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So what happens if you take it off the cart and fire it from a prone position? It can't knock you prone again and i guess you are or can brace it against the ground so would it fire without penalty?


perrin2040 wrote:

Without thinking this through too much (because hey whats the fun in that) you could always try and even it out by having a class ability which allows them to base AC off Wis (insight bonus style). This would result in Warpriests skewing towards melee instead of ranged, but tbf I think thats more thematically appropriate anyway. Or if you wanted to you could make it similar to the rangers fighting style choice, the warpriest at level 2 chooses either to use Wis for AC or else uses their Wis for Fort saves, so ranged warpriests could drop their con but maintain a decent fort save, and melee warpriests could drop dex and maintain a decent AC.

(Also to balance it out you would have the same armor limitations, so if you can only get max +2 AC from Dex in armor, then you can also only get +2 Wis to AC).

Agree though that MAD is great, but that spreading TOO thin is a bit much.

I'm gald someone else thought of this too. I suggested this exact thing in the last thread but it got swallowed up in the favored weapon arguements and I don't think anyone saw it.


Just a thought to make the class a little less mad. How about tying into sacred armor or a feat or ability at some point along the way that allows the warpriest to use their wisdom mod as their dex mod to AC, still having it restricted by armor?
I haven't had a chance to playtest any of the classes yet so not sure if it would work or be helpful really.


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For everyone of course dying spectacularly can bring up plenty of great jokes and memories to go over.


Ok well that definitely answers my question though it would have been more fun maaking him explode from all the gunpowder he would be lugging around.
I understand the reasoning behind that though since who would play a character at risk of blowing up from a very common spell.


ok so from what i am getting is even though 20-60 of the alchemical charges are on the front of his chest because they are in a magic item they only get exposed to the fire if he rolls a 1 on his save and even then if he doesn't have other magic items.
That makes more sense than what he was trying to tell me about them being in sealed paper cartiages they wouldn't go off from fire.


So my friend is replacing his 8th level wizard with a musket master gunslinger wearing an endless bandolier. Which means he will be wearing 60 paper alchemical charges on his chest.

Our DM was wondering how does he play this if he hits the gunslinger with a fireball. Would you do a percentage chance that each one would explode shooting the round inside in a random direction? Would you just say the powder explodes but harmlessly because it is such minute amounts? Anyway thought, opinions and funny stories would be appreciated.


If you can convince your gm to take a druid animal domain Eagle has some great abilities for archers and a familiar to boot.


Sorry about how long it took me to get back to this. Anyway the thread I had before was this http://paizo.com/forums/dmtz62fr?Cleric-archer-build-idea#1
If you're trying to make it a decent spell caster and archer you shouldn't really go past 3 levels of Zen archer, if you take only 3 levels you can still get 9th level spells and for this build you only need a high wisdom, a high dex helps till you can take the third level of zen archer but you'll be pumping wisdom from then on.
Domain wise I was lucky and got my gm to ok taking the druid hawk domain so I get aspect of the falcon as a domain spell. So see if your gm will ok that if not try and find another archery friendly domain.


I actually had this same idea a few months ago even did a thread on it, and just got to start using it in a jade reagent campaign. I chose samsaran for my race taking first level as cleric and then three zen archer with the rest going into cleric. Good luck with it so far it, I'll try to link you my thread later there was a lot of good info in there.


That would be mystic past life. It is an alternate racial trait for Samsaran.


I had an idea a posted awhile week or so ago for a cleric/zen archer monk. No one seemed to like it though, dip a level or two or three zen archer will get you prof with bows and some nice archer stuff. for first level you would pretty much have to be melee or start with zen archer either way works.


While you could make kermit a ranger it wouldn't work as well for fitting the spirit of the character. I mean come on Kermit was the face of the muppets so he would be a high charisma character and bard just synergizes so well with his hosting the show.


I don't think a paladin would be breaking his code for killing a priest of an evil deity. You may not be doing anything outright evil but you are furthering the goals of said evil diety and in his eyes are therefore evil yourself.

