Cleric archer build idea


Advice

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>

I tend to play the healer in my group and had an idea for a back up character if my current guy dies, we tend to do stats as random roll so won't have those till I start this character up.
So anyway my idea was to take first level cleric followed by 3 levels zen archer monk then the rest cleric.

The character would most likely be human for the extra feat since archery is so feat intensive, I'm not really sure what domains to get though I was thinking travel, luck, weather, or nobility but really unsure of those even.

This is not for pfs, and most likely will be played till level 20 in a home campaign, races the gm has said anything from the arg with 15 rp or less. Anyway any ideas would be appreciated.

Sczarni

You can always do this.

If he lets you I'd try and ask to play Aasimar. If he is iffy then just ask him to get rid of Daylight as an ability for something a tad less "powerful" and I use that word loosely. The Daylight spell is the only thing that makes the Aasimar more "powerful" than a Tiefling, and Daylight is like "ooo I made light..." worthless 90% of the time.

Grand Lodge

You can also go the Guided Hand route, and avoid all the multiclassing.


I had thought of divine hunter paladin but I want 9th level spells and I was thinking zen archer for the Way of the Bow at level 2 and zen archery and point blank master at level 3. I hadn't thought about taking off an ability from aasimar to take them maybe he'll allow that.


The problem with Guided Hand is that you don't have enough feats to begin with as a Cleric and that burns 2 more. 3 levels of Zen Archer doesn't require Channel Smite/Guided Hand and will give you a ton of feats for archery: Point-Blank Shot(B), Precise Shot(B), Weapon Focus, Flurry (Rapid Shot), Perfect Strike, Point Blank Master. (Although the fact that you need 13 Dex to take Deadly Aim is annoyingly MAD.)

Grand Lodge

Why not Guided Hand? You can multiclass fighter, for less levels, picking up feats, and not be bogged down by monk levels.


Well if I was to go guided hand I would be limited to erastil as my diety and I am not sure I like the domains and subdomains there, only one I can think of that I like is the feather subdomain.

Grand Lodge

Not true. There are other gods with the longbow as a favored weapon.
Examples:
Eiseth
Shamira
Hshurha
General Susumu
Skode


I can't seem to find those listed can you point me to where I can find what domains those gods have?

Grand Lodge

Here:
Eiseth
Shamira
Hshurha
General Susumu
Skode


Thank you, unfortunately those won't work for me my GM won't allow us to have evil aligned characters and I doubt he will allow me to follow an evil deity. Skode is the only one out of those I could take but I'm not a fan of the domains.

Grand Lodge

Well, you do not need to be evil, to worship an evil god.


1 person marked this as a favorite.
blackbloodtroll wrote:
Well, you do not need to be evil, to worship an evil god.

This is correct.. however, remember that your Cleric's Aura will match the aura of your deity, not of your alignment. So if you worship a Chaotic Evil deity and run into a paladin... Lucy, you got some splanin' to do!

Grand Lodge

Not really.
If you are not evil, then the Paladin is in violation of his code if he attacks you.


blackbloodtroll wrote:

Not really.

If you are not evil, then the Paladin is in violation of his code if he attacks you.

Yes, but your aura would be detecting as evil (even if you were not), so there would be some conversation to be had.

Grand Lodge

The conversation could be as simple as, "Look buddy, I worship who I want, now go away".


This is a home campaign. Play an actual Zen archer, i.e. someone who is dedicated (to a monastic degree) to archery. Clerics don't have to actually have gods, sometimes they just have ideals.

Pending GM approval (my own GM instincts would allow this in the interest of coolness) allow your character to be a seeker of a certain philosophic ideal, and the meditative practice of the bow is his devotional form.


BlueEyedDevil that is a good idea if I wanted to go the guided hand route, I just hate that to get guided hand I'd need to take channel smite because it would fell like wasting a feat since I couldn't use channel smite with ranged attacks.


Nebraskaslim wrote:
BlueEyedDevil that is a good idea if I wanted to go the guided hand route, I just hate that to get guided hand I'd need to take channel smite because it would fell like wasting a feat since I couldn't use channel smite with ranged attacks.

The real question is, do you mind being down 3 cleric levels?

At that point you are not a cleric, rather you are something else that also has clerical abilities.

What are you looking to deliver for your party?

-James


blackbloodtroll wrote:
The conversation could be as simple as, "Look buddy, I worship who I want, now go away".

With the retort being "<blade to the neck>" because you're actively promoting an evil deity, which the paladin is sworn to oppose.


Well I was planning on being the group healer,mostly it was going to be primarily ranged secondary caster but I didn't feel this would gimp my casting too much.

