| Axolotl |
I'm gonna resurrect this thread, because I realized that tons of Guides, Hero Lab, and character sheets have this incorrect, and players have been taking the Fly skill from level 1. You can only do that if you're a Strix. Let's see when folks can take the Fly skill. (Note that this is NOT comprehensive, I'm just skimming)
Alchemist Level 5 with Fly orLevel 6 with Wings Discovery
Barbarian - Level 10 with Dragon Totem Wings.
Bard - no fly spells.
Cleric - Level 5 with Travel Domain.
Druid - Level 4 (wildshape) or Level 2 Sky Druid.
Oracle - Level 7 Flame Oracle with Wings of Flame, Level 10 Lure of the Heavens, more.
Shaman - Level 5 with Flight Hex, Level 10 Lure of the Heavens, etc etc
Sorcerer - Level 5, if they know the spell.
Witch - Level 5, if they know the spell, or Flight Hex
Wizard - Level 5, if they know the spell.
I'm sure there are more options (Aasimar, Kobold, Sylph feats/traits etc etc), but those are the ones off the top of my head. Now go fix all those Guides! :D I'm gonna mention this to Wolf Lair! :D
LazarX
|
Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?
You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
| alexd1976 |
Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Or if you grew up on the plane of air...
LazarX
|
LazarX wrote:Or if you grew up on the plane of air...Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Now you're getting pedantic. Actually growing up on the Plane of Air wouldn't help if you were just a human limited to living on a rock. And most games don't have player character air elementals.
| alexd1976 |
alexd1976 wrote:Now you're getting pedantic. Actually growing up on the Plane of Air wouldn't help if you were just a human limited to living on a rock. And most games don't have player character air elementals.LazarX wrote:Or if you grew up on the plane of air...Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Sorry, I meant a plane with subjective gravity.
Some GMs are very permissive with character origin stories. Some are not.
Was merely trying to add to the conversation, not trying to be a jerk.
| graystone |
LazarX wrote:Or if you grew up on the plane of air...Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Or buy a non-magical Glider for 500gp...
EDIT: or build one on the cheep.This puts it well within the range of most non-1st level characters.
| alexd1976 |
alexd1976 wrote:LazarX wrote:Or if you grew up on the plane of air...Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Or buy a non-magical Glider for 500gp...
This puts it well within the range of most non-1st level characters.
My first level character had rich parents. Sorry. Rich Parents, 900 gold!
Gliders sound fun. :)
| Pathos |
graystone wrote:alexd1976 wrote:LazarX wrote:Or if you grew up on the plane of air...Neo2151 wrote:Does a spell-caster have to be able to actually cast a spell that allows them to fly before they can put points into the Fly skill, or is having it on the class spell list good enough?You have to have daily access to some form of flying power, either by spell, or by magic item.
So if you get winged boots at level 1, you can start putting in skill points at level 2.
Or buy a non-magical Glider for 500gp...
This puts it well within the range of most non-1st level characters.
My first level character had rich parents. Sorry. Rich Parents, 900 gold!
Gliders sound fun. :)
Unless you are paralyzed...
But then, would a glider qualify as a viable means of flight?
Your options are very limited for maneuverability...
| Crimeo |
Glider counts IF you are adventuring somewhere where you can actually reasonably use a glider, I'd say. In the Sahara, not so much, because you would still not have a reliable means of flying every day if on a daily basis you don't have things you can jump off of and glide for any distance to practice.
If in some conveniently low hills with fun little cliffs that you can practice on without abandoning your party, sure.
| Pathos |
Granted, a glider does allow you to fly... a vehicle.
Likewise, controlling this vehicle can be done by making a Driving Check using the Fly skill, but then it can also be controlled with an Acrobatics skill (or even a Wisdom check in place of a driving check).
To add to that, the very DC's needed to control the glider are not the same ones for a creature engaging in self propelled flight (wings or magic).
The rules for both forms of aerial movement are different.
Which does beg the added question then... which rules do flying carpets or broomsticks use? Normal Fly Skill checks, or the rules for vehicles?
| graystone |
I'm pretty sure no one expects a skill to actually be enforced to be practiced every single day. For example, a mage unable to cast spells for day should still be able to spend points in the skill.