I definitly think the character is going to be samsaran for the aspect of the falcon and gravity bow, I will have to talk with my GM to see if the monastic order philosophy to getting a bow and the domains I want would work. Right now I am thinking trying to get the eagle domain and possibly weather for some nice lightning bolt action my other thought is maybe travel to voip around with.

Just for you hgsolo I had seen this somewhere else before but you should also make a wizard or something that gets a familiar, take the chicken familiar name the wizard gonzo and the chicken camilla.


Go right ahead, I'd love to see the build once you've done it.


ah that's it thank you, been bothering me for a hot minute.


Ok I like idea of Samsaran for gravity bow and aspect of the falcon, hmm maybe my GM will let me take the eagle domain that would be awesome. Ugh it's bothering me now I saw something a few minutes ago that lets you use wisdom for diplomacy and a couple other things but I can't for the life of me find it.

I was planning on going super cheesy with the kermit references like whenever we get treasure run around with arms flailing in the air going Yay!!! and several other funny things


Oh his picking on us is in good fun. and sometimes with the jokes we pull we deserve the picking on.


If he wasn't I would ask him if he was feeling alright


ok then substitute group of inquisitors for paladin


It's not a problem they would have with a bard more a problem they would have with hearing rainbow connection so much. I do plan on making that character eventually, just gotta a lot of other concepts I've been thinking of first.

Honestly I can't say I would blame a paladin that kills a guy with an evil aura on him because even if the guy himself isn't evil he is helping evil by following said evil god.


That was originally what I was thinking take boat, I could always pick up a wand or two and some scrolls if needed to make up for some of the lack of healing ability. Besides if my current guy dies who is laughably our healer now this would be a huge improvement. currently running an inquisitor everyone else wanted to hulk smash.


I gotcha ok well that makes sense. I tend to think too much on the end of the build and not so much on the difficulty of getting there.


If I did that my party would end up shooting me, so I would quickly go to my next concept...hmm might be worth a shot jut ofr the laughs till they take me out. Maybe I'll do that as a backup to the backup.

On the cleric I've mostly been having problems deciding on god and domains, I was also curious if people thought the multiclassing zen archer in was a good idea so getting the impression there as generally no.


Grippli could be a lot of fun to play this guy as. Though I know the stats are wrong for it but I always want to make a grippli a bard and name it kermit then sing rainbow connection everywhere I go.


Well I was planning on being the group healer,mostly it was going to be primarily ranged secondary caster but I didn't feel this would gimp my casting too much.

I was thinking of taking magical knack as one of my traits to help make up some of the loss of caster level so then all I would really be missing out on is a couple spell slots and 1d6 worth of channeling.

This is mostly just a concept I got in my head that I wanted to see if I could get it to work and if so what I could get it to do.


BlueEyedDevil that is a good idea if I wanted to go the guided hand route, I just hate that to get guided hand I'd need to take channel smite because it would fell like wasting a feat since I couldn't use channel smite with ranged attacks.


Thank you, unfortunately those won't work for me my GM won't allow us to have evil aligned characters and I doubt he will allow me to follow an evil deity. Skode is the only one out of those I could take but I'm not a fan of the domains.


I can't seem to find those listed can you point me to where I can find what domains those gods have?


Well if I was to go guided hand I would be limited to erastil as my diety and I am not sure I like the domains and subdomains there, only one I can think of that I like is the feather subdomain.


I had thought of divine hunter paladin but I want 9th level spells and I was thinking zen archer for the Way of the Bow at level 2 and zen archery and point blank master at level 3. I hadn't thought about taking off an ability from aasimar to take them maybe he'll allow that.


I tend to play the healer in my group and had an idea for a back up character if my current guy dies, we tend to do stats as random roll so won't have those till I start this character up.
So anyway my idea was to take first level cleric followed by 3 levels zen archer monk then the rest cleric.

The character would most likely be human for the extra feat since archery is so feat intensive, I'm not really sure what domains to get though I was thinking travel, luck, weather, or nobility but really unsure of those even.

This is not for pfs, and most likely will be played till level 20 in a home campaign, races the gm has said anything from the arg with 15 rp or less. Anyway any ideas would be appreciated.