| Camhawk |
Wisdom becomes Att/ Dmg modifier instead of Strength
Questions:
States +1 cost. Not sure what this means if you tagged Guilded to a Masterwork weapon by itself. Not easily digging up information on either. Looking for direction.
Description is melee only and it references strength. How does this work on Ranged weapons where DEX is used in attack? Does it stack or over-ride? I think it would clearly over ride a strength bow's bonus to dmg (rendering a migty bow just difficult to pull back).
| boring7 |
Melee only means melee only, it doesn't work on ranged weapons. If you throw your sword (with this enchantment) as an improvised ranged weapon the enchantment has no effect.
Core rulebook says: "A weapon with a special ability* must also have at least a +1 enhancement bonus. Weapons cannot possess the same special ability more than once."
*special abilities being enchantments like Guided weapon or shocking or whatnot.
| Skylancer4 |
A weapon must be masterwork AND have a +1 enhancement bonus before a weapon property can be added to it.
It sounds like it is a melee only weapon property from the write up, but I don't have the book it is from to look it up past the link. That being the case only thrown weapons would come into play.
| Camhawk |
Description
A weapon with the guided property allows its wielder to use his instinct when striking blows with it. Attacks from a guided weapon generally don’t strike hard, but they strike at precisely the right moment to maximize damage if in the hands of a particularly wise wielder. A character who attacks with a guided weapon modifies his attack rolls and weapon damage rolls with his Wisdom modifier, not his Strength modifier.
This modifier to damage is not adjusted for two-handed weapons or off-hand weapons—it always remains equal to the wielder’s Wisdom modifier. A guided weapon may be wielded as a normal weapon, using Strength to modify attack and damage rolls, but this goes against the weapon’s nature and imparts a –2 penalty on all attack rolls made in this manner.
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It doesn't state melee vs. ranged. It ONLY talks about the strength modifier. It certainly seems like it would be applicable to ranged weapons, the question is - how does it affect DEX based modifiers?
I'm think replaces it, but I am looking for clarity here.
| Skylancer4 |
I know it doesn't "state" but seeing as there are differences between magical abilities and it is essentially 3PP material without actually stating if it IS melee OR ranged OR both, the actual write up seems particularly geared for melee and no example of ranged is given. This is one of the problems with using an unofficial property, it is missing important information and formatting. I would say it obviously wasn't intended to be used on anything besides melee, but that isn't what you want to hear and you will argue the point.
End result, it doesn't state it is ranged property capable either. If there was a clause or example for overriding DEX I'd say the argument had a leg to stand on. It doesn't say that...
You came to the public boards asking advice, unfortunately it seems the responses aren't what you wanted to hear.
RAW, if you are going to insist on using it on a ranged weapon, no, it does nothing for a DEX roll. Because it doesn't say it changes DEX attack rolls.
| Vicon |
It does nothing for dex-based modifiers, If you can find a missile weapon with Str modifiers applied to it, then you can argue a case for guided doing something in that regard.
In short, Square peg -- round hole... move along... guided isn't going to bend far enough to suit you here.
So how does it effect DEX modifiers? IT DOESN'T. AT ALL.
It seems somebody else has already told you what you didn't want to hear. I apologize for any perceived harshness... but I cannot state more stridently... you are trying to marry your wish to something that will not be -- Unless your GM decides to dance on the head of a pin to accommodate you, this is cheating.
While you're at it though, look at the "Wisdom of the Flesh" trait. It subs str/dex/con skills for wisdom. If you ever find yourself in a situation where Guided would be legal, taking this too would be nice.
But seriously -- keep trying to sell the point if you like... nobody is going to tell you what you want to do is even vaguely resemblant of RAW, or even RAI. This is soley in the bounds of "Gumdrop wishes and sugarplum dreams."
| hgsolo |
An interesting corner case though:
You could be a zen archer monk with a guided composite longbow. ZA allows you to use wisdom for attack rolls, and guided would convert the STR bonus to damage into a WIS bonus. However, if your STR is not high enough, you would still take a penalty to attack with the composite longbow.
But you should just ignore what I just wrote if you are new to Pathfinder, Camhawk, because it will probably just confuse matters. Simple answer is that Vicon is right, and guided is not for ranged weapons.
| hgsolo |
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If you are a Cleric, who's god's favored weapon is a thrown weapon, then you could take the Guided Hand feat to use wisdom for attack rolls, then get that weapon the Guided enchantment, and use wisdom for damage.
WE HAVE A WINNER!
Then you make them a TWF, so they can throw that favored weapon and use it in melee with full WIS bonus to attack and damage on every attack!
| hgsolo |
Ok, so of the major deities it looks like Pharasma is the only one with a thrown weapon. So, you take a level of monk for WIS to AC. Then you go cleric and get channel smite, and guided hand.
Alternatively, go for a ZA monk with the Wisdom of the Flesh trait. Probably gonna use that on something like acrobatics (or possibly climb, because STR is a dumpstat now). Use a guided mighty composite longbow that has a (+ WIS mod) rating for STR. You take a -2 to hit, and a -2 for flurrying, but everything important is based off of WIS. Except hitpoints and two saves. We need a way to those WIS based.
Daryl MacLeod
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The Guided property is not 3rd party as someone alluded to above. And it is usable on ranged weapons - at least it was used on a ranged weapon in the Paizo published Curse of the Crimsom Throne adventure path.
I don't have the book in front of me at the moment but I will check and see how & if it modified attack rolls...
I will admit I have not seen it any Paizo material that wasn't written as basically 3.5 stuff from back in the day - so maybe they banned it?
I can tell you that the sourcebook it appears in is not listed as acceptable material for PFS play.
| Cheapy |
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It kinda is a third party option, as it was released by Paizo during the 3.5 days, and guess what company was "3pp" then? :p That's basically the ultimate irony of people who don't allow 3rd party stuff because it's third party. They're now playing a game by a third party publisher, based on the rules of a game made by a company that's now a 3rd party publisher to Pathfinder :)
| Sephiroth87 |
Hello everybody, sorry to bump in but that is the only thread I ahve found about this topic ;)
I am currently building a Zen Archer ( and it seems really a wonderful class to me) and recently discovered the guided enchantment. If i am not mistaken, it would allow my archer to use WIS for both attacking and dealing damage ( thanks to the class ability and the enchantment)...however: what does it happen to the + something STR I could apply to my composite longbow?
Is it swapped directly by the WIS stat, or maybe it does stack with it after all?
Just to make things clearer...
e.g
Composite longbow (STR +2)
STR 14
DEX 14
WIS 18
An archer would simply deal +4 damage (based on WIS) or they could stack with the +2 STR limit allowed by the bow?
Thnx