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So ... I earned a boon at PaizoCon 2012, and I rolled an Ifrit.
Now the question is: What do I do with it?
I'm thinking I kind of want to go full-on Fire. ... some kind of "pyromancer" theme. I thought of a Gunslinger with a theme that his guns make big fiery muzzle-flashes (in addition to bullets) when he shoots. I thought of an Alchemist who specializes in Alchemical Fire-stuff. Maybe a Sorcerer who has an Efreet Bloodline, or something. Don't want to do the Wish-Crafter thing. The Imolator (Inquisitor) sounds kind of cool, but I only know the basics of the class. Clerics, Oracles ... even a witch might be cool to try! I'm trying to decide what would be the most interesting fire-theme. I'd even consider a melee guy, or non-spellcaster if it's a cool enough concept. (Maybe if it's a "hot" enough concept?)
The thing is, it has to be legal for Pathfinder Society play. I'm asking here, because I think that I might get more input on a build that can kick butt. But, remember, in this case theme and story are significantly important, too. I want something a little out of the ordinary. But, I am just not great at knowing all the rules and options, and how to combine them.
So ... suggestions for an ifrit build?

Corlindale |
Oracle of Flame could be fun. You get a lot of fire-related powers, more than you would from any fire-related sorceror bloodline. And growing fiery wings as a swift action in every battle from level 7 on is all kinds of cool.
Be sure to trade out your racial fire resistance for the initiative boost, as it won't stack with the fire resistance you can pick up from the mystery.

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Is "Ifrit Fighting Style" something that I am unfamiliar with from a book, or is that just how you're describing the wrestling (grappling)?
I think he's talking about the Efreeti Style from Ultimate Combat.
But I could be wrong.

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Krythe ... I've often wanted to do something like a Monk/Psion. But, as psionics aren't legal in PFS, I may settle on something like a Monk/Sorcerer. I wish that I could use the old 3.5 feat to make use of an Int modifier instead of Wis. That'd work for a Monk/Psion, of course, but it'd have to be Cha for a Sorcerer ...
Still, kind of a cool idea ... but ... still.
I know there's all kinds of optimizers out there that know more about feats, traits, alternate class abillities, and what hafve you than I do ... there's gots to be lots of combinations for fire-related stuff than I know about.
So, let's hear those interesting suggestions!

Movin |
there was a build floating around a while back for a ninja with a 1L dip in Water oracle for the Water sight revelation. As an Ifrit you could grab the fire sight feat and do about the same with smoke, or grab the oracle dip and see through both smoke and fog.
would make a ranged rogue viable or a melee rogue with a reach weapon. Perhaps like the kusari-gama that ninja get training with as a class feature.

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I saw mention of a Elemental Wizard, something or other! I don't know anything about it ... anyone with tips about it, or how well it might mesh with the concept that I am looking for?
Fire elemental school:
Link
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http://www.d20pfsrd.com/races/other-races/featured-races/arg-ifrit
I would start there, if you do not have the race book. I do not know about the immolater given there low wis but i think that would be great fun.
I am playing the wish granting sorcery.
Well i have to played it becuase we have not played L!1-2 sense i made her.
I dream of Jinni any one.
so Fire or effret sorccores.
They would also make a kick butt ninja!

JasonKain |

Personally, I would roll with a Paladin, but that's just me. I think you could get a lot of mileage out of an Elemental(Fire) bloodlined Sorcerer, especially if you want to play up the fire/pyromancer theme. Especially considering the bloodline Arcana is the ability to switch any energy damage you deal to fire, so you can safely choose any non-fire energy spell and be able to dodge the energy resistance it usually has.
Shocking Grasp? HAVE SOME FIRE!
Chill Touch? FIREY STRENGTH DAMAGE!
Acid Arrow? FLAMING BOLTS OF FURY!
Acid Fog? CHOKE ON MY BURNING BURRITO FARTS!
Fireball? HA...wait, that one doesn't work.
You get the idea. This gives you a neat way to change up your blasty spells, and you now have flexibility, something a sorcerer seriously lacks. Ear-piercing scream gives you a fire/sonic spell that targets Fortitude and has a daze effect. Acid Arrow now deals fire/acid, and dodges spell resistance and saves.

Morbios |

If you're keen on pyromancy, I would be tempted to play a crossblooded sorcerer with Elemental (fire) and Draconic (red/gold) bloodlines. The ability to change any energy damage spell to fire synergizes well with the increased damage dealt by fire spells you cast. There are good guides to spell blasting floating around the boards - it's something that requires some investment to really shine at.
Against fire resistant / immune enemies, your Fire Affinity racial has the side benefit of increasing the DC of save-or-lose spells you may care to know. And, with an effective charisma score higher than any other race available for play, you'll have a ton of spell slots and a very nice DC. I'd advise learning a non-fire (when possible) energy damage spell and a non-damaging attack spell (save-or-lose) as your first priorities.
The build does suffer from having very few spells known, but you can buy scrolls, and later staves, to compensate for your lack of utility when you really need it.