Alchemist and precise shot


Rules Questions


Hello,

When using an alchemist bomb and following the rules of "Throw Splash Weapon", does it still give me the -4 to attack when the target is in melee? Would I want to select precise shot then?


1 person marked this as a favorite.

How's your DEX? If you can consistently hit your opponents (touch attack!) than it may not be worth the feat investment. However, if you plan on bombing a lot, a +4 to hit is not a bad thing.


Yes, also you are going to hit your own people with the splash unless you take the Precise Bombs Discovery.


Abyssian wrote:
How's your DEX? If you can consistently hit your opponents (touch attack!) than it may not be worth the feat investment. However, if you plan on bombing a lot, a +4 to hit is not a bad thing.

I have not made the character yet, but that answers my question. A lot of builds did not mention the feat so I thought maybe it didn't apply to splash weapons, but since its a touch attack I can see why it may not matter that much.


Like Mirrel mentioned, Precise Bombs is really more important (to me, at least) than Precise Shot but keep in mind that if you miss, Precise Bombs does nothing so your buddies get hit regardless.

My PFS Alchemist has Precise Bombs and is taking Precise Shot next (third) level; I want to bomb into melee. Often. And I do hit consistently, I just don't throw 'em consistently, yet, since I'll burn down my fellow Pathfinders (not allowed).


Abyssian wrote:

Like Mirrel mentioned, Precise Bombs is really more important (to me, at least) than Precise Shot but keep in mind that if you miss, Precise Bombs does nothing so your buddies get hit regardless.

My PFS Alchemist has Precise Bombs and is taking Precise Shot next (third) level; I want to bomb into melee. Often. And I do hit consistently, I just don't throw 'em consistently, yet, since I'll burn down my fellow Pathfinders (not allowed).

Do you use a bow when you run out of bombs?


During my third Scenario with him, I didn't throw a single bomb. As a bomber alchemist. I did use a bow a lot, as well as Tar Bombs (awesome bomb replacement for alchemists!). I'm an elf, too, so I didn't have to spend a feat to be proficient.

Now, though, since I have Precise Bombs and Extra Bombs (replacement for Brew Potion in PFS), I will be a bombing fool! Look out, anything that isn't immune to fire!

Grand Lodge

Let's not forget the usefulness of Splash Weapon Mastery!


When I choose a discovery like smoke bomb, do my bombs still do damage in addition to the fog cloud or is it replaced by the fog cloud?

Grand Lodge

teverin wrote:
When I choose a discovery like smoke bomb, do my bombs still do damage in addition to the fog cloud or is it replaced by the fog cloud?

They absolutely still deal their damage.


Thanks everyone for the quick answers =)

I have one more question, which might be better suited for the advice section but I figured I'd toss it out here.

The Alchemist I am going to be making is a DM PC, so I need to figure out a way to keep separate my knowledge from my characters (if that makes sense). Have any of you had to deal with this before?


teverin wrote:

Thanks everyone for the quick answers =)

I have one more question, which might be better suited for the advice section but I figured I'd toss it out here.

The Alchemist I am going to be making is a DM PC, so I need to figure out a way to keep separate my knowledge from my characters (if that makes sense). Have any of you had to deal with this before?

Depending on why you want a DMPC in the party. If it's purely to balance out the party numbers so the rest of the party doesn't get trounced, or to shore up a section of their knowledges, then consider making him mute.

He could of been in an alchemical explosion accident that robbed him of his voice, thereby limiting his input, and making sure it's a LOT harder for him to give away the plot.

Kind of a hamfisted way I know, but can work very well.


Teverin, practice playing chess against yourself. Pretend you do not know what you are thinking. That will help you keep DM and DMPC knowledge separate. Hehehe

Seriously though, when I run a DMPC I almost never use that PC to offer up ideas. Go ahead and make Knowledge checks (after the rest of the group) but do not offer up original ideas. Treat him just like any other PC.

Example: On a DC15 knowledge check about a bad guy if your DMPC rolls a 20 he gets 2 peices of information on the monster.

One benefit of a DMPC: you can use him to give the players select peices of information if it would be appropriate and you need to push them in a given direction.

- Gauss


teverin wrote:

Hello,

When using an alchemist bomb and following the rules of "Throw Splash Weapon", does it still give me the -4 to attack when the target is in melee? Would I want to select precise shot then?

