more interesting (I believe). I even spent some time upgrading the classes (originally inspired by Barachiel's updates), to give them more stuff to do at higher levels and avoid boring skill-bonus-only levels.

AbsolutGrndZer0 |
1 person marked this as a favorite. |

For starters whatever class you convert into Jedi/Sith it must be able to use "Flame Blade" (Drd/2-lvl Spell) with a "lightsaber" Hilt as a focus.
Was just thinking of making a character from Numeria with a lightsaber... heh. So this made me remember the rule that to simulate Numerian weapons, copy the effects of a spell but make it the device. So, the lightsaber would be as you say here, only no need for the character to have the spell, just "Exotic Weapon Proficiency: Numerian laser sword" or whatever you wanted to call it.

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

I have the copy of D20 and am trying to figure out the limits of spells for the conversion and am paticularly having trouble converting Wookies to Pathfinder.
Wookies rage (the Barbarian class feature) is kind of tough to convert. It helps that in the films, Chewbaka rarely uses it.
Try this.
Wookie (12 points, Advanced Race - barely)
Note: the final attribute mods end up being

Total Escape Games |
Alternatively, you could easily just pick up Star Wars Saga Edition RPG. It's pretty close to Pathfinder already.
No conversions required. Highly recommended.
On a side note, SWSE is what brought me back to Pathfinder from a short stint into 4E. Another player in a SWSE game said I should look into Pathfinder as the D&D equivalent of Saga.
I wouldn't use Saga for mush more than an idea of SW themed feats and class features. overall it doesn't mesh well with PF at all, as it's much closer to 4th ed The defense/save mechanic doesn't overlap well, characters can only make 1 attack a round, excluding feats/ firing modes (which affects alot of weapon balance)

Gator the Unread |

I was disgusted with Saga. I rather enjoyed the d20 version, and love d the d6 version, as long as I wasn't the one running it.
If yer going to build up a Star Wars game, make sure its not a Jedi game, that other classes can play to. Sometimes. So long as they understand they aren't the main characters. And maybe even not even real PC's; just folks who follow the Jedi around to show off how cool the Jedi is. And they are likely to die.
In short, make the game based of the first three movies, where Han Solo, Lando, and Chewbacca were as cool, if not cooler, than the whiny brat they picked up off some backwater planet. Make it so you are cool without a glowing rod of dismemberment.
On converting Star Wars to Pathfinder...don't have Use the Force the answer to every skill. Its annoying.
I suggest the modern firearm rules for blasters; blasters punch through all but "hardened armor" (like the ultra rare armors like mandalorians). "Modern Armor", like stormtrooper armor, would be proof against slug throwers, but not blasters. This would encourage not wearing armor unless it was very special armor. Very much like the movies.
Lightsabers, in the various games, have always done the same (base) damage as a blaster rifle. Stay with that, but include the DR & hardness bypass that lightsabers do. Its not "the most powerful weapon in the galaxy", or everyone wold be using it.
Build in some class defense in the game, to make up for the lack of armor.
I would strongly recommend against making Force based powers based off a number of points, like vitality or some sort of large pool, like psychic warriors and psions. Instead, very small pools, like grit and ki, should be used. Another system that is possible is something like the martial adepts in Path of War.
Open up the Advanced Races book to the players, so they can make their own species.
But, most of all: good luck!

Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |

I would strongly recommend against making Force based powers based off a number of points, like vitality or some sort of large pool, like psychic warriors and psions. Instead, very small pools, like grit and ki, should be used. Another system that is possible is something like the martial adepts in Path of War.
Actually using treating Jedi(LG)/Sith(LE) as a Monk Archetype is a very good idea.
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no death, there is the Force.
Using the "Ki pool" mechanic to represent "The Force" should work quite well and limit it enough to keep force users from dominating the game.
Peace is a lie, there is only passion.
Through passion, I gain strength.
Through strength, I gain power.
Through power, I gain victory.
Through victory, my chains are broken.
The Force shall free me.