Quicken Enlarge Person with a wand


Rules Questions


Ok so in a upcoming game two of the players are playing half-orc sisters. One is a inquisitor and the other is a grappling barbarian. I was wondering if there was any way for the inquisitor to be able to use quicken enlarge person the barbarian without using the feat, or wasting any of her own actions. 3.5 had both a wand holder for shields and armor and had rods that you can insert wands into to apply metamagic spells...trying to find a way to sort of duplicate the effect. So what is wanted:

*No actions wasted.
*No or few feats necessary.
*No higher lvl spell used (preferably a wand or similar item.)

Liberty's Edge

Honestly I think you're stuck with one round to cast Enlarge from a wand. I don't think that you're going to be able to meet any of your criteria within the rules as written.

When it comes to wands we've normally allowed spells to be modified by a metamagic feat and then loaded into a wand at the increased cost so long as the new required spell slot of the spell stays 4th level and under. I don't know if that is just our house rule or is in the rules someplace, but that's how we do it. Unfortunately adding quicken to an enlarge person spell requires a 5th level spell slot.

You might see if your DM lets you apply a metamagic feat to a spell in a wand at the cost of extra charges. It will solve two of your desired criteria, but is most definitely in the realm of 'house rule.' Sorry to say that's the best advice I have to offer you.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

As mentioned, a wand is out because of the 4th-level spell limit.

A staff of Quickened enlarge person (swift action to activate) is possible. However, it's expensive at 400 x 5 x 9 = 18,000 gp and only has 10 charges (although it can be recharged).

A custom X times per day, command word activated (swift action for Quickened enlarge person) wondrous item is another possibility. Market price of 5 x 9 x 1800 / 5 = 16,200 gp per use per day for a body slot item (32,400 gp for slotless).

The staff is the more cost-efficient option, but is a spell-trigger item, requiring enlarge person to be on the activator's spell list or a Use Magic Device check. The wondrous item is more expensive, but can be used by anyone, even non-casters.


You could use a rod of quicken metamagic.
Found here: http://www.d20pfsrd.com/magic-items/rods/metamagic-rods/metamagic-quicken
The lesser version would allow the player to cast spells of level 1-3 as though they were quickened 3 times per day. They are however rather expensive and not particularly worth it for the use you describe, unless the player decides that it is.
Make sure the player realizes that while the spell doesn't come into effect until the next round, they still get all of their actions on that round.

Grand Lodge

Lord Phrofet wrote:

Ok so in a upcoming game two of the players are playing half-orc sisters. One is a inquisitor and the other is a grappling barbarian. I was wondering if there was any way for the inquisitor to be able to use quicken enlarge person the barbarian without using the feat, or wasting any of her own actions. 3.5 had both a wand holder for shields and armor and had rods that you can insert wands into to apply metamagic spells...trying to find a way to sort of duplicate the effect. So what is wanted:

*No actions wasted.
*No or few feats necessary.
*No higher lvl spell used (preferably a wand or similar item.)

The rules are specifically built to prohibit this because it's in the category of maneuvers that are too good to truck out without action cost. You can not quicken Enlarge Person because the base spell has a one round casting time. So actually it can't be done either way. Similarly you can't quicken any of the Summon Monster/Nature spells for that reason.


LazarX wrote:
The rules are specifically built to prohibit this because it's in the category of maneuvers that are too good to truck out without action cost. You can not quicken Enlarge Person because the base spell has a one round casting time. So actually it can't be done either way. Similarly you can't quicken any of the Summon Monster/Nature spells for that reason.

Actually, the FAQ has clarified that spells with a one-round casting time are elligible to be quickened.

I guess my question is, why doesn't a rod of lesser metamagic (quicken) do the job she's looking for?


The only issue with the rod is the fact that drawing it would be a move action unless she already had it in her hand. The Inquisitor is going to be using a greatsword and quickdraw does not apply to rods....so the issue here is the wasted move action to draw the rod.


Lord Phrofet wrote:
The only issue with the rod is the fact that drawing it would be a move action unless she already had it in her hand. The Inquisitor is going to be using a greatsword and quickdraw does not apply to rods....so the issue here is the wasted move action to draw the rod.

Tell her to have it hanging on her belt. That way she can easily grasp it and cast then let it go without interfering.


Put the rod in a Glove of Storing. Free action to get it out and put it back.

- Gauss


Lord Phrofet wrote:
The only issue with the rod is the fact that drawing it would be a move action unless she already had it in her hand. The Inquisitor is going to be using a greatsword and quickdraw does not apply to rods....so the issue here is the wasted move action to draw the rod.

Rods are weapons.. as are staves.

-James


The glove of storing seems a great idea actually. That combination would actually work with a quicken rod and just using the 1st lvl spell. Thank you all for the help!


Just use potions, they are cheap and can be used by anybody. And it's often easy to drink one before combat starts.


ghettowedge: I have actually never really had an opportunity to prebuff before fights that was not using hour/lvl duration. A couple times right before a scouted or known boss fight I have been able to prebuff but that is pretty rare.


james maissen wrote:
Rods are weapons.. as are staves.

Rods: "Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction."

This means, if not noted in the description, it cannot function as a light mace or club. There is no such note in the descriptions of Metamagic Rods, unlike, for example, a Rod of Alertness or Rod of the Viper.


There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell
3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.


Jeff Clem wrote:
stuff

For this to work, She would need two traits and two feats.


Jeff Clem wrote:

There are 2 traits that allow you to cast one spell with out raising the caster level when using meta magic feats(see below). So enlarge + quicken = 5 level slot - two slots = 3 level spell

3 X 5 x 75o= 11500gp. There you have your quickened enlarged wand. I think this works, if not I tried lol.

‎Magic Traits‎ > ‎
Magical Lineage

One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness.

Benefit: Pick one spell when you choose this trait. When you apply metamagic feats to this spell that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell's final adjusted level.

‎Regional Traits‎ > ‎
Metamagic Master

Your ability to alter your spell of choice is greater than expected.

Choose: A spell of 3rd level or below.

Benefit: When you use the chosen spell with a metamagic feat, it uses up a spell slot one level lower than it normally would.

I just found out that a wand activation takes a standard action to cast the spell(or longer) no matter what. Sorry.

The Exchange Owner - D20 Hobbies

Jeff, you necroed this.

Doesn't really matter tho:

Quote:
wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.)

You can't cast it faster than a Standard action anyway.

Silver Crusade

The only way a low level PC can get Enlarge Person as a Swift Action is through the Plant(Growth) Domain. This is a game balance issue, since Enlarge Person can be such an effective buff.

Grand Lodge

james maissen wrote:
Lord Phrofet wrote:
The only issue with the rod is the fact that drawing it would be a move action unless she already had it in her hand. The Inquisitor is going to be using a greatsword and quickdraw does not apply to rods....so the issue here is the wasted move action to draw the rod.

Rods are weapons.. as are staves.

-James

I think she'd much rather use her no doubt magical greatsword than something that's no better than a mundane club. The rods that are better than improvised clubs specifically say so in thier description.

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