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Hello everybody, sorry to bump in but that is the only thread I ahve found about this topic ;)

I am currently building a Zen Archer ( and it seems really a wonderful class to me) and recently discovered the guided enchantment. If i am not mistaken, it would allow my archer to use WIS for both attacking and dealing damage ( thanks to the class ability and the enchantment)...however: what does it happen to the + something STR I could apply to my composite longbow?

Is it swapped directly by the WIS stat, or maybe it does stack with it after all?

Just to make things clearer...

e.g

Composite longbow (STR +2)

STR 14
DEX 14
WIS 18

An archer would simply deal +4 damage (based on WIS) or they could stack with the +2 STR limit allowed by the bow?

Thnx


Sorry guys, I meant 10 fighter/10 duelist (I was sure it was called warrior os something like that XD).

Gotcha! I was wondering about taking the dervish dance and scimitar instead of a rapier: I thought it might be good way of improving damage.

Also thinking of applying vicious to the weapon at hand, but it seems that unfortunately it will not multiply in case of a critical hit (which should be quite frequent, according to my build): also other enhancements like flaming etc...do not multiply. Do you know any weapon enchantment that can benefit the most from frequent critical hits?


Hello guys,

I have just discovered this amazing website. I have been playing D&D for a lot of years but I have just recently discovered Pathfinder.Great game indeed, however...I am currently recycling one of my old PGs to fit a new campaign that should start in a couple of weeks. This character, that I really like, was a renegade prince of this country who returns to his lands in order to avenge his father's death and regain the throne.

I think a 10 wrr/10 duelist build would be optimal and I have more or less drawn a list of feats/skills/items/weapon and armor's enhancements/traits (I know that I might sound a bit exaggerated, but I really like to plan things in advance...)

Feats:

- weapon focus (rapier)
- weapon finesse (rapier)
- improved unarmed strike
- crane style
- dodge
- mobility
- crane wing
- crane riposte
- toughness
- improved critical
- bleeding critical
- improved initiative
- defiant luck
- inexplicable luck
- weapon focus
- weapon specialisation
- combat expertise

Traits:

- anatomist
- indomitable faith

As a weapon I would opt for the rapier (eventually enhanced with a +5, speed, bleeding/agile/vicious). I have abandoned the idea of having a weapon in the secondary hand (just to have it +5ed and defensive to augment my AC more), because the crane style requires one hand free to deflect the attack.

Talking about bleeding I really can't understand: the critical feat inflict 2d6 dmgs of bleeding, the 10th level of duelist may inflict another 2d6 dmgs of the same type and the bleeding enchantment 1 point of bleeding dmg per hit. Are they going to be counted alltogether, increasing at every critical hit my PG connects (2d6 + 2d6 + 1 more of bleeding every turn for every critical to be precise)? Because I found the manuals and descriptions to be rather unprecise.

As an armor I was thinking about a mithril chainmail or a celestian armor...or maybe the bracelets of armor in order not to be burdened by the max dex (+ int) cap of an armor...

What do you think of it? could it work? In need of any sort of advice plze :):):)

Thanks to all