Advice for a Creepy Cleric


Advice


I am making a creepy cleric that focuses on de-buffing. Ideally the image I want is one with tentacles with the draining/de-buffing coming form them. But what would be the best way to get the tentacles. I could use Eldritch Heritage and Abberant Sorcerer but that is very feat intensive, and I will have to wait until 11th level. Prehensile hair is an option, but I rather not multiclass for no other reason than to get 1 hex. Any other ideas?

Lantern Lodge RPG Superstar 2015 Top 16

Tiefling with qlippoth bloodline... could say one of his arms is the creepy tentacle.


2 levels in Alchemist, probably Vivisectionist. Take is a discovery called Tentacle.

Ultimate Magic wrote:

Tentacle (Ex)

Benefit: The alchemist gains a prehensile, arm-length tentacle on his body. The tentacle is fully under his control and cannot be concealed except with magic or bulky clothing. The tentacle does not give the alchemist any extra attacks or actions per round, though he can use it to make a tentacle attack (1d4 damage for a Medium alchemist, 1d3 damage for a Small one) with the grab ability. The tentacle can manipulate or hold items as well as the alchemist’s original arms can (for example, allowing the alchemist to use one hand to wield a weapon, the tentacle to hold a potion, and the third hand to throw a bomb). Unlike an arm, the tentacle has no magic item slots.

Plus you get: 2 poison resist, poison resit, 1d6 sneak attack, mutagen, and brew potion. Also, if you're so inclined, you can take Adder Strike with your tentacle, might be fun.

PS. You can also take the feat Extra Discovery for Vestigial arms. All in all, you can have 3 extra limbs. Weird mutant clerics are weird.


Pathfinder Rulebook Subscriber

Is a Dark Tapestry Oracle an option? They don't get tentacles, explicitly (other than Black Tentacles as a mystery spell, which is better IMO) but they do get creepy shapeshifting, cleric spells, and the ability to drive people insane as a Supernatural Ability.


Fleshwarping. Pick a creature that has tentacles, take one cleric, stick both in a vat of vile alchemical reagents, stir vigorously until blended (not pureed!).

Divine boon. Cleric Bob has greatly pleased Lord Scary, Demon God of Nastiness. In acknowledgement of Bob's tarnished sterling service, Lord Scary grants him the boon of tentacles.

Whether either of those fits your cleric's backstory at all, I have no idea.


You can always make your own race with tentacles too. If your GM is fine with it you can say you were a creepy Wizard experiment.


one level of synthesist summoner. Biped eidolon, add in 2 tentacles and reach (tentacle), and you're set =)

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