OK, time to romance this neck...

So, my PFS alchemist just hit lvl three last night and I'm all set up to take Precise Shot for him (after all, who wouldn't want a +4 to hit most of the time?) but there's one tiny little issue. I have never missed a touch AC because of the -4 to hit a critter in melee. Ever. The few misses I have had were just really, really bad rolls.

I wrote:
How's your DEX? If you can consistently hit your opponents (touch attack!) than it may not be worth the feat investment. However, if you plan on bombing a lot, a +4 to hit is not a bad thing.

OK, Abyssian. I see your point, but if I want to be a bomber, shouldn't I take PS anyway? It really would be a shame if I miss that bomb that would take down the BBEG just because some melee player ran in on him. It would also be a real shame if those bombs I was throwing at the fire-immune baddy all hit but weren't a different energy.

Summary, you ask? Why did I resurrect this thread? Precise Shot or Extra Discovery: some alternate bomb energy?

Dark Archive

I took precise shot on my PFS alchemist simply because half the time, I'm trying to hit a target that's not only in melee, but on the other side of the ally he's in melee with. So I'm not so much as gaining a +4 to hit as I am reducing the -8 to hit a target in melee and behind cover. So far it's paying off, as since I took the feet I haven't set my allies on fire.


Adding to the DMPC idea, consider making him more of an "Advanced NPC" where possible instead of a full blown party member. Running Carrion Crown right now I have an Alchemist/Cleric of Pharasma who generally hangs out at the Temple unless the party is going into a potentially dangerous situation, since he's been assigned as their guide or escort, both to make sure they keep out of trouble and to protect them from possibly angry locals.

Makes Knowledge checks where necessary, and Perception checks too (he's the only guy with Disable Device) but never really opens his mouth unless asked a direct question. One of the better ways to run one if I do say so myself.


EDIT: I realized this was the wrong forum, so I reposted at the link below. Feel free to ignore this.

http://paizo.com/threads/rzs2t58c?Precise-Shot-needed-on-MidLevel-Bomber-Al chemist#1

Sorry for the necromancy, but it didn't seem necessary to start a new discussion about this. This thread seemed more focused on bombs at low levels though, so I wanted to touch upon it again.

I'm building my first alchemist, level 8. At a glance, it's pretty much auto hitting most touch ACs. But when you start to factor in range penalties, rapid shot, and shooting into melee it becomes less clear cut.

For a Grenadier with Tanglefoot bombs and Stink Bombs, is Precise Shot worth it into the mid-levels, even when I could be grabbing stuff like Frost Bomb for damage versatility? Or should I just suck it up and take Precise Shot, maybe grabbing Force Bombs at level 9 instead?


Captain Morgan wrote:
Precise Shot needed on MidLevel Bomber Alchemist

Linkified.

RE: DMPC:
I played in a rotating DM game where your PC was an NPC while it was your turn. This can be done fairly simply:
1) Never suggest anything.
2) Other players ask your character to do stuff. React as character would. [May be hard due to GM knowledge, but usually easy.]
3) Do what the rest of the party does. [If they attack, so does the GMPC unless not needed/not normal.]

Generally, GMPCs are not combat monsters. Combat is an area of "fun" for nearly everyone. Taking some of it away by giving it to the GMPC makes more work for you and less fun for them.

Usual GMPC combat actions are party buffs, flanking help, and not spotlight hogging. That is, help the combat, not dominate it. Often this means you don't cast the big spells unless asked to.

Be sure the players know that you will only do the big spells upon request or to avoid TPK.

/cevah


I took precise shot because if I run out of bombs or don't want to use them, I'm using a ranged weapon anyways.

Liberty's Edge

What about Deadly Aim with Bombs? is that legal, i think it is but worth confirming.


neferphras wrote:
What about Deadly Aim with Bombs? is that legal, i think it is but worth confirming.

No. The last line of Deadly Aim says "The bonus damage does not apply to touch attacks or effects that do not deal hit point damage."

Alchemist bombs are touch attacks, so Deadly Aim does not work with it.

Community / Forums / Pathfinder / Pathfinder First Edition / Rules Questions / Alchemist and precise shot All Messageboards

Want to post a reply? Sign in.
Recent threads in Rules Questions