I was thinking of taking magical knack as one of my traits to help make up some of the loss of caster level so then all I would really be missing out on is a couple spell slots and 1d6 worth of channeling.

This is mostly just a concept I got in my head that I wanted to see if I could get it to work and if so what I could get it to do.


Idk what the rp value for this race would be, but I thought a grippli zen archer could be cool. +2 WIS, +2 DEX, -2 STR. The STR penalty hurts, but not too much, and having the bonuses in WIS and DEX allows you to get some pretty decent AC, they are also small, which helps there as well. I really doubt they could be considered overpowered, and who wouldn't want to play a little frog man taking down baddies with a bow?


Grippli could be a lot of fun to play this guy as. Though I know the stats are wrong for it but I always want to make a grippli a bard and name it kermit then sing rainbow connection everywhere I go.


Nebraskaslim wrote:
Grippli could be a lot of fun to play this guy as. Though I know the stats are wrong for it but I always want to make a grippli a bard and name it kermit then sing rainbow connection everywhere I go.

Haha. I love it.

If you really want to do that, you could take a look at some of the archer bard guides. It isn't really super optimal, because your CHA is not getting a boost, but your DEX is, which is really the most important thing for an archer. If you are rolling stats you might get some lucky rolls and be able to do it even without the CHA bonus.

Also, since bards get healing spells on their list you could pick up a wand and still be the main healer.


If I did that my party would end up shooting me, so I would quickly go to my next concept...hmm might be worth a shot jut ofr the laughs till they take me out. Maybe I'll do that as a backup to the backup.

On the cleric I've mostly been having problems deciding on god and domains, I was also curious if people thought the multiclassing zen archer in was a good idea so getting the impression there as generally no.

Liberty's Edge

I have a straight archer cleric of Erastil in my home campaign and he's great. Always lots to do, decent damage with the bow, especially with divine power running.

Dipping 3 levels of anything is going to greatly impact your effectiveness as a cleric.


Nebraskaslim wrote:

Well I was planning on being the group healer,mostly it was going to be primarily ranged secondary caster but I didn't feel this would gimp my casting too much.

Another character taking a cleric cohort would have a more effective caster.

One level hurts a caster. Two levels needs to deliver a second 'class' worth of material. Three levels is no longer a ____ but is rather something else that also has _____.

There's nothing wrong with that mind you, but I wouldn't bill it as a cleric any more than I would call a mystic theurge one, etc.

When another cleric is getting 8th level spells you won't have 7th level ones yet...

So if you're going to be the group healer, you're going to be a ways behind in it over a pure cleric. If you're looking to be an archer then you have your issues there as well.

Becareful with being mixed roles like this as its easy to deliver 'meh' in both, or worse.

-James


I gotcha ok well that makes sense. I tend to think too much on the end of the build and not so much on the difficulty of getting there.


A cleric with -3 levels can still do a lot of buffing and party support. The result would be not unlike a divine bard, I think. You'd be a rather better damage-dealer, a much worse skillmonkey and your buffing ability would start out worse but reach parity around level 8 and continue to increase. You'd also be a better healer, but still not a very good one (worse than a witch.)


That was originally what I was thinking take boat, I could always pick up a wand or two and some scrolls if needed to make up for some of the lack of healing ability. Besides if my current guy dies who is laughably our healer now this would be a huge improvement. currently running an inquisitor everyone else wanted to hulk smash.


What's wrong with a bard? They actually make for some great support characters. With the options on the bard spell list and bardic performance you can really amp up a party. Sure he wouldn't have the best healing capabilities, but with some wands he can hold his own. A bard 5 would probably be a better healer than a cleric 2/ZA 3.

If it is the character concept they would kill him over, they need to lighten up. Kermit is awesome, and I would love to play a game with a grippli bard based (however loosely) on him.

*Edit: Changed something small cause I mixed this up with another thread.

Liberty's Edge

If only there was a character class that was mechanically like a divine bard...

Grand Lodge

Cheapy wrote:
blackbloodtroll wrote:
The conversation could be as simple as, "Look buddy, I worship who I want, now go away".
With the retort being "<blade to the neck>" because you're actively promoting an evil deity, which the paladin is sworn to oppose.

No, it's an innocent guy, who prays to an evil god.

He could even be a well respected member of the community.
Someone's husband, or father perhaps.
Now, the Paladin just walks up, and kills an innocent man.

Paladin breaks code, loses powers.


It's not a problem they would have with a bard more a problem they would have with hearing rainbow connection so much. I do plan on making that character eventually, just gotta a lot of other concepts I've been thinking of first.

