
The Poshment |

I am making a creepy cleric that focuses on de-buffing. Ideally the image I want is one with tentacles with the draining/de-buffing coming form them. But what would be the best way to get the tentacles. I could use Eldritch Heritage and Abberant Sorcerer but that is very feat intensive, and I will have to wait until 11th level. Prehensile hair is an option, but I rather not multiclass for no other reason than to get 1 hex. Any other ideas?

Mr.Alarm |

2 levels in Alchemist, probably Vivisectionist. Take is a discovery called Tentacle.
Tentacle (Ex)
Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots.
Plus you get: 2 poison resist, poison resit, 1d6 sneak attack, mutagen, and brew potion. Also, if you're so inclined, you can take Adder Strike with your tentacle, might be fun.
PS. You can also take the feat Extra Discovery for Vestigial arms. All in all, you can have 3 extra limbs. Weird mutant clerics are weird.

Tinalles |
Fleshwarping. Pick a creature that has tentacles, take one cleric, stick both in a vat of vile alchemical reagents, stir vigorously until blended (not pureed!).
Divine boon. Cleric Bob has greatly pleased Lord Scary, Demon God of Nastiness. In acknowledgement of Bob's tarnished sterling service, Lord Scary grants him the boon of tentacles.
Whether either of those fits your cleric's backstory at all, I have no idea.