Enchanting a Net, and masterwork rope?


Rules Questions


So, are there any rules for enchanting a net? Does it need to deal damage to add the d6 of elemental damage?

Also, if you have equipment trick:rope, can you enchant a rope?

Can you get masterwork rope?

Would chain be considered a type of rope?

Cold iron chain used a whip??

I want to make a half orc rough and ready (+1 to hit with a tool, society field guide) and freedom fighter (+1 dmg with improvised weapons, Dragon empire gazetter? or primer?) and while his traits will make his rope some what magical(+1 to hit/+1 dmg), can it be magic?


thoynan wrote:
So, are there any rules for enchanting a net?

It must be a masterwork net.

thoynan wrote:
Does it need to deal damage to add the d6 of elemental damage?

You need to hit with it. It's a weird corner case for things like that, where you make a touch attack.

thoynan wrote:
I want to make a half orc rough and ready (+1 to hit with a tool, society field guide) and freedom fighter (+1 dmg with improvised weapons, Dragon empire gazetter? or primer?) and while his traits will make his rope some what magical(+1 to hit/+1 dmg), can it be magic?

Rough and Ready grants a +1 trait bonus on your attack.

Freedom Fighter (Shokuro) grants a +1 trait bonus on attacks made with improvised weapons.

Neither of those grant enhancement bonuses, and are unrelated to magic. (They also will not stack with each other, but perhaps there's another 'freedom fighter' trait?)

Only a masterwork weapon can become a magic weapon. Improvised Weapons are objects not crafted to be weapons. It's unlikely you'll be able to make masterwork equipment and enchant it as a weapon. (But ask your DM anyway)


Masterwork weapon ... +300gp
+1 enchantment ... +2000 gp
Plus special ability .... varies

In a nutshell I think provided its a weapon (orcan be used as a weapon), it can be enchanted.

Scarab Sages

I don't think an improvised weapon can be enchanted, because if it was never meant to be a weapon in the first place, how can there be a masterwork version of it? The ruling for how you can't make a monk's UAS a masterwork weapon because there's no masterwork version of a fist/shin/forehead would seem to apply here as well. Masterwork chair legs? Masterwork coffee mugs?


Well, the net actually was a "weapon" though not damaging, so I can see allowing it. Indeed, it even has a listing on the weapon charts.
and anything can have a "masterwork" label; most gamers simply dont care unless its applied to a weapon or armor for crunch.
And in Greek myths, there are stories of the nets of flame/fire nets, so, sure. It fits historical myth, current flavor, and rules.

Grand Lodge

Why would any think a Net could not be enchanted?

It's a weapon.

Conductive, Dueling(PSFD), Ghost touch, Spell storing, Returning, and Seeking are all decent choices.


Well let's see, it's a ranged weapon that can be used a melee weapon with a feat, so does that mean it can get both ranged AND melee enhancements?

If i have net adept, can i add vicious to it? If it has vicious, can I toss it and drop it the trailing rope, no longer weilding it and avoiding the back lash?

That's why I asked. I asked if there were rules about it, not if it's a weapon.

I didn't realise that RnR and FF are the same-ish trait, with the regional being the stronger trait. Thanks for pointing that out! By 'somewhat magical' i mean +1 to hit and +1 to dmg, via traits. There is a regional from pirate splat that has +1 to whip dmg i think.

Also, there are masterwork thieves tools, but I'm not sure of other masterworking of objects.

My magus uses net adept and spell strike, it's super effective.

Scarab Sages

1 person marked this as FAQ candidate.
blackbloodtroll wrote:

Why would any think a Net could not be enchanted?

It's a weapon.

Conductive, Dueling(PSFD), Ghost touch, Spell storing, Returning, and Seeking are all decent choices.

I wasn't positing that a net couldn't be enchanted, only that improvised weapons cannot be as they cannot have Masterwork versions of themselves since they were never intended to be weapons to begin with. Masterwork can't be applied to just anything, otherwise every Monk in the world would be reinforcing his elbows and dropping enchantments on them. For an item to be masterwork, it has to be being used for purpose intended i.e. you can't have a masterwork coffe mug for a weapon, and you can't have a masterwork potato sack for armor. SKR and other devs have been pretty clear on this in other posts.

I actually don't agree with this, as I think a monk should be able to enchant his UAS, and a +1 Frost Tankard that keeps your beer cold while bashing your enemies would be sweet, I'm just saying it's been laid out pretty clearly that it isn't so. I'll try and find one of the threads where it came up.


Well, the +1 frosty mug should at least bypass dmg reduction magic lol. A +3 mug bypasses coldiron, and +5 bypasses adamantine. Dmg reduction is a pain for non special material users.


Well there is a spell to make any item masterwork ... however I would assume that masterwork can only be applied to something that must be crafted ... unlike a monk elbow which is not crafted but I could totally see an adamantine mug being enchanted as a weapon.


Hmmm, so a master work cold weather suit wouldn't give a monk +1 to hit, but, would a +3 cold weather suit let a monk bypass Dr magic?

Sczarni

Lots of stuff besides weapons and armor can be masterwork, but that doesn't make them better at being weapons, it makes them better at being whatever they're intended to be. A masterwork backpack doesn't give you a +1 armor bonus, for example, it improves the amount of stuff you can carry with it.

A cold weather suit wouldn't improve your monk's ability to hit or to take damage, it would improve your ability to withstand cold. A +3 cold weather suit would probably give you a +3 bonus on Fortitude saves versus the cold.


Silent Saturn wrote:
Lots of stuff besides weapons and armor can be masterwork, but that doesn't make them better at being weapons, it makes them better at being whatever they're intended to be. A masterwork backpack doesn't give you a +1 armor bonus, for example, it improves the amount of stuff you can carry with it.

Okay, then try this on for size.

Masterworked (50' by 1'' diameter) Darkleaf Rope
HP/inch 20 
Hardness 10
 Cost 3,750 gp, Weight 5 lbs
+1 to rope applications like those listed in the Equipment tricks talent.

So my question is, would it be permitted in Society play and what would its breaking strength DC be?


I wouldn't waste money on enchanting a Net. The reason being is that the first reaction to being caught in a net is to cut yourself free. Most GM's don't sunder players weapons but the Net asks for it. Your going to be repairing that Net over and over and over.

My recommendation would just be to use a masterwork net and an enchanted trident or something else. Have a bunch of masterwork nets so that after you use it, you just draw another. If they get destroyed it wasn't much gp lost.


Magic weapons are harder to sunder. Ghost touch nets can entanlge otherwise very annoying opponents that have no way to break free of the net. Those both sound like good reasons to me.


Not enough IMO.

A +1 net has 2 hardness and 15 HP. Add 2 hardness and 10 HP per +1 enhancement bonus (The fun stuff like ghost touch , etc. add no HP or hardness). Thus a +5 Net has 10 hardness and 55 HP. Any monster / dedicated fighter worth their salt can break free of that in 1-2 attacks. Also, to my knowledge, the most expensive net still has a DC25 strength check to break it.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

They still need to beat your CMD if you are holding the other end of the net. If you are a human fighter, you can use favored class bonuses, weapon training, and/or feats to make that HIGHLY unlikely.

Grand Lodge

Don't forget the melee version, the Snag Net.

It can deal one point of damage.


You know, chain has all the same stats as other 'ropes'... i wonder if i can get a cold iron chain to use with equip trick rope.

Or, if you can get a chain net. Then you'd be at the top hardness/break DCs.

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