Honestly I can't say I would blame a paladin that kills a guy with an evil aura on him because even if the guy himself isn't evil he is helping evil by following said evil god.

Grand Lodge

Blame him or not, it breaks code.

No Paladins should be "hit with sword, ask questions later" person.

Who runs into tons of Paladins anyway?


ok then substitute group of inquisitors for paladin

Grand Lodge

Now the DM is picking on you.


If he wasn't I would ask him if he was feeling alright

Grand Lodge

Ah, that kind of DM. Well, don't play a Paladin then.

Really, who has a DM that goes out of his way to destroy a character concept?
I swore the entire point of Pathfinder was for everyone to have fun.
Guess some folks disagree.


Oh his picking on us is in good fun. and sometimes with the jokes we pull we deserve the picking on.

Grand Lodge

Oh. Well and good then.

Well, if you pick Hshurha, you can choose one of the Animal/Terrain Domains. Same with Skode.
You can find those here.

For Hshura, Eagle Domain is good.
For Skode, Desert Domain is not bad.


blackbloodtroll wrote:

Blame him or not, it breaks code.

No Paladins should be "hit with sword, ask questions later" person.

Who runs into tons of Paladins anyway?

People who live in lastwall.

The point to take from this is that walking about with a very strong evil aura actively promoting your dark lord is pretty damn silly from the start.

Grand Lodge

TarkXT wrote:
blackbloodtroll wrote:

Blame him or not, it breaks code.

No Paladins should be "hit with sword, ask questions later" person.

Who runs into tons of Paladins anyway?

People who live in lastwall.

The point to take from this is that walking about with a very strong evil aura actively promoting your dark lord is pretty damn silly from the start.

If in Cheliax, would not the reverse be true?

In other places, no would care.

Most of Golarion is apathetic, just like ours.


quick thoughts instead of the Zen Archer idea (although plugging a cleric into even one level of Monk is boss for milking major Wisdom):

You could look at grabbing bow proficiency by way of Elf or Half Elf (for Ancestral Arms). Then just ride out pure Cleric.

Samsaran Cleric with remembering Gravity Bow and Aspect of the Falcon from past lives could be macho. Drop level one into Inquisitor for some Spontaneous options (and the bow proficiency). With a solid nature deity you could even make the case for the Eagle Domain for further increase in hitting with ranged attacks.

Or the elf / half elf version could dip a single level of Sorcerer for Gravity bow (should have the CHA to pick and choose, not just the WIS sorcerer - although you may have to deal with Arcane Spell Failure.


Nebraskaslim wrote:

It's not a problem they would have with a bard more a problem they would have with hearing rainbow connection so much. I do plan on making that character eventually, just gotta a lot of other concepts I've been thinking of first.

Honestly I can't say I would blame a paladin that kills a guy with an evil aura on him because even if the guy himself isn't evil he is helping evil by following said evil god.

Ok, fair enough. Of course, you could always switch things up with a little "It's Not Easy Being Green."


Kerebrus wrote:

quick thoughts instead of the Zen Archer idea (although plugging a cleric into even one level of Monk is boss for milking major Wisdom):

You could look at grabbing bow proficiency by way of Elf or Half Elf (for Ancestral Arms). Then just ride out pure Cleric.

Samsaran Cleric with remembering Gravity Bow and Aspect of the Falcon from past lives could be macho. Drop level one into Inquisitor for some Spontaneous options (and the bow proficiency). With a solid nature deity you could even make the case for the Eagle Domain for further increase in hitting with ranged attacks.

Or the elf / half elf version could dip a single level of Sorcerer for Gravity bow (should have the CHA to pick and choose, not just the WIS sorcerer - although you may have to deal with Arcane Spell Failure.

Alternatively, go one level of fighter for all martial weapons, heavy armor, and a bonus feat.

Grand Lodge

Weapon Master is a better dip than Zen Archer, in my opinion, especially with Gloves of Dueling.


Ok I like idea of Samsaran for gravity bow and aspect of the falcon, hmm maybe my GM will let me take the eagle domain that would be awesome. Ugh it's bothering me now I saw something a few minutes ago that lets you use wisdom for diplomacy and a couple other things but I can't for the life of me find it.

I was planning on going super cheesy with the kermit references like whenever we get treasure run around with arms flailing in the air going Yay!!! and several other funny things

Grand Lodge

Conversion and Heresy Inquisition?


ah that's it thank you, been bothering me for a hot minute.

1 to 50 of 61 << first < prev | 1 | 2 | next > last >>
Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Cleric archer build idea All Messageboards

Want to post a reply? Sign in.