| Brain in a Jar |
I don't think so unless i've missed something.
But there isn't anything stopping you from being a more "savage" Paladin as far as role-playing goes. You could also use certain traits, skills, and Feats to help portray it.
Otherwise i would recommend Ranger perhaps, the Wild Stalker archetype grants a number of wild -like abilites and allows rage.
| Darksol the Painbringer |
"BARBARIAN AM MIGHTY POWERFUL MAN WHO SMASH ALL. AM NOT CARE ABOUT PALLY "CODE," BECAUSE "CODE" GET IN WAY OF HOW ME SMASH ALL. AM BARBARIAN HATE CASTY ANYWAY; AM PILE BIG BRAINIES ON BIG STICK TO SHOW ME AGAINST CASTY OF "SPELLS."
AM FIND MAGIC TOO FLASHY FOR BARBARIAN; BARBARIAN LIKE TATTOOS INSTEAD. SHOW BARBARIAN MUSCLES BETTER. BARBARIAN ALSO NOT LIKE ARMOR, BECAUSE ARMOR AM FOR GIRLIES WHO NOT TAKE HITS LIKE AM BARBARIAN DOES.
ME ALSO LAUGH AT PALLY FOR "CODE," BECAUSE BARBARIAN ONLY CODE IS "SMASH," NOT "PROTECT WEAKLINGS BECAUSE AM BARBARIAN STRONG, AND THEY AM NOT". WEAKLINGS DIE, AM BARBARIAN LIVE BECAUSE AM BARBARIAN NOT WEAKLING LIKE OTHER TINIES, AND ME NO DEFEND WEAKLINGS BECAUSE AM BARBARIAN CRUSH WEAKLINGS ANYWAY."
(I apologize to try and mimick AM BARBARIAN, but if I had to guess what he would say, this would be it.)
*cough cough* There, got that out of my system...
It's not really possible for a Barbarian and a Paladin multi-class, because a Paladin must be Lawful (and good), a Barbarian (as RAW is concerned) cannot be Lawful, and chances are they won't be good. It's an alignment confliction.
My best suggestion is a Barbarian and Battle Oracle multi-class, as that would probably be the closest thing you can get to being a Paladin and a Barbarian at the same time.
| sunbeam |
Other than alignment nothing stops you from doing this.
Barbarian is a name for people whom other people consider primitive, in addition to a class.
There is some flavor associated with it. You could have a disciplined Barbarian culture who had no members who could rage, but were all Rangers.
Also there was a Paladin from the Land of the Linnorm Kings I saw written up in one of the setting books. The Campaign setting book maybe. Or maybe another one, but I remember reading that.
There is no reason you can't have a boatload of raiding vikings who are all Fighters and Rogues honestly. They don't have to be berserkers, or have the class that is called "Barbarian."
Of course it is entirely likely some will have that class. But the guy next to him while rowing on the longship might be a multi-class Fighter-Paladin or straight Paladin.
| Darksol the Painbringer |
You're right Sunbeam, the alignment is the biggest deciding factor, but it also determines as to how the class receives their powers. A Barbarian going Lawful loses all of his special abilities as a Barbarian; a Paladin leaving Lawful or Good alignment is considered "Fallen" and (while he can get it back through repentance, AKA a side-quest,) loses his special abilities as a Paladin.
Even if we take the whole "Alignment won't let you" sort of thing, the Alignment also determines how they get their powers, and changing alignment into one or the other would only allow them the benefit of one, not the benefit of both worlds.
| Lemmy |
It's not really possible for a Barbarian and a Paladin multi-class, because a Paladin must be Lawful (and good), a Barbarian (as RAW is concerned) cannot be Lawful, and chances are they won't be good. It's an alignment confliction.
I know that, I was just wondering if there was some Barbarian archetype that could be Lawful just like there are ways for monks to NOT be Lawful.
"I serve the God of Law and Community, who also means DESTRUCTION TO OUR COUNTRY'S ENEMIES" (a LN god, probably).
That is a nice idea. I don't remember that archetype, but I'll check it out.
I'm pretty sure there is no non-Lawful Paladins, as the devs seem to abhor such idea (along with non-evil undead), which is a bit sad, since all that does is limiting role-play options. Allignment restrictions most often feel arbitrary and unnecessary for me.
| RuyanVe |
Greetings, fellow travellers.
There exists a ranger archetype giving you rage powers instead of fav enemy and I also remember a thread about it some couple of weeks ago.
Ruyan.
EDIT: Found it here on the PRD. Not exactly the same, but keeps it legit mechanics-wise.
| Bardess |
Great! But I guess that Ragathiel (and other Good destructive deities) would need to replace the 4th-level domain spell, since Inflict Critical Wounds is evil magic. Harm is too, but that one is however replaced in the Rage subdomain (and a paladin wouldn't gain it anyway). I'd suggest Shared Wrath and Sign of Wrath as replacement spells.
And if you still want to multiclass, Epic Meepo created the Disciplined Barbarian archetype, and that can be lawful too.
| Harrison |
Great! But I guess that Ragathiel (and other Good destructive deities) would need to replace the 4th-level domain spell, since Inflict Critical Wounds is evil magic. Harm is too, but that one is however replaced in the Rage subdomain (and a paladin wouldn't gain it anyway). I'd suggest Shared Wrath and Sign of Wrath as replacement spells.
And if you still want to multiclass, Epic Meepo created the Disciplined Barbarian archetype, and that can be lawful too.
