How to build an Earth Master


Advice


Heya!

I'm in need of advice:

What class/build is best used to resemble a character being the 'master' of the element Earth?

Flavor wise, think from the avatar cartoon series earth benders.

Would this be a wizard/Cleric/Oracle/Sorcerer....?

And what race/build?

Thanks for the advice!:)

Sczarni

I have no idea what you are talking about with regards to the cartoon series...

However - the Horizon Walker prestige class is all about mastering terrains, including but not limited to the Plane of Earth.

Horizon Walker link

Entry requirements are pretty easy (1 feat + 6 ranks in Geography) for any class to meet - but some get more out of the Prestige Class then others.

Grand Lodge

Oracle. Be blind, be Toph.

Grand Lodge

A good place to start is Avatard20, which has some great stuff already for the classes. Honestly I don' think the standard classes do it very well.

Grand Lodge

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Well, if you just want the flavor, then Oracle, with the Clouded Vision curse and Stone mystery will do it.


Druids make excellent elementalists. Take the caves subdomain and get all the neat pit spells. Wild shape into earth elementals. Summon nature's earth elementals. Good stuff.

The majority of the "natural" elemental spells are accessible by way of the druid spell list. The pit spells aren't really that natural, but I think they're cool.


Pharmalade wrote:

Druids make excellent elementalists. Take the caves subdomain and get all the neat pit spells. Wild shape into earth elementals. Summon nature's earth elementals. Good stuff.

The majority of the "natural" elemental spells are accessible by way of the druid spell list. The pit spells aren't really that natural, but I think they're cool.

Agree here. For bonus points, go Dwarf and take the Stonesinger alternate racial trait.

-Cross


How about an Unarmed Fighter/Sorcerer [elemental earth bloodline].

I would maybe do an even split although that will severely gimp you in the spell department. Possibly move into Eldritch Knight in order to improve both combat and magic at a decent rate.

Really though I think that the elemental benders do need to have a class all their own.


Play an Oread Qinggong Monk. At level 4 you can swap slow fall for an ability called Mighty Fist of Earth which allows you to shoot fist sized rocks at range which do your unarmed strike damage. Then at 6th level, you swap for Stone Shield which allows you to make Stone Barriers as an Immediate Action.


Deep Earth Sorcerer? You get to make earth quakes to trip people with at like level 1!


Whoa, all great advices here. I'll look at them all!

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