| dunebugg |
Tomb of Horrors (revised for 3.5) is great. I ran it for my group last year (gave them each a "ring of 3 lives") and it was a rousing success.
| Run Amok Games |
Hey all, I am looking to run a one shot horror adventure for Halloween. Are there any modules that would fit the bill for this? Thanks in advance!
Our Pathfinder adventure Teeth of the Storm, available here, for 1st level PCs, was designed for just this type of session!
| Grimmy |
DecembersOwn wrote:Hey all, I am looking to run a one shot horror adventure for Halloween. Are there any modules that would fit the bill for this? Thanks in advance!Carrion Hill works great.
I second this. I was going to recommend "Hollow" by Richard Pett but it is part of an anthology of adventures (Tales of the Old Margreve) so "Carrion Hill" would probably be cheaper to acquire if you don't want the whole anthology.
| Grimmy |
| Cheapy |
| 2 people marked this as a favorite. |
Rite Publishing also has Frozen Wind, which was one of those halloween modules I mentioned. It's set in a land of Japanese horror (no, not the tentacle kind).
| thunderspirit |
Consider this another vote for Carrion Hill. Good atmosphere for what you seem to be after. However...
DecembersOwn wrote:Hey all, I am looking to run a one shot horror adventure for Halloween. Are there any modules that would fit the bill for this? Thanks in advance!Our Pathfinder adventure Teeth of the Storm, available here, for 1st level PCs, was designed for just this type of session!
...having played Teeth of the Storm, I can recommend this one heartily.
(Full disclosure: I know the author personally...but did not when I played it!)
| Bellona |
Tomb of Horrors (revised for 3.5) is great. I ran it for my group last year (gave them each a "ring of 3 lives") and it was a rousing success.
** spoiler omitted **
I ran that this year, but was somewhat disappointed. The Detect Secret Doors spell (Bard 1, Sorcerer/Wizard 1) is a mystery killer for Tomb of Horrors, as is Find Traps (Cleric 2). Part of the problem is because the "search for traps" paradigm has shifted from the specific ("Precisely _where_ are you looking?") to the abstract ("If there's a trap with a DC of 20 or less, my skill roll says that I found it").
Also, one particularly famous trap supposedly detects as Evil according to the 3.5 module - even though the main component does not (according to the magic item description). Granted, it's a particularly lethal trap, but to give it away like that is no fun.
In retrospect, I think that L 9 is too high for most of ToH. For a one-shot Pathfinder party, as a GM I might be tempted to pre-generate a party for my players which did not include those pestiferous spells (e.g., Oracle instead of Cleric). But for the "right" kind of party, your idea of a Ring of Three Lives could well be a very necessary thing! :)
| Dosgamer |
Pretty sure the adventure I'm thinking of never made it into a published module, but I ran an adventure called In The Flesh at Gen Con in '92 or '93 that was a hoot.
Every table I ran that adventure for (3 I think) said it was the best adventure they ever played. I think I have a paper copy of it in my bag of stuff. I always intended to run it for my group on Halloween some day, but never got around to it. Now I may have to dig it up and try it. Thanks for reminding me!
Note that the adventure was actually in 2 parts since it was an RPGA tournament adventure. The best players from round 1 made it into round 2 and completed the adventure. I thought round 2 was far less fun than round 1, however.