Second, there is no limit to the duration of flight needed for use per day. 1 single round of daily flight satisfies the requirement. So even in an flat plane, a horse and wagon could easily manage that with a glider. And in an area like the Sahara, there are plenty of sand dunes to hop off of.
Pathos: Driving a Vehicle with Magic Propulsion: Typically, a vehicle with magic propulsion requires actions but no driving checks in order to drive it. When driving a vehicle with magic propulsion, treat every action as though the driver succeeded at the driving check.
EDIT: Also on fly: "Smaller air-current vehicles, such as gliders and wind sleds, use Acrobatics or Fly instead. Much of their control depends on knowledge of flight or proper movements of the body to control the vehicle." So it IS the same skill being used to 'drive' as it is to fly. ;)
| Crimeo |
I'm pretty sure no one expects a skill to actually be enforced to be practiced every single day.
Note that it is not any skill, it only says it for flying specifically.
I would be more inclined to cut a player some slack on the every day thing, if they weren't already trying to effectively cheat by going "trololol glider in my backpack that I could feasibly use for one single second by hopping into the air qualifies!" If you're gonna do backflips around semantics, then so am I. Don't be surprised if some CR+10 goblin burglar steals your glider to fulfill his life dreams with a joyride for exactly 25 hours and you no longer techncially qualify.
Play honestly, and use this in a realistic roleplaying way that mmakes sense for learning aerodynamics like "I can spare hours to practice on the weekends" and I won't bother you about it.
| Axolotl |
Oh, if someone wanted to deal with a 10'x10' object in a dungeon just to get the Fly skill, I'd allow it. Or spend the money and leave it elsewhere. They get the Fly skill, as they've learned to glide, or hang glide, or whatever. That's a lot of stuff to lug around or a lot of gold to burn at level 1, just to put a point in Fly.
| Crimeo |
I'm pretty sure that unless you can already roll on Fly, you aren't allowed to fly.
I mean, if the thread about using the Fly spell while being paralyzed has taught us anything, it's that.
Right?
Isn't the fly skill required before you can cast the Fly spell?
I'm not sure that the fly spell even necessarily uses the fly skill at all. It doesn't say anything about how it works in the spell or on the skill page. I'd say it's DM fiat personally. It would not be clearly against any rules to say that fly spell is purely mental, Storm style, in which case a dex skill seems irrelevant. It also wouldn't be inconsistent to say that you have to do little air bicycles with your feet or flap your ears, Dumbo-style, and thus the skill is relevant.
If you did rule that it needs the skill and some sort of movement, then it would imply a sort of catch 22 though as you suggest, to be able to use it immediately.
If you wanted to be hyper realistic and a mean GM, and you were in the physical motions camp, you could force your player to not take any ranks in fly until the level AFTER they get the spell, ruling that intervening time was used to fumble around in the back alleys with the spell during downtime learning, like a kid with a bike.
| Crimeo |
Well you certainly don't need the skill for doing basic non-maneuver flying, whether you have wings or otherwise, that is unambiguous.
What I'm saying is that it is not clear whether even when doing maneuvers, that you need the fly sill for magical flying. The fly skill is dex-based, and the skill never talks about magical flight, nor does the spell talk about the skill. So IF your DM rules that the spell is controlled purely by mind, it would be reasonable to conclude that no dex based skill is needed for it, maneuvers or otherwise.
LazarX
|
I'm pretty sure that unless you can already roll on Fly, you aren't allowed to fly.
I mean, if the thread about using the Fly spell while being paralyzed has taught us anything, it's that.
Right?
Isn't the fly skill required before you can cast the Fly spell?
No... the Fly spell actually gives you some effective bonus in fly when you cast it.
| Cevah |
At 4,000 gp, the Ring of Seven Lovely Colors is the least expensive magic item I know that gives regular flight.
The Eagle Cape is 7,000 gp. The Winged Boots pop in at 16,000 gp.
/cevah
LazarX
|
At 4,000 gp, the Ring of Seven Lovely Colors is the least expensive magic item I know that gives regular flight.
The Eagle Cape is 7,000 gp. The Winged Boots pop in at 16,000 gp./cevah
You're not going to be buying any of that before 5th level, when you get access to flight by more conventional means.