Epic Meepo also did the Wayward Paladin archetype, which might be a bit better than Disciplined Barbarian. The Wayward Paladin has you to pick an Oracle Curse, and if you grab Lame, then you can start Rage Cycling once you become immune to fatigue. On top of that, Wayward Paladin doesn't have an alignment restriction.
If that's still not your cup of tea, and you wanna go for something published, the Maenad race from Dreamscarred Press has a racial ability that allows you to take levels in Barbarian without penalty, even if you are of a Lawful alignment. On top of that, the Maenad have a history of being a sea-faring people, and while my knowledge of viking history is embarrassingly small, I do know that vikings at least used boats.
| Drejk |
Great! But I guess that Ragathiel (and other Good destructive deities) would need to replace the 4th-level domain spell, since Inflict Critical Wounds is evil magic. Harm is too, but that one is however replaced in the Rage subdomain (and a paladin wouldn't gain it anyway). I'd suggest Shared Wrath and Sign of Wrath as replacement spells.
Neither inflict wounds nor harm are evil. Good clerics can use them without problems (just like evil clerics can heal and revive), they just don't get to cast them spontaneously. Which isn't problem for Paladin because he does not get spontaneous casting anyway.
| darkwarriorkarg |
Great! But I guess that Ragathiel (and other Good destructive deities) would need to replace the 4th-level domain spell, since Inflict Critical Wounds is evil magic. Harm is too, but that one is however replaced in the Rage subdomain (and a paladin wouldn't gain it anyway). I'd suggest Shared Wrath and Sign of Wrath as replacement spells.
Evil? They are missing the [Evil] descriptor. Necromancy does not mean [evil] automatically.
I would want to replace the Inflict Critical Wounds with something useful, though...
| darkwarriorkarg |
If this is a home game, maybe replace the Bond ability with rage identical to the urban barbarian. Your barbarian level would be paladin level -3 for the purposes of qualifying for rage powers.
Further, replace the spellcasting with a rage power every 2 levels after 3rd.
I would recommend the fatigue mercy for your healing touch :-).
| Stupid Bard |
Is there any way to make a multiclass Barbarian/Paladin character other than homebrewing?
I'm playing a Paladin with a viking-ish background right now and I was considering this idea, but I don't think it's possible.
Damn allignment restrictions...
In Psioncs Unleashed Which is the Pathfinder Psioinics Hand book, there is a race called Maenads. One of their racial ability's is Maenads mat take level of barbarian even if they are lawful. There a weird race of seafaring psionic lawful barbarians. But theirs no way to do it as a human.
| Gilfalas |
Is there any way to make a multiclass Barbarian/Paladin character other than homebrewing?
I'm playing a Paladin with a viking-ish background right now and I was considering this idea, but I don't think it's possible.
Damn allignment restrictions...
If your gm is willing to work with you and is willing to consider 3.5 material, you could adapt the old 3.5 Paladin of Freedom variant and make a Chaotic Good Barbarian Class/Paladin of Freedom character with no alignment conflicts.
Would take a samall amount of work to make the Paladin of Freedom PF compatible but it should be really simple.
| Gilfalas |
Gilfalas wrote:Make it a Vishkanya with Sleep Venom? That can be a particularly vicious combination. Also very thematic.blackbloodtroll wrote:Well, Barbarian/Antipaladin works quite well.Blackblood you may have just given me the idea for my next Character! *Evilsmile*
Was thinking more the 'Death Dealer' of Molly Hatchett album cover fame.
Champion of a god of Chaos and Destruction who enjoys messing over the other evil gods. A Chaotic Evil berserking anti paladin who would travel with good groups to kill other evil gods minions (and attempt to corrupt the good guys on the way).
João Possani
|
Well, there was the Book of Hallowed Might variant Paladin classes, both Chaotic and Neutral.
Both lose Aura of Courage.
The Neutral Good Paladin loses the Special Mount and removes protection from chaos, magic circle against chaos, and dispel chaos from their class spell lists, while gaining [Blessed Presence (Su): At 2nd level, neutral good paladins project an aura that affects all allies within 15 feet as if they were under the effects of a bless spell (+1 morale bonus to attacks and saves against fear)] and [Celestial Ally: At 5th level, once per day, a neutral good paladin can use a standard action to summon a good-aligned outsider as if he cast summon monster. Divide the paladin’s level by 2 (minimum 1, maximum 9) to determine the level of the summon monster spell, and use the paladin’s level as the caster level], and new restrictions on cohorts and followers.
The Chaotic Good Paladin loses the ability to Turn Undead, removes protection from chaos, magic circle against chaos, and dispel chaos from their class spell lists and replace them with protection from law, magic circle against law, and dispel law, while gaining [Shared Grace: At 2nd level, chaotic good paladins gain the ability to share the bonus that they gain through divine grace with one other character within 5 feet. The paladin can designate a new character to share his grace with each round] and [Stand Against the Tide: Chaotic paladins train
to use their foes’ numbers against them. At 3rd level, the chaotic good paladin gains a luck bonus equal to his level divided by 3 (round down, minimum 1) to Armor Class and attack rolls if engaged in melee with more than one foe], and again new restrictions on cohorts and followers alignment.
You can find that rules better explained in pages 16-17 of Book of Hallowed Might.
And I guess it's the perfect option for a Barbarian/Paladin. Been craving to use that combination for quite some time, but no groups for